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01-26-2012, 07:28 PM
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#241
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Junior Member
Join Date: Jun 2011
Location: Computer Desk
Posts: 285
Current Game: swtor
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Bye Canderis. Sorry to see you leaving...
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01-26-2012, 08:10 PM
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#242
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Rookie
Join Date: Dec 2008
Location: Canada
Posts: 129
Current Game: KotOR, TSL
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Very sad to see you go, Canderis. You had some excellent mods.
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01-26-2012, 09:39 PM
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#243
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 530
Current Game: The Old Republic
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Sorry to see you go, Canderis, as your mods were always of the utmost quality, but I have faith you will find joy in a new area of your life. Good luck!
Thank you Gorgod.
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01-27-2012, 05:11 PM
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#244
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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Fare thee well, dear!
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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01-27-2012, 07:31 PM
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#245
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Necessary Roughneck
Join Date: May 2007
Location: Screen Gems Studios
Posts: 1,429
Current Game: TSL & ME2
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Ciao duder! Your work was good, and appreciated more than you knew, or that the forumites let you in on!
Happy trails...... until we meet..... again!
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01-28-2012, 12:35 PM
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#246
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Junior Member
Join Date: Jan 2006
Location: Québec, Canada
Posts: 302
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Bye Scott! Hope you can get to an All That Remains show sometime!
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01-30-2012, 12:36 PM
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#247
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Rookie
Join Date: Dec 2010
Location: england :)
Posts: 64
Current Game: fable
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bye you where the greatest of us all D:
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02-01-2012, 12:14 PM
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#248
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Rookie
Join Date: Sep 2009
Location: Waalwijk, the Netherlands
Posts: 156
Current Game: none
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Sad! But thanx for all the great mods! Cheers! 
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02-01-2012, 02:21 PM
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#249
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kad'la tracinya be abiik
Join Date: Apr 2007
Location: Modified YT-1930
Posts: 785
Current Game: SWBF, Pokemon SS
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D:
Canderis, thanks for all the great stuff you have brought to the kotor community. I'm sad to see you go.
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02-19-2012, 05:34 PM
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#250
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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Ok, so I have a HUGE archive of my random modding stuff I really do not feel like going through and releasing so I'm inviting anyone who wants something I have made but never released to PM me and I will send you a link to the archive. I won't post it here because I cant be sure i dont have somebody else's mod hidden away in this archive, but if someone wants the files I can send me to you.
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02-20-2012, 08:33 AM
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#251
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Rookie
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
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Canderis, glad to see you're still about the forums.
I am the Alpha and Omega.
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08-14-2012, 12:38 AM
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#252
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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Well I'm looking to return to modding. Things in my life have calmed down somewhat, and I'm without a hobby, well, at least one that takes up enough time to really matter.
One problem remains to be crushed before i can return, and that is what the hell should I make? Since I have been away for so long, I have no plans to pick up anything I previously started, mostly because I think it was all crap lol. I need ideas. I need good ones.
I want to do something involving new areas, but not too many new areas to overwhelm myself. I'd like people to message me, or post here, ideas on a 5 module maximum mod. Anything goes really. Thanks in advanced. It feels good to be back!
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08-14-2012, 12:41 AM
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#253
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Coruscant - as suggested earlier?
 
As of 28APR13: I released a new small texture mod! Check it out here.
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08-14-2012, 12:43 AM
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#254
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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Quote:
Originally Posted by Sith Holocron
Coruscant - as suggested earlier?
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I'd really like to do my own thing, but I wouldn't mind spending some time on converting the module for you. Shouldn't be too hard.
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08-14-2012, 01:07 AM
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#255
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,154
Current Game: Fallout: New Vegas
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Huh, maybe you could do Naboo? Or if not the whole of Naboo, maybe just the Queen's royal palace?
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08-14-2012, 08:02 AM
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#256
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Rookie
Join Date: Jun 2011
Location: Dxun
Posts: 141
Current Game: SWTOR
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Naboo could work - it was first discovered in the year of KotOR 2.
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08-14-2012, 10:05 AM
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#257
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Gentleman Modder
Join Date: Feb 2009
Location: Chicago
Posts: 671
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Quote:
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Well I'm looking to return to modding.
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I knew you would be back. 
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08-14-2012, 03:35 PM
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#258
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Junior Member
Join Date: Jun 2009
Posts: 425
Current Game: SWTOR
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Yes, well...
Quote:
Originally Posted by newbiemodder
I knew you would be back. 
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We all knew he'd be back.
At least not if one tells us that one's leaving...
Love( HAHA-no...),
~KG~ 
|~La-da-di-do-laaaa!!! I am an oh-so evil sith lawd! And a mando cheftan, and a aich-kay assashshshasssasa... Assassshasshasasha. Ass... I kill shtuf. And imma robot. Beep boop beep bop~|
|~La-da-di-do-laaaa!!! I am an oh-so evil sith lawd! And a mando cheftan, and a aich-kay assashshshasssasa... Assassshasshasasha. Ass... I kill shtuf. And imma robot. Beep boop beep bop~|
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08-15-2012, 01:55 AM
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#259
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Rookie
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
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Quote:
Originally Posted by Canderis
Well I'm looking to return to modding. Things in my life have calmed down somewhat, and I'm without a hobby, well, at least one that takes up enough time to really matter.
One problem remains to be crushed before i can return, and that is what the hell should I make? Since I have been away for so long, I have no plans to pick up anything I previously started, mostly because I think it was all crap lol. I need ideas. I need good ones.
I want to do something involving new areas, but not too many new areas to overwhelm myself. I'd like people to message me, or post here, ideas on a 5 module maximum mod. Anything goes really. Thanks in advanced. It feels good to be back!
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It's good to have you back.
I am the Alpha and Omega.
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08-16-2012, 04:22 PM
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#260
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Gentleman Modder
Join Date: Feb 2009
Location: Chicago
Posts: 671
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How about a good Mos Eisley for TSL....large area, domed buildings, etc...could have open hangar bays...sidestreets, vendors,
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08-16-2012, 04:38 PM
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#261
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Rookie
Join Date: Nov 2008
Posts: 27
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I kinda like the Naboo idea. But Mos Eisley is cool too
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08-16-2012, 10:41 PM
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#262
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Forumite
Join Date: Mar 2007
Posts: 618
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Naboo would be a new planet while Mos Eisley would be a more modules added to Tatooine (unless this will be for TSL)
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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08-16-2012, 11:43 PM
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#263
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Rookie
Join Date: Aug 2012
Posts: 109
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naboo...now that might interest me.
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08-16-2012, 11:52 PM
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#264
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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I am going to say this now, im not really interested in doing naboo. I have an idea im working on with a few other highly respected members of kotor modding, and i hope to have more to tell you guys in the near future.
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08-17-2012, 12:21 AM
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#265
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Mod Longer, Forum Less
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,700
Current Game: Mechwarrior II: Mercenaries
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Quote:
Originally Posted by TWINKEYRUNAWAY
naboo...now that might interest me.
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You do realize that Naboo is where Jar-Jar comes from, right?
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08-17-2012, 12:24 AM
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#266
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Rookie
Join Date: Aug 2012
Posts: 109
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Quote:
Originally Posted by Sithspecter
You do realize that Naboo is where Jar-Jar comes from, right?
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Yes sir. I was just thinking, to have this wide open emerald green grass land or perhaps have a palace-like place. However the master has spoken and now....now we wait for this secret project he has going on with other modders.
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05-04-2013, 07:45 PM
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#267
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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05-04-2013, 07:58 PM
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#268
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 174
Current Game: Modding.. Wait is that a game?
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Quote:
Originally Posted by Canderis
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I'm liking the light saber. Is that for a mod? Or maybe a light saber pack  .
Ps.did you ever finish your reskining tool?
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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05-05-2013, 01:11 AM
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#269
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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05-05-2013, 06:29 AM
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#270
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,474
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Nice saberhilt there Canderis!
Why don't you go for a very basic mod that involves new modules.
Most planets in the K-games are made of:
- A hub/ landing zone. A place where the Ebon-Hawk or a shuttle can be parked. Fling in a few spaces for a shop or 2 and a Cantina of sorts.
- Follow up with 3 to 4 area models needed for the main quest; Focus on the main quest, keep that one sort of straight to do and don't get bogged down with to many little side quests.
It's what I'm trying to do with my Nar Shaddaa idea. Though I'm already falling in my own devoius ambitious nature. To many clubs to be added
Owh, model areas that have a subject that really interests you. Sith or Mandalorian, both have had differant planets occupied. IRC, the Sith had this fortress on an icey cold planet. It's a bit easier to model if you have sort of theme going.
TIQUILAAAAAAAA

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