Its slightly more detail than a MS Paint job. Its still a lack of detail though.
Granted, though not by much. Gradient and brush metal as you mentioned would be a large improvement. Canderis should also consider faux-bumpmapping the lettering, as well.
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It actually was brushed metal. It is just a prototype hilt as it is my experementing with 3ds max's modeling and mapping capability's. It also was my attempt to make the texture from scratch.
Sweet! You could lighten the hood texture a little but other than that: Two thumbs up!
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
UPDATE: Well to improve my modeling skillz some more I decided to model a new area again. This time using the wonders of 3ds max. I got complements from trigger-god on it, and thats pretty rare for me, so I think its good.
Show spoiler
Again, you guys won't know whats its for, for a little while.
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
Can't expect you to do super models from the get go
If you keep doing it, you'll get there.
TG started "noobish" aswell and has improved greatly, though you need to do it a lot
and be willing to learn.
So I'dd say don't focus on Kotor modding only for your 3D, follow a tutorial somewhere from the net, to get some more understanding of the whole change CUBE into god awesome model
UPDATE: Well to improve my modeling skillz some more I decided to model a new area again. This time using the wonders of 3ds max. I got complements from trigger-god on it, and thats pretty rare for me, so I think its good.
Show spoiler
Again, you guys won't know whats its for, for a little while.
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
Yes, I am that fast. Its not as hard as everyone thinks to get these ingame.
Yep.. It takes maybe 5 minutes and usually works on the first try (at least for me now, in the beginning it took a lot of trial and error), but its a frigging boring thing to do Thats why most of my models never get in-game...
Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.
Well, I see your spamming hilt models, they're nice and simple, though one gripe.
The texure is rather very very simple, perhaps you can focus and put some extra time and effort to make it more nicely.
Now, IMO, it shows that has been a 5 minute job, because there was no "real effort" put into them.
Other then that, I would say keep making stuff!
EDIT: Here two shots of Hilts I once did, the model itself isn't complicated. Think it took me an hour or 2 to make them and UVW map them.
It took me another 2 hours or so to do the texture. You can really give more character to hilt that way, IMO.
I rather like these hilts. Maybe you could add a shader effect to them?
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
That is awesome! But it might look a little better with a slight metallic shine.
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
That is awesome! But it might look a little better with a slight metallic shine.
It would have a metallic shine in game. The way 3ds Max processes alpha channels... isn't really good TBH. If he added the alpha channel, than rendered it in 3ds, it would look brighter than it should be.
So, in other words, the 3ds max render isn't the final render, it just shows what it looks like sans the shine. KOTOR's engine doesn't let you use spec maps, bump maps, and other stuff modern games can support, all of which 3ds can show.
Having been in the Army for 6 years I'm not a fan of the camo, but it's a good job! I agree with Darth Payne, however. The Revan skin is missing something. Oh and the top one rocks it.
Have to agree, with the others, the Revan robe is just yells: 5 second click Filter job mashed together.
Well rather hue/ colour job, some tweaked levels; but it just falls "flat".
The Camo and the other armour, now that's going in the right direction!
I'dd say for the black armour, bring in a white or another colour to break it up.
I find that pure dark black skins look a bit boring fast, IMO.
So bringing in a "contrast", just on few spots can "do it".