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10-12-2011, 05:12 PM
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#121
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I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
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I'm amazed that I have never come accross this thread before.
There is some truly amazing stuff here.
Hey
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10-16-2011, 07:10 PM
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#122
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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I want your Sion skin. Badly. :3
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10-29-2011, 12:30 PM
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#123
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Rookie
Join Date: Dec 2008
Location: Canada
Posts: 129
Current Game: KotOR, TSL
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Almost finished Sion - still needs some polishing in a few places, but what was REALLY missing before, the shoulderpad, the "skirts", and even the bolts, have all been added to the model by Darth DeadMan and it's awesome.

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10-29-2011, 01:04 PM
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#124
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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AMAZING MAN :O
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10-29-2011, 01:36 PM
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#125
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Junior Member
Join Date: Oct 2011
Location: Winterhold, Skyrim
Posts: 479
Current Game: TES: Oblivion
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Looks awesome! Keep up the good work
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10-29-2011, 02:16 PM
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#126
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,013
Current Game: TOR
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...That looks perfect! Keep it up! 
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10-29-2011, 02:58 PM
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#127
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,114
Current Game: Chrono Trigger
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Congrats Deadman! If you guys had left it up to me, it could have been awhile til it was done.
Can't wait!
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10-30-2011, 01:26 PM
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#128
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Now how about changing Sion in the .bik movies to your much more awesome looking Sion?
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10-30-2011, 02:26 PM
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#129
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Rookie
Join Date: Dec 2008
Location: Canada
Posts: 129
Current Game: KotOR, TSL
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Quote:
Originally Posted by Darth InSidious
Nice to see you around, Drewton!
If I can ask, how far did you get with your GUI edits? I seem to remember when this mod was new-ish you were working on changing the health/FP metres, and suchlike.
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Looks like I missed your question!
Unfortunately, I got no where. It was only a concept. I tried a lot of tweaking but couldn't get it to work.
Quote:
Originally Posted by Ghost Down
Now how about changing Sion in the .bik movies to your much more awesome looking Sion?
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Yes, the BIK will be updated, but also using reskins for Traya, Nihilus, and the Trayus Core.
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10-30-2011, 02:52 PM
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#130
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Behold The Envoy...
Join Date: Nov 2008
Posts: 716
Current Game: TES IV: Oblivion
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Quote:
Originally Posted by Drewton
Yes, the BIK will be updated, but also using reskins for Traya, Nihilus, and the Trayus Core.
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Not that it is a bad idea, but TSLRCM makes the "Kreia's Fall" movie into a in-game cutscene, so any textures currently used in game(and models, in the case of Sion, I'd imagine), will be shown in the scene.
Though again, that doesn't mean it is a bad idea.
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10-31-2011, 12:14 PM
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#131
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Yeah, but the introduction scene of Sion on Peragus is also a .bik file, so that would need updating/replacing also.
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10-31-2011, 03:15 PM
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#132
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Actually Ghost Down, the new version of TSLRCM - version 1.8 – will have Sion’s first appearance on the bridge of Harbinger as a game-engine created scene and not a BIK file.
See the first 50 seconds of this video for an example: (Please note that the music change heard in the video is part of a separate mod released by Canderis. In the standard game using TSLRCM 1.8, it's the same music as usual.)
 
As of 28APR13: I released a new small texture mod! Check it out here.
Last edited by Sith Holocron; 11-01-2011 at 08:23 AM.
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11-01-2011, 02:43 AM
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#133
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Rookie
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
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SH can you reupload the video because I can't see it?
I am the Alpha and Omega.
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11-01-2011, 08:24 AM
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#134
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by Slstoev
SH can you reupload the video because I can't see it?
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I've done that for you. Not sure what happened there. Check my previous post in this thread for the updated link.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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11-01-2011, 11:28 AM
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#135
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Rookie
Join Date: Dec 2008
Location: Canada
Posts: 129
Current Game: KotOR, TSL
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I'll probably still make the BIK files for those who don't have TSLRCM.
Got the flu, so I'm taking a few sick days to work on modding. Right now I'm also reskinning Nihilus, Atris, and Kreia - hopefully I can have some results to show soon.
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11-01-2011, 12:27 PM
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#136
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,474
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Mmm, Sion looks pretty neat, though the contrast on the black cloth/ leather bits seems a bit "strong" or cartoony even. Not sure if it's just the screenshot or the lighting in that particular area of the game.
Though you did mention polishing the skin, so that might be one of the last thing you want to fix 
Anyway, as always top notch work!
TIQUILAAAAAAAA

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11-01-2011, 01:29 PM
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#137
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Rookie
Join Date: Dec 2008
Location: Canada
Posts: 129
Current Game: KotOR, TSL
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Yeah, I know what you mean, really crushed blacks, but I only upped the contrast in the screenshot. There's a lot more detail in the texture.
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11-01-2011, 02:12 PM
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#138
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Drewton, there is another BIK you'll likely have to make - in addition to any Sion clips that you redo. That would be MalMov14 - the one that pans back from the Trayus Core. I've posted it here so you know which one I'm babbling about. (I've removed most of the credits too in order to shorten it.)
Since you remade the skins for this area, they should be shown off in the video too.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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11-01-2011, 03:15 PM
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#139
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Rookie
Join Date: Dec 2008
Location: Canada
Posts: 129
Current Game: KotOR, TSL
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Yeah, I'm not sure how I'll do that yet. I'll either have to rerender it, or fix it in AfterEffects.
I really hope I could get those cutscenes to be HD in-game.
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11-01-2011, 05:39 PM
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#140
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Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
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That Sion model looks great! Congrats on getting the shoulder pad and the waist capes working in-game. The only thing I can see as distracting is the seam on the neck where it meets the upper body; the muscle texture doesn't quite match up.
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11-02-2011, 06:13 PM
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#141
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Rookie
Join Date: Dec 2008
Location: Canada
Posts: 129
Current Game: KotOR, TSL
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Thanks! Although all credit for the modelling goes to Deadman. The neck is definitely another thing that will need fixing.
Would anyone be willing to edit the UV map for Nihilus's body model so that both sides can be textured separately?
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11-04-2011, 02:18 AM
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#142
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Obusha
Join Date: May 2006
Location: My own personal Hell
Posts: 6,533
Current Game: Batman: Arkham City
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It's good to see that you're still active.
Your skins are first rate! 
"Mind your wants, 'cause someone wants your mind." -George Clinton
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09-01-2012, 08:51 AM
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#143
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Rookie
Join Date: May 2012
Posts: 14
Current Game: KotOR 1 and KotOR 2
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Is it possible that you could release your Darth Sion re-skin anytime soon? I would really like to have it before I start my next playthrough of TSL.
I love you too, with all of my heart.
Your aren't afraid to love any more?
After this? No. Nothing could make me feel safer than to be loved by you.
-Bastila Shan and Revan
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09-01-2012, 02:16 PM
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#144
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Forumite
Join Date: Mar 2007
Posts: 617
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I think Drewton left the modding scene a while ago.
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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09-01-2012, 04:21 PM
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#145
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Rookie
Join Date: Sep 2009
Posts: 71
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^ Unfortunately, this does seem to be the case. It's a shame: once upon a time, I was eagerly looking forward to his Massive Improvement Mod.
Ahh well. Probably better things happening in his life these days. One would hope, at least.
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09-02-2012, 04:02 AM
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#146
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Junior Member
Join Date: Dec 2004
Location: Estland, Revalia
Posts: 282
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will you redo some of those for k1? i'd be happy to use them 
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09-02-2012, 04:19 AM
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#147
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by JediRevan001
Is it possible that you could release your Darth Sion re-skin anytime soon? I would really like to have it before I start my next playthrough of TSL.
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Modder's Resource: TFU-Style Darth Sion
Before you get excited, read the fine print. This is from Darth DeadMan . . .
Quote:
Not SO long ago, Don Kain asked me to edit Sion model to look like his TFU skin. I added flaps and bolts to the model, modeled pauldron. He was going to make the actual skin for it (I almost didn't worked on the textures), but his mod was never released.
After that, Drewton asked my permission to use this model in his Sion reskin. I allowed that, but his mod too was not released.
So I release this model as a modder's resource. Use it as you like, just give credit to me.
Known issuises:
It's possible, that his flaps will not be animated in some cutscenes. I never really tested, so it's up to you to find out.
This mod is not suppored by LucasArts, BioWare, Obsidian and ME. I don't plan to work on this model anymore, so don't contact me if something is wrong. I release it 'as is', use at your own risk. gMax scene is included so you can fix everything yourself. If you can't - I don't care.
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(Emphasis added.)
 
As of 28APR13: I released a new small texture mod! Check it out here.
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09-24-2012, 05:27 AM
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#148
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Rookie
Join Date: May 2012
Posts: 14
Current Game: KotOR 1 and KotOR 2
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Quote:
Originally Posted by Sith Holocron
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I already have that mod, I was asking for Drewton's reskin
I love you too, with all of my heart.
Your aren't afraid to love any more?
After this? No. Nothing could make me feel safer than to be loved by you.
-Bastila Shan and Revan
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