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Old 08-14-2008, 04:35 AM   #41
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Either that, or they'll nerf Jedi to being comparable with other classes, which will result in massive Whining from every Canonite from here to the South Pole about how Jedi can't take win against larger numbers of Non-Force Users. Which wouldn't be so bad, actually, but I still think we'd be a lot better off with No Jedi whatsoever.
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Old 08-14-2008, 04:36 AM   #42
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That would certainly fix and prevent many problems, except the fan whining ones.
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Old 08-14-2008, 07:36 AM   #43
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This is how I view Jedi. I don't care if they are more powerful than other classes as long as the other classes are capable and fun to play.

The other thing with KotOR is that there are different classes of Jedi. This is an excellent way to "de-power" the Jedi a bit. Rather than just making a Jedi, you would have to pick a Jedi class. The Consular, for example, could be the Healing Class. They would still have to be capable fighters, and obviously have some offensive powers, but their focus would be on healing. Still, a Non-Jedi Medic/Doctor, would still be a better healer, just not as good a fighter.

The other Jedi classes could be balanced similarly, and new Jedi classes could be introduced, such as a tech oriented Jedi class.
My thoughts too.

While I don't mind Jedi.. and certainly don't want ten bajillion running around, maybe make them an unlockable class or a required quest to receive the training rather than *poof* you start the game as a Jedi. A good balance between them, such as splitting up their benefits into Jedi classes (above) and not nerfing other non-Jedi classes can help keep the playing fun.

Simply not allowing them will kill the MMO before it gets started.. if not seriously wounding it from startup. People think "jedi" when they think Star Wars. Maybe not their main interest.. or preferred for that matter.. but they are important to the history. Especially during the KotOR time period.

I think the MMO would do well to include them... just make sure they are balanced properly and not tipping the scale.


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Old 08-14-2008, 10:09 AM   #44
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Would there be a point to playing it if you can't be/become a Jedi? I want to be a Knight of the Old Republic, not a slave dancing girl of the Old Republic. I don't really care if I'm one at the start or unlock it along the way, I just want to be one at some point during the game, and have the opportunity to play as one for awhile--i.e. I don't want to be made one at the end of the game. They could certainly use the Force-sensitive/padawan/knight/master progression as a level-up method, and do the PvE quests against Sith or whatever bad-guy-du-jour they come up with.

It'll also be good if it includes Jolee!! Can you imagine having the opportunity to be Jolee's padawan? That would be hilarious.


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Old 08-14-2008, 10:13 AM   #45
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It'll also be fantabulous-uber-phenomenal-extraordinary-awesome-superkewl if it includes Jolee!!
fixed

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Old 08-14-2008, 05:09 PM   #46
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The jedi class could be like Star Wars Galaxies, where you can start off as jedi but not have lightsaber and get it at a certin level, as for era of the game it eould be good if it was Jedi Civil War era.
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Old 08-14-2008, 08:44 PM   #47
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One, you'll never be Jolee Bindo's Padawan in an MMO unless 1/3 of the other players are also his Padawan.

For two, there's more to Star Wars than the Jedi, surprisingly. This forum, whenever I comment on this, seems to forget the games where you don't play as a Jedi, like X-Wing, Republic Commando, or Dark Forces, Jedi Knight notwithstanding. You know what else is true? Those are three of the most popular Star Wars games ever.
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Old 08-14-2008, 09:56 PM   #48
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all i kno is that it had better have a componenet where no one else affects what you are doing


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Old 08-14-2008, 10:58 PM   #49
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I feel that the Jedi will be a big factor in the game.
The game can do two things or both;
You can choose the Jedi Civil war era or after kotor2 ( ie. kotor3).

The plus of being in the Jedi Civil war era is joining a side in the war amd fight the sith or Jedi. The problem is that we all know how the story ends which limits surprises.

The plus to making it take place after kotor2 is that the creators can create a new plot which will keep the players guessing. The creator can add new factions, show hidden Sith groups that broke off back during the Sith civil war on Korriban. Plus you can actually feel like you alter the game.

After kotor2 :

Factions:
2 Sith groups you can join and hidden Sith roaming the Galaxy . Each have their own personality just as the Sith in kotor1 and kotor were different.

Jedi hidden academy and the Lost Jedi. The Jedi academy will have certain Jedi rebuilding the order. The Lost Jedi are Jedi in Exile who can teach you the ways of the force.

Republic

Mandalorians

Exchange

Plus a new threat to the Republic that’s not Sith. Could be a Ruler challenging the Republic’s rule.

What will make it work;

The game has to take in the influence factor in the game.

Two areas this can be applied.
1_ The player hire or have others join them on their quests (NPCs). You can take one or maybe 2 NPCs with you. They can be turned to the light or the dark side in personality. When you learn the ability to see the people’s alignment the next step is sensing the force in others. This will lead you to take on a padawan which you will get from your faction. There will be special NPCs out there which you can also find and train in the force.
I could write for another 4 pages on this and the non Jedi factions but onto the next….

2_second idea is to have what you do affect cities. You can change the cities alignment to favor a faction. Example a city might be anti Jedi do to the war. You can help turn the alignment of the city to more favorable to Jedi which can lower costs in items and get more options on quests.

The number one thing is ……Story!

The creators have to plan to update the story every 6 months and create a new Epic conflict to grow out of this world. If the player feels that they are contributing to not just there character but also the story that golden. If Bio-ware has an out line of the story, ex kotor3 and use this formula I believe they will succeed where Galaxy has not.

Logan

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Old 08-15-2008, 01:43 AM   #50
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If the game has been in development for as long as they've said, they probably got their priorities straight and what they want in the game already. Nice little rant though Logan.
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Old 08-15-2008, 06:20 AM   #51
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One, you'll never be Jolee Bindo's Padawan in an MMO unless 1/3 of the other players are also his Padawan.

For two, there's more to Star Wars than the Jedi, surprisingly. This forum, whenever I comment on this, seems to forget the games where you don't play as a Jedi, like X-Wing, Republic Commando, or Dark Forces, Jedi Knight notwithstanding. You know what else is true? Those are three of the most popular Star Wars games ever.
Have you ever considered that people talk about Jedi's alot in Star Wars games because this is the Star Wars: Knights of the Old Republic bit?



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Old 08-15-2008, 07:24 AM   #52
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If it is set during the Wars, I think everyone will start off as a soldier, Sith, Mandalorian, Republic or Mercenary, and work up to better classes, Commandoes, Assassins, Jedi killers, Sith Lords/Assassins/Marauders, Jedi. Maybe it will be based on how quickly you gain levels, your combat record, etc.?


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Old 08-15-2008, 07:29 AM   #53
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If it is set during the Wars, I think everyone will start off as a soldier, Sith, Mandalorian, Republic or Mercenary, and work up to better classes, Commandoes, Assassins, Jedi killers, Sith Lords/Assassins/Marauders, Jedi. Maybe it will be based on how quickly you gain levels, your combat record, etc.?
I actually wouldn't mind this at all... would definitely add some depth to the game rather than the standard MMO of *poof* there ya go.

Granted most MMO's genre adopts this method out of necesity and within guidelines, but Star Wars is "generally" a military-ish style. Ranks, Chain-of-Commands and 'working to your goals' would seem to fit rather nicely into the StarWars genre. Not sure how you could explain Smuggler rather then the *poof* implement (and granted, if there is such a class ) but overall, I like SW01's idea.


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Old 08-15-2008, 10:23 AM   #54
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If we are still worried about the problem of too many Jedi, wouldn't every Jedi not becoming a Jedi until later in life be just as bad?

This is just something I'm thinking about, but perhaps the problem of everyone playing a Jedi could be solved with a simple game mechanic. Jedi don't have a desire to acquire wealth. Perhaps making money a lot harder to come by with a Jedi would be all that is needed to keep the other classes in high demand and balance the class populations.

I play a Guardian in LotRO. Up until recently, we had the horrible repair bills. We still have the highest, but it's not nearly as bad as it once was. Guardians are tanks. Not only do we take (hopefully) the majority of the hits in a group, we kill slowly in solo play. Basically, we get hit a lot more than every one else. Add to that the fact that we wear heavy armour and use a heavy shield, both of which cost more to repair than other armours and shields, and it becomes an expensive class to play. Luckily, Turbine lowered our shield repair cost to be in line with regular shields and gave us skills that lower the damage our equipment takes.

Just as an example, if I go out and quest for an hour, it might cost me 75 silver to repair my equipment. The Champion, which is a DPS melee class, also wears heavy armour but kills a lot quicker. He might only have yo pay 50 silver to repair his equipment. It doesn't sound like a lot, and it's not really meant to be an accurate numerical representation, but even a little bit of extra money to spend will add up over time.

So how does this relate to Jedi? Well, in most MMOs, you receive money for completing quest. As a Jedi, money is far from a driving factor in life. Perhaps simply lowering, or nullifying, the credits received for quest completion is all that would be needed to keep the population in check and the other classes popular.

"Oh! Thank you Master Jedi! And what's this?! You won't accept any credits? Truly, there is still good in the galaxy!"

Perhaps even lowering the credits you will receive for items sold to a vendor would be a good idea, as well. I don't see Jedi as trying to get the most out of a deal. If they are selling something, they probably will just take what they can get.

Also, perhaps the other classes could get bonuses to buying and selling. A Scoundrel for instance would always try to get the most out of a deal. Well, unless he or she was more interested in running from the authorities and just wanted to get the deal done. lol

A Soldier might know armour and weapons really well. Hence, the soldier would know a good deal on those items when he or she was negotiating. The Soldier wouldn't know other items very well, and would buy and sell at the base price.

"Well, I'll just send my capped out Jedi's vendor trash to my level one Scoundrel and make my credits that way!"

Perhaps the bonuses could be level based. For example using the Scoundrel, at level 10 they might get a +1% pricing bonus with vendors. At level 20, it might increase to 2%, and so forth. This would mean that to reap any monetary benefits of a class, you would have to play that class. Also, vendor prices would have to be set so that in order to take advantage of this system you would have to level up. With this idea, Jedi would be extremely hard to make money with. While the other classes would be normalized. Essentially, the Jedi's money making ability would be mega nerfed.

Anyway, just an idea.


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Old 08-15-2008, 11:31 AM   #55
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Anyway, just an idea.
Sounds like a really good one to me

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Old 08-15-2008, 02:42 PM   #56
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Story, Story, Story… I really don’t know how they are going to make a good story in an MMO; I feel it will be very difficult to have a compelling story when you have a million people running around trying to do the same thing and complete the same quest.
They will have to do an excellent Job in this department to sell me on a KOTOR type MMO. After the debacle called Galaxies.

I supposed it is possible but the leaders of the factions would have to be NPC’s, such as the Jedi Council So if you were playing as a Jedi, you would get your missions from them. The same thing for the Sith, Republic solders, bounty hunters/ mercenaries, etc….

I also feel that this MMO to be any good it would have to take place during a time when the Jedi were numerous, such as during the Jedi Civil War. I mean let’s face it Most of the people playing the game will want to be a Force users either Jedi or Sith.

Now to what I think would make the game story good, First off I am a big fan of RPG’s because of the control a player has over their character’s progression, and how your decisions, make your character what they are, such as in the KOTOR series. So having control over what and who your character is and does is very important IMHO.

I think they should have as many classes as there are in the Star Wars universe, it will be hard for them to do and Program for it, but we are talking about what make the game good not what it would take for them to program it.

I think they should allow you to be a Jedi if you want to be, not limit it, but and a very BIG but, you would have to start young let’s say oh 13 or 14, and you start at the Jedi Temple waiting to be picked as a padawan, then another player that has progressed to the status of Jedi Knight (once they reached the level necessary) or a NPC, could pick you as a padawan, but to be picked as a padawan you would have to prove yourself by using force powers, showing your control over the force, lightsaber sparring , etc… Then the NPC or other player could pick you based on your merit and your training and the game could go from there. Now people will ask what if you don’t get picked as a padawan then you either pick another class or continue working on your skills in the temple until you do. That is why I added the NPC, let face it if this is during the Jedi Civil War they will need all the Jedi they can get.
This same type of character progression could be used for smugglers, bounty hunters and the Sith classes. Smugglers you start as a errand boy or girl on a ship after hanging around a space port looking for work the age might be different like 16 or 17, but you would still be young. This age would vary for the different classes, but would be around that same time period. Let’s face it Boba Fett started when he was 14 or so. Not to mention starting at the young age will extend the game that much longer, until you get old and die if you don’t get killed in battle or something similar.
Then as your character continues your could choose to become a Sith or a Sith could choose to go to the Jedi. And the other classes could change their alignment as well.
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If we are still worried about the problem of too many Jedi, wouldn't every Jedi not becoming a Jedi until later in life be just as bad?
I agree with this statement that is how and why I came up with my scenario
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Perhaps making money a lot harder to come by with a Jedi would be all that is needed to keep the other classes in high demand and balance the class populations.
This might work, only if this was a time when the Jedi were at war and their bank account was being drained, but other than that the Jedi are known to have a lot of wealth, so getting money would not be that hard.( I might be wrong on the wealth thing but I do remember reading or seeing somewhere that the Jedi had an untold fortune)
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Perhaps simply lowering, or nullifying, the credits received for quest completion is all that would be needed to keep the population in check and the other classes popular.
I believe this would be the case, for the Jedi Class but not for the Sith class.
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Perhaps even lowering the credits you will receive for items sold to a vendor would be a good idea, as well. I don't see Jedi as trying to get the most out of a deal.
This I have a little issue with since Jedi items are usually in great demand but this could work if the general public is upset with the Jedi/Sith because of the civil war, which according to the book about Darth Bane is the case, then this would work out very well. If I was playing as a Jedi I would want to have at least one vendor per planet or have certain planets depending on their alignment to the Jedi or Sith where items could be sold for more credits. As far as getting the most out of a deal there are certain times when this would be the case for instance in TPM when Qui-Gon Jin was trying very hard to get Credits when he was on Tatooine so he could get the Queen of the planet. Overall you idea is a very good one, and with the few items I suggested would work very well.

Well there are a few thought on what would make the game good.

Sorry if this is a little long!
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Old 08-15-2008, 08:07 PM   #57
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i just hope they made a mode that is unaffected by anyone else so that i can play my own game without anyone else around


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Old 08-15-2008, 08:25 PM   #58
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MMOtor will be good if...

I'm probably sure most of you guys have gotton a lot of these threads recently ever since the rumors of the KotOR MMO and how websites and TV shows have been claiming that there is a new KotOR in the making. Well when I first heard about this I was speechless because it was my dream come true. The first KotOR completely blew me away. It was the greatest rpg I have ever played just because of one thing which is what the MMO needs to succeed.

Immersion, immersion, immersion, immersion. When you played KotOR you felt like you were in the Star Wars universe, the people, the weapons, the dialogue, everything. Where as when you played Galaxies (at least for me) it didn't truly feel like I was in the SW universe. I mean yeah sure there are the planets and the characters but other than that you just didn't feel it.

Another big thing that KotOR needs is definately a live action combat system. No, I don't mean something like NGE (ruined SWG). The main things that the system needs is to be fluid and not feel like your taking turns with attacks. I don't want to say copy the World of Warcraft system, but yeah they pretty much got the combat system right on the dot.

PvP is a touchy subject in a Star Wars MMO in my opinion. I honestly can't think of a way for it work, but the best way I believe for a PvP system to work is with Space, and player raids on cities or something but thats what I think.

Classes need to be diverse, plentiful, but some what complicated to rise in. Honestly I believe the old SWG class system was fantasitc, but it was just a grind. Going out with a group of 70's killing beasts on Dantooine is all I remember leveling up haha. They need to make it so that each class has a system of training like for example, Jedi's actually have to complete training lessons and a sense that ok, I'm a Padawan at a Jedi Temple or something. You could make it work to for other classes like Medics, actually practice healing and things like that, it would be complicated, or it could be an entire different system I just don't think it should be just ok kill kill kill yes I leveled up and now I can use a lightsaber or yay now I learned how to shoot someone a specific way. Just my 2c on that.

Planets need to be different from what we have seen but still have some of the old ones that everyone loves and make them detailed. I mean come on, outside of the cities are just rolling hills occasionally filled with a cave or two and they were just too too big. I think scale is a big thing like having a big planet is great but to the point SWG did it was just too much.

But lastly, the story is the crucial. KotOR's strongest point was the story, they need to take the time they have and make something spectacular about it. Don't just throw around a giant questline, have a storyline that changes and affects everyone.

I think that in fact this isn't an MMO (which I doubt, but I wouldn't mind to much) they need to make it more of an open world, but still have the fantastic story line. I loved the game so much I just wanted to explore more and more but once you got to the end of the story its game over.

Yeah sorry for the long ramble, but if this supposed MMO is true, I hope it will end my playing of WoW so I can play something belonging to to the greatest movie series of all time.
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Old 08-16-2008, 01:32 PM   #59
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Jonathan, I always thought the whole Knights thing was a callback to the courage of medieval soldiers, being flung into the fray only to be trampled and crushed between two parralel charges of Knights on warhorses, trampling both friend and foe alike.

Really, though, just because this is the KotoR forum doesn't mean everyone here has to be a Jedi fanboy. Say it with me now. Jedi are not the Ubermensch. They're a bunch of Superheroes who have a tendency to go Evil at the drop of a hat.
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Old 08-16-2008, 01:34 PM   #60
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ur right except that the knights of the old republic refers to the jedi knights so ur point is moot


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Old 08-16-2008, 01:47 PM   #61
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I don't recall the Devs ever saying that the Knights of the Old Republic are the JEDI Knights. That's the popular assumption, but I subscribe to a differing theory.
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Old 08-16-2008, 02:01 PM   #62
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What, like Baywatch nights? Star Wars After hours? I'm pretty certain the Knights part refers to the Jedi Rank mate


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Old 08-16-2008, 02:18 PM   #63
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It's possible. It could refer to the Jedi as being 'Knights' in the sense of them flinging the Clones into battle like Cannon Fodder and then trampling them with ships and sabers.
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Old 08-16-2008, 02:36 PM   #64
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well im pretty sure that since the pc in both knights games so far is a jedi i think its safe to say that they are referring to jedi knights


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Old 08-16-2008, 03:05 PM   #65
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Ah, but that evidence is circumstantial. You really think It'll hold up in court?
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Old 08-16-2008, 03:09 PM   #66
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Maybe the Knights part refers to the crew as a whole...it isn't called "Knight of the Old Republic".


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Old 08-16-2008, 03:19 PM   #67
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it isnt called knight of the old republic because there was more than just one jedi knight in the old republic and there were 3 jedi in ur party aside from the pc so i think it is safe to say they are referring to jedi knights


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Old 08-16-2008, 03:47 PM   #68
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You cling to your beliefs. I can respect that. But you have no proof.
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Old 08-16-2008, 03:49 PM   #69
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i have no proof that the game called knights of the old republic is named after the only group of people with the actual designation of knight?


There is no Palpatine. No Empire. No Jedi. There is no Light. No Dark... Just you, and I, here, now.
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Old 08-16-2008, 03:53 PM   #70
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Hardly. The crew of the Ebon Hawk takes on the role of a coterie of Knights in classic fantasy 'literature' (We call it pulp fiction) by taking on the villain and saving the world, or in this case, Galaxy. If it were really about the Jedi, it'd be Jedi Knights of the Old Republic.
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Old 08-16-2008, 03:56 PM   #71
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they didnt add jedi because it goes without saying and it would seem to be part of the jedi knight series and both of the stories have to do with jedi and sith only...the main plotline pertains strictly to jedi killing sith and vice versa


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Old 08-16-2008, 04:47 PM   #72
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Actually, the main plotline is a cult of Dark-Side wielders launching an attack with an unstoppable force on the Republic. KotoR II focuses more on the Force and Jedi, but KotoR was more about a standard Interstellar War than a philosophy lesson.
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Old 08-16-2008, 05:09 PM   #73
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It could be be referring to jedi knights. It could refer to you and your party as the heroes/knights that are defending the galaxy. You'll never know until you ask the person who came up with it. Can we all atleast agree it sounds alot better then:
Star Wars: A bunch of generic weirdo's trying to save the galaxy from a random uber 1337 powerfull enemiez0r
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Old 08-16-2008, 05:37 PM   #74
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Hardly. The crew of the Ebon Hawk takes on the role of a coterie of Knights in classic fantasy 'literature' (We call it pulp fiction) by taking on the villain and saving the world, or in this case, Galaxy. If it were really about the Jedi, it'd be Jedi Knights of the Old Republic.
Why confuse people by using classic fantasy literature motifs that are in the same vein but in fact mean different things but have the same name... come on, Star Wars ain't that complicated man, Knights means the Jedi variant. Besides the name 'Knights of the Old Republic' was coined by Tom Veitch in his 1993 Tales of the Jedi Comic line (well the TPB) which is explicitly about the Jedi Knights, in the Old Republic and what they got up to, the KotOR games were born of this comic line, and it's creations, Planets, peoples, religions, factions and Wars make up a large basis and the content of the games.


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Old 08-16-2008, 05:58 PM   #75
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In truth, I didn't believe a word of what I was saying. I just was bored.
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Old 08-16-2008, 06:20 PM   #76
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hehe, I guessed that


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Old 08-16-2008, 10:43 PM   #77
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I believe this would be the case, for the Jedi Class but not for the Sith class.
Simple fix, less quests for people who aren't planning on helping. As you get more evil, less people are willing to deal with you. Or you only start getting quests from more powerful dark jedi/sith that refuse to pay you. "You should be thanking me for not killing you where you stand"

Of course were I designing it, I would make jedi able to be picked from the start(they start the jedi training from a youngling stage, so by the time they are adults they are already jedi) but it should have it's disadvantages. You start with no money, and a basic lightsaber. No armor, but you shouldn't need it as your sabre is your defense. Jedi should have their own quest arc. Sith as well. A jedi can become a sith. A sith can become a jedi. Death should have a very high penalty.

Other classes should have huge advantages. Scoundrel should have an immunity to some force powers and get a bonus buddy. This will be a close friend that follows you every where. Basically a Chewie. The big tough backup, but be limited on their armor choices. Soldier should have weapons capable of ignoring saberblock and the ability to wear heavy armors. Technicians should be able to set traps, sentry guns, and have a utility droid always following. Droids should be playable as well. almost completely immune to force powers. They should be able to be shielded from electrical energies, and able to upgrade their gyroscopes to be immune to force push so they can be completely immune to force powers alltogether. They should not get paid hardly anything though. Droids are not respected as anything but tools.

Last edited by Tommycat; 08-16-2008 at 11:22 PM.
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Old 08-19-2008, 08:20 PM   #78
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Me and my friend were talking about this last night about how the classes would work for the game. We came up with a very very good idea in my opinion and can be open for modification. The basic idea is that for each base archetype there will be select players who are you can say the top dogs or celebrities. When we say this we mean pretty much like when the game starts out a select few who will devote some time to the game and who knows, maybe pre-release during beta or whatever they are chosen. The leaders of that archetype which are open to change kinda run how players level up. Meaning for example, bounty hunter leaders are the ones who setup Bounty's on players or NPC's when there are a lack of players needed for the Bounty. For jedi for example, there can be a select few who are the Jedi Masters / Sith Lords and they train other newer players as their apprentices to start them off. Just an idea.

We are basing this of an archetype system similar to the inital galaxies system. Their could say be a Melee / Ranged / Healer / Jedi based archetypes. Each archetype would branch down into specific trees for example. Melee could branch down into w/e that old galaxies hand to hand fighting tree it was (been to long >.>), could go into melee weapons. Ranged can branch into things like smugglers, bounty hunters, commandos, etc. Healers would go into medics, healer based jedi and others. Jedi based would branch into the specific different jedi classes.

Just a thought but the idea that the class development for the server is based around 5-10% of the server population would be a cool idea and it would much less repetitive than oh level up and then go train new abilities. Rather than actually have people teach them to you themselves.

We also talked a lot about the combat system, and the ideal one of course seemed to be a WoW type but that wouldn't work. We are huge Elder Scrolls fans we thought that combat system would be awesome. It's real timed, it would get the melee based people happy, and it would be fun for ranged blaster peeps.
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Old 08-20-2008, 11:54 PM   #79
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Me and my friend were talking about this last night about how the classes would work for the game. We came up with a very very good idea in my opinion and can be open for modification. The basic idea is that for each base archetype there will be select players who are you can say the top dogs or celebrities. When we say this we mean pretty much like when the game starts out a select few who will devote some time to the game and who knows, maybe pre-release during beta or whatever they are chosen. The leaders of that archetype which are open to change kinda run how players level up. Meaning for example, bounty hunter leaders are the ones who setup Bounty's on players or NPC's when there are a lack of players needed for the Bounty. For jedi for example, there can be a select few who are the Jedi Masters / Sith Lords and they train other newer players as their apprentices to start them off. Just an idea.

We are basing this of an archetype system similar to the inital galaxies system. Their could say be a Melee / Ranged / Healer / Jedi based archetypes. Each archetype would branch down into specific trees for example. Melee could branch down into w/e that old galaxies hand to hand fighting tree it was (been to long >.>), could go into melee weapons. Ranged can branch into things like smugglers, bounty hunters, commandos, etc. Healers would go into medics, healer based jedi and others. Jedi based would branch into the specific different jedi classes.

Just a thought but the idea that the class development for the server is based around 5-10% of the server population would be a cool idea and it would much less repetitive than oh level up and then go train new abilities. Rather than actually have people teach them to you themselves.

We also talked a lot about the combat system, and the ideal one of course seemed to be a WoW type but that wouldn't work. We are huge Elder Scrolls fans we thought that combat system would be awesome. It's real timed, it would get the melee based people happy, and it would be fun for ranged blaster peeps.
The thing I don't like about it is it creates an elitist attitude. Not to mention, that some of those people will quit the game for any reason. It could even be that they have personal issues at home that means they can't play for a long time. That would effectively cut people off from growing. I think that a new skill should be learned. It should be practiced. Say for instance you want to learn sabreblock. You seek out a jedi master(PC or NPC) and have them teach you that skill. You watch them perform it on a drone. Then you get your own drone and practice what you learned. The more you use it the better you become at it, but everything you don't use degrades. Your proficiency at other force powers may fall off.

Say you decide to be a smuggler. You learn uncanny dodge from the smuggler trainer. You practice it and become very good at it. You can avoid taking hits. Later you decide to learn quickdraw artist(note skills just made up, I have no idea what they are doing) so you can do some heavy damage off the bat. You have to practice against drones. You get very good at the quick draw, but you haven't been practicing your uncanny dodge. so now you may get hit more, but you can do some really good damage right off the bat.

I think this would be good for times when you're waiting on a group to form. Everyone waiting with their drones out practicing some skill. Maybe even have actual time spent in hyperspace rather than instawarp to other planets.
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Old 08-21-2008, 03:15 AM   #80
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The thing I don't like about it is it creates an elitist attitude. Not to mention, that some of those people will quit the game for any reason. It could even be that they have personal issues at home that means they can't play for a long time. That would effectively cut people off from growing.
Well we thought of a solution to that, there could be set NPC's that can train but say actual players can give maybe faster training or even bonuses. But I mean there would be a decent amount of trainers and once players get to a specific point in their training they can start to train others.

The whole point of this idea is to get the community more along with a servers or just in general the server development rather than have NPC's do everything. Because not to many MMO's have players determine outcomes for everyone else.


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