|
View Poll Results: Should Tor have jumping?
|
|
Yes
|
  
|
55 |
71.43% |
|
No
|
  
|
10 |
12.99% |
|
Yoda
|
  
|
12 |
15.58% |
03-14-2009, 04:54 PM
|
#41
|
|
Junior Member
Join Date: May 2008
Location: The Underworld
Posts: 398
|
I always felt that jumping was a serious lack of interactivity in a game. Even if it's useless, I think it should be there. Characters need motion. I think the entire world should be interactive with jumping. In Kotor, for example, running into an object made you become stuck, and movement was not easily done. In this game I think you should be able to jump onto any object you'd like, within reason, of course.
|
|
you may:
quote & reply,
|
03-14-2009, 07:27 PM
|
#42
|
|
Junior Member
Join Date: Feb 2005
Location: NY
Posts: 309
Current Game: KotOR
|
Quote:
Originally Posted by Bob Lion54
Jumping is one of those odd things that just feels missing when it's not there.
There doesn't have to be a need for it in TOR, as our skills could have the jump involved such as the different Power Attacks in KotOR. That said, just a regular "space-bar" jump needs to be included.
|
QFT
Couldn't have said it better, so I won't try. 
|
|
you may:
quote & reply,
|
03-15-2009, 11:44 AM
|
#43
|
|
Hoist the colours!
Join Date: Nov 2005
Location: Lincoln, England, UK
Posts: 2,777
Current Game: Rift
|
As long as they don't do a SWG style of jumping that has absoultely no use. Like not being able to jump over small pebbles due to their infinitly high invisible walls.
I like the WoW jumping. gives you something to do at summoning stones, and also expressing yourself in the form of interpretive dance.
British By Birth. English By The Grace Of God
Dulce et Decorum Est Pro Patria Mori
Let Mercy Come
|
|
you may:
quote & reply,
|
03-15-2009, 03:01 PM
|
#44
|
|
Junior Member
Join Date: May 2008
Location: The Underworld
Posts: 398
|
^ Yeah, that's what I mean. In KOTOR you can't walk over a pile of pebbles, you have to go around them. FAIL.
|
|
you may:
quote & reply,
|
03-25-2009, 07:29 PM
|
#45
|
|
Grand Moff
Status: Super Moderator
Join Date: Jan 2002
Posts: 5,806
|
Quote:
Originally Posted by TSR
As long as they don't do a SWG style of jumping that has absoultely no use. Like not being able to jump over small pebbles due to their infinitly high invisible walls.
|
Actually, unless they changed it after I left, the reason you couldn't jump over, as I explaind earlier, was because you weren't actually jumping. It was just an animation making it look like you were jumping, but in "reality" you never left the ground. 
Empire At War Moderator
&
SWGalaxies Moderator
- What we do in life, echoes in eternity!
- May the pants be with you!
A smile is the shortest distance between people - Victor Borge!
Custom Avatar by Wraith 8
|
|
you may:
quote & reply,
|
03-25-2009, 08:47 PM
|
#46
|
|
Beelzebozo
Join Date: Oct 2005
Location: Seattle
Posts: 1,836
|
Yeah, from the looks of some screenies there will be jumping.
|
|
you may:
quote & reply,
|
03-30-2009, 12:30 PM
|
#47
|
|
Now-a-days GroovyCarrot
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 696
|
If the bounty hunter's can fly then I think its more than likely jump will be in there.
Bioware has been talking a lot of how they want the player to be as involved as possible, without jumping I'd feel quite separated from the environment - and exploration is one of the things I personally enjoy about MMO's, and any other game for that matter.
If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
|
|
you may:
quote & reply,
|
03-30-2009, 01:38 PM
|
#48
|
|
El Guapo
Join Date: Jan 2007
Location: San Germán,PR
Posts: 1,305
|
Of course we should, Being a Jedi or a Sith without being able to force jump would suck.
"Evil is a word used by the ignorant and the weak. The dark side is about survival. It's about unleashing your inner power. It glorifies the strength of the individual."
|
|
you may:
quote & reply,
|
04-07-2009, 11:24 AM
|
#49
|
|
Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
|
Quote:
Originally Posted by The Padawan
Of course we should, Being a Jedi or a Sith without being able to force jump would suck.
|
Indeed. In fact, I can't imagine a Jedi/Sith not being able to jump.. would seem rather.. lacking imo considering all the flips and such you see in the movies.
|
|
you may:
quote & reply,
|
04-07-2009, 02:57 PM
|
#50
|
|
Forumite
Join Date: Dec 2005
Location: Coruscant
Posts: 532
Current Game: Dragon Age Origins
|
It really depends on the control scheme, but I'd say know mostly because it wouldn't be extremely necessary. Though I'm assuming so based on the point-click scheme being used in the KotOR series and WoW.
Yesterday is history. Tomorrow, a mystery. Today is a gift...that is why it is called the present.
|
|
you may:
quote & reply,
|
04-07-2009, 10:39 PM
|
#51
|
|
Senior Member
Join Date: May 2006
Location: here
Posts: 1,768
|
Quote:
Originally Posted by The Padawan
Of course we should, Being a Jedi or a Sith without being able to force jump would suck.
|
Well, remember Kotor 2 had force jump, but it was just an animation that only triggered as a way to "charge" your enemy from a distance.
"So if you go to Washington, it's buildings clean and nice. Bring a pack of matches...and we'll burn the White House twice!"
"Nobody's talking about extermination. No one ever does. They just do it." - Magneto
"Don't solicit for your sister, that's not nice, unless you get a good percentage of her price."
|
|
you may:
quote & reply,
|
08-25-2009, 08:36 AM
|
#52
|
|
Rookie
Join Date: Aug 2009
Posts: 16
|
No jumping, it's unnecesary and might ruin the combat gameplay if everyone jumps around. .
The smuggler can already perform a sort of "jump" while his taking cover his making a "roll" and Jedi/Sith make's a force jump charge
|
|
you may:
quote & reply,
|
01-25-2011, 08:32 PM
|
#53
|
|
Rookie
Join Date: Dec 2010
Location: home is where the heart is
Posts: 80
Current Game: Mass Effect 2
|
Quote:
Originally Posted by Hallucination
^I'm not a cartographer, but I think you can jump using just your legs.
@Topic: I would seriously consider not playing the game if I couldn't jump, even if it had no purpose in gameplay.
|
uh...isn't a cartographer a map maker?
but anyway, definitely yes on the jumping!
“In view of the fact that God limited the intelligence of man, it seems unfair that He did not also limit his stupidity.”
-Konrad Adenauer
Quote:
|
Originally Posted by Sabretooth
1. Reschedule the game release [Light side]
2. Go ahead with release [Neutral]
3. Destroy Activision-Blizzard's offices, massacre their employees, eat their children and abduct their women [Dark side]
|
|
|
you may:
quote & reply,
|
01-25-2011, 09:11 PM
|
#54
|
|
Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
|
^ And isn't this you just did a necro?
But anyway, jumping would be, excuse me, retarded. Jumping to practical ends, as a mean of accessing certain areas, can be easily replaced by a "climbing" animation. After all, you don't jump on stuff in real life if you want to get on top of it. Well, mostly.
Inspiration
.Bioshock inspiration.
Last edited by Ctrl Alt Del; 01-26-2011 at 07:40 AM.
|
|
you may:
quote & reply,
|
01-26-2011, 12:37 AM
|
#55
|
|
Baron von Sexy
Join Date: Apr 2005
Posts: 3,875
Current Game: HKO closed beta
|
^You guys must be doing something wrong in Rio.
Quote:
Originally Posted by decalibron
uh...isn't a cartographer a map maker?
|
Yes.
Let's kill ourselves.
|
|
you may:
quote & reply,
|
01-26-2011, 08:13 AM
|
#56
|
|
Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
|
Quote:
Originally Posted by Hallucination
^You guys must be doing something wrong in Rio.
|
This game never needed jumps to be awesome.
Inspiration
.Bioshock inspiration.
|
|
you may:
quote & reply,
|
02-06-2011, 09:22 PM
|
#57
|
|
Junior Member
Join Date: Jun 2008
Posts: 471
|
It should have jumping, and from what I've seen in the footage of the game, I believe there is jumping, along with jetpacks and force jumping.
It is all that is left unsaid upon which tragedies are built.
=-=-=-=-=

|
|
you may:
quote & reply,
|
02-06-2011, 11:07 PM
|
#58
|
|
Tragic heroine in making.
Join Date: Dec 2006
Location: over the city
Posts: 4,101
Current Game: the game of life
|
If it's going to be an action oriented RPG, sure, why not?
Quote:
Originally Posted by Ctrl Alt Del
^ And isn't this you just did a necro?
|
Mmmmm. Necrophelia.
Quote:
|
But anyway, jumping would be, excuse me, retarded. Jumping to practical ends, as a mean of accessing certain areas, can be easily replaced by a "climbing" animation. After all, you don't jump on stuff in real life if you want to get on top of it. Well, mostly.
|
Oh yeah brah. Totally seriously man. Good jawb.
Quote:
Originally Posted by Hallucination
^You guys must be doing something wrong in Rio.
|
what r u talkin about there bucko hes just getting ready 4 the mardigras party yo
Electra: "Let's go...together"
<Shot fired>
Vincent: "When I was with you, it was the only time I felt real"
|
|
you may:
quote & reply,
|
02-07-2011, 12:13 PM
|
#59
|
|
Junior Member
Join Date: Jun 2008
Posts: 471
|
The argument that we don't jump to get to things in real life is kinda moot. This isn't real life, this is the Star Wars Universe. And if people want to get on top of something in the Star Wars universe, especially if they're Jedi, there's a long history of jumping. A lot.
It is all that is left unsaid upon which tragedies are built.
=-=-=-=-=

|
|
you may:
quote & reply,
|
02-12-2011, 12:50 AM
|
#60
|
|
Rookie
Join Date: Dec 2010
Location: home is where the heart is
Posts: 80
Current Game: Mass Effect 2
|
Go jumping!
“In view of the fact that God limited the intelligence of man, it seems unfair that He did not also limit his stupidity.”
-Konrad Adenauer
Quote:
|
Originally Posted by Sabretooth
1. Reschedule the game release [Light side]
2. Go ahead with release [Neutral]
3. Destroy Activision-Blizzard's offices, massacre their employees, eat their children and abduct their women [Dark side]
|
|
|
you may:
quote & reply,
|
02-22-2011, 03:52 PM
|
#61
|
|
Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
|
Well, Kingdom Hearts is such a RPG that wouldn't be the same without jumping. It has deep influence in combat, the unrealistic 10 meters high jumps allow for some platforming elements and item collection, and even some backtracking when you get to jump higher than before in latter levels.
But I never felt that KotOR needed jumping of any kind. Nor that the game would be better if it had. That's just me, really.
Quote:
Originally Posted by GTA:SWcity
what r u talkin about there bucko hes just getting ready 4 the mardigras party yo
|
yo
Inspiration
.Bioshock inspiration.
|
|
you may:
quote & reply,
|
04-07-2011, 12:00 PM
|
#62
|
|
Rookie
Join Date: Mar 2011
Posts: 21
|
Star Wars without yoda-jump is not star wars!!!!!!! 
|
|
you may:
quote & reply,
|
04-07-2011, 06:10 PM
|
#63
|
|
I'm only worth a piano?
Join Date: Feb 2005
Posts: 647
|
While people bunny-hopping around will be a bit of an immersion killer (though seriously, if you want immersion, don't play MMOs. It's worked for me so far), there is a pretty long history of people jumping on/to things in Star Wars, and it wouldn't make much sense to have none. Perhaps context-sensitive jumping ability would be the way to go, though that might just waste dev time on a pretty minor issue.
Quote:
Originally Posted by Sp!ker
Star Wars without yoda-jump is not star wars!!!!!!! 
|
so everything made before AOTC isn't Star Wars? 
 
--Too Dumb to Quit--
|
|
you may:
quote & reply,
|
04-07-2011, 11:03 PM
|
#64
|
|
Moderator
Status: Moderator
Join Date: Jun 2003
Location: Chicago
Posts: 3,407
Current Game: Everything Zelda
|
Quote:
Originally Posted by Liverandbacon
so everything made before AOTC isn't Star Wars? 
|
That is a serious implication.
|
|
you may:
quote & reply,
|
08-23-2011, 10:39 PM
|
#65
|
|
Rookie
Join Date: Aug 2011
Location: Yeovil, Somerset
Posts: 40
Current Game: KotOR II / RB2
|
I think it should, when I was playing the KotORs I felt annoyed that instead of my A button jumping, it made an annoying boop noise.
But, if they do implement jumping, then the enemy should have to turn around to fight you. In World of Warcraft when you jump over someone's head they can still hit you whilst you're jumping due to the piss-poor combat system.
If you wish peace, prepare for war.
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|