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Old 10-29-2008, 12:04 AM   #41
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I personally don't like them very much.

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Old 10-29-2008, 04:41 AM   #42
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Me neither, I want a more anatomically correct game engine. Star Wars Galaxies was never lacking in graphical design. It is many things, but it still is one of the best looking MMOs, I've seen. Yes, I still play it. It's not bad for a while. But, there is no roleplaying in that game. It's mostly pve or pvp. People communicate with one another over Ventrilo. Since, everyone can hear each other's voice, it becomes impossible to get into character.

This game should be different, but please fix the cartoony graphics. I already have to put up with the design of Star Wars: The Clone Wars, a very good television series, so far, but the it's still, too cartoony in design.



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Old 10-29-2008, 10:24 AM   #43
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Originally Posted by han sala View Post
After reading the quote you posted I think they were saying they wanted them to look unique, not bigger.
They want to make them unique and bigger. There's some other interview where it's stated that they definitely want the lightsabers and weapons to be bigger than normal. Here's the quote:

Quote:
We're actually still tweaking that. That said, we do want the weapons to feel just a little bit oversized. We're always trying to think about that "show off" factor. We definitely don't want to make them too small and miss out on that show-off factor.


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Old 10-29-2008, 04:18 PM   #44
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That's stupid in that case..
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Old 10-29-2008, 05:14 PM   #45
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This is Star Wars. The size of lightsabers has long been established. We had have 6 movies. We have even had two games in the OR time period. We know what they look like. Any attempts to alter their size to make them distinguishable, will just make them look... WRONG!
QFT/E.

But it seems like that's a price that has to be paid in order to have it the MMO way.
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Old 10-31-2008, 08:17 AM   #46
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At least this guy's hilt is normal

http://pc.ign.com/dor/objects/816935...113619600.html
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Old 10-31-2008, 08:48 AM   #47
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that's still pretty Torch like though, I'd rather have a plain piece of pipe that's a reasonable size than an ornate pringles can


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Old 10-31-2008, 02:12 PM   #48
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And how am I supposed to find out that it's "Darth Malak's Lightsaber of Overpowering Strength +15" you're wielding then?
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Old 10-31-2008, 02:19 PM   #49
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Looks quite similar to the lightsabre Ewan McGregor used as Kenobi in Ep.I (with the wider bit at the base). I'd very much prefer that design to the Pringles tin of death.


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Old 11-01-2008, 03:25 PM   #50
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Looks quite similar to the lightsabre Ewan McGregor used as Kenobi in Ep.I (with the wider bit at the base). I'd very much prefer that design to the Pringles tin of death.
Hahaha Pringles of death..........this screenshot makes me happy though maybe there is gonna be at least an option for normal sized hilts. Also he has some pretty bamf jedi robes/amour.

http://pc.ign.com/dor/objects/816935...113619600.html
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Old 11-01-2008, 03:28 PM   #51
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Hahaha Pringles of death..........this screenshot makes me happy though maybe there is gonna be at least an option for normal sized hilts. Also he has some pretty bamf jedi robes/amour.

http://pc.ign.com/dor/objects/816935...113619600.html
That is concept art, not a screenshot. All the screenshots of lightsabers we have seen have been huge.


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Old 11-01-2008, 07:12 PM   #52
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He looks a little like a mandolorian, and that is something I don't like.
I hope they will scale them down a bit.
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Old 11-02-2008, 12:11 AM   #53
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Bring back the Snickers-size lightsaber hilts! These thermos cans don't cut it!








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Old 11-02-2008, 12:26 AM   #54
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If they want you to be able to recognize the weapon, they can always add glowy effects, but personally, I'm really hoping to upgradable weapons like KOTOR has so that even two players with the Best Beatstick Blade in the Universe can still have notably different weapons.


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Old 11-02-2008, 05:01 AM   #55
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I'd think when a plasma beam shot out of one end you'd get the hint. Yes, I really want them to cut back on the number of doubleblade hilts there are like say a mid level quest or if we construct our hilts by skill requirement (crap! ruined another set of crystals!).
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Old 11-04-2008, 02:30 AM   #56
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blegh. i find the pringles of death kinda annoying (but i love pringles!) and i hope they make them look better in the final release. i always liked the thin sabers. the ones in all the other sw media look great imo. these things look like they're 6kg. maybe GL wanted to bring back his old idea about lightsabers being really heavy, and sent special word to the developers.
in sw eu, jedi hid their lightsabers to be subtle. imagine hiding those things in your robes. why couldnt they just have them hanging off the belt?



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Old 11-04-2008, 02:56 AM   #57
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http://kotaku.com/5075263/biowares-h...nt-lightsabers
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Old 11-04-2008, 11:27 AM   #58
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Hopefully they realise how much we hate their lightsabre hilts now.



Last edited by SW01; 11-04-2008 at 01:04 PM.
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Old 11-04-2008, 11:38 AM   #59
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I think they already know and confirmed they are changing it.
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Old 11-04-2008, 12:30 PM   #60
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I think they already know and confirmed they are changing it.
I know - but it's good to see that they realise how dopey they looked!

On which note:

Show spoiler




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Old 11-04-2008, 01:58 PM   #61
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Using flashlights from the sims as lightsaber is going a bit too far.

Unless the characters shown are all halflings and they are actually holding standard human sized weaponary.


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Old 11-05-2008, 04:10 PM   #62
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I think they already know and confirmed they are changing it.
ah, but how much are they going to change it?



mfw I read the Revan novel

it is not a cry of joy.
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Old 11-09-2008, 04:30 PM   #63
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At least the guys at Bioware have a sense of humor.......I think they should at least have a choice between Pringles cans and normal hilts.
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Old 11-09-2008, 05:24 PM   #64
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I've said it and will repeat. I don't think the size of the sabers need to be altered one bit. They can make (radically) different hilts and put one touch or another, such as a colourful glow or aura around it to designate a specific weapon or the other.


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Old 11-09-2008, 05:35 PM   #65
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such as a colourful glow or aura around it to designate a specific weapon or the other.
Thats a good idea its kinda like the unstable and compact crystals from the Force Unleashed.
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Old 11-09-2008, 06:10 PM   #66
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Though it spits in the face of stealth if you hilt pulses your alignment all over the place.
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Old 11-09-2008, 07:57 PM   #67
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I think they already know and confirmed they are changing it.
Thank god. I just hope it's enough to satisfy the fans taste. I think LA is more on top of things than we think, and give them credit for.

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Old 11-11-2008, 04:11 PM   #68
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Though it spits in the face of stealth if you hilt pulses your alignment all over the place.
Who said anything about alignment? Light or Dark side, the Qel-droma sparring sabers will always emanate a blue aura. That's what I'm talking about.


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Old 11-11-2008, 11:37 PM   #69
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However, if you're running around with a red saber...
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Old 11-12-2008, 05:05 PM   #70
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I personaly like the look of the sabers. Well I like the look of them in this pic.

Any bigger than that and its horrible. But thats just me.



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Old 11-12-2008, 05:14 PM   #71
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It's really cheesy, though. Unrealistic graphics are not a touch I'd like in a MMO.

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Old 11-12-2008, 05:29 PM   #72
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It's really cheesy, though. Unrealistic graphics are not a touch I'd like in a MMO.
Why you say that? I like the art direction and sabers. Why do people have a poblem with it?



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Old 11-12-2008, 10:01 PM   #73
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Why you say that? I like the art direction and sabers. Why do people have a poblem with it?
They have a problem with it because they are too big and unrealistic.
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Old 11-12-2008, 10:14 PM   #74
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I do not believe they will keep the over sized hilts.

What I see is that they plan to allow players to custom their own hilts.
I reason for the large size is for the testing of new skins for the hilts.

When you break down the character you see one shoulder pads to give reference marks for when armor or clothing to be placed over. The hilts are increased to show that you will be able see your hilts on your belt as you walk around the world. The size is just for them to allow them to test different skins. The heads are stylish and as they test, they throw on new heads to see how they look. The bodies are skin tight clothing since they didn't want to show them in the underwear or naked,lol.

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Old 11-12-2008, 11:36 PM   #75
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I do not believe they will keep the over sized hilts.

What I see is that they plan to allow players to custom their own hilts.
I reason for the large size is for the testing of new skins for the hilts.

When you break down the character you see one shoulder pads to give reference marks for when armor or clothing to be placed over. The hilts are increased to show that you will be able see your hilts on your belt as you walk around the world. The size is just for them to allow them to test different skins. The heads are stylish and as they test, they throw on new heads to see how they look. The bodies are skin tight clothing since they didn't want to show them in the underwear or naked,lol.

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Pretty sure they will be shrinking the coffee can sabers. When even the devs are poking fun at the oversized nature of them It's a pretty clear indication that they will scale them back a bit.
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Old 11-12-2008, 11:56 PM   #76
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It's really cheesy, though. Unrealistic graphics are not a touch I'd like in a MMO.
If they were made too be realistic they would look outdated in a couple of years.
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Old 11-13-2008, 03:32 AM   #77
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If they were made too be realistic they would look outdated in a couple of years.
Its less of them being outdated, and more of computers themselves constantly being out of date.

WoW may have a cartoonish art style, but its an art style that hass lasted them like, 5 years and on 8 million computers.

Having Kotor 1 style graphics would be great, but even my rig can lag out at high graphics in a decent sized fire fight. In WoW I could fight a flaming demi-god with 40 other people at 30 frames per second.
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Old 11-13-2008, 09:41 AM   #78
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WoW looks bad to me. Look at gears of war and wow and tell me that isn't a last gen game. Not saying it should be that nuts on system requirements, but come on.
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Old 11-13-2008, 10:22 AM   #79
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If they were made too be realistic they would look outdated in a couple of years.
and that's better than looking outdated before release?? we... I want Quality /end


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Old 11-13-2008, 08:41 PM   #80
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Looks like Bioware understands the problem now. http://kotaku.com/5075263/biowares-h...nt-lightsabers


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