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View Poll Results: Should there be playable npcs in the new MMO
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Yes
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15 |
75.00% |
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No
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5 |
25.00% |
10-28-2008, 02:24 AM
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#1
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Rookie
Join Date: Sep 2008
Location: In Australian cyberspace
Posts: 188
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Playable Npcs in mmo?
Should there be playable Npcs that can join your party and fight with you.You could dismiss them as you wish and each would have a quest related too them.
Do you reckon this will happen in this new Kotor MMo?
Never was anything great achieved without danger.
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10-28-2008, 02:33 AM
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#2
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Gamer Wanna-be
Join Date: Aug 2008
Posts: 1,140
Current Game: inFamous/Uncharted 2
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I'm pretty sure this is confirmed somewhere.  (Don't ask me where I read it. I never remember where I read things.  )
Chapter 12 of A Soul Adrift is out.
Short stories:
T'katlu: On the planet Felucia, a young apprentice of the Dark Side thinks back to the beginning of her training as she lies in wait for her prey...
All the Time: After four years in the Unknown Regions, the Exile returns to the known galaxy to visit an old enemy.
Broken: A master of the Dark Side finds himself about to lose the one thing he cares about--and he will do anything to stop her from endangering herself.
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10-28-2008, 03:16 AM
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#3
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Rookie
Join Date: Sep 2008
Location: In Australian cyberspace
Posts: 188
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Cool
Never was anything great achieved without danger.
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10-28-2008, 07:04 AM
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#4
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Junior Member
Join Date: Feb 2008
Posts: 421
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They said there will be Companion NPCs that join your party. But like JE and ME their not playable.
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10-28-2008, 10:43 PM
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#6
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,630
Current Game: Deus Ex forever
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playable NPCs sounds kinda oxymoronic

"Everyone that posts here is aware of the game, thanks though." ET
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10-29-2008, 07:30 PM
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#7
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 873
Current Game: Revenge of Revan
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These companions will allow you to make use of influence and have an apprentice maybe. I think it will be great to have a companion since it can help balance your character out by having a powerful fighter with a companion who might be good at healing or any other weakness your personal character has. The trick will be keep the companion interesting and have plenty of conversation threads so you don't run out of conversations with your buddy or you will be thinking maybe I should trade you in.......
Will you be able to kill you companion if your evil, just turn on them and say that's it I had enough of your Jar Jar behavior....
Logan
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10-29-2008, 09:21 PM
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#8
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Forumite
Join Date: Jun 2007
Location: Minnesota, USA
Posts: 745
Current Game: NCAA Football 10
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Quote:
Originally Posted by logan23
Will you be able to kill you companion if your evil, just turn on them and say that's it I had enough of your Jar Jar behavior.... 
Logan
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Dunno, but you just gotta ignore them or something for a long time, I think, and they will just leave you. Killing them? Don't know if you can.
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10-30-2008, 01:53 PM
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#10
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,813
Current Game: Dishonored
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It actually feels kind of silly to have those on a MMO on which you were supposed to interact with real people. Makes me think they simply chosen the MMO on a financial point of view.
Inspiration
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10-30-2008, 02:26 PM
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#11
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Goodfella
Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Fable 3
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Quote:
Originally Posted by logan23
Will you be able to kill you companion if your evil, just turn on them and say that's it I had enough of your Jar Jar behavior.... 
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I seem to remeber hearing (or rather, reading) a reference to killing your companions - in the context that you would not be able to reboot and undo it.
Quote:
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Originally Posted by Ctrl Alt Del
It actually feels kind of silly to have those on a MMO on which you were supposed to interact with real people
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I was glad to hear of it - one of my grievances was that I would have to wait for others to be onlne to get that party dynamic.
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10-30-2008, 02:41 PM
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#12
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Banned
Status: Banned
Join Date: Jun 2007
Posts: 2,165
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There's an oxymoron here.
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10-30-2008, 05:12 PM
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#13
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Junior Member
Join Date: Sep 2008
Location: In or around NYC
Posts: 417
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Kinda like Mercs? That'd be cool.
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10-30-2008, 06:43 PM
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#14
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Rookie
Join Date: Sep 2008
Location: Sector 7g
Posts: 25
Current Game: MLB 2k7
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Quote:
Originally Posted by Ctrl Alt Del
It actually feels kind of silly to have those on a MMO on which you were supposed to interact with real people. Makes me think they simply chosen the MMO on a financial point of view.
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I'm not trying to draw parallels or anything, but Guild Wars did it. They have henchmen you can take with you exploring or on missions. In the second expansion, they created heroes, which like in KotOR and TSL, you can level up and customize their abilities.
Of course the original and the first expansion didn't have heroes and you could only take 3 henchmen with you at a time. This meant that towards the end of the storyline you would need to party up with real people to complete missions and quests.
I think TOR should have "henchmen" you can party up with, but make it so you can only take 1 or 2 at a time (out of a party of 4 or 5) so that when it comes to accomplishing some task, you either struggle through it, or you find a real person to help out. I think this would help solidify the community.
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10-30-2008, 06:54 PM
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#15
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Rookie
Join Date: Oct 2008
Location: Illinois, USA
Posts: 38
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I never liked the Henchmen idea. It just didn't stick with me. It seemed to encourage solo'ing and discourage group work, which I just didn't approve of. Not to mention, I don't think I should be responsible for controlling some sort of NPC, whether it be a pet or a "henchman," when playing an MMO. I feel that I should be obligated to the character I chose when I began, not the character that I chose and the 3 underlings that support him the best.
"Nice to meet you. I'm an assassin.... Whoops. I wasn't supposed to say that."
- Flonne
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10-31-2008, 01:33 PM
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#16
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Junior Member
Join Date: Sep 2008
Location: In or around NYC
Posts: 417
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I agree. This is an MMO, there needs to be player interaction. If they keep it to 1 or two, then thats one thing. But we should not just rely on NPC's for party members.
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10-31-2008, 02:07 PM
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#17
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Goodfella
Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Fable 3
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Quote:
Originally Posted by mattig89ch
I agree. This is an MMO, there needs to be player interaction. If they keep it to 1 or two, then thats one thing. But we should not just rely on NPC's for party members.
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Of course, the whole purpose is to interact, and it probably won't be very enjoyable without any interaction, but I like the concept of NPC companions (as you say, one or two to make a party), as it will give us at least some of that party dynamic from K1 and TSL, rather than making us totally reliant on the presence of other players in order to either have some story or make it less likely to be killed inside a few seconds. 
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10-31-2008, 10:47 PM
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#18
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Forumite
Join Date: Dec 2005
Location: Coruscant
Posts: 532
Current Game: Dragon Age Origins
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I say no b/c it isn't the type I would call a 'control over everyone in your party' game. I'm not even sure if there should be an initial party, though I can kind of see a sub storyline-based party that you don't have control of.
Yesterday is history. Tomorrow, a mystery. Today is a gift...that is why it is called the present.
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11-01-2008, 02:39 PM
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#19
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,813
Current Game: Dishonored
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Quote:
Originally Posted by SW01
Of course, the whole purpose is to interact, and it probably won't be very enjoyable without any interaction, but I like the concept of NPC companions (as you say, one or two to make a party), as it will give us at least some of that party dynamic from K1 and TSL, rather than making us totally reliant on the presence of other players in order to either have some story or make it less likely to be killed inside a few seconds. 
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See, that's the problem. Why not make it a SP game instead if they're going on that direction? It surely may be difficulty to find the right party, as probably 50% of the players you'll bump onare more interested on harming than helping you, but that's the whole main point of any MMO. And please, I would avoid getting too excited with the companions idea. If you think they can accurately - or even give us the feel - replace the characters of K1 and TSL, you might get sorely disappointed. 
Inspiration
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11-01-2008, 03:11 PM
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#20
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Rookie
Join Date: Oct 2008
Location: Illinois, USA
Posts: 38
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The argument for "oh, I don't want to have to fight in a party. NPC's will make it more possible to solo," is, essentially, void. If Bioware wanted to make the game so that you didn't have to completely rely on playing with a party, they could modify characters classes and mobs so that it would be possible. You can solo 1-70 in WoW and there aren't any controllable NPC's. Want more party play, but don't want to be dependent on it? Yeah, they can edit characters and mobs for that, too.
I don't see how NPC's would present much of a fun-factor, either. As I've said before, I'm hesitant to believe that Bioware can properly pull off half the features that they claim to incorporate in TOR. Do you honestly think that Bioware is going to be able to make NPC-based stories as deep as K1 and K2 and somehow place them in an MMO? Yeah, it'd be cool, but as Ctrl, etc. says, you'll be sorely disappointed if you're expecting that. Maybe the NPC's will have some depth, but lets be honest: If they're anything like Guild Wars NPC's you'll be more likely to find deep back-stories between yourself and characters on a roleplaying server, where the plot between characters will be your choice.
"Nice to meet you. I'm an assassin.... Whoops. I wasn't supposed to say that."
- Flonne
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