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11-05-2008, 09:24 AM
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#1
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Veteran
Join Date: Feb 2008
Posts: 924
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New Korriban Tomb (Recruiting)
This mod will add a new story line expansion pack on Korriban starting inside Shyrack Cave. As you travel through the mod you will uncover over 250 new items, learn of the secrets within the Republic, Sith, and even unknown black organizations, even receive an apprentice that is yours to train as you see fit and much more.
I'm estemating that I have roughly 30% done.
As of now I need recruits to help continue the progression. I have already done much along with the help of the few others that are part of the team. What I really need are people who can create items and module editors. Any help will be welcome but as I said I really need item creaters and module editors.
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11-05-2008, 02:28 PM
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#2
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Rookie
Join Date: Jan 2007
Location: NorthWestern US
Posts: 110
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I can create some items for you, just ask. Can't really model any new itmes, just retexture and the simple things of the sort. Just pm me for my email.
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11-05-2008, 03:18 PM
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#3
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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harIII, i'm not working on anything currently, so if you like, I can throw some content your way.
Also, K1 or TSL?
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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11-05-2008, 03:36 PM
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#4
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Its K1.
I've helped with around 30 items so far.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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11-05-2008, 04:05 PM
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#5
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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^Cheers. Now I just have to find out if harIII wants me. 
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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11-05-2008, 04:15 PM
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#6
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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I can help you Harll. Pm me or email me (as it seems you already have that) if you want anything.
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11-06-2008, 08:18 AM
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#7
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Veteran
Join Date: Feb 2008
Posts: 924
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This will be for K1 and everything will start at the far end of the Shyrack Cave.
I will PM each of thoughs who are willing to help and give them a link to the latest information of the mod that is available.
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11-09-2008, 10:35 PM
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#8
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Rookie
Join Date: Jan 2007
Location: NorthWestern US
Posts: 110
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I can make you some simple lightsabers and robes and such.
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11-10-2008, 08:17 AM
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#9
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Veteran
Join Date: Feb 2008
Posts: 924
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That would be great. Just look at the script that I gave you and you'll see the items.
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11-12-2008, 08:10 PM
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#10
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Rookie
Join Date: Jan 2007
Location: NorthWestern US
Posts: 110
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Just finished the black and white lightsaber. Just pm me with your email.
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11-12-2008, 08:27 PM
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#11
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Rookie
Join Date: Jun 2008
Location: look behind you
Posts: 21
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I'd be happy to help. I can do anything besides modeling and scripting
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11-14-2008, 08:56 AM
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#12
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Veteran
Join Date: Feb 2008
Posts: 924
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jediTJrocks, I will give you information on what will happen in a little bit, you help will be greatly appreciated.
Module Editors, scripters, Force Power editors, and skinners are still in demand people. I will accept anyone who joing.
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11-14-2008, 11:43 AM
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#13
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Rookie
Join Date: Feb 2008
Posts: 64
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i'll try to do scripting, PM me what tools i must use, and whatever else.
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11-14-2008, 02:38 PM
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#14
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Roleplayer
Join Date: Jul 2007
Location: Wisconsin
Posts: 2,225
Current Game: The Old Republic
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I can double check grammer and things like that.
Just let me know if you need one of those
Last edited by Chevron 7 locke; 11-15-2008 at 01:34 AM.
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11-17-2008, 11:29 AM
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#15
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Veteran
Join Date: Feb 2008
Posts: 924
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I will be contacting you guys soon.
I'm going to take a guess that the mod now is about 35% completed but the demand is more along the lines of module editors.
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11-18-2008, 01:02 AM
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#16
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Forumite
Join Date: Aug 2003
Location: Seattle
Posts: 575
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Well, I can certainly write and proofread dialogue, especially party member reactions to certain events.
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11-19-2008, 10:34 AM
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#17
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Veteran
Join Date: Feb 2008
Posts: 924
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Allronix, thanks. I will be contacting you soon.
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11-22-2008, 10:32 PM
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#18
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Rookie
Join Date: Jan 2007
Location: NorthWestern US
Posts: 110
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I just have to figure out what is wrong with this texture for the double-bladed white and black lightsabers before i send them.
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12-01-2008, 10:44 AM
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#19
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Veteran
Join Date: Feb 2008
Posts: 924
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I learned of something that I don't know how to do and something which will be greatly needed.
I need somebody who can fix the reskins of modules which my team and myself will make and restrick them to that specific module. Simply said, I want the reskins of a preticular module not to be applies to the new module and the original module.
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12-01-2008, 12:52 PM
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#20
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Lurker
Join Date: Dec 2007
Posts: 6
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I have a robe you can use, I'm also making some more items too. Just retexures by the way.
Dark Lord Robe
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12-01-2008, 01:13 PM
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#21
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Veteran
Join Date: Feb 2008
Posts: 924
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Thanks InsanitySorrow for the item and possibly items.
Just to keep the community updated, with the absolute most basic version of my mod, I am roughly 60 to 70% completed.
I would like to expand Korriban's surface which will be a reskinned version of the Dantooine Plains (a minimum of 4 modules), as well as expand the areas of the Jedi Academy which will be used (a minimum of 6 but prefably 10 modules)
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01-26-2009, 09:55 AM
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#22
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Veteran
Join Date: Feb 2008
Posts: 924
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If this mod still has anybodies' eye, check out this forum at Team Hssiss.
http://teamhssiss.proboards.com/index.cgi?board=rc
Just giving an update: I am now roughly 50% completed. I am now over the hill and everything is running smoothly. There's just a small bump at the end, I'll have to construct a few cut-scenes, do some reskinning, and some final placeables. The first half that is complete consists of the Academy which you'll join is working 100%. The second half will be pretty easy, most of it is fighting the True Sith.
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