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Old 06-26-2008, 06:58 PM   #1
SpaceAlex
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K1 Enhancement Pack

UPDATE 26.2.2014


Hey everyone,

Sorry for keeping you in the dark for so long, but real life got in the way of things. I'll be honest with you guys and say that I've already decided some time ago not to release this mod. I'm not in a habit of releasing unfinished projects, and considering my current schedule and interests, finishing the mod was also out of the question (at least for the foreseeable future).

Anyhow, a lot of people have been wondering about what's happened to the project and if it's ever going to be finished. Not wanting to come up with any more empty promises and not even knowing myself if I'll ever get the chance to finish it, I've decided to ignore these questions. Not very nice, I know, but that seemed the most appropriate at the time. However, I've received more than one request in the past few weeks to release what's already done anyway. I wasn't keen on the idea at first, and I'm still not, but after careful consideration, I've decided to do just that.

So, let's see what we have:

1. The ReadMe:

Show spoiler


2. The Download Link

And that's pretty much it for now. If someone would actually like to continue this work, let me know, and I'll try to help the best I'm able. Do note that it's been a long time since I modded KotOR, so I may be a bit rusty. I can still provide a few pointers, though.

Hopefully, you guys will find some use for all of this. Thanks everyone for all of your support, encouragement, and most importantly, patience.


OLD POST:

This pack is made out of several different mods. Each mod is independent, and one is not required for the other to function properly. I won't list all of the mods here because there would be little point in doing so, since I have no screenshots or anything to show you. Instead I will only list the mods of which I have screenshots to show here. The mods are:

1. NPC Modification Pack (Pre-BETA Stage): This is the largest of the pack. The idea is basically to replace all of those awful looking low poly models with high poly ones, and give unique appearances to as many NPC's as possible. There will be more generic NPC heads aswel. Additionally, I'm also going to alter the behavior of some NPC's (for example, the miners on Tatooine will now actually leave for Achorhead once you've dealt with the Sand People instead of just standing there like retards).

The screen-shots can be viewed below or by following this link.

2. Party Members Mods (BETA Stage): As the name suggests, this one deals with party members. Each party member has had something added or modified. Most of my effort was put into Bastila (without going too much into detial, let's just say that the encounters with the Dark Side Bastila are now significantly different). Other party members mostly have more variants of their clothing (not replacements of what is already in game), and some other minor changes. Of special note is perhaps Juhani: I have fixed her side quest (no more will meeting up with Xor screw every other side quest that is based on spawns), her final speech on the Temple, and most of the errors in her global dialog (I know it has been done before, but what of it. ).

The screen-shots can be viewed below or by following this link.

3. Miscellaneous mods (BETA Stage): This consists of many different mods. What I'll be showing here is mostly armors. The other mods in the pack are a surprise.

The screen-shots can be viewed below or by following this link.


Last edited by SpaceAlex; 03-04-2014 at 12:10 AM.
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Old 06-26-2008, 06:58 PM   #2
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NOTE: you can view screen-shot history here.

Screen-shots:


1. NPC Modification Pack:



1.1. Unique Appearances:



Humans:


Sunry:
Show spoiler


Nemo:
Show spoiler


Xor:
Show spoiler


Jon:
Show spoiler


Tanis:
Show spoiler


Matton, Eli:
Show spoiler


Belaya (head model altered by redrob41):
Show spoiler


Helena:
Show spoiler


Matales, Sandrals:
Show spoiler


Twi'leks:


Jedi Bolook:
Show spoiler


Vek:
Show spoiler


Griff:
Show spoiler


Komad:
Show spoiler


Deesra:
Show spoiler


Zeadra:
Show spoiler


Last edited by SpaceAlex; 10-31-2009 at 10:46 PM.
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Old 06-26-2008, 06:59 PM   #3
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Janice:
Show spoiler


Lena:
Show spoiler


Casandra:
Show spoiler


Rodians:


Adum, Gluupor, Mika, Hulas:
Show spoiler


Other:


Taris Duelists (Gerlon, Ice, Marl, Twitch, Bendak):
Show spoiler



1.2. Common NPC's:


Humans:

12 more generic heads (UPDATED!):
Show spoiler


Twi'leks:

Female Twi'leks:
Show spoiler


Male Twi'leks:
Show spoiler


Mandalorians:

Improved/New Mandalorian Appearances:
Show spoiler


Dark Jedi:

Dark Jedi Females:
Show spoiler


Dark Jedi Males:
Show spoiler


Sith Masters:
Show spoiler



1.3. Miscellaneous:


Taris:


Upper City:
Show spoiler


Lower City:
Show spoiler


Gangs:
Show spoiler


Last edited by SpaceAlex; 10-31-2009 at 10:48 PM.
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Old 06-26-2008, 07:02 PM   #4
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Dantooine:


Council, Courtyard (UPDATED!):
Show spoiler


Kashyyyk:


Docks, Wookie Village (Wookie skins and Czerka armor made by redrob41):
Show spoiler


Tatooine:


Anchorhead:
Show spoiler


Mannan:


Atho City (UPDATED!):
Show spoiler


1.4. Bonus Content:


Darth Malak:
Show spoiler


Darth Bandon:
Show spoiler



2. Party Members:


2.1. Bastila ("skin" texture by Chaniz.2da):


Light Side Bastila:
Show spoiler


Dark Side Bastila:
Show spoiler



3. Miscellaneous Mods:


3.1. PC Heads:


Fourth Caucasian Male head re-skins:
Show spoiler


First Caucasian Female head re-skin:
Show spoiler


3.2. Armors:

New & Improved Light and Medium Armors:
Show spoiler


New & Improved Heavy Armors:
Show spoiler


Jedi Knight/Master Robes:
Show spoiler


Last edited by SpaceAlex; 10-31-2009 at 10:50 PM.
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Old 06-26-2008, 07:09 PM   #5
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Wow nice! I'll be sure to get this when it comes out. I have a question, though. Do the models that are no longer low poly add to the load time?

Last edited by Giant Graffiti; 06-26-2008 at 07:20 PM.
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Old 06-27-2008, 12:43 AM   #6
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Very nice, sir!

I will be paying close attention when these come out. Looks like it will be a permanent mod for my override folder.

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Old 06-27-2008, 01:17 AM   #7
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This has definately caught my interest. I'll have to give it a try when it comes out!


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Old 06-27-2008, 07:55 PM   #8
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Quote:
Originally Posted by GiygasUnlimited View Post
Do the models that are no longer low poly add to the load time?
I don't see why they would (they don't for me anyway). Even KOTOR's high poly models are considered low by todays standards. The reason bioware used them was probably because of the Xbox limitations. Most PC's were able to handle the high poly ones back when KOTOR was released, so unless you've got a really old PC, I wouldn't worry.

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Old 06-27-2008, 08:37 PM   #9
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I applaud you for creativeness and uniqueness of this project. Keep going.

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Old 06-27-2008, 09:11 PM   #10
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Wow! That custom Bolook is definitely one of the coolest custom Twi'leks I've seen in a while. I'm certainly going to be downloading this mod

P.S. Which NPC is Matton btw?


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Old 06-28-2008, 03:25 AM   #11
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Looks great, gonna download this for sure!


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Old 06-28-2008, 04:28 AM   #12
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Very nice work, Alex.

I'll defenitely use this mod!

P.S. I like modified Sunry amd Komad!! Keep it up!!

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Old 06-28-2008, 01:09 PM   #13
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Quote:
P.S. Which NPC is Matton btw?
The pilot on Kashyyyk who was "enslaved" by the merchant Eli.


Guys, I've made some major changes to all Female Twi'leks (their clothing in particular), and added an unique appearance for Sherruk. Check above for screenshots. You can find the URL linking to the old screenshots below the updated ones if you want to see the changes.

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Old 06-28-2008, 01:41 PM   #14
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Hmm... Sherruk looks a little too much like Bendak. I noticed you changed the decals on his chest, but the colors are pretty similar to Bendak.
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Old 06-28-2008, 03:14 PM   #15
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Quote:
Originally Posted by GiygasUnlimited View Post
Hmm... Sherruk looks a little too much like Bendak. I noticed you changed the decals on his chest, but the colors are pretty similar to Bendak.
Now that you mention it, I'm seeing it too. Eh, it looked way different in Photoshop anyway. I might alter the texture a bit, though it might be just Dantooine's lightning. I'll have to check how Bendak looks on Taris.

EDIT: There, I've updated it. I think they look different enough now.


Last edited by SpaceAlex; 06-28-2008 at 04:07 PM.
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Old 08-04-2008, 03:04 PM   #16
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It's time for an update! Doesn't that just bring warmth into your hearts? Ahem, In any case, the posts reserved for screenshots have been updated with 4 new screens (Rodians, Mandalorians, Belaya). Check them out if you want, and, if you have the time, also tell me what you think of them.

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Old 08-04-2008, 03:06 PM   #17
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This looks pretty badass.
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Old 08-04-2008, 03:06 PM   #18
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Great work


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Old 08-05-2008, 08:51 AM   #19
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awesome work


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Old 08-05-2008, 09:14 AM   #20
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Some really nice skins there. Well done!
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Old 08-05-2008, 09:21 AM   #21
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Absolutely awesome SA; very impressive work

I hope its out soon! I'm delaying my next play through of KotOR for it

Any plans for a K2 version?



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Old 08-05-2008, 11:33 AM   #22
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Thanks, guys. I appreciate the enthusiasm.

Quote:
Any plans for a K2 version?
Yes, there are plans. Actually, the K2 version is already around 50% done, but I'm waiting for TSLRP before I finish it. There's no point in continuing my work now because I have to modify many on-enter scripts (thanks to OE's inability to name each creature utc file differently, and me refusing to modify module files ), and I know TSLRP modifies many of those. I've been able to help myself with the source code they've released to the public, but I can't release the mod before they release theirs simply because using their version of the on-enter scripts could break the normal game. And I'm sure there are other compatibility issues in addition to the scripts.

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Old 08-05-2008, 11:43 AM   #23
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Identical heads was one of the things that disturbed me about both games, so this is going to be a certain download for me. Matton looks like my Revan, though.
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Old 08-05-2008, 12:06 PM   #24
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Wow, excellent work here. One of the things that annoys me most about each game is that you talk to the same guy a hundred bloody times in one game. Anyway, looking forward to this, and the K2 version as well.


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Old 08-05-2008, 01:13 PM   #25
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Quote:
Originally Posted by Miltiades View Post
Matton looks like my Revan, though.
Yeah, unfortunately I'm not much of a modeler, so I can't really do much about it. They don't look exactly the same (if you put them side by side, they will actually look different... from a distance ), but they definitely look very similar. I've added some beard to the head, but I suppose it was not enough.

In any case, you can replace his head with someone else's, which you probably will do. I know I would, anyway.

Quote:
Originally Posted by JCarter426 View Post
Wow, excellent work here. One of the things that annoys me most about each game is that you talk to the same guy a hundred bloody times in one game. Anyway, looking forward to this, and the K2 version as well.
Yeah, that's the reason I started this mod in the first place. It really gets annoying after you play through the game a couple of times. It would be even better if I learned how to model, but I'm satisfied with the way things are currently... at least for now.


Last edited by SpaceAlex; 08-05-2008 at 01:24 PM.
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Old 08-05-2008, 01:46 PM   #26
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Quote:
Originally Posted by SpaceAlex View Post
In any case, you can replace his head with someone else's, which you probably will do. I know I would, anyway.
I probably will. In any case, great job and keep it up. Looking forward to this.
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Old 08-05-2008, 01:55 PM   #27
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any plans on party members?

what i mean is, are you going to be making the party members more detailed/higher poly count?


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Old 08-05-2008, 02:04 PM   #28
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But party member have unique head I can't see any good reason for making them new one.
Great job! I waiting for this, I'm sure it'll be in my override for ever... I mean to next reinstall Oh, and of course I can't wait for TSL version!
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Old 08-06-2008, 06:49 AM   #29
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Quote:
Originally Posted by whatthehell View Post
any plans on party members?

what i mean is, are you going to be making the party members more detailed/higher poly count?
I have something planned for them, but don't expect any major changes. I'll probably make some subtle changes to their head skins, but I want them to remain as true to the originals as possible.

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Old 08-07-2008, 06:48 PM   #30
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Wow! These models look very nice.
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Old 08-08-2008, 09:14 PM   #31
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I have a little idea for your mod. Do you remember Xor, the twi'lek who wanted to enslave Juhani? If you do, you must also remember that he hates aliens. Now, why would he hate aliens if he himself is an alien?

I saw on Wookiepedia sometime ago that in the Xbox version of KotOR, Xor is a human, which makes a lot more sense.

How about changing Xor's head to that of a human?
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Old 08-09-2008, 08:56 AM   #32
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Quote:
Originally Posted by maugomale View Post
I have a little idea for your mod. Do you remember Xor, the twi'lek who wanted to enslave Juhani? If you do, you must also remember that he hates aliens. Now, why would he hate aliens if he himself is an alien?

I saw on Wookiepedia sometime ago that in the Xbox version of KotOR, Xor is a human, which makes a lot more sense.

How about changing Xor's head to that of a human?
Yeah, In the Xbox version, he had one of those generic human heads that you see everywhere in the game. He was given an unique appearance in the PC version, but I'm not sure why they used a Twi'lek head for him. I really like the head (I think it fits him perfectly), but it's true that it doesn't make sense, since it is apparent from his dialog that he should be human. You could argue that he only hates Cathar, but he does tell your PC that you must also feel superior to other non-human species.

Anyway, even though it doesn't really bother me that much, I could replace his head if enough people want me to. Do you have any human head model in mind that you feel would be appropriate for someone like Xor?

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Old 08-09-2008, 09:35 AM   #33
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Old 08-09-2008, 01:35 PM   #34
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Quote:
Originally Posted by SpaceAlex View Post
Yeah, In the Xbox version, he had one of those generic human heads that you see everywhere in the game. He was given an unique appearance in the PC version, but I'm not sure why they used a Twi'lek head for him. I really like the head (I think it fits him perfectly), but it's true that it doesn't make sense, since it is apparent from his dialog that he should be human. You could argue that he only hates Cathar, but he does tell your PC that you must also feel superior to other non-human species.

Anyway, even though it doesn't really bother me that much, I could replace his head if enough people want me to. Do you have any human head model in mind that you feel would be appropriate for someone like Xor?
Perhaps a reskin Mekel or Shaardan's head would fit well, as they are unique head models in the whole game, but I think Xor should look a little bit old, so perhaps a reskin of Jorak Uln's head could fit better. Maybe you should take some more suggestions and have a poll on the final decision.
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Old 08-09-2008, 01:53 PM   #35
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Shaardan's head should be used for something at least - it's a very good head (anyone else think it looks like Sean Hayes? ).

http://starwars.wikia.com/wiki/Image:Shaardan1.JPG

How about a grey or white-haired reskin of Rickard Lusoff's head?

http://starwars.wikia.com/wiki/Image:Rickard.jpg


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Old 08-09-2008, 03:09 PM   #36
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Rickard's head is used on many NPC's in the game. He doesn't have an unique appearance. Just so you know.

Anyway, I'll try to think of something. Keep making suggestions.

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Old 08-09-2008, 04:31 PM   #37
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You're correct. It's been a while since I played. Nevertheless, I think that particular commoner head is a good one to reskin. With some tattoos as well, maybe.


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Old 08-11-2008, 02:00 PM   #38
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Ok, I've got a possible candidate for Xor. It's based on Brejik's head, which might not be the best choice, but since his head looks pretty sinister, I thought it would fit Xor.

Anyway, take a look:


Original Brejik's head:
Show spoiler


Xor:
Show spoiler


Last edited by SpaceAlex; 08-22-2008 at 10:55 PM.
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Old 08-11-2008, 05:10 PM   #39
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Quote:
Originally Posted by SpaceAlex View Post
Ok, I've got a possible candidate for Xor. It's based on Brejik's head, which might not be the best choice, but since his head looks pretty sinister, I thought it would fit Xor.

Anyway, take a look:


Original Brejik's head:
Show spoiler


Xor:
Show spoiler
Wow! I like it! Looks really evil, and fits Xor nicely! I was thinking Shaardan's head would fit better, but this one looks great! Nice job Alex =D
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Old 08-11-2008, 08:52 PM   #40
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Glad you like it!

I need some help with choosing the right face for Nemo and Marl. Both seem to fit on each, so I'm a little lost. Here are the faces:

Show spoiler


I'm thinking the one with the beard would fit Marl better, but I'm not really sure.


Last edited by SpaceAlex; 08-22-2008 at 10:56 PM.
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