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Old 06-03-2008, 06:11 AM   #1
phasmatis6
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Reading QuakeEd keypairs from within the VM?

I doubt this is possible at all, but I figured it was worth asking.

Is there any way to read arbitrary key/value pairs from the bsp, in the vm code?

For example, I'd like to be able to add extra options to FUNC_BREAKABLE entites.
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Old 06-03-2008, 09:32 AM   #2
DarthDie
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Well you can add extra options to func_breakable's in g_mover.c function SP_func_breakable.


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Old 06-03-2008, 12:10 PM   #3
phasmatis6
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Aha! Thanks much, that's exactly what I'm looking for.

Hmm... Seems like the game only reads spawnVars when the objects are being loaded?
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Old 06-03-2008, 12:29 PM   #4
razorace
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Yeah, basically.

What are you trying to add?


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Old 06-03-2008, 03:02 PM   #5
phasmatis6
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I'm trying to do something with the physics system, maybe make force push able to push things through a func_breakable, depending on how "breakable" the object is.
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Old 06-03-2008, 04:39 PM   #6
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That sounds pretty awesome.

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