lfnetwork.com mark read register faq members calendar

Thread: Roleplaying?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-06-2008, 05:09 PM   #1
[Alpha]-0mega-
Rookie
 
[Alpha]-0mega-'s Avatar
 
Join Date: Jul 2007
Location: Amsterdam, Netherlands
Posts: 186
Roleplaying?

I have had this in my mind for ages, and I think that OJP would be perfect for roleplaying.

Why?

Many roleplay servers have (or had) a taboo on combat. Because of the easy 1 2 hit kill slicing, meaning bye bye "character".

A more elaborate combat system like OJP however, allows for much more intensive battles (I would call them more intensive than run and slice and poke for your life basejka style lolz).

That and the fact that opponents can get disarmed or knocked down when they have a low amount of DP or high amount of mishap, allows for more combat without having to kill someone, or even to the extent of not even hurting someone.

This could in turn allow for more active roleplaying than the regular "Role-played chatroom", and even more realistic, as any "sparring duel" with your Apprentice could take place anytime, anywhere, and would not require slashing around like a mad man.
That, and they can be stopped after the teacher acknowledges your skill by getting knocked down.

Even more: the whole style system allows for more roleplaying in the combat sector, as of course, you have to ''train'' yourself to be able to use those styles.

LET THE RP COMBAT TABOO BE OBLITERATED!

So, what are your opinions about OJP as a potential roleplay mod?


[Alpha]-0mega- is offline   you may: quote & reply,
Old 06-06-2008, 05:22 PM   #2
Tanqexe
Junior Member
 
Tanqexe's Avatar
 
Join Date: Feb 2006
Posts: 260
I think people have already begun using OJP for RP. It's not exactly what OJP was intended for, but if RPers like it, they're free to use it for that purpose. I doubt there'll be developer interest in creating more RP-specific features (i.e. emotes), but that's something that someone can add as a modification to OJP if they want to. OJP development usually has new or improved features geared more for purpose of FFA/TFFA/CTF than anything else.


Tanqexe is offline   you may: quote & reply,
Old 06-06-2008, 05:34 PM   #3
[Alpha]-0mega-
Rookie
 
[Alpha]-0mega-'s Avatar
 
Join Date: Jul 2007
Location: Amsterdam, Netherlands
Posts: 186
Well, I've seen many RP servers that use JA+.
However the only reason they use JA+ is for.. well. moderating the server.
The emotes barely get used, and people (most of the time) just stand there and chatter away.

Basically it's baseJKA with more security.

And since they only use baseJKA & Chat, OJP would be a nice addition, the only thing that would be lacking then is moderating options.

I've seen ONE OJP RP server in my whole life lol, of some guy that sucked at rp-ing, and the server kept crashing as well.

I'd figure that if more people use it there would at least be a few RP servers online.


[Alpha]-0mega- is offline   you may: quote & reply,
Old 06-06-2008, 05:49 PM   #4
Inyri
The Magical Malefactor
 
Inyri's Avatar
 
Join Date: Sep 2004
Location: Chicago
Posts: 2,510
Current Game: Final Fantasy XIV
Veteran Modder Forum Veteran Helpful! Contest winner - Fan Fiction 
If I was role-playing I'd want to use OJP simply for the combat system. I'd turn all the damage off and force the players to actually role-play the duels. It'd be great...

Inyri is offline   you may: quote & reply,
Old 06-06-2008, 06:03 PM   #5
Tanqexe
Junior Member
 
Tanqexe's Avatar
 
Join Date: Feb 2006
Posts: 260
Haha, well, at one point I think I saw 3 active RP servers, probably back in March-April.

Well the neat thing about the combat system (at least saber system) is that you can sort of tell when a person is almost dead. Saber marks start showing up, saber clash sounds are different, and if you riposte them they enter heavy bounce (saber stuck out like Anakin's before Dooku amputated his arm). That means you can go all out and just hold back at the last minute so the poor sap doesn't bite the dust. Don't even need to tweak DP/FP regen rate for that, just knowledge of the telltale signs.


Tanqexe is offline   you may: quote & reply,
Old 06-06-2008, 06:11 PM   #6
Inyri
The Magical Malefactor
 
Inyri's Avatar
 
Join Date: Sep 2004
Location: Chicago
Posts: 2,510
Current Game: Final Fantasy XIV
Veteran Modder Forum Veteran Helpful! Contest winner - Fan Fiction 
That sounds like a lot of work. o.O

Inyri is offline   you may: quote & reply,
Old 06-06-2008, 06:26 PM   #7
Tanqexe
Junior Member
 
Tanqexe's Avatar
 
Join Date: Feb 2006
Posts: 260
What? You're supposed to be beating up the other guy anyway xd

It's not that hard to tell if someone's almost dead, really. Two main ways are saber marks on the body and saber clash sounds like you're burning through something. The riposte thing is a cool way of finishing off the opponent - you can kick him down, disarm him if you hit the saber blade, or just keel him good with one more hit.

Watch two vets fight, it gets pretty cinematic sometimes...and long


Tanqexe is offline   you may: quote & reply,
Old 06-07-2008, 06:15 AM   #8
[Alpha]-0mega-
Rookie
 
[Alpha]-0mega-'s Avatar
 
Join Date: Jul 2007
Location: Amsterdam, Netherlands
Posts: 186
You forgot one:
When a player starts slashing in slowmotion you can be sure he's going to die as well. (Considering he can't do much anymore)

Offtopic: Maxstate isn't online =( Can't ask him for v1.2 lol


[Alpha]-0mega- is offline   you may: quote & reply,
Old 06-07-2008, 10:54 AM   #9
The Unbeholden
Rookie
 
The Unbeholden's Avatar
 
Join Date: Jul 2007
Posts: 178
ive been trying to track himn down for the new copy, de-bugging dosent take long


What is a man? A miserable little pile of secrets!
The Unbeholden is offline   you may: quote & reply,
Old 06-07-2008, 01:50 PM   #10
Tanqexe
Junior Member
 
Tanqexe's Avatar
 
Join Date: Feb 2006
Posts: 260
When someone's swinging very slowly that just means he's very fatigued - you can kill him/her with a lunge, but fatigue state != almost dead.


Tanqexe is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Open Jedi Project (OJP) > Roleplaying?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:09 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.