This pack is made out of several different mods. Each mod is independent, and one is not required for the other to function properly. I won't list all of the mods here because there would be little point in doing so, since I have no screenshots or anything to show you. Instead I will only list the mods of which I have screenshots to show here. The mods are:
1. NPC Modification Pack (Pre-BETA Stage): This is the largest of the pack. The idea is basically to replace all of those awful looking low poly models with high poly ones, and give unique appearances to as many NPC's as possible. There will be more generic NPC heads aswel. Additionally, I'm also going to alter the behavior of some NPC's (for example, the miners on Tatooine will now actually leave for Achorhead once you've dealt with the Sand People instead of just standing there like retards).
The screen-shots can be viewed below or by following this link.
2. Party Members Mods (BETA Stage): As the name suggests, this one deals with party members. Each party member has had something added or modified. Most of my effort was put into Bastila (without going too much into detial, let's just say that the encounters with the Dark Side Bastila are now significantly different). Other party members mostly have more variants of their clothing (not replacements of what is already in game), and some other minor changes. Of special note is perhaps Juhani: I have fixed her side quest (no more will meeting up with Xor screw every other side quest that is based on spawns), her final speech on the Temple, and most of the errors in her global dialog (I know it has been done before, but what of it. ).
The screen-shots can be viewed below or by following this link.
3. Miscellaneous mods (BETA Stage): This consists of many different mods. What I'll be showing here is mostly armors. The other mods in the pack are a surprise.
The screen-shots can be viewed below or by following this link.
If you guys have any questions, suggestions, or ideas, please don't be shy.
This has definately caught my interest. I'll have to give it a try when it comes out!
HK-47: "Answer: Simply that the distinction between 'killer' and 'killee' be a clear one. I cannot kill of my own volition, naturally."
Revan: "I don't think 'killee' is a word."
HK-47: "Expletive: Damn it, master, I am an assassination droid... not a dictionary!"
"Angry Statement: If I see one more meatbag attempt to attack a Jedi with a blaster pistol, I'll kill him myself!"
―HK-47
Do the models that are no longer low poly add to the load time?
I don't see why they would (they don't for me anyway). Even KOTOR's high poly models are considered low by todays standards. The reason bioware used them was probably because of the Xbox limitations. Most PC's were able to handle the high poly ones back when KOTOR was released, so unless you've got a really old PC, I wouldn't worry.
The pilot on Kashyyyk who was "enslaved" by the merchant Eli.
Guys, I've made some major changes to all Female Twi'leks (their clothing in particular), and added an unique appearance for Sherruk. Check above for screenshots. You can find the URL linking to the old screenshots below the updated ones if you want to see the changes.
Hmm... Sherruk looks a little too much like Bendak. I noticed you changed the decals on his chest, but the colors are pretty similar to Bendak.
Now that you mention it, I'm seeing it too. Eh, it looked way different in Photoshop anyway. I might alter the texture a bit, though it might be just Dantooine's lightning. I'll have to check how Bendak looks on Taris.
EDIT: There, I've updated it. I think they look different enough now.
It's time for an update! Doesn't that just bring warmth into your hearts? Ahem, In any case, the posts reserved for screenshots have been updated with 4 new screens (Rodians, Mandalorians, Belaya). Check them out if you want, and, if you have the time, also tell me what you think of them.
"Fear is the path to the Dark Side. Fear leads to anger; anger leads to hate; hate leads to suffering." Yoda
" You don't know the true nature of the force , I must obey my master" Darth Vader
" And now young Jedi, you will die" The Emperor
Yes, there are plans. Actually, the K2 version is already around 50% done, but I'm waiting for TSLRP before I finish it. There's no point in continuing my work now because I have to modify many on-enter scripts (thanks to OE's inability to name each creature utc file differently, and me refusing to modify module files ), and I know TSLRP modifies many of those. I've been able to help myself with the source code they've released to the public, but I can't release the mod before they release theirs simply because using their version of the on-enter scripts could break the normal game. And I'm sure there are other compatibility issues in addition to the scripts.
Identical heads was one of the things that disturbed me about both games, so this is going to be a certain download for me. Matton looks like my Revan, though.
Wow, excellent work here. One of the things that annoys me most about each game is that you talk to the same guy a hundred bloody times in one game. Anyway, looking forward to this, and the K2 version as well.
Yeah, unfortunately I'm not much of a modeler, so I can't really do much about it. They don't look exactly the same (if you put them side by side, they will actually look different... from a distance ), but they definitely look very similar. I've added some beard to the head, but I suppose it was not enough.
In any case, you can replace his head with someone else's, which you probably will do. I know I would, anyway.
Quote:
Originally Posted by JCarter426
Wow, excellent work here. One of the things that annoys me most about each game is that you talk to the same guy a hundred bloody times in one game. Anyway, looking forward to this, and the K2 version as well.
Yeah, that's the reason I started this mod in the first place. It really gets annoying after you play through the game a couple of times. It would be even better if I learned how to model, but I'm satisfied with the way things are currently... at least for now.
But party member have unique head I can't see any good reason for making them new one.
Great job! I waiting for this, I'm sure it'll be in my override for ever... I mean to next reinstall Oh, and of course I can't wait for TSL version!
what i mean is, are you going to be making the party members more detailed/higher poly count?
I have something planned for them, but don't expect any major changes. I'll probably make some subtle changes to their head skins, but I want them to remain as true to the originals as possible.
I have a little idea for your mod. Do you remember Xor, the twi'lek who wanted to enslave Juhani? If you do, you must also remember that he hates aliens. Now, why would he hate aliens if he himself is an alien?
I saw on Wookiepedia sometime ago that in the Xbox version of KotOR, Xor is a human, which makes a lot more sense.
I have a little idea for your mod. Do you remember Xor, the twi'lek who wanted to enslave Juhani? If you do, you must also remember that he hates aliens. Now, why would he hate aliens if he himself is an alien?
I saw on Wookiepedia sometime ago that in the Xbox version of KotOR, Xor is a human, which makes a lot more sense.
How about changing Xor's head to that of a human?
Yeah, In the Xbox version, he had one of those generic human heads that you see everywhere in the game. He was given an unique appearance in the PC version, but I'm not sure why they used a Twi'lek head for him. I really like the head (I think it fits him perfectly), but it's true that it doesn't make sense, since it is apparent from his dialog that he should be human. You could argue that he only hates Cathar, but he does tell your PC that you must also feel superior to other non-human species.
Anyway, even though it doesn't really bother me that much, I could replace his head if enough people want me to. Do you have any human head model in mind that you feel would be appropriate for someone like Xor?
Yeah, In the Xbox version, he had one of those generic human heads that you see everywhere in the game. He was given an unique appearance in the PC version, but I'm not sure why they used a Twi'lek head for him. I really like the head (I think it fits him perfectly), but it's true that it doesn't make sense, since it is apparent from his dialog that he should be human. You could argue that he only hates Cathar, but he does tell your PC that you must also feel superior to other non-human species.
Anyway, even though it doesn't really bother me that much, I could replace his head if enough people want me to. Do you have any human head model in mind that you feel would be appropriate for someone like Xor?
Perhaps a reskin Mekel or Shaardan's head would fit well, as they are unique head models in the whole game, but I think Xor should look a little bit old, so perhaps a reskin of Jorak Uln's head could fit better. Maybe you should take some more suggestions and have a poll on the final decision.
You're correct. It's been a while since I played. Nevertheless, I think that particular commoner head is a good one to reskin. With some tattoos as well, maybe.
Ok, I've got a possible candidate for Xor. It's based on Brejik's head, which might not be the best choice, but since his head looks pretty sinister, I thought it would fit Xor.
Ok, I've got a possible candidate for Xor. It's based on Brejik's head, which might not be the best choice, but since his head looks pretty sinister, I thought it would fit Xor.
Anyway, take a look:
Original Brejik's head:
Show spoiler
Xor:
Show spoiler
Wow! I like it! Looks really evil, and fits Xor nicely! I was thinking Shaardan's head would fit better, but this one looks great! Nice job Alex =D