For most games, I don't really bother since I never play them more than just once through. For KotOR and TSL, yeah, I do. Mostly tweaks, skins and small side-quests.
I don't really play kotor enough to try out mods as they come out, or even really check the kotorfiles, usually if I'm planning on playing through the game another time I'll check out kotor files and check out anything that looks possibly interesting and maybe download it. The only game I've ever consistently downloaded mods and maps for was battlefront 2, for a while I was downloading every map I could, beta testing whenever I got the chance and spreading my own reviews to the forums that I frequented. Thats changed now though, I'm content with the conversion pack and BFX and there haven't been any maps that have really caught my interest lately.
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I download them but I never comment until I actually try them. As a prospective modder myself, I look for ways I can improve and treat others considerately as I'd like to be treated. I have 6 varying levels of criticism.
1-5 with 5 as harshest, the 6th is other.
Never cared much for mods. I like to play the game as is. I did try some Jedi Outcast mods I found (at jk2files.com, I think) long before I joined these forums and they ruined the experience for me, which put me off trying any mods for any other game. I did love the fan made character models, though.
Mostly, just KOTOR mods. Usually, its just small re-skins, additional items, and those types of stuff. TSLRP will be the first total conversion mod that I will play.
Depends on the mod. If it has a lot to add and most of the stuff is of great quality (Holowan Plugin, USM is a nice one) or if a single great mod (usually a skin mod) catches my eye. (Drewton's skins, 'specially his HK-47/PROXY skin)
Although, recently, I haven't had the chance to play with mods outside of my own little creations to test them out.
Quote:
Originally Posted by Revan 411
Mostly, just KOTOR mods. Usually, its just small re-skins, additional items, and those types of stuff. TSLRP will be the first total conversion mod that I will play.
TSLRP isn't a total conversion, it is just a big restoration project, like M4-78, TSLCR, (which I don't know the status of after the Balor/Pikmin incident) and all the other smaller scale restoration mods for both games.
I have around 30-40 mods installed for KotOR right now, but I honestly have no clue whether they were made by anyone from around here. Mostly because I don't go to that section of the forum very often. Most of them are just general fixes or reskins and a few extra skins, items, or sidequests. I also have the Brotherhood of Shadow questline installed, but I haven't played in so long that I haven't even gotten to whatever point in the game it is that it picks up.
When I do download anything, it's always directly from KotOR Files.
Last edited by Titanius Anglesmith; 04-15-2009 at 10:44 PM.
i actually believe there are so many people making mods that causes many mods to get passed up or ignored. How ever to be fair i haven't tried every mod either, i'd need a mod organizer/loader to test them all including hard drive space.
USE MY MOD IN ANY MOD
JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......
i actually believe there are so many people making mods that causes many mods to get passed up or ignored. How ever to be fair i haven't tried every mod either, i'd need a mod organizer/loader to test them all including hard drive space.
Well not every mod is that good, you need to download it.
Perhaps I'm "picky", but I skip most reskins. Most of them are not of that high standards or amazing piece of work. 90% seem to be flat recolours, you can do yourself in less then 5seconds in Gimp/PS.
There area ofcourse exceptions and it all depends of our own tastes to.
But most of the time I really enjoy mods, not just for K1 and TSL.
But Oblivion/ Morrorwind come to mind. As Vamp: Bloodlines.
After years upon years of KotOR modding going on here, one must have a truly creative approach to catch my attention. Once it has, I'll probably follow the development closely, leaving contructive comments and suggestions during development and after downloaded/played.
What is aggravating are those WIPs that just stop being. You follow it for months and the project goes nowhere, which kinda makes you cautious about the modder who cancelled the project. So, if you're not 100% sure you'll finish the mod, don't even do a WIP thread; just release it when and if it's done.
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For games with a storyline (like KotOR) I don't use mods unless it's an unofficial patch or restoration mod or something like that, because I'm only going to play it once or twice. If the game is more open and sandbox-y then I'm a lot more open to mods, because you can just install the mod and access the modded content quite quickly. You don't have to start a new game and wait till you get to a certain part in the campaign to find the stuff that was modded.
So games where I've used a lot of mods include:
- The Sims & Sims 2
- Morrowind
- Sid Meier's Pirates
I like anything that restores KOTOR2 back as close to its original intent as possible. (ahem)
As well as patches and pretty much if it seems like it's a mod I want, I download it and give 'er a try.
I also think ones that allow for flexible creative innovation like Gmod are definitely worth the buy and downloads. For Half life 2 and similar.
Sims 2...mmm, well, yeah there is admittedly some stuff here that seems cool. I'm not a major sims fan myself. But I though, what the hell I'll buy it. Imagine my delight to see some mods some of my favorite characters. And stuff like that. I think Chevron 7 Locke knows what I am talking about here.
GTA games. Hell yeas. However, anyone make a mod that insults the GTA games I swear I'll rip their bunghole off, just like beavis threatened to do to butt-head.
I do wonder if it would be posible to mod some of the later PC incarnations of the Mega Man X games. I'd sure love to improve the physics engine of Capcom's mega man X 7. Most of the gripes with this game that made it so terrible were in this department. It was shabbily done for a 3-D engine. Shame.