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View Poll Results: Which MMO's Do You Actually Recommend?
Star Wars: Galaxies (since that's a Star Wars MMO) 9 36.00%
Guild Wars 12 48.00%
EverQuest I 1 4.00%
EverQuest II 3 12.00%
Age of Conan: Hyborian Adventures 3 12.00%
Vanguard: Saga of Heroes 2 8.00%
Dungeons and Dragons Online 4 16.00%
Lord of the Rings Online 6 24.00%
Multiple Choice Poll. Voters: 25. You may not vote on this poll


Thread: Which non-WoW MMO's Do You Actually Recommend?
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Old 08-19-2008, 08:58 PM   #1
Tysyacha
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Which non-WoW MMO's Do You Actually Recommend?

I tinkered around with the free trial of WoW once, but I really wasn't that impressed. Are there any other MMO's that you play? If so, which ones would you recommend?
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Old 08-19-2008, 09:36 PM   #2
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How could you not put Lord of the Rings Online in the poll options? That's what I'd recommend.

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Old 08-19-2008, 09:45 PM   #3
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I added LotRO.

I've played guild wars and some of my friends play that and I know a bunch of members here play it too, so thats probably a good one, though I only played it for a short amount of time before I started WoW. But yeah WoW is the best.


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Old 08-19-2008, 09:47 PM   #4
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none of them



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Old 08-19-2008, 10:10 PM   #5
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I love playing Guild Wars, I might pick up LotRO and DDO sometime too, since they also look like a lot of fun.


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Old 08-19-2008, 10:17 PM   #6
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Guild Wars. No monthly fees, balanced & challenging gameplay in both PvE and PVP, doesn't require a high-end PC while still occasionally showing some beautiful scenes, fun Guild action and more. It's different from other MMO's, though, in that it works with instanced zones, which means you can't meet other people in PvE areas except for those in your group, which you added in towns and cities. No stealing loot or kills, but you can't meet people randomly while on a quest. That doesn't bother me, personally, however.
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Old 08-19-2008, 10:19 PM   #7
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My 14 day free trial with LOTRO is almost over, and even though I played around 20 hours in the first 4 days, I realized that its just WoW and every other grindy mmo in a way cooler setting, I would love to be able to explore middle earth like LOTRO lets you, but like WoW, I dont have the time or patience to do a bunch of work just to experience the real game, and unfortunately there aren't any private servers so I cant just "Cheat" to reach the actual game.
I have mixed feelings about guild wars, I find it fun for a few hours a month, but if I play longer than that I just start to miss being able to actually explore things and get immersed in the world. Its PVP is more fun than most MMOs though, if they made a duel system, it would be almost perfect.



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Old 08-19-2008, 10:33 PM   #8
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I cannot in good conscience recommend any of them.
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Old 08-20-2008, 03:14 AM   #9
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I play DDO, and it's pretty darn good. Especially since I was an MMO naysayer at one time

Of course, I was/am a big D&D nerd, so any option to play it on an electronic medium just sat well with me


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Old 08-20-2008, 03:47 AM   #10
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I cannot in good conscience recommend any of them.
Quite true. Unless you want to subject yourself to endless grinding, and people with no social skills and a superiority complex who whine if they don't get their way.






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Old 08-20-2008, 03:48 AM   #11
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I play Guild Wars and don't subject myself to any of that.

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Old 08-20-2008, 03:50 AM   #12
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I play Guild Wars and don't subject myself to any of that.
same here (well DDO rather). Good to know that not everyone likes to generalize and stereotype


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Old 08-20-2008, 03:51 AM   #13
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same here (well DDO rather). Good to know that not everyone likes to generalize and stereotype
Maybe i've just had bad experiences then, but my first days in LOTRO and WOW were terrible.






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Old 08-20-2008, 03:51 AM   #14
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Well being able to filter the local chat is handy, plus there's a minimal amount of grinding in Guild Wars to begin with, in addition to the fact that it's optional. Of course if you think about it, you can enjoy most MMO's decently without grinding. It's just that most people are too impatient and don't understand the meaning of casual play.

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Old 08-20-2008, 03:54 AM   #15
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Maybe i've just had bad experiences then, but my first days in LOTRO and WOW were terrible.
Understandable Granted, alot of what you say can happen, inevitable really.. but Inyri said it best:

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Well being able to filter the local chat is handy, plus there's a minimal amount of grinding in Guild Wars to begin with, in addition to the fact that it's optional. Of course if you think about it, you can enjoy most MMO's decently without grinding. It's just that most people are too impatient and don't understand the meaning of casual play.
Definitely the steps I take to avoid the MMO 'blues'.
DDO is coming out with a Mod 8 soon that will allow us to hire henchman to avoid said grind-groups as well. Definitely looking forward to it..hehehe


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Old 08-20-2008, 04:05 AM   #16
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You're missing a lot of MMOS -Tabula Rasa, PlanetSide, EVE Online, just for starters. If I had to reccomend, I'd suggest Tabula Rasa or Planetside. Hellgate: London is boring as hell. Guild Wars might also be a good pick.
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Old 08-20-2008, 04:18 AM   #17
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Hellgate: London is boring as hell.
I might be wrong, but isn't Hellgate more of a single player game? I read that the multiplayer really seemed to be an afterthought.






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Old 08-20-2008, 04:42 AM   #18
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it works with instanced zones, which means you can't meet other people in PvE areas except for those in your group, which you added in towns and cities. No stealing loot or kills, but you can't meet people randomly while on a quest. That doesn't bother me, personally, however.
In my opinion instanced explorable areas is a big plus, and a significant part of the reason I play Guild Wars instead of some other MMO. There are, unfortunately, too many people out there whose idea of fun is to ruin the experience for others. Being able to just ignore them with no impact on your game play, and team up with the people you actually want to play with, is a good thing.

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Old 08-20-2008, 04:45 AM   #19
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In my opinion instanced explorable areas is a big plus, and a significant part of the reason I play Guild Wars instead of some other MMO. There are, unfortunately, too many people out there whose idea of fun is to ruin the experience for others. Being able to just ignore them with no impact on your game play, and team up with the people you actually want to play with, is a good thing.
Couldn't agree more.
It's another reason I like DDO as it's entirely instanced other than the main city where you do your gear shopping, mail, auctions, etc. And even there, there are specific places you have to go to for PvP. It's entirely optional.


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Old 08-20-2008, 05:34 AM   #20
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What's DDO like, Chainz? Is it much like the tabletop game with the rules and whatnot? If so, which edition is it most like?


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Old 08-20-2008, 05:46 AM   #21
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What's DDO like, Chainz? Is it much like the tabletop game with the rules and whatnot? If so, which edition is it most like?
Currently it's v3.5 ruleset (I believe. Definitely in the v3+ range).. however there's talk, read: rumor, that Turbine is weighing the option of going v4. Not sure to be honest.. but the current system is in the 3 range

It's as close to tabletop as an MMO/game can get though. Diverse party structures. Feats, Class, Skill trees are weighed somewhat.. though there can be changes or overhauls during upgrades.

Some things have changed from table top rules, only because it fits more of an MMO style than PnP. One example, casters have a mana pool based on their Primary casting ability score +- racial/class/gear bonuses rather than memorized per day slots. Though luckily they've still retained the spellbook, where while it's not spells per day but spell level slots. While you can have many spells.. you still have to choose what spells (via slots) are at your disposal at any given time. Chosen spells then use your pc's mana pool to cast.

Alignments are "retained" but there are no 'evil' alignments that can be had (yet).. plus they really don't have much bearing (though they still come in to play). Alignments are mostly used for class/spell options, gear requirements, dialog choices, etc.

It's not a complete divergence from the system though, and I think DDO did a fine job of balancing the demands of PnP vs MMO playability.

Definitely worth trying the free trial account to see if it's something you're interested in.


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Old 08-20-2008, 08:16 AM   #22
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Wouldn't that kind of system make lower level spells an irrelevance once you grind your way to higher levels? One thing I've always liked about the classic vancian system is that it forces you to make use of your whole spellbook to get the most out of a spellcasting character/mage.

(It does sound interesting though, but I remain skeptical of all MMOs).


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Old 08-20-2008, 08:43 AM   #23
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Age of Conan, but make sure your comp can run it. The fighting is especially well done, wether you do with a sword, bow, or a huge mamoth. It also requires a fair bit of thinking on the fly, among other things because you can choose which directions to defend in, use your "favorite" strike too many times, and your oponent will absorb most of it. It is faster paced than most others tho, which can be a bit of a love/hate afair. I'ts a pity I can't run it.


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Old 08-20-2008, 08:48 AM   #24
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Wouldn't that kind of system make lower level spells an irrelevance once you grind your way to higher levels? One thing I've always liked about the classic vancian system is that it forces you to make use of your whole spellbook to get the most out of a spellcasting character/mage.

(It does sound interesting though, but I remain skeptical of all MMOs).
Low level spells can be enhanced via metamagic feats.. so even lower level spells become quite useful during all stages of the game. Especially since the introduction of (Mod 6?) devils. As highly resistant to magic as they are.. a good ole empowered, maximized web (3rd level spell) will stop them in their tracks for the meat shields to do their work

By use of metamagics, you can essentially raise a low level spell up to your maximum level of spell casting (ie.. a 3rd level web becomes a 7th level web). So you can imagine how effective a simple magic-missile, fireball or scorching ray spell becomes.

Metamagic feats can alter anything from damage output to duration so a creative mix pretty much makes a large variety of spells even more powerful and varied (and ups the save to resist it).


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Old 08-20-2008, 09:30 AM   #25
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Heh. At least I know magic resistance actually works for monsters, then.

*glares at NWN2 on the shelf*

And yeah I'm familiar with metamagic feats from playing 3rd Ed games. Sounds like it works pretty much the same in DDO, I guess.


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Old 08-20-2008, 09:52 AM   #26
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star wars galaxies.


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Old 08-20-2008, 11:49 AM   #27
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Quote:
Originally Posted by stoffe View Post
In my opinion instanced explorable areas is a big plus, and a significant part of the reason I play Guild Wars instead of some other MMO. There are, unfortunately, too many people out there whose idea of fun is to ruin the experience for others. Being able to just ignore them with no impact on your game play, and team up with the people you actually want to play with, is a good thing.
When I said it didn't bother me, I meant I was really happy with that. I can't compare with other MMO's, but in explorable areas you can very much do everything at your own speed without having to look out for thieves and other annoying people.
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Old 08-20-2008, 03:02 PM   #28
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Wait for the Lego MMO.




It's the next WoW killer.


Let's kill ourselves.
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Old 08-20-2008, 04:47 PM   #29
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I haven't ever played a MMO, but I have a few friends that play Silkroad Online and they say it's pretty good. It's also free.
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Old 08-20-2008, 05:57 PM   #30
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Wait for the Lego MMO.
That would be boss! If only it was real...

I never really got into Guild Wars. I found the quests to be often tedious to outright boring. Especially when NPCs have no voice-overs.
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Old 08-20-2008, 06:46 PM   #31
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Old 08-20-2008, 06:49 PM   #32
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What do you actually do in the game? Steal someone's bricks?


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Old 08-20-2008, 07:42 PM   #33
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Hey, what do you know, I guess dreams really can come true! Now, if only it wasn't subscription based and more like Guild Wars, then perhaps I might just play this after all.

Quote:
Will the game feature player vs. player (PVP) battling?
While LEGO Universe is not being designed as a PVP-centric game, there will be opportunities to compete with friends and other players in a variety of scenarios. LEGO Universe will offer both cooperative and competitive challenges to facilitate fun, creativity, and inspiration for the fan community.
Now, this will be fun. I can see it now:
"I challenge you to a duel with my tank!"
"So what? I have an AT-AT." *crushes opponent to death*

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Will other players be able to wreck my creations?
In LEGO Universe, you will decide whether or not other players can alter your creations. Players will be able to select options designating their creations as “smashable” or not!
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Old 08-20-2008, 10:03 PM   #34
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I know that all games have several different factors, and I'd like you to rate them for the four or five that actually received responses in the poll. Did I make any sense? Here are the games: Star Wars: Galaxies, Guild Wars, Age of Conan, DDO, and LoTRO.

Here are the categories, and I'd like you to rate only one game as highest for each:

Best Overall Graphics, Sound, and Atmosphere:
Best Character Customization Options:
Best Story-Driven Quests and Quest Series:
Best Solo-ability Options:
Best Roleplayability Factor:
Most Players (if you know):

Thanks for the help!
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Old 08-20-2008, 10:23 PM   #35
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Low level spells can be enhanced via metamagic feats.. so even lower level spells become quite useful during all stages of the game. Especially since the introduction of (Mod 6?) devils. As highly resistant to magic as they are.. a good ole empowered, maximized web (3rd level spell) will stop them in their tracks for the meat shields to do their work

By use of metamagics, you can essentially raise a low level spell up to your maximum level of spell casting (ie.. a 3rd level web becomes a 7th level web). So you can imagine how effective a simple magic-missile, fireball or scorching ray spell becomes.

Metamagic feats can alter anything from damage output to duration so a creative mix pretty much makes a large variety of spells even more powerful and varied (and ups the save to resist it).
Dang you Chainz. You make the game sound very interesting. I really don't want to get into an MMO but you are making it very hard to resist. You are making DDO just as interesting as the goon thread for LotR:O on SA.


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Old 08-21-2008, 02:51 AM   #36
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I play DDO, and it's pretty darn good. Especially since I was an MMO naysayer at one time

Of course, I was/am a big D&D nerd, so any option to play it on an electronic medium just sat well with me
Word!

Warhammer Age of Reckoning looks cool but I don't think it will be all that to actually play... too much emphasis on PvP for me.


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Old 08-21-2008, 09:55 AM   #37
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Lotro, Guild Wars, Vanguard, and EQ2.

Do not waste your money and time on Conan. Its not even worth it, unless you can get your hands on a friends copy... theres absolutely no content past level 20... so its 60 levels of grind-fest. Sieging is broken, crafting is wonky.

Vanguard: while it might have sucked at the beginning, I was playing it for that free month, and I really enjoyed it. They really fixed it up nicely since it launched.

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Word!

Warhammer Age of Reckoning looks cool but I don't think it will be all that to actually play... too much emphasis on PvP for me.

I actually thought the same thing as you did. But Ive been playing in beta, and its actually alot of fun. I generally cannot stand pvp, but this being rvr (still basically pvp), it has a reason for being in there. Everytime Ive tried the rvr stuff in the game, I enjoyed. I still hate 1v1 pvp... but grouped up and doing it is more fun. You can play the entire game without touching the rvr, and vice-versa.
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Old 08-22-2008, 02:28 AM   #38
RedHawke
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Originally Posted by Aash Li View Post
I actually thought the same thing as you did. But Ive been playing in beta, and its actually alot of fun. I generally cannot stand pvp, but this being rvr (still basically pvp), it has a reason for being in there. Everytime Ive tried the rvr stuff in the game, I enjoyed. I still hate 1v1 pvp... but grouped up and doing it is more fun. You can play the entire game without touching the rvr, and vice-versa.
Well... you see I'm an extreme case as I absolutely loathe any sort of player vs player content... the major selling point of DDO was that Pvp was non-existant. And it still is actually as you have to specifically go into areas to do so, and they don't have any sort of effects/penalties for me if I don't wish to participate. If I want to Pvp I get on a FPS where it is at least fair for all.


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Old 08-22-2008, 08:08 AM   #39
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Save your time and play a good single-player game instead.

If you want free-to-play MMOs, though, I hear FilePlanet has a good list.


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Old 08-22-2008, 02:04 PM   #40
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Best Overall Graphics, Sound, and Atmosphere: Lord of the Rings Online.
Best Character Customization Options: DDO has vastly more classes than any other MMO on the market that I can think of.
Best Story-Driven Quests and Quest Series: Guild Wars, probably.
Best Solo-ability Options: Guild Wars, again.
Best Roleplayability Factor: I would say LotRO. It's a very well established world with a decent community. During my time on there, I never ran into anything like Goldshire.
Most Players (if you know): I don't have hard numbers, but my gut tells me that it's LotRO.

A few notes. Guild Wars' server population is really irrelevant. Everything except towns are completely instanced.

Star Wars Galaxies is a dying game. What with the NGE and all the other crap they've done to it, it's dropped to a pathetically low server count and I don't see signs of improvement. In fact, I smell carrion when I sniff it. That, and Bioware on the horizon.

Age of Conan is fresh. That means it's buggy, unbalanced, and a host of other stuff. Wait a while before you consider that one.

Remember that most MMOs offer a 'Try before you buy', with a Free Trial.

With that said, I reccomend LotRO of the ones you've mentioned. It's a bit of a WoW Clone, but I enjoyed playing it. For an MMO. I'm really not much of an MMO man.
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