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08-24-2009, 02:10 PM
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#81
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Custom User Title
Join Date: May 2008
Posts: 824
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Quote:
Originally Posted by Marius Fett
The only person I can think of to do something like this and release it is Oldflash, and that was the Atris model. (Just a bit of trivia there  ).
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Actually, he also did it with Evil Atris, Sion, and the Handmaiden's models.[/nerd knowledge]
EDIT: Whoops, DK beat me to it.
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08-24-2009, 04:19 PM
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#82
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Rookie
Join Date: Jun 2005
Location: Germany
Posts: 39
Current Game: Mass Effect2
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Nice Skins Marius, Good Work !!! 
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08-24-2009, 04:59 PM
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#83
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Thanks, DJ. I haven't posted any pics of our 'little project' yet. I will when I get some screenies though. 
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08-24-2009, 05:56 PM
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#84
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Rookie
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
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Marius I thought you should put an ancient sith force power or feat banned of both jedi and sith being extremely dangerous to master with terrifying results in the holocron.I mean aren't the holocrons made by jedi or sith to store information and teachings(and souls in some cases,but even force ghosts can teach you something.Right?I mean they are the essences of dead induviduals).
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08-25-2009, 12:05 PM
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#85
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How to take a picture
Join Date: Mar 2008
Location: hiding
Posts: 2,396
Current Game: DYING
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Thats one nifty looking Sion body re-model, Marius.
My only gripe with it are those 'seams' in the arms. Its really noticeable in the uncovered arm. But, I suppose unless you want to re-weight the entire model, you won't be doing that.
Quote:
Originally Posted by Marius Fett
It's a pity more people don't do this sort of thing with single body models. The only person I can think of to do something like this and release it is Oldflash, and that was the Atris model. (Just a bit of trivia there  ).
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I would've already released my Atris model, once I can get it to stop having those troublesome polys flying around...
Oh, yeah, both DK and Giygas beat me to it. Thats what I get for wanting to game. 
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08-25-2009, 04:25 PM
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#86
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Quote:
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My only gripe with it are those 'seams' in the arms. Its really noticeable in the uncovered arm. But, I suppose unless you want to re-weight the entire model, you won't be doing that.
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Would you want to go through that?  There are far less painful ways to kill yourself. >_>
@Topic:
Thanks to the wonderful Photoshop skills of Darth Jaden, I have a great texture for my Sion model. I tweaked it a bit so I could get the skin tones right and i've now played with it enough as i'm comfortable with.
Some of the heads match up great, others, not so much, but i'll never get it to match them all. Here's a screenshot of the model with the new textures:
(Since this mod was a collaboration with DJ, I figured i'd try and emulate a Darth Jaden style screenshot.  )
As far as i'm concerned, this is now ready for release. I just need to get it all packaged up and then it's finished.
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DJ and I are also working together on something else, which I haven't posted any screenshots of yet. Those'll be coming within the next few days. DJ's already finished her part of the mod, now i'm just putting everything together, making a few more 2da changes and setting up the TSL Patcher. That'll be out soon, too. I'll try and get some screenies up of that, ASAP.
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Last edited by Marius Fett; 08-25-2009 at 04:30 PM.
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08-25-2009, 04:33 PM
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#87
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Guy with Monocle
Join Date: Apr 2009
Location: Under a rock.
Posts: 1,638
Current Game: DX:HR, iKotOR
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Do you have it set up with the Hispanic male heads?
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08-25-2009, 04:47 PM
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#88
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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They use the asian underwear textures. 
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08-25-2009, 04:48 PM
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#89
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Guy with Monocle
Join Date: Apr 2009
Location: Under a rock.
Posts: 1,638
Current Game: DX:HR, iKotOR
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Thanks  . Those are the only ones I use 
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08-25-2009, 05:02 PM
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#90
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Eich, really?
I don't particularly like them, myself. >_>
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08-25-2009, 08:21 PM
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#91
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Rookie
Join Date: Jan 2009
Location: Command Deck of the Cuyan
Posts: 195
Current Game: Way to many to name
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On the right? sholder, there is a patch that appears to have no texture, just a basic color. I do not know if thats supposed to be there, but it looks a little bad.
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08-26-2009, 07:33 AM
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#92
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Yeah, that's part of the model. With the original Sion texture, those triangle bits were were he had cuts/scars.
I'll have a go at fixing it in a future release, but it's beyond my abilities atm.
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As of last night, the Sion mod is out.
KotORFiles Link
TUCE Thread
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08-26-2009, 08:36 AM
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#93
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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I found a post by Shem last night, in one of J7's old WIP threads, saying how he wished the boots on the Padawan robe model in TSL were more like the ones on the Jedi Master model.
I've had a go at that and here's my result after five minutes playing around:
The boots are now less 'fat' and there's a much smaller bulge at the knee. This is only after a few minutes playing around remember, so it'll be worked on a lot more.
Here's the Jedi Master robe to compare against:

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10-26-2009, 09:01 AM
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#94
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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UPDATE:
Had a bit of a 'dry patch' with modding lately, but in the last few days I got a few new idea's so i'm trying out some new things.
I've got two files ready for release that I might as well show.
The first is a head mod for TSL. If you've ever looked at the Goto head texture, you'll see it has a blue tinge. I've removed that and now the head actually looks human. I've made it a selectable head. It also comes with an edited Weequay model as the default clothing:
Second is a portrait pack for K1 that I made. (Every bugger else appears to have made one, so why not?  )
As for things i've yet to start, i'm going to make a mod that's basically like ChAiNz.2da's longsaber crystal pack, but with TSL Patcher, so there's less problems for people who aren't comfortable editing 2da files.

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10-26-2009, 09:20 AM
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#95
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Forumite
Join Date: Nov 2007
Posts: 716
Current Game: The Godfather II
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IMO, frontal style portraits look like mugshots. 
OMNIA MUTANTUR NIHIL INTERIT.
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10-26-2009, 09:33 AM
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#96
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Those are some nice looking mods Marius.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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10-26-2009, 04:30 PM
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#97
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,410
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Quote:
Originally Posted by Marius Fett
If you've ever looked at the Goto head texture, you'll see it has a blue tinge. I've removed that and now the head actually looks human.
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Darn it. No need for me to start that now. Ive thought about doing that for months now.
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10-29-2009, 09:25 AM
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#98
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Ok, I have another update. I spent most of last night and a bit of this morning making new higher quality icons for the armour and robes in K1. They're in a style I personally like, so I know they won't appeal to everybody:
As part of this mod, the red Sith armour is wearable and has its own icon, as you can no doubt see, and there's an opportunity to get it and the original silver armour (also with a new icon) later in the game.
All three Mandalorian armours are now wearable, if you couldn't tell by the screeny. ^_^
I'm considering doing some of the weapons, but that would obviously take a LOT longer, so i'm not sure yet. "/
Thoughts?
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10-29-2009, 09:44 AM
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#99
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Looks good as usual MF.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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10-29-2009, 09:55 AM
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#100
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Forumite
Join Date: Nov 2007
Posts: 716
Current Game: The Godfather II
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Great job. I'll certainly use those on release. :P
OMNIA MUTANTUR NIHIL INTERIT.
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10-29-2009, 11:03 AM
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#101
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Rookie
Join Date: Jun 2008
Location: California
Posts: 129
Current Game: Skyrim
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Nice.  I love the new icons.
Ke nu'jurkadir sha Mando'ade
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10-29-2009, 11:23 AM
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#102
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Forumite
Join Date: Jun 2008
Location: The Death of All Things.
Posts: 521
Current Game: Too many to count
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Yes, I LIKEY! most of the icon pictures just show a generic pic for something that looks almost nothing like it. This looks awesome.
---------------------------------------------------
Deep thought #1: In the end, everyone dies. No one can outrun time, death itself is always breathing down your neck, just waiting to slip the noose over you. But, in your time of death, what matters is not when or how or even why. What matters is what you do with it. Do you sit down and call it quits, or do you get up, stare your killer and death itself in the face, and laugh copiously, right until the end.
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10-29-2009, 12:09 PM
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#103
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Cheers guys. I forgot to post this one earlier, it's the new icons for the default clothing:

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10-29-2009, 02:53 PM
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#104
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kad'la tracinya be abiik
Join Date: Apr 2007
Location: Modified YT-1930
Posts: 785
Current Game: SWBF, Pokemon SS
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I really like the icons it is going to be awesome 
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10-29-2009, 03:01 PM
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#105
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Junior Member
Join Date: Dec 2008
Location: Maryland
Posts: 334
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Looking good man
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10-29-2009, 03:01 PM
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#106
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Junior Member
Join Date: May 2009
Posts: 371
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Adding to the list of mods I must download when I get around to buying KotOR 1 for the PC.
Very cool! The look fresh and very professional!
JuniorModder
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10-29-2009, 03:02 PM
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#107
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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I've decided. I'm going to make new icons for the weapons, but i'm going to release them separate to the armour etc.
I'll release the new icon sets in sort of little packs. Armours, melee weapons, ranged weapons, head gear, etc etc.
When i'm done with those, if i'm feeling really productive, I might go for implants etc as well, but that's unlikely.
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10-29-2009, 07:04 PM
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#108
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How to take a picture
Join Date: Mar 2008
Location: hiding
Posts: 2,396
Current Game: DYING
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Quote:
Originally Posted by Marius Fett
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My one problem with these portraits is that those are just the models imported into Max, took a render of it, and then pasted them into portraits. The models themselves don't show much emotion, which is a good choice for living characters. If you make an update, take a picture of them from in game (in a well-lit area, preferable. :P) and use that instead. You might also want to do that with the droids as well, since you can't really imitate the effects that they have in 3ds that well (you can add a spec map, and any other maps, and they might simulate it, to a degree)
Long story short, 3ds max renders aren't very good portrait material, ingame shots are.
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10-30-2009, 08:44 AM
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#109
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Quote:
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Long story short, 3ds max renders aren't very good portrait material, ingame shots are.
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In your opinion.
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Last edited by Marius Fett; 10-30-2009 at 09:51 AM.
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10-30-2009, 09:29 AM
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#110
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,691
Current Game: KotOR II
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Quote:
Originally Posted by TriggerGod
~words~
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Yeah, but the character faces don't show any emotion anyway, so it's a moot point.
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Jallama Reed is the New Pioneer. Jallama Reed is Life Under Siege. Jallama Reed is the Model of Tragedy. Jallama Reed is the Avatar of Us All.
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10-30-2009, 09:35 AM
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#111
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It's Thornhill!
Status: Super Moderator
Join Date: Mar 2008
Location: Warwickshire, UK
Posts: 3,610
Current Game: The Old Republic
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I like those portraits, even if a few of them look like mugshots for Republic Security.
They're a definite improvement over the original ones.
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10-31-2009, 04:59 PM
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#112
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nrgurt researcher
Join Date: Mar 2008
Location: Minnesota, USA
Posts: 1,204
Current Game: q2
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Well, a few of them are a little rough around the edges
I like the new icons for the Armors, and can't wait for them to be released -unless I've missed it- as it's difficult to determine what each image translates to in the inventory.
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10-31-2009, 05:42 PM
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#113
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,482
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Quote:
Originally Posted by TriggerGod
Long story short, 3ds max renders aren't very good portrait material, ingame shots are.
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Nonsense, you got far more controle in 3Ds Max, plus its uber render powers, to do far better shots.
Yes, these straight forward shots are perhaps not the best that could've been done. But, hell taking screenshots? Then messing about in PS to cut out and stuff... Its all more a hassle, certainly with that idiotic stiff camera in the game.
You can infact pose the characters quiet nice in Max, if you want a cross eyed carth you can
Then again, I guess this all personal opinion, just didn't expect to read such rubbish from you, since you know to goddamn well what Max can do
You've proven that yourself a couple of times.
TIQUILAAAAAAAA

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10-31-2009, 06:10 PM
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#114
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How to take a picture
Join Date: Mar 2008
Location: hiding
Posts: 2,396
Current Game: DYING
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Quote:
Originally Posted by Quanon
Nonsense, you got far more controle in 3Ds Max, plus its uber render powers, to do far better shots.
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Well from a quick lookover (and another that I did just now), it doesn't look like much of this control was used. If it was, its not that noticeable.
Quote:
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Yes, these straight forward shots are perhaps not the best that could've been done. But, hell taking screenshots? Then messing about in PS to cut out and stuff... Its all more a hassle, certainly with that idiotic stiff camera in the game.
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Yeah, it is a hassle, but in the end, getting it right can be worth it.
Quote:
You can infact pose the characters quiet nice in Max, if you want a cross eyed carth you can
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quite, but like I said, I don't see any of this control in the portraits.
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10-31-2009, 06:17 PM
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#115
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Necessary Roughneck
Join Date: May 2007
Location: Screen Gems Studios
Posts: 1,439
Current Game: TSL & ME2
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Well, a bit of much a'do over nothing, methinks trigger... but each side in this little race has merits of their own, so I am unable to declare a champion.... despite what we all know the real truth to be
"To each, their own"
I like these Marius, because they are very clean. Wonderful crisp definition.
However, your current subtitle is not
edit: Bean is ubiquitous these days! A stud-muffin, to be sure.
Last edited by Qui-Gon Glenn; 10-31-2009 at 06:24 PM.
Reason: Beanaphilia or phobia
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10-31-2009, 06:52 PM
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#116
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,482
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Quote:
Originally Posted by TriggerGod
Well from a quick lookover (and another that I did just now), it doesn't look like much of this control was used. If it was, its not that noticeable.
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Because Marius isn't really into the full 3D thing, though its nicer then what most people sometimes show. Perhaps he could have bugged me and asked how to do better shots and give the characters a pose.
Then again we all started from nowhere and climbed that hill steep modding hill slowly.
Quote:
Originally Posted by TriggerGod
Yeah, it is a hassle, but in the end, getting it right can be worth it.
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True, perhaps, that doing some hard work is going to pay it off. Though then again; using ingame shots... dunno...
Anyway, I'll hand it to you that more could've been done, but you can't say its god awefull quality. Though of course if thats your opinion go for it
Being a bit protective here for my mate Marious, so I'm biased 
TIQUILAAAAAAAA

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07-25-2010, 06:07 PM
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#117
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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Right then bitches, i've done what basically amounts to **** all modding-wise for the past few months. And yesterday I decided to get up off of my great big arse and do something productive with my time. Then I decided nah bugger it, i'll mod instead.
And here's the result. A reskin of Mission Vao for K1, which is sort of a collaboration between myself and Quanon.
You may have seen a version of this texture floating about in various screenshots of mine and his before, but i've altered it quite a bit. Q's original had red skin eyes and lips.
My new version is caucasian and has a more human looking mouth and eyes.
Aaaaanyway, enough blabbering...
Here be it:
I shall release... When I can be bothered. 
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07-25-2010, 06:54 PM
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#118
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Holy crap, she looks GREAT.
Will there be a reskin of her outfit as well?

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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07-25-2010, 10:42 PM
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#119
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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..her clothes are already different.. look at the originals and see 
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01-03-2011, 07:44 PM
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#120
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Bang tidy!
Join Date: May 2007
Location: Tinternet
Posts: 3,317
Current Game: TOR.. Still want K3 though! :(
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THREAD REVIVAL!!
Ok guys and gals, i've been off the modding scene for quite some time now, but i'm just starting to get back into the swing of things.
I've not done anything particularly of note as of yet, though I do have a lightsaber hilt i'm reasonably happy with. Now, I know ArmyAJ already released a version of Revan's hilt just recently, but here's my take on it:
Aaaaand here's the reference picture I used:
And a textured version:
(I know the textures very basic, but at the end of the day, it's a simple hilt. What more could I do?  )
I plan to release this as a sort of small set with two sabers in, one blue, one red, complete with some special crystals.
Anyway, that's it for now. Kick on. 
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We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
Last edited by Marius Fett; 01-17-2011 at 07:00 AM.
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