06-12-2010, 04:03 PM
#121
The Divine
Join Date : Apr 2010
Location : Amerikhastan
Posts : 1,015
Current Game : TOR
Quote:
Originally Posted by Canderis
Blame Obsidian!
Ok. I blame you, Obsidian! LOL. But really, the skin is pretty good, although I'm not a fan of the Zeison Sha Armor.
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06-17-2010, 12:53 AM
#122
Rookie
Join Date : Mar 2010
Posts : 19
Awesome armored robe model Canderis.... quick question, is there a female variant?
Keep up the awesomeness dude!!!!
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06-17-2010, 09:04 AM
#123
Mercenary
Join Date : Jun 2008
Location : Unknown
Posts : 2,372
I have not made a female version yet, but I will probably make one
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06-18-2010, 04:18 PM
#125
Chaotic Neutral
Join Date : Apr 2009
Location : The Club
Posts : 1,631
Current Game : The Game
There should be some red on the chest and gray on the helmet. Very nice skin Canderis. Keep up the good work.
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
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06-18-2010, 04:20 PM
#126
Junior Member
Join Date : Mar 2009
Posts : 433
I agree, and you should change all the gray parts of the armor to look like the chest ^^
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06-18-2010, 04:37 PM
#128
Junior Member
Join Date : Aug 2007
Location : chasing CQ
Posts : 250
Current Game : KotOR, again.
I always wanted to see what the backpack from the default soldier clothing would look like if you put it on Mandalorian armor... maybe that?
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06-18-2010, 04:50 PM
#129
Junior Member
Join Date : Mar 2009
Posts : 433
Well the problem is that the chest and the rest of the body, don't completely go well, so you should combine them better, as jai'galaar, said, some of gray on the hemlet, and maybe add the same king of texture, of the chest, on the rest of the armor, to make the different parts of the armor, looks as parts of the same armor ^^
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06-18-2010, 04:50 PM
#130
Chaotic Neutral
Join Date : Apr 2009
Location : The Club
Posts : 1,631
Current Game : The Game
Quote:
Originally Posted by
Seikan
I agree, and you should change all the gray parts of the armor to look like the chest ^^
Quote:
Originally Posted by
Kado Sunrider
I always wanted to see what the backpack from the default soldier clothing would look like if you put it on Mandalorian armor... maybe that?
I heartily concur with these assertions.
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
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06-18-2010, 05:30 PM
#131
Rookie
Join Date : Jan 2010
Posts : 38
Quote:
Originally Posted by
Canderis
Arjen Robben turned Mandalorian? Niice xD
Now serious: I've been reading this WIP, and I must say, the projects look awesome, Keep it up
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06-18-2010, 06:18 PM
#132
kad'la tracinya be abiik
Join Date : Apr 2007
Location : Modified YT-1930
Posts : 785
Current Game : SWBF, Pokemon SS
Nice job!!
As others have said take the chest texure and put it on other parts throghout the model. As for putting some of the gray texture on the helmet, I think it should be a stripe starting at the top of the visor and going down the back of the helm.
I like the idea of the soldier backpack. In addition I think there should be two blaster holsters (one on each leg).
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06-18-2010, 06:23 PM
#133
Mercenary
Join Date : Jun 2008
Location : Unknown
Posts : 2,372
I would like to do the blasters, but do you guys know a model that has those in it already?
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06-18-2010, 08:47 PM
#134
Senior Member
Join Date : Jan 2010
Posts : 1,066
I don't think any standard models have them, only new ones like in DarthDeadman's movie mandos mod. Lots of models have holsters though.
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07-22-2010, 05:57 PM
#135
Mercenary
Join Date : Jun 2008
Location : Unknown
Posts : 2,372
Well i am going to start a new project to finish before my next k1 playthrough. This mod will be a tweak, or total redo of everything that just annoys me. Nothing plot related will change, just cosmetics really. Leveling rates will be tweaked, things skinned, items added, NEW FEATS, and much much more.
First pic:
NEW COMBAT SUIT!
http://j.imagehost.org/0141/cb_suit_k1.jpg
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07-22-2010, 06:07 PM
#136
kad'la tracinya be abiik
Join Date : Apr 2007
Location : Modified YT-1930
Posts : 785
Current Game : SWBF, Pokemon SS
Quote:
Originally Posted by
Canderis
Well i am going to start a new project to finish before my next k1 playthrough. This mod will be a tweak, or total redo of everything that just annoys me. Nothing plot related will change, just cosmetics really. Leveling rates will be tweaked, things skinned, items added, NEW FEATS, and much much more.
This sounds like you are going to tweak stuff that annoys me as well. So I can't wait to see what you do
.
Quote:
Originally Posted by
Canderis
Very nice!!
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07-22-2010, 09:12 PM
#137
Mercenary
Join Date : Jun 2008
Location : Unknown
Posts : 2,372
Oh, i forgot to say i am open to suggestions. What are things (non-plot related) that annoy you about kotor 1?
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07-22-2010, 09:45 PM
#138
Rookie
Join Date : Dec 2007
Posts : 148
Current Game : Nothin
tatooine's random sand ppl encounters, you pretty much get the disguises from that large group near the module exit to the enclave anyways.
The balance is clear...the objective is not
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08-01-2010, 05:11 PM
#139
Rookie
Join Date : Sep 2008
Location : Hawaii
Posts : 31
I love your models of the WaW guns and the AK looks really nice as well!
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08-14-2010, 03:20 PM
#141
Rookie
Join Date : Sep 2009
Location : The Mojave Wasteland!
Posts : 220
Current Game : New Vegas
Very impressive!
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HEADSHOT!
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08-14-2010, 03:36 PM
#142
I Am Revan, I Remember.
Join Date : Nov 2007
Location : Grong, Norway
Posts : 2,491
Current Game : DS3, Alien: Colonial Marines
Very cool.
Does kinda have me thinking 'Hangar' though.
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost , TSL Jedi Robe Stat Boost , Jedi Fight Training .
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a
lightsaber ? Thats just overkill.
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08-14-2010, 03:46 PM
#143
Mercenary
Join Date : Jun 2008
Location : Unknown
Posts : 2,372
Thats cuz it is
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08-14-2010, 04:24 PM
#144
Vapid Pomposticator
Join Date : Jul 2007
Location : Abandoned Subway Car
Posts : 760
Current Game : Dragon Age
Quote:
Originally Posted by
Canderis
That IS a very good retexturing! Nicely done!
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08-14-2010, 05:59 PM
#145
kad'la tracinya be abiik
Join Date : Apr 2007
Location : Modified YT-1930
Posts : 785
Current Game : SWBF, Pokemon SS
Quote:
Originally Posted by
N-5/Prudii
Very impressive!
I think you mean "Most impressive"
All joking aside that looks really nice Canderis.
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09-21-2010, 06:36 PM
#146
Mercenary
Join Date : Jun 2008
Location : Unknown
Posts : 2,372
I need a beta tester for a mod I am working on. Its not a new story mod or anything major, its more of just tweaks. If you are interested in a k1 playthrough without any new quest mods, pm me or post here.
Thanks!
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09-21-2010, 07:09 PM
#147
The Divine
Join Date : Apr 2010
Location : Amerikhastan
Posts : 1,015
Current Game : TOR
I'm interested.
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09-21-2010, 07:37 PM
#148
Rookie
Join Date : Nov 2008
Posts : 27
unrelated, but Boondock Saints is awesome. Saw your profile pic and was like XD
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09-28-2010, 09:56 PM
#150
Hunger, The Lord Of
Join Date : Dec 2008
Location : Korriban, Sith Empire
Posts : 1,022
Current Game : Shogun 2: Total War
It certainly has potential. I have to say, model merging is yielding some very interesting results.
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded
here .
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09-29-2010, 12:53 AM
#151
Junior Member
Join Date : Jan 2006
Location : Québec, Canada
Posts : 302
Uh. So it is a yellow Sion wielding some of Atris's clothes...?
Quote:
No comment on what its for.
Aye...
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09-29-2010, 06:23 AM
#152
Senior Member
Join Date : May 2006
Location : Lost in my own unconsiciousens
Posts : 2,474
HAhahhaa, sexy stuff Candy
TIQUILAAAAAAAA
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09-29-2010, 02:41 PM
#153
Rookie
Join Date : Sep 2010
Location : Sweden
Posts : 84
Current Game : kotor, tsl
wow! your modding skills are GREEAT!
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09-29-2010, 07:10 PM
#154
How to take a picture
Join Date : Mar 2008
Location : hiding
Posts : 2,396
Current Game : DYING
Errr, uhh...
Well, its definitely interesting, but...
uhh
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09-29-2010, 07:21 PM
#155
Necessary Roughneck
Join Date : May 2007
Location : Screen Gems Studios
Posts : 1,429
Current Game : TSL & ME2
Quote:
Originally Posted by
TriggerGod
Errr, uhh...
Well, its definitely interesting, but...
uhh
Uhhhh.....
Derrrrrrrrrrrrr.....
MMMMMMmmmmm.....
Huh?
I never found Sion sexy before.... Never knew it would be a sith tranny that caught my eye
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09-30-2010, 12:53 AM
#156
Rookie
Join Date : Sep 2010
Location : Sweden
Posts : 84
Current Game : kotor, tsl
Quote:
Originally Posted by
TriggerGod
Errr, uhh...
Well, its definitely interesting, but...
uhh
Well, i meant ALL of his work... If you missunderstood me
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09-30-2010, 05:27 PM
#157
How to take a picture
Join Date : Mar 2008
Location : hiding
Posts : 2,396
Current Game : DYING
Candy, your model, ATM, definitely has potential, its just..
urf, the skin is a, imo, very unpleasant color very reminiscent of poop.
Quote:
Originally Posted by
salam263
Well, i meant ALL of his work... If you missunderstood me
wasnt referring to you but whatever floats your boat
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09-30-2010, 05:53 PM
#158
Veteran
Join Date : Jul 2007
Location : Edmonton
Posts : 834
Current Game : Skyrim
Quote:
Originally Posted by
Canderis
That Yellow Bastard
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09-30-2010, 06:02 PM
#159
Mercenary
Join Date : Jun 2008
Location : Unknown
Posts : 2,372
Like I said, the skin is not done, or even hardly started.
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09-30-2010, 06:15 PM
#160
Master of Puppets
Join Date : May 2009
Location : MN
Posts : 1,115
Current Game : Chrono Trigger
Quote:
Originally Posted by
Lord of Hunger
It certainly has potential. I have to say, model merging is yielding some very interesting results.
You're welcome :P
Have you gotten it to work in-game yet?
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