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Old 02-15-2009, 03:53 PM   #121
LordMcGuffin
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I wish u had made this for K1...


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Old 02-16-2009, 06:23 AM   #122
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Can anyone post me a picture of Bastila in this mod?

p/s: I haven't tried this yet but i think it's awesome.
This do?

Show spoiler


{Snip} Removing this part as it is addressing off topic subject matter, jedi7000nathan's question is not feedback or a bug report on your mod so these type of questions need to be taken to PM's here folks. Thanks. -RH


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Old 02-16-2009, 01:41 PM   #123
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After I found the Guy who ran away 15 years ago, I found in my inventory a plot datapad that said "Sunrider" had become my apprentice. But I've never met a "Sunrider", also I decided to visit the Aid Station. The textures kept popping in and out of existence, and a plague victim looked like she's been flattened like paper, and then the game crashed.
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Old 02-16-2009, 04:49 PM   #124
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I guess that was about Rimi Sunrider, an apprentice you meet a bit later, not Vima.
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Old 02-17-2009, 12:04 PM   #125
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savegame

hey I just signed up here just to ask this^^
I`ve played through the mod for 2 days last weekend and it was great so far...
(just a few little things that maybe need to be worked on but it was like the first version wasn`t it? so I think it`s gonna be even better when a patch is released or something)
anyways I just got to the end of coruscant and somehow quicksaved while reven was holding that speech...sooo the only other saved game I`ve got is near the beginning and I can`t use my quicksave anymore...
so if someone could post a savegame file before you head into that final battle on rhen var(think it`s rhen var) or just send it to: PM Me Please that would be really great because I absolutely want to know how the story ends^^

(sorry for my bad english...)
thanks

Removed email address to comply with our posted rules, it keeps away the spam bots. -RH

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Old 02-17-2009, 03:27 PM   #126
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Wow this looks awesome... Really going to check this out.. stil downloading last launcher 'movies' i think i'll check it out tomorrow because i'm almost going to ma sleep .
But very nicely done.

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Old 02-18-2009, 11:03 AM   #127
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my email again : fat_lip41(at)yahoo.de
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Old 02-18-2009, 11:54 AM   #128
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Love the ET Joke. Only bug so far is that Oota has changed into a rancor on the party select screen.
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Old 02-18-2009, 02:51 PM   #129
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Wow, great mod.

Okay, after the carrot here comes the stick

Show spoiler


Any ideas?
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Old 02-19-2009, 06:47 AM   #130
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very bad problem. My coruscant is messed up now. I went to the Jedi temple first, and then was summoned to the Chancellor's office, and they acted as if Revan had already given his speech!!!!
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Old 02-19-2009, 08:00 AM   #131
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Did you try to warp into the Senate?
Pikmin, Chancellor's office is the place you visit after Revan's speech - Senate chamber is on left side and Chancellor's office on right side of the module.
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Old 02-19-2009, 08:03 AM   #132
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very bad problem. My coruscant is messed up now. I went to the Jedi temple first, and then was summoned to the Chancellor's office, and they acted as if Revan had already given his speech!!!!
Just to clarify, you're saying you went to the temple first, you
spoiler:
spoke to Mical, had the dream with Kannos etc
, then went to talk to Cressa & Carth, but didn't need Revan to do his speech?

Quote:
Originally Posted by teddy3110 View Post
Wow, great mod.

Okay, after the carrot here comes the stick

Show spoiler


Any ideas?
In terms of the game, I think I know what happened, but sadly I can't think of a way around it. It'll have to be something I add to the patch.

Incidently, the first patch will be coming very soon. I think I've solved most of the problems (notably those with the apprentices), and I've also been doing alot of work with extra sound files for the lines. Currently, I have around 1000 more voiced lines, and I've just finished Coruscant (I'm working through the game chronologically). I should be done in the next couple of days.


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Old 02-19-2009, 09:24 AM   #133
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Quote:
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Just to clarify, you're saying you went to the temple first, you
spoiler:
spoke to Mical, had the dream with Kannos etc
, then went to talk to Cressa & Carth, but didn't need Revan to do his speech?
Yeah, but then I went back and did the speech as if I hadn't already been sent to Rhen Var.

And when am I supposed to get an apprentice? I'm already marching through sewers to get beck to the senate...
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Old 02-19-2009, 09:25 AM   #134
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Who did you sign up to do voices?




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Old 02-19-2009, 10:18 AM   #135
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Originally Posted by Pikmin View Post

And when am I supposed to get an apprentice? I'm already marching through sewers to get beck to the senate...
You're apprentices are spread out across the game. You need to find them then ask/persuade them to join you.

At this point in the game, if you check the brig on the eagle, you should have one candidate there.

Quote:
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Who did you sign up to do voices?
A combination of people who did some other ones and computer generated voices.


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Old 02-19-2009, 03:54 PM   #136
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No offence the computer generated voices sound like crap....I recommed using http://voiceactingalliance.com/ and getting real people.

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Old 02-19-2009, 05:30 PM   #137
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No offence the computer generated voices sound like crap....I recommed using http://voiceactingalliance.com/ and getting real people.
please get real people. pleeeeeeeeeeease get real people.


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Old 02-19-2009, 05:42 PM   #138
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No offence the computer generated voices sound like crap....I recommed using http://voiceactingalliance.com/ and getting real people.
It's a nice idea, but I'm afraid doing something on that scale, in that way, would be a large task. It's the way of doing this that would, maybe, have me fully finish this alot later (if ever). It's time consuming to have the various back and forths, and when you get someone agreeing to do the part, you have to wait even longer for the actual files, if they even get around to it. In this mod, I've gotten into contact with many people willing to voice act, I even send them their lines, but only around 20% of them even end up sending something back.

Bottom line ; people aren't that reliable.

Is it a common opinion that people mind any of the computer generated voices in this?


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Old 02-19-2009, 05:48 PM   #139
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It's a nice idea, but I'm afraid doing something on that scale, in that way, would be a large task. It's the way of doing this that would, maybe, have me fully finish this alot later (if ever). It's time consuming to have the various back and forths, and when you get someone agreeing to do the part, you have to wait even longer for the actual files, if they even get around to it. In this mod, I've gotten into contact with many people willing to voice act, I even send them their lines, but only around 20% of them even end up sending something back.

Bottom line ; people aren't that reliable.

Is it a common opinion that people mind any of the computer generated voices in this?
The people on that site are probably much more trutworthy(as it is a Voice Acting Only website) its also where Silveredge9 got his for BOS: SR. Also many sound like professionals.

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Old 02-19-2009, 08:57 PM   #140
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I don't mind the voices. But voiceactingalliance is really reliable. I've already got people voice TSLCR stuff from there.
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Old 02-20-2009, 06:23 AM   #141
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Alright, maybe I'm just being prejudiced thanks to bad experiences.

I might as well keep the likes of HK-47's new software generated voice (he's a robot), and I like Kannos (I've known some people think it was a real voice).

Which one's were people not so keen on?
Would people encourage me to change Tsig's, despite her having an electronic voice box being part of her subquest?
Specifically, was Revan's alright (it's in bik movies so it'll be one of the more awkward ones to change)?


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Old 02-20-2009, 07:10 AM   #142
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Tsig's was fine. Haven't heard HK's, but with Revan being a major character it was a little funky. Kannos is great.
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Old 02-20-2009, 10:28 AM   #143
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I understand your reasons why you might not want to bother with voices but allow to point an alternative way of thinking about the issue.

Your mod now is done, really. What's now required are patches. So far, obvious, right? This portion of dealing with the mod should be the best time - fine tuning your work of art so your vision can be best appreciated by your audience. Unlike some other mods I could name out there, the wait is over for a release. Those waiting for your mod can download it now. Those waiting for an enhanced, bug-free and voice-rich game can wait but still play the game when they get impatient. There's a playing option for both parts of your audience.

Now that you've gone through my rambling tract, you can relax and do what I imagine is the most fun portion of modding, the tinkering and perfecting. Good luck!




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Old 02-20-2009, 10:39 AM   #144
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doesn`t anybody have a savegame file before the final fight? it would be really great if someone could upload it somewhere or send it or something...

Edit: ok I managed to get trough the speech and I am now near the end I think...back on coruscant and I have to go into the temple with revan and bastila...and there`s no way to get inside...nothing to click on to open the door...what do I do now?

Last edited by RedHawke; 02-22-2009 at 07:54 AM. Reason: Combining double post...
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Old 02-21-2009, 12:29 AM   #145
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There's a solution in the first two pages of the thread.



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Old 02-21-2009, 08:20 AM   #146
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ok thanks ...that one worked out for me too ...next problem: after I killed the two sith lords in the senate the game crashed when I stepped forward to the dead guard
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Old 02-21-2009, 09:23 AM   #147
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ok thanks ...that one worked out for me too ...next problem: after I killed the two sith lords in the senate the game crashed when I stepped forward to the dead guard
Seems to be a recurring problem to do with switch between the charcters too close to loading. I might have to work out a slower way of doing it.

My best idea would just be to play through it again until it works prperly. Sorry I can't be more helpful.


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Old 02-21-2009, 09:27 AM   #148
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just finished the game ^^ tried both endings and didn`t really like both...the whole mod was great so far but the ending was just...I don`t know it was too fast I think...maybe there is a possibility to add 2 optional endings...I would like to see revan survive ...the whole thing was just too rash (didn`t like the romances either...didn`t you say you changed the setting to 10 years earlier? then maybe the romance between revan and bastila could be conducted more...the story was just not really completed to me)
still it`s one of the best mods I`ve ever seen and it would be just great if you could maybe add a few more endings (at least one^^) and maybe work on those bugs and stuff...I don`t have any understanding of modding but I think it is an epic...great mod...that just needs to be worked on...hope there is a patch or something coming out soon and can`t wait to play the `whole ending` of (at least I think so) the greatest storyline apart from the movies...I think the mod could be called Kotor 3 if it`s really completed ....(aaah I just was so mad that a great mod like that hasn`t got an optional light and dark side ending >.< )
(again sorry for language mistakes if there are some...)

Edit s: the endings have been both great (nice music ^^) just not what I imagined...so I think there should be another one ...maybe a few more options during the dialoge with nadd which lead to other endings...only if it`s possible...I`ll check for updates as often as possible

Last edited by RedHawke; 02-22-2009 at 07:55 AM. Reason: Combining double post... please use the edit post function instead. Thanks.
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Old 02-21-2009, 10:13 AM   #149
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Hm . . . I also-- Well, I wasn't totally sure what to think about the ending . . . It was really--overwhelming. I easily get emotionally overwhelmed. And then I can't think properly . . .

I mean, it was a good ending, but . . . um . . .

I don't know. I feel there's something to say about it, but I'm too mixed up to figure out exactly what it is . . .

Although, I DO DEFINITELY think it was a great ending. There's just something I feel I need to say that I don't quite understand . . . um . . .

Anyway, the overall story rocked. Seriously. Although, personally, I would have preferred it to not occur so long after the ending of TSL. Although, really, I had rather disliked the time difference even just between KotOR and TSL . . . I always find losing gaps of time depressing. TSL is a great game, but there are a lot of ways in which I find it depressing . . .

Hm. I'm wandering off the point.

As far as the voices, it would be nice if the sound quality could be improved a little, at least. You can understand if you look at the subtitles, of course, but I always find staring at the subtitles kind of distracting to what's actually going on.

Different actors for characters from the original games, huh . . . I don't really know. I think it might be too weird. I'd like to try it, but maybe voices like that could be implemented with a separate installer, so people could not use them if they didn't want to? Or maybe at least you could give a list of which files were involved, so that people could take them out manually?

I had thought it might be cool to be able to choose the genders of Revan and the Exile, although that could be really hard. I guess. I dunno. For Revan especially, probably, since it had so much to do with Bastila in the storyline. And I thought Revan still being in his dark robes when he sounded like he had turned back to the light was a bit weird, and I didn't see the reason if it was to accommodate different possible heads people prefer to use for KotOR I, since the head for the Exile was arbitrarily chosen. But having Revan in his robes, which is such an icon of these games, did add some epic-ness to the mod . . .

Revan's voice was a bit weird, too . . . I understand the difficulty of messing with voices, so it's not a big deal. I just thought it shouldn't sound quite so . . . mechanical. Despite wearing a mask, he isn't Darth Vader.

That weird droid on M4-78 that calculated stuff to figure out who you were and some of what would happen was really awesome. I'm not sure why, but I really liked that.

The humor in this mod was really something else. I personally probably wouldn't have put in so much humor that was out of continuity (such as Sponge Bob (although that was hilarious)), but I did laugh, a lot. I don't remember a lot of the specifics after one play-through (I can't seem to remember things all that well until I've read/watched/listened to/played them quite a few times), but I do remember it being really funny.

Um . . . what other feedback is there . . . Ugh, my brain is mushy. I think that's all for now ^_^ This mod REALLY ROCKS!


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Old 02-21-2009, 12:00 PM   #150
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I've started a thread about improving the plot on Trex's TJM forums - and for now on only my lousy ideas are posted there.
Personaly I would prefer to see some more quests and dialogs than voiced lines (one of my favorite games, Planescape: Torment had only a few lines voiced, and it's still great). Endings are nice and Revan's sacriffice fits the story well, but I miss information about what happened with the Galaxy (like it was in Fallouts or in KotOR 2 in Kreia's final speech).Also in DS ending I didn't like the line about storming another Galaxy - I thought space beyond the Galaxy is unknown...
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Old 02-21-2009, 02:30 PM   #151
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I just downloaded the mod, and when i play, the launcher screen is the same. Is this supposed to happen, or should i try re downloading.
edit: Alright, got past that problem, but now when everyone starts fighting i can't leave the palace, please help. Also, when i talk to the merchant in the Game, right when he says he will give me the Blaster the game freezes, I skipped the part, but I would like to play it out a little.


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Old 02-21-2009, 03:07 PM   #152
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TJM doesn't change launcher. Just open game and after clicking on "new game" you'll see a mod


Oh, and I didn't say it before, but I completely agree on getting real people to record VOs. Computer generated voices just sound like crap... (though I would never think Kannos voice wasn't recorded by "normal" man)
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Old 02-22-2009, 07:08 AM   #153
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Cool Guy bug and suggestions

Hello,

1st of all, i would like to say good job on the mod. I am currently in my 3rd planet and i really like it. The only thing that i hate is when i stop playing and i don't remember what to do. The plot items don't really help to tell you what to do.

I have found a possible bug in Etti planet. When you buy two Xboost and you talk to an infected citizen and give the Xboost to him, you'll get lightside points. The problem is you can talk all the time to the same citizen and give him the Xboost. So in other words, you'll get 100% lightside points fast.

I have two more things that need to be done for the next update. They are just suggestions but i think lots of people might like it. The 1st thing is you should change the name on the map and put more dot points on the map. In TSL, you get a dot point to tell you if you use that door, you'll go to that sector.
The 2nd thing is you should put more enemies. I am now in my 3rd planet and i am only lvl 5....

that's about it.
Good job so far
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Old 02-22-2009, 07:25 AM   #154
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Hey, on dxun how to you get out? The guard says to prove myself or use the gate to his far left. But I cant find any gate
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Old 02-22-2009, 02:24 PM   #155
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you use the door on his left. the wooden door.
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Old 02-22-2009, 04:41 PM   #156
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I'm to the end battle where I have to get to the temple, and I made it all the way up to the end of the level and back a few times and I can't do anything at all!

Help would be awesome.


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Old 02-22-2009, 05:46 PM   #157
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I'm to the end battle where I have to get to the temple, and I made it all the way up to the end of the level and back a few times and I can't do anything at all!

Help would be awesome.
http://www.lucasforums.com/showpost....5&postcount=70


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Old 02-22-2009, 06:52 PM   #158
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Thank you so much! I was able to find it

I finished the mod and it was good. Any complaints I had have been addressed by the other players. I eagerly await the first patch


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Old 02-22-2009, 09:06 PM   #159
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Trex, I'll be checking this out as soon as I have access to a broadband connection.


"They should rename the team to the Washington Government Sucks. Put Obama on the helmet. Line the entire walls of the stadium with the actual text of the ACA.
Fix their home team score on the board to the debt clock, they can win every game 17,000,000,000,000 to 24. Losing team gets taxed by the IRS 100%, then droned."
-Toker
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Old 02-24-2009, 08:37 AM   #160
LordDryfas
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Join Date: Feb 2009
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Current Game: KOTOR
Hi Trex,m really close to finishing your mod,and i must say you far exeded any expectations i had what a KOTOR mod can achieve,only one that even comes close to that is SylverEdge's Brotherhood of Shadow.Anyway am going to give it another replay before i post bugs,but from what ive played was pretty smooth exp allaround with is surprising to say the least.

Couple of questions for you thou,if you dont mind

1.First ive encountered something -how should i say -interesting.Several times ,specifically on M4-78B and a crashed republic cruiser, some surfaces and walls were transparent ,was this a artistic choice or a bug on my system,cause in some cases it made sense.

2.Ive checked out your October trailer ,and there seems to be some slight differences.Specifically Revans robes are reskinned both there and in the
movies ,but in my game its the original,The Cenate Guards have a different models(Malaks ones i think),but in my game they use Calos model,also some scenes seem to be missing,the one that Kannos speaks of the true Sith,M4-78B seems to be a bit differently reskinned(PS if you still have the Revan skin can you post it,it just makes him seem older(60 right.)

3.Why did you choose to have prerendered movies with lower resolution,instead of doing them ingame?Just puzzels me is all,many modelers have adapted the pre-rendered ,lover-res movies of Kotor and Kotor II to work with the in-game engine?// Just curious ,is all.

Apart from that,ive encountered couple of bugs and irregularities,but ill post them later when im sure its not my fault.Ones again its astounding what you have created,most impressive is they dialog witch rivals if not superseeds Bioware and OE s work,its really mature and elaborate,and the reskining of the modules,i hardly recognizes some of them.I you dont my me asking ,do you work in game development,if not you should.People like you are the reason ive been playing KOTOR from the day it was released and will continue to do so,i thank you. Oh and is a possible patch on the way?////
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