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Old 09-26-2008, 10:17 PM   #1
Ferc Kast
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[REQ] Twin Suns hilt and more...

No; I don't mean the Twi'lek assassins from TSL.

I was going through one of my favorite sites again and came across a very unique lightsaber hilt called "Twin Suns". I would do this myself, but I lack the skills necessary to do something as good as this. Twin Suns hilt.

Also, I was hoping someone could do this, this and this as well. I was hoping to use said hilts for something I'm doing... The modeler of them would, of course, get full credit when it was released. It doesn't matter which game they were made for, as I can easily convert hilt models made for one game into being usable for the other.

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Old 10-09-2008, 07:20 AM   #2
DarthParametric
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So you don't want the hilts for K1/TSL? If not, what is the poly budget?
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Old 10-09-2008, 07:48 AM   #3
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I think he meant that he wanted it for K1 or K2, and then he could convert it over to the opposing game. (If you don't know what I mean, if one were to make it for K2, he'd convert it to K1... and vice versa)
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Old 10-09-2008, 08:23 AM   #4
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Quote:
Originally Posted by DarthParametric View Post
So you don't want the hilts for K1/TSL? If not, what is the poly budget?
I wanted the hilts for either game, as I know how to convert hilts to the other game. (From K1 to TSL; Or from TSL to K1.) And, I have no idea what a 'poly budget' is; So, I can't answer the second question.

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Old 10-09-2008, 09:31 AM   #5
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Quote:
Originally Posted by Ferc Kast View Post
And, I have no idea what a 'poly budget' is; So, I can't answer the second question.
The amount of polys allowed for the model

To be on the safe side.. I'd suggest under 1,000


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Old 10-09-2008, 10:11 AM   #6
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Quote:
Originally Posted by Ferc Kast View Post
I wanted the hilts for either game, as I know how to convert hilts to the other game. (From K1 to TSL; Or from TSL to K1.)
Ah, OK.

I've done the Legion saber (the others didn't do much for me) -



As a game mesh (i.e. triangulated) it should weigh in at around 700 polys. You're going to have the same problem temps90 has with the saber I did for him though - you'll need to find someone else to convert it into an actual game mesh for you. I model in C4D and GMax makes me want to strangle kittens.

EDIT: OK was bored so I did the Twin Suns hilt as well. Should end up around 900 polys when triangulated. God I hate UV mapping and texturing. I could probably model half a dozen hilts in the time it takes me to map and texture one.


Last edited by DarthParametric; 10-09-2008 at 02:50 PM.
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Old 10-09-2008, 08:28 PM   #7
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Quote:
Originally Posted by DarthParametric View Post
As a game mesh (i.e. triangulated) it should weigh in at around 700 polys. You're going to have the same problem temps90 has with the saber I did for him though - you'll need to find someone else to convert it into an actual game mesh for you. I model in C4D and GMax makes me want to strangle kittens.
They look very nice. If you mean what I think you mean by the term "game mesh", I should be able to get into "an actual game mesh" myself.

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