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10-25-2009, 06:04 AM
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#81
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,474
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A helmet?
TIQUILAAAAAAAA

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10-25-2009, 10:00 AM
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#82
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I am le sad.
Join Date: Feb 2007
Location: Space. The final frontier.
Posts: 615
Current Game: Dark Forces. Yeah.
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Hey, isn't that the Endor Rebel helmet?
Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.
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10-25-2009, 10:02 AM
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#83
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Satanīs little helper
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
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Yeah i think so too 
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10-25-2009, 10:19 AM
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#84
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Quote:
Originally Posted by HdVaderII
Hey, isn't that the Endor Rebel helmet?
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Yup. Glad someone could identify it 
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10-25-2009, 10:20 AM
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#85
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Chaotic Neutral
Join Date: Apr 2009
Location: The Club
Posts: 1,631
Current Game: The Game
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I see where this is going. Nice work Canderis. 
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man. 
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
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10-25-2009, 10:20 AM
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#86
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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Well, the jpeg is called rebel_helmet.jpg, so if people couldn't tell by looking, that's something of a give away. 
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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10-25-2009, 01:53 PM
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#87
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,474
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>_> Its rather a bad sign, if people can't identify things by looking at them.
I don't have labels on every object in my house, so I would know what it is.
Brings me to my point, perhaps a bit rude, but my first reaction was: WTF is that?
Anyway there are two causes:
1) Perhaps the shot shown doesn't do the model justice.
2) This model is still on going to be edited: so its a sort of "beta".
Anyway, this all just my opinion and I'm cranky today it seems >_>
TIQUILAAAAAAAA

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10-25-2009, 02:18 PM
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#88
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Quote:
Originally Posted by Quanon
1) Perhaps the shot shown doesn't do the model justice.
2) This model is still on going to be edited: so its a sort of "beta".
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1) I couldn't get a good angle.
2) Yea it is a beta. Still trying to get the rim right.
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10-25-2009, 02:39 PM
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#89
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,519
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For helmet WIP pics, you probably want to shove a nondescript head into them.
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10-25-2009, 04:27 PM
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#90
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Rookie
Join Date: Jun 2008
Location: California
Posts: 129
Current Game: Skyrim
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I thought it pretty obviously the helmet used on Endor. Will look great when you're done.
Ke nu'jurkadir sha Mando'ade
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10-25-2009, 07:02 PM
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#91
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,474
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Well, I was a bit sharp... wasn't I
But, I just know Canderis can do good stuff, perhaps I'm expecting to much each time he posts something new 
TIQUILAAAAAAAA

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11-16-2009, 10:05 PM
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#92
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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11-16-2009, 10:07 PM
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#93
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Hunger, The Lord Of
Join Date: Dec 2008
Location: Korriban, Sith Empire
Posts: 1,022
Current Game: Shogun 2: Total War
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Mmm...nice. Side project?
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
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11-16-2009, 10:12 PM
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#94
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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W-o-WaW
Weapons
of
World
at
War
The call of duty game. Ive been playing Nazi zombies alot lately so i decided to make a few gun models from it.
Next:
The Browning m1919
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11-17-2009, 04:58 AM
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#95
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,474
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A tommygun. Texture is very simple, but I like it none the less 
TIQUILAAAAAAAA

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11-17-2009, 07:21 AM
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#96
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Quote:
Originally Posted by Quanon
A tommygun.
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Actually the PPSH but close enough. Its a Russian sub-machine gun.
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11-17-2009, 08:49 AM
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#97
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,474
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My bad. I know nothing about guns, happy to.
TIQUILAAAAAAAA

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11-17-2009, 02:08 PM
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#98
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nrgurt researcher
Join Date: Mar 2008
Location: Minnesota, USA
Posts: 1,204
Current Game: q2
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Ugh, the Russian Cap-gun.
I guess this means the Springfield or Garand is coming up soon?
Anyway, nice looking model!
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05-16-2010, 04:57 PM
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#99
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Well i decided to run through kotor 1 again, so i decided to revamp my favorite head. I will be releasing a skin pack soon of (almost) 200 varients of the mullet man head. Be done by tomorrow.
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05-16-2010, 05:07 PM
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#100
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Senior Member
Join Date: Jan 2010
Posts: 1,066
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 200?!
Is that a type-o??
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05-16-2010, 05:10 PM
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#101
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Nope
Its combinations of 14 eyes, and 14 different hair colors. 14X14=196
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05-16-2010, 05:12 PM
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#102
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Senior Member
Join Date: Jan 2010
Posts: 1,066
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Ah, I see
Screenshots would have been a real pain there...
This is my favorite head too - looking forward to seeing what you've done.
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05-17-2010, 12:22 AM
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#103
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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Quote:
Originally Posted by Canderis
Nope
Its combinations of 14 eyes, and 14 different hair colors. 14X14=196
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so, do you mean just 14 different colours of iris? Or have you changed the folds of skin or wrinkles around the eye socket too? Or how about the eyebrows, do they match the hair colours?
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05-17-2010, 07:16 AM
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#104
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Just skins of the iris, nothing fancy. And the eyebrows match
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05-24-2010, 07:48 PM
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#105
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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I have taken a break from the heads ( making 200+ skins is annoying)
So i modeled this

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05-25-2010, 04:01 AM
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#106
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Huh, looks like the meld of 3-4 weapons.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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05-25-2010, 07:23 AM
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#107
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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It basically is 
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05-25-2010, 08:08 AM
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#108
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Ya know, if you make a version of that pistol that is longer in front of the mag it would make for one helluva rifle.
Any chance of you making a Walther P99 that actually *looks* like one?

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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05-25-2010, 07:40 PM
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#109
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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I could give it a try, sure.
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05-25-2010, 09:20 PM
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#110
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nrgurt researcher
Join Date: Mar 2008
Location: Minnesota, USA
Posts: 1,204
Current Game: q2
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for rifle-izing, I'd suggest a carbine-style stock, kinda like the m1a1 carbine along with a lengthened barrel.
Otherwise, a nice looking model you've got there, makes me want to make 3ds/gmax work on my current linux box 
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05-30-2010, 10:24 PM
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#111
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Hey- Would people be interested in a mod that slows the rate you gain EXP in K1, so it takes much more exp to get to level 20? And if so, would anyone be interested in testing the mod (a full playthrough w/o other mods) because K1 doesn't seem to want to work right anymore on my computer?
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06-11-2010, 03:03 PM
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#112
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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I really wish people would comment on my stuff a bit more...
Using VP's tutorial i have made a new armored robe model. The new skin isn't done, but its in the game and working.
http://i.imagehost.org/0343/new_robes.png
Moderator note [06-13-2010 11:28 AM]
You may get comments or not, you can't control that, but if another post of yours contains a line of text like this one starts with it will be deleted as a simple bump.
Last edited by RedHawke; 06-13-2010 at 11:28 AM.
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06-11-2010, 03:59 PM
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#113
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Junior Member
Join Date: Feb 2010
Location: Reading UK
Posts: 254
Current Game: Final Fantasy 13
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Looks Good Canderis. 
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06-11-2010, 04:04 PM
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#114
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Senior Member
Join Date: Jan 2010
Posts: 1,066
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"Zesion Sha improvement mod" by Canderis?
Sounds good to me.
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06-11-2010, 04:36 PM
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#115
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kad'la tracinya be abiik
Join Date: Apr 2007
Location: Modified YT-1930
Posts: 785
Current Game: SWBF, Pokemon SS
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Very nice.
Is next??? 
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06-12-2010, 01:23 AM
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#116
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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looking good  .
I never did like the Zeison Sha style armours. The model is a bit strange (it doesn't match the body shape of the other models, especially the shoulders and hips), and the cape was too billowy. The way you've added the boots and the chest plate to the long robe, and you kept the loin cloth looks like you've kept the best parts of each model.
One problem I can see, is that the cloth of the abdomen of the upper body doesn't match the loin cloth/skirt area below the belt. In my opinion, it should look like the belt is placed over top of a long shirt that hangs down in front of the pants. Perhaps using the same cloth pattern on both areas, as well as making the lower part darker (to match the upper part) will make it better.
You also seem to have some missing polygons on either side of the belt (the white background is showing through).
I hope I didn't overload you with my comment 
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06-12-2010, 08:57 AM
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#117
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Yea, the skin isn't done yet, i probably will make it darker, and those missing polygons are no longer visible. Those are also obsidian's fault
EDIT: Updated the skin.
newrobes.png (3.5 MB)
Last edited by Canderis; 06-12-2010 at 09:25 AM.
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06-12-2010, 12:41 PM
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#118
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Whoa, that robe looks good.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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06-12-2010, 03:18 PM
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#119
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Senior Member
Join Date: Jan 2010
Posts: 1,066
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Love the skin, but I think you might want to check out the UVmapping of the boots. To me it looks like the metal part should be covering the entire boot, but that's just my opinion.
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06-12-2010, 03:37 PM
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#120
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,370
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Thats not the UV map's fault. I've been trying to fix the feet and legs' texture. Blame Obsidian!
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