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Old 10-25-2009, 06:04 AM   #81
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A helmet?


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Old 10-25-2009, 10:00 AM   #82
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Hey, isn't that the Endor Rebel helmet?


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Old 10-25-2009, 10:02 AM   #83
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Yeah i think so too


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Old 10-25-2009, 10:19 AM   #84
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Quote:
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Hey, isn't that the Endor Rebel helmet?
Yup. Glad someone could identify it




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Old 10-25-2009, 10:20 AM   #85
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I see where this is going. Nice work Canderis.

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Old 10-25-2009, 10:20 AM   #86
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Well, the jpeg is called rebel_helmet.jpg, so if people couldn't tell by looking, that's something of a give away.




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Old 10-25-2009, 01:53 PM   #87
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>_> Its rather a bad sign, if people can't identify things by looking at them.
I don't have labels on every object in my house, so I would know what it is.

Brings me to my point, perhaps a bit rude, but my first reaction was: WTF is that?
Anyway there are two causes:

1) Perhaps the shot shown doesn't do the model justice.
2) This model is still on going to be edited: so its a sort of "beta".

Anyway, this all just my opinion and I'm cranky today it seems >_>


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Old 10-25-2009, 02:18 PM   #88
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Quote:
Originally Posted by Quanon View Post

1) Perhaps the shot shown doesn't do the model justice.
2) This model is still on going to be edited: so its a sort of "beta".
1) I couldn't get a good angle.
2) Yea it is a beta. Still trying to get the rim right.




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Old 10-25-2009, 02:39 PM   #89
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For helmet WIP pics, you probably want to shove a nondescript head into them.
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Old 10-25-2009, 04:27 PM   #90
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I thought it pretty obviously the helmet used on Endor. Will look great when you're done.


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Old 10-25-2009, 07:02 PM   #91
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Well, I was a bit sharp... wasn't I

But, I just know Canderis can do good stuff, perhaps I'm expecting to much each time he posts something new


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Old 11-16-2009, 10:05 PM   #92
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Old 11-16-2009, 10:07 PM   #93
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Mmm...nice. Side project?


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Old 11-16-2009, 10:12 PM   #94
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W-o-WaW
Weapons
of
World
at
War

The call of duty game. Ive been playing Nazi zombies alot lately so i decided to make a few gun models from it.

Next:
The Browning m1919




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Old 11-17-2009, 04:58 AM   #95
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A tommygun. Texture is very simple, but I like it none the less


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Old 11-17-2009, 07:21 AM   #96
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Quote:
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A tommygun.
Actually the PPSH but close enough. Its a Russian sub-machine gun.




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Old 11-17-2009, 08:49 AM   #97
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My bad. I know nothing about guns, happy to.


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Old 11-17-2009, 02:08 PM   #98
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Ugh, the Russian Cap-gun.

I guess this means the Springfield or Garand is coming up soon?

Anyway, nice looking model!


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Old 05-16-2010, 04:57 PM   #99
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Well i decided to run through kotor 1 again, so i decided to revamp my favorite head. I will be releasing a skin pack soon of (almost) 200 varients of the mullet man head. Be done by tomorrow.




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Old 05-16-2010, 05:07 PM   #100
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200?!

Is that a type-o??

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Old 05-16-2010, 05:10 PM   #101
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Nope
Its combinations of 14 eyes, and 14 different hair colors. 14X14=196




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Old 05-16-2010, 05:12 PM   #102
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Ah, I see

Screenshots would have been a real pain there...
This is my favorite head too - looking forward to seeing what you've done.

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Old 05-17-2010, 12:22 AM   #103
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Quote:
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Nope
Its combinations of 14 eyes, and 14 different hair colors. 14X14=196
so, do you mean just 14 different colours of iris? Or have you changed the folds of skin or wrinkles around the eye socket too? Or how about the eyebrows, do they match the hair colours?



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Old 05-17-2010, 07:16 AM   #104
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Just skins of the iris, nothing fancy. And the eyebrows match




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Old 05-24-2010, 07:48 PM   #105
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I have taken a break from the heads ( making 200+ skins is annoying)
So i modeled this






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Old 05-25-2010, 04:01 AM   #106
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Huh, looks like the meld of 3-4 weapons.


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Old 05-25-2010, 07:23 AM   #107
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It basically is




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Old 05-25-2010, 08:08 AM   #108
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Ya know, if you make a version of that pistol that is longer in front of the mag it would make for one helluva rifle.

Any chance of you making a Walther P99 that actually *looks* like one?


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Old 05-25-2010, 07:40 PM   #109
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I could give it a try, sure.




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Old 05-25-2010, 09:20 PM   #110
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for rifle-izing, I'd suggest a carbine-style stock, kinda like the m1a1 carbine along with a lengthened barrel.

Otherwise, a nice looking model you've got there, makes me want to make 3ds/gmax work on my current linux box


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Old 05-30-2010, 10:24 PM   #111
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Hey- Would people be interested in a mod that slows the rate you gain EXP in K1, so it takes much more exp to get to level 20? And if so, would anyone be interested in testing the mod (a full playthrough w/o other mods) because K1 doesn't seem to want to work right anymore on my computer?




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Old 06-11-2010, 03:03 PM   #112
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I really wish people would comment on my stuff a bit more...

Using VP's tutorial i have made a new armored robe model. The new skin isn't done, but its in the game and working.

http://i.imagehost.org/0343/new_robes.png

Moderator note [06-13-2010 11:28 AM]

You may get comments or not, you can't control that, but if another post of yours contains a line of text like this one starts with it will be deleted as a simple bump.






Last edited by RedHawke; 06-13-2010 at 11:28 AM.
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Old 06-11-2010, 03:59 PM   #113
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Looks Good Canderis.

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Old 06-11-2010, 04:04 PM   #114
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"Zesion Sha improvement mod" by Canderis?

Sounds good to me.

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Old 06-11-2010, 04:36 PM   #115
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Very nice.

Is next???





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Old 06-12-2010, 01:23 AM   #116
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looking good .

I never did like the Zeison Sha style armours. The model is a bit strange (it doesn't match the body shape of the other models, especially the shoulders and hips), and the cape was too billowy. The way you've added the boots and the chest plate to the long robe, and you kept the loin cloth looks like you've kept the best parts of each model.

One problem I can see, is that the cloth of the abdomen of the upper body doesn't match the loin cloth/skirt area below the belt. In my opinion, it should look like the belt is placed over top of a long shirt that hangs down in front of the pants. Perhaps using the same cloth pattern on both areas, as well as making the lower part darker (to match the upper part) will make it better.

You also seem to have some missing polygons on either side of the belt (the white background is showing through).

I hope I didn't overload you with my comment



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Old 06-12-2010, 08:57 AM   #117
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Yea, the skin isn't done yet, i probably will make it darker, and those missing polygons are no longer visible. Those are also obsidian's fault

EDIT: Updated the skin.
newrobes.png (3.5 MB)





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Old 06-12-2010, 12:41 PM   #118
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Whoa, that robe looks good.


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Old 06-12-2010, 03:18 PM   #119
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Love the skin, but I think you might want to check out the UVmapping of the boots. To me it looks like the metal part should be covering the entire boot, but that's just my opinion.

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Old 06-12-2010, 03:37 PM   #120
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Thats not the UV map's fault. I've been trying to fix the feet and legs' texture. Blame Obsidian!




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