I have the same problem. I can`t open the maintenance door after I
answerd all 3 questions at the medicalroom-computer panel.I also collected, after I answerd all 3 questions, this card that the czerka employee losed.
I have no idea what I could do. Please help.... and sorry for my bad english
Im german
Show spoiler
After completing the 3rd terminal, you exit the maintenance room, watch the cutscene which triggers, and then unlock the Mining Tunnels door using the terminal to the left of it.
Quote:
Originally Posted by jxxx22
After i finished BoS and returned to the Ebon Hawk, i tried to upgrade Shadow's lightsaber, but i couldn't open the crystal upgrade screen for this lightsaber and after i closed the workbench screen, the lightsaber dissapeared from my inventory.
I tried looking the previous posts but i couldn't find anything.
Is this a known bug or it's just happening to me?
This has been reported before if I remember correctly. I'm not sure what could be causing it. I'll have to look into it.
Also the first patch has finally been released, fixing a number of reported bugs which I've managed to replicate and fix since BoS:SR's release a few months back. A full list of the changes can be found below.
Quote:
- Adds a workaround for the cutscene bug where the player would sometimes not enter the Administrator's office.
- Adds a workaround for the cutscene bug where the Administrator's droids would sometimes not enter his office.
- Fixes a bug where sometimes the screen would not fade in at the beginning of bos_orion2.mod.
- Makes it possible to freely travel to the Residential Level and beyond following the completion of the main questline.
- Disables "Mass Transit to Ebon Hawk" feature on some modules.
- Revises difficulty of the 4 final vision battles.
- Tweaks difficulty of bos_chamber.mod Solomon boss fight.
- Revises the strength of Mandalore's Axes.
- Revises the difficulty of the Mandalore boss fight.
- Fixes a bug where Nat Koh would teleport outside of the Leisure Officer's appartment upon loading from a save created during the climax of the Backwater Entertainment quest.
- Removes South Beach area transition in bos_sintem.mod.
- Adds alignment scripts to certain dialogue choices in vision1.mod.
- Fixes a bug where the journal would be updated with a blank quest entry after Shadow is added to the party.
- Fixes a bug where it was possible for the corrupted messenger to spawn when you enter Korriban with Shadow in the party after the original confrontation.
- Fixes a bug where it was possible to open certain plot specific locked doors with a really high security skill.
- Fixes a bug where Shadow would respond with her standard dialogue if spoken to during the bos_chamber.mod Solomon boss fight.
- Corrects reported spelling/gramatical errors.
For the moment a megaupload link will have to suffice. When it's available on KoTORFiles, I'll be sure to post a link.
This has been reported before if I remember correctly. I'm not sure what could be causing it. I'll have to look into it.
I noticed that she is given the saber channa_saber. I compared both channa_saber, channa_saber2 and the normal purple double bladed saber, and i couldn't find any difference.
Shouldn't it be easier just to remove this saber and give her the normal purple double bladed lightsaber? I did so with the savegame editor and it worked fine.
Also could you tell me the utc file that is used when she joins the party?
When you are in the cave leading to the korriban waists, the young Channa Mae walks up to older Channa Mae, the young Channa's hands are human colored instead of grayish-blue....
So there is my little tripe... nothing big or anything, but just a little annoying...
|~La-da-di-do-laaaa!!! I am an oh-so evil sith lawd! And a mando cheftan, and a aich-kay assashshshasssasa... Assassshasshasasha. Ass... I kill shtuf. And imma robot. Beep boop beep bop~|
|~La-da-di-do-laaaa!!! I am an oh-so evil sith lawd! And a mando cheftan, and a aich-kay assashshshasssasa... Assassshasshasasha. Ass... I kill shtuf. And imma robot. Beep boop beep bop~|
Thank you Silver but my problem is that the maintenance room door is blocked. So I cannot enter this terminal which I need to open the mining facility door.
Last edited by Rakata Prime; 08-18-2009 at 10:11 AM.
Thank you Silver but my problem is that the maintenance room door is blocked. So I cannot enter this terminal which I need to open the mining facility door.
That one was a little bit tricky. I'll put this in two steps in case you just want a hint and not the whole secret.
Step 1 - Hint:
spoiler:
At the second terminal, check the camera feeds, paying particular attention to the maintenance room camera.
Step 2 - Really Big Hint:
spoiler:
There is a power conduit near the maintenance room door - overload it and blow it up. The door will open.
I found three bugs so far (there are some more grammar errors even with the patch installed, but it really did'nt bother me much, so i won't report any yet, since i can't remember where they occur anymore)
Show spoiler
1st: Backwater Entertainment quest updates to the wrong key if you choose to help the twilek and fight the bounty hunter (reporting that you let the bounty hunter kill him).
2nd: There are reports in this topic about a crash to the desktop while you are exploring the mining cave, im having this issue aswell, but i found out the crashes only occurs in the mining camp 1 and between the path from camp 1 to the bridge area.
3rd: If you open your savegame with the savegame editor and check your quest list, you will find an erroneous entry there (this bug is probably related to the bug where you get a blank quest, even though i applied the patch, loaded a previous savegame, and made sure the blank quest was not there, the errenous entry remains).
When you are in the cave leading to the korriban waists, the young Channa Mae walks up to older Channa Mae, the young Channa's hands are human colored instead of grayish-blue....
So there is my little tripe... nothing big or anything, but just a little annoying...
Yeah, I only just noticed this myself. Because the hands were so dirty, I thought they were gloves until I looked at the actual texture. :P
It will be fixed in the next patch.
Quote:
Originally Posted by jxxx22
Show spoiler
1st: Backwater Entertainment quest updates to the wrong key if you choose to help the twilek and fight the bounty hunter (reporting that you let the bounty hunter kill him).
Show spoiler
Already reported. Still working on a fix.
Quote:
Originally Posted by jxxx22
2nd: There are reports in this topic about a crash to the desktop while you are exploring the mining cave, im having this issue aswell, but i found out the crashes only occurs in the mining camp 1 and between the path from camp 1 to the bridge area.
I've never been able to replicate this bug, so it's pretty difficult to fix. Is their any way of finding what caused KOTOR to crash via an error report or something? I'm not really sure.
Quote:
Originally Posted by jxxx22
3rd: If you open your savegame with the savegame editor and check your quest list, you will find an erroneous entry there (this bug is probably related to the bug where you get a blank quest, even though i applied the patch, loaded a previous savegame, and made sure the blank quest was not there, the errenous entry remains).
The save included is an old save, and was made at a time when multiple mods were installed. The quest entry must be from one of those old mods.
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We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
I've never been able to replicate this bug, so it's pretty difficult to fix. Is their any way of finding what caused KOTOR to crash via an error report or something? I'm not really sure.
Show spoiler
I gave the Windows crash report a look and i couldn't find anything useful. But it appears that the mining camp 1 crash will occur after you fight the two employees and then turn around and face the the entrance (from the residential level, 100% crash probability, at least for me).
Quote:
Originally Posted by Silveredge9
The save included is an old save, and was made at a time wh[en multiple mods were installed. The quest entry must be from one of those old mods.
Show spoiler
Negative. I loaded one of my saves.
Hm, i checked my savegames and it appears that this entry is added during the part where you must find the terminal to unlock the storage room.
...if it weren't for the credits you put in, Silver, I'd have thought this was part of the game. Honestly, well done.
Finished the Female LS campaign, and...
Show spoiler
...got the black screen bug on the Orion when the Republic troops stormed the ship. Just restart the game and it fixes itself. KOTOR did that to me once or twice before installing Solomon's Revenge, so no big deal on my end. (Also, digged the 300 references.)
Before that, however, I encountered a rather odd bug while playing as Sera Degana when she's just been brought aboard the Orion for the first time, where Kobayashi warps into Sera's body, and you get stuck. Did that twice before I realized I had the "Turbo" cheat enabled, however, so that may have done it. I restarted the game, reloaded the save and it fixed itself.
Then in the Temple of Shadow, after getting all of your gear after Verbal frees you from the (INVISIBLE) force cages (that look like computer consoles), there were 2 Kobayashi's following me around: one in the party with 2 blaster pistols, and one not in the party with a vibrosword. He vanished after the next load screen, but it would have been nice if he'd stuck around and helped too.
So there's a dangling vine hanging in the Temple of Shadow's inner chamber above Channa Mae? Is that supposed to be there?
On Mandalore's ship, the console Shadow accesses to hack the Mandie's comm systems is a backback and Malak has no combat animations. He just sort of starts forward and leaves all the work to Shadow and me.
I found the non-canon key...and finally figured out that Pazaak plays to 20 NOT 21...and I found the non-canon footlocker...then I left the new areas, boarded the ship, worked at my workbench, and left the ship to level everyone...and THEN it died. The save never finished saving. It hung up and caused my compy to crash back to the desktop. One of your non-canon items, maybe? I'll try to replicate the bug tonight.
Loading times increased considerably when I reached the mod, but that may have been due to heat buildup. My laptop doesn't cool very well.
...and DON'T RETIRE FROM MODDING, TEAM GIZKA NEEDS YOU!
Because if you can bring to bear on KOTOR II even half the abilities you've shown on this mod?
Before that, however, I encountered a rather odd bug while playing as Sera Degana when she's just been brought aboard the Orion for the first time, where Kobayashi warps into Sera's body, and you get stuck. Did that twice before I realized I had the "Turbo" cheat enabled, however, so that may have done it. I restarted the game, reloaded the save and it fixed itself.
I got this t0o my first playthrough. Very annoying bug.
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
Overall an excellent mod (it is refreshing and a nice break from the search for the star maps).
Although I did encounter a rather odd glitch: While in the main chamber of the Temple of Shadow, just after defeating Solomon and Akirakan Sin makes his appearance, Sin's model is replaced with one of the faces from the character selection screen (the one with long brownish hair) and the clothing is that of a republic soldier. Also when Verbal is just about to set off the detonators, his model is replaced with that of a Sith soldier (blackish/gray hair and razor-like scars on the sides of his forehead.)
The beach glitch (which takes you to the unknown planet) was funny in my opinion, but I can understand why you're fixing it.
Apart from the few glitches that were mentioned here (and before by other members, i.e. crashes), this was an excellent mod that definitely made the game worth playing through again.
And to those of you who found the boss battles difficult, two words: Master Speed.
I've played and almost finished the entire mod (one sidequest remaining only). Here are my thoughts:
Show spoiler
I think i found something useful about the mining cave crash.
I was returning from the Korriban Wastes after finishing the main quest and once i entered the cave i couldn't return to the residential level without crashing, no matter what path i take, so every single time i was crashing when facing the intersection where the path splits to both mining camp 1 and 2.
I was almost giving up and warping, but then i changed my graphics options and it worked, no more crashes. I disabled grasses and shadows, set texture to low, disabled AA and AN, frame buffer effects and soft shadow.
Here is my graphics configuration that was resulting in the crash, perhaps now you may be able to replicate the crash. Shadow and grasses activated, textures high, AA 4x, AN 8x, frame buffer effects and soft shadows activated.
Something i found to be very annoying are the alien speeches, since you can not understand what they say, you are limited with reading the subtitles, but some of the sentences have too many characters, some of them with even 4 or 5 lines, making it extremly hard if not impossible to read them with the limited amount of time of the speech. Perhaps in the next patch you could limit the number of characters per line.
Many of the new modules need some polish. Some of them have dissapearing textures, the character won't be able to move during combat or afterwards, and i got stuck in many areas or "teleported" and stuck in the air.
The bosses in Solomon's Revenge are overpowered and make the fight not so epic nor enjoyable, because all you will do is spam something on them to avoid getting killed, i enjoyed the bosses fights in The Brotherhood of Shadow way more than i enjoyed those from Solomon's Revenge, in fact, i was full of frustation in those fights and the bug i cited above where your character gets stuck in those modules made the fights even harder and frustating.
Now, i do enjoy a challenge but, making the enemy boss with greater stats while playing a time-based combat game in my humble opinion is cheap, i should enjoy way more if instead of giving them powers like statis to spam and overpowered damage values, you give them a greater will, reflex and fortitude, the fight will last longer and itwill be more enjoyable.
Also some of these fights you can't pause in the beggining to set your strategy and commands more quickly, making it even harder.
Show spoiler
Here is something i do not care, i enjoyed the story the way it is, im just posting for mere information. When the advisors betrays Akirakon Sin, they say they will become the the first Sith Lords, who will reign using strength, thus creating the sith ideology. Now im not 100% sure, but if i recall correct the first Sith Lords were the Dark Jedi who were exiled to Korriban after losing their war against the Jedi, the Sith (specie) found their command of the Force as something supernatural, and thus worshipped them as gods and the first Sith Lords were born.
Despites it's problems, i found your work amazing, both story wise and how you managed to reskin some of the modules, put some of the items co-existing with the current story, and the voice acting. In my humble opinion this mod was a masterpiece and well thought. I can't help but wonder what should've happened if you had access to more resources, such as the source code of the game.
I'll be recommending your mod to my friends, and it's definitely going to be installed if i ever plan to do another playthrough.
Here is something i do not care, i enjoyed the story the way it is, im just posting for mere information. When the advisors betrays Akirakon Sin, they say they will become the the first Sith Lords, who will reign using strength, thus creating the sith ideology. Now im not 100% sure, but if i recall correct the first Sith Lords were the Dark Jedi who were exiled to Korriban after losing their war against the Jedi, the Sith (specie) found their command of the Force as something supernatural, and thus worshipped them as gods and the first Sith Lords were born.
If I recall rightly, the Sith you refer to were not the original species, but former Jedi who were exiled for breaking the Code. The Sith referred to in this mod are the actual species and the term "Sith Lord" originated here, only to be later perverted by the exiled former-Jedi.
What I think Silver suggests in BOSSR is that the Sith species were corrupted and when they were taken over by the Dark Jedi Exiles, they passed on that corruption in the form of the Sith ideology and culture over time. The combined corruption resulted in the Dark Empire of Marka Ragnos, Tulak Hord, and Naga Sadow.
Had Akirakon Sin went on to rule the Sith, the Dark Jedi Exiles might not have taken over the Sith species due to the power of the Brotherhood of Shadow, leaving Sin to go and expand his Empire with Sith teachings that were very similar to the Echani and Mandalorians. Kreia/Darth Traya actually tried to purify the Sith teachings of the unnecessary backstabbing, random cruelty, and insane drive to hack Jedi younglings into little pieces, but failed. Revan's teachings were likely similar but wound up being undone by Malak. The corruption of the Advisors apparently can not be undone.
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
Whatever happened to Daemon Drexl? I mean I don't think Mec'hanic ever mentions what he did with him throughout the entire story of Solomon's Revenge. I'm just curious is all.
[HIDDEN]So there's a dangling vine hanging in the Temple of Shadow's inner chamber above Channa Mae? Is that supposed to be there?
On Mandalore's ship, the console Shadow accesses to hack the Mandie's comm systems is a backback and Malak has no combat animations. He just sort of starts forward and leaves all the work to Shadow and me.
I found the non-canon key...and finally figured out that Pazaak plays to 20 NOT 21...and I found the non-canon footlocker...then I left the new areas, boarded the ship, worked at my workbench, and left the ship to level everyone...and THEN it died. The save never finished saving. It hung up and caused my compy to crash back to the desktop. One of your non-canon items, maybe? I'll try to replicate the bug tonight.
Sounds like your having some serious issues with 2DA's. Have you installed any other mods which use 2DA's since installing BoS:SR? Because if so, they will have overwritten the ones used with BoS:SR. The best thing to do would be to clear your override, reinstall the mod, load an earlier save, and then see if the problems persist.
Quote:
Originally Posted by jxxx22
Perhaps in the next patch you could limit the number of characters per line.
This won't be revised.
Quote:
Originally Posted by jxxx22
Many of the new modules need some polish. Some of them have dissapearing textures, the character won't be able to move during combat or afterwards, and i got stuck in many areas or "teleported" and stuck in the air.
Never experienced or heard anything like this. On what modules do textures disappear?
Quote:
Originally Posted by jxxx22
The bosses in Solomon's Revenge are overpowered and make the fight not so epic nor enjoyable, because all you will do is spam something on them to avoid getting killed, i enjoyed the bosses fights in The Brotherhood of Shadow way more than i enjoyed those from Solomon's Revenge, in fact, i was full of frustation in those fights and the bug i cited above where your character gets stuck in those modules made the fights even harder and frustating.
Now, i do enjoy a challenge but, making the enemy boss with greater stats while playing a time-based combat game in my humble opinion is cheap, i should enjoy way more if instead of giving them powers like statis to spam and overpowered damage values, you give them a greater will, reflex and fortitude, the fight will last longer and itwill be more enjoyable.
Also some of these fights you can't pause in the beggining to set your strategy and commands more quickly, making it even harder.
Boss difficulty has been revised in the 1.1 patch. No further revisions will take place.
Quote:
Originally Posted by Daos300
Question real fast for SE.
spoiler:
Whatever happened to Daemon Drexl? I mean I don't think Mec'hanic ever mentions what he did with him throughout the entire story of Solomon's Revenge. I'm just curious is all.
Show spoiler
He cuts his hair and becomes General Vaklu's evil doppelganger.
Never experienced or heard anything like this. On what modules do textures disappear?
Show spoiler
Korriban Wastes reskinned drove module, the rocks there will dissapear if you get too close.
Mandalore's ship last module, where you fight Mandalore, i got stuck a lot there, both in the air and in the ground. Same thing with the secret cave module in the Korriban Wastes, just before entering The Temple of Shadow and Korriban Wastes while as Akirakon Sin.
There are some more modules which i experienced some textures dissapearing and got stuck and i needed to reload a quick save, all which were added by BoS:SR, though i can't remember them now.
Sounds like your having some serious issues with 2DA's. Have you installed any other mods which use 2DA's since installing BoS:SR? Because if so, they will have overwritten the ones used with BoS:SR. The best thing to do would be to clear your override, reinstall the mod, load an earlier save, and then see if the problems persist.
I will do that, but it shouldn't be an issue as per your request in the readme, I installed Soloman's Revenge LAST. It might also be the computer, as I'm running it on an old laptop with a P4 based Pentium Mobile and an ATI Mobility Radeon 9000.
I've got a bug to report.. that other people have previously brought up, but haven't followed up on.
I JUST finished the leviathan portion of the game. Just got off the ship, and I flew back to the Cantina in Korriban. Drix isn't there.. he hasn't spawned.
I'm installing everything into a fresh override folder now. Hoping I get more luck with that.
Edit: Well. A clean Override folder, and Drix still isn't there..
Like I mentioned. I just finished the Leviathan portion, so he should be there, right?
Edit 2: Found a really odd work around. I had my save file right inside The Drunk Side cantina.
I cleared out my override folder again, and installed the original BoS. Booted up my game, and Drix was there. I talked to him, and got my journal entry to go to Tatooine. Saved my game in a new slot, as to not override my other file.. and exited the game.
Cleared out my override file, and installed Solomon's Revenge and it's patch. I first loaded the original save file, and Drix still wasn't there. Loaded in the save file AFTER I had spoken to Drix, and he was there? Don't know how to explain that one, but wanted to send the word forward.
Last edited by RedHawke; 08-28-2009 at 10:24 AM.
Reason: Combining posts... only the OP may make multiple posts here and only for an update. Thanks.
I'd just like to say, this mod rocks so far. I do have a problem/glitch, though.
Show spoiler
When I start the black robed man quest and go to korriban, nothing happens. No quest starts up, I can't go back in the sith academy. No one tells me anything new and I can't see anyone new who would start a quest. Am I overlooking something or do I need to reinstall. Also, Shadow randomly starts talking to me (i.e., a conversation with shadow starts up) even though I didn't click on her or do anything, sort of like the random convos you get with the npc, only with Shadow, she doesn't offer anything new. I think this qualifies as a glitch.
The problem with running BoS is some of the file formats won't work with the Mac version of the game. So I'll try to describe what I did to get it running; installing follows the manual install directions except for the following:
The .bik movies have to be converted to Quicktime .mov format in order to play properly. Unfortunately, as far as I can tell, the only way to convert them out of .bik format is with Rad Tools Bink Converter (Windows only, I'm afraid). Once converted to .avi format, Quicktime can easily open and save the files to the .mov format. Then they go into the movies folder.
The mp3 files won't play unless you change the extension name to .wav. DO NOT convert the files to wav format - they won't work. Then they go into streammusic and streamwaves as per installation instructions.
The next tricky part is installing the 1.1 patch (which you really need). Since TSLPatcher doesn't work on Mac OS, it''s got to be done manually. The following files go in your override folder:
Ignore the other files in the tslpatchdata folder; they are source files and files used by TSLPatcher to patch modules. Since TSLPatcher isn't an option; you need another way to get the modules patched. What I did, was copy the patched files from the modules folder in the Windows version. (I was lazy and let TSLPatcher do the work.) You need copies of the following 21 mod files to drop into the Modules folder on your Mac:
System Notes: If your system is just meeting the minimum requirements for KOTOR, you are going to have some trouble. There are some pretty graphics intense sections, turning your graphics options all the way down may help. I did most of my playing on a PowerBook G4 1.67 GHz, 512 Mb Ram, ATI Radeon 9700 Mobility w/ 64 MB vram. Increasing the ram to 1Gb helped a wee bit, but this system did have some problems with audio and with some lagging in the really busy scenarios. On a Power Mac G5 2.0 GHz dual core PPC, 2.5 GB Ram, Nvidia 6600 LE w/ 128Mb vram, the mod ran a whole lot smoother. But I still had to turn down the graphics in a few areas. I suspect that a better graphics card and a sound card should eliminate the problems. I don't know about Intel Macs, but jeb2104 is going to try it out. If you have problems, PM me and I'll be glad to try and help. Also, any improvements from other Mac folks would be great.
Korriban Wastes reskinned drove module, the rocks there will dissapear if you get too close.
Mandalore's ship last module, where you fight Mandalore, i got stuck a lot there, both in the air and in the ground. Same thing with the secret cave module in the Korriban Wastes, just before entering The Temple of Shadow and Korriban Wastes while as Akirakon Sin.
There are some more modules which i experienced some textures dissapearing and got stuck and i needed to reload a quick save, all which were added by BoS:SR, though i can't remember them now.
The rocks disappearing I'm aware of, and it's an issue that cannot be resolved. No ideas about the rest. Are you running vista, or XP?
Quote:
Originally Posted by wtfiforgotmysn
Hey Silver, really excited to play this mod.
I've got a bug to report.. that other people have previously brought up, but haven't followed up on.
I JUST finished the leviathan portion of the game. Just got off the ship, and I flew back to the Cantina in Korriban. Drix isn't there.. he hasn't spawned.
I'm installing everything into a fresh override folder now. Hoping I get more luck with that.
Edit: Well. A clean Override folder, and Drix still isn't there..
Like I mentioned. I just finished the Leviathan portion, so he should be there, right?
Edit 2: Found a really odd work around. I had my save file right inside The Drunk Side cantina.
I cleared out my override folder again, and installed the original BoS. Booted up my game, and Drix was there. I talked to him, and got my journal entry to go to Tatooine. Saved my game in a new slot, as to not override my other file.. and exited the game.
Cleared out my override file, and installed Solomon's Revenge and it's patch. I first loaded the original save file, and Drix still wasn't there. Loaded in the save file AFTER I had spoken to Drix, and he was there? Don't know how to explain that one, but wanted to send the word forward.
Could you send me a save you've made inside the Dreshdae area without Drix having spawned. I'll take a look and see what I can find.
Also, installing the original BoS, playing, and then installing Solomon's Revenge is a bad idea, and will surely lead to issues somewhere down the line.
Quote:
Originally Posted by illegalcheese
I'd just like to say, this mod rocks so far. I do have a problem/glitch, though.
Show spoiler
When I start the black robed man quest and go to korriban, nothing happens. No quest starts up, I can't go back in the sith academy. No one tells me anything new and I can't see anyone new who would start a quest. Am I overlooking something or do I need to reinstall. Also, Shadow randomly starts talking to me (i.e., a conversation with shadow starts up) even though I didn't click on her or do anything, sort of like the random convos you get with the npc, only with Shadow, she doesn't offer anything new. I think this qualifies as a glitch.
[HIDDEN]So just to confirm, after you complete the original BoS, enter the Ebon Hawk, play through Shadow's vision, speak to Shadow, then exit at Dreshdae, nothing happens?
Quote:
Originally Posted by Laar_Dha
Since TSLPatcher doesn't work on Mac OS, it''s got to be done manually. The following files go in your override folder:
This won't really do much. Most of the alterations for the patch are done to existing files through tslpatcher, rather than copying a "fixed" version of the file into the override folder.
This won't really do much. Most of the alterations for the patch are done to existing files through tslpatcher, rather than copying a "fixed" version of the file into the override folder.
That's why I copied these files after I ran TSLPatcher on my Window's version of KOTOR. These are all the modules that TSLPatcher modified. I used the install log to track which files had been modified, which were replaced and which were additions. The files that were replaced or added to the Override folder aren't a problem, so the only copying I did was the modules that TSLPatcher had changed. It does seem to work, anyway.
Ke nu'jurkadir sha Mando'ade
Last edited by Laar_Dha; 08-29-2009 at 12:30 PM.
Reason: clarification
That's why I copied these files after I ran TSLPatcher on my Window's version of KOTOR. These are all the modules that TSLPatcher modified. I used the install log to track which files had been modified, which were replaced and which were additions. The files that were replaced or added to the Override folder aren't a problem, so the only copying I did was the modules that TSLPatcher had changed. It does seem to work, anyway.
That's fine. I guess I must've missed that part in your original post. :P
Korriban Wastes reskinned drove module, the rocks there will dissapear if you get too close.
Mandalore's ship last module, where you fight Mandalore, i got stuck a lot there, both in the air and in the ground. Same thing with the secret cave module in the Korriban Wastes, just before entering The Temple of Shadow and Korriban Wastes while as Akirakon Sin.
There are some more modules which i experienced some textures dissapearing and got stuck and i needed to reload a quick save, all which were added by BoS:SR, though i can't remember them now.
Hmm, looks like you have a lot of troubles with my levels
Back then I was a rookie, it would be less "broken" if I made them know... but so far you've been the only one reporting such heavy faults.
Only tip I can give, when you get stuck, press Tab or click on a portrait of another party member, so you switch to them.
This will get you loose from being stuck, else quickly save and reload if i really keeps being annoying.
That is ofcourse annoying, but there's not much I can do about it.
Well, I thought I had a problem, but it turns out that the game must have just freaked out for some reason. I quit, went back to an older save file, and what I was experiencing is totally different than what I was trying to make sense of before. So, nothing to report, I guess.
I really like this mod. I like seeing the background of Shadow, the conflicting ideologies. It's very well thought out. I'm going to go back to playing, and then I'll come back and tell you my overall impression of it. As of now, it's very good. Oh, and I'm up to the part where Shadow's been knocked out in the mining caves, playing at being the Sith survivor.
Last edited by tryguy; 08-31-2009 at 02:44 AM.
Reason: Problem fixed
Could you send me a save you've made inside the Dreshdae area without Drix having spawned. I'll take a look and see what I can find.
Also, installing the original BoS, playing, and then installing Solomon's Revenge is a bad idea, and will surely lead to issues somewhere down the line.
Is there anything I can do to 'uninstall' the original BoS, rather than wiping the override folder clean again?
Right, I'll look into it and post my findings.
And there's no quick and easy way to uninstall any large mod without first clearing your override. Though BoS:SR was designed to be installed right on top of the original BoS, so it shouldn't cause any errors.
Me again. I've just finished the BOS:SR storyline. Overall it was impressively good. I especially liked the back stories and philosophical debates that the characters played with.
Show spoiler
Balance was a big problem for me, having installed the Hardcore Mod, playing on hard, I wasn't sure if the enemies were meant to be as hard as they were, and for the circle battles, I literally had to cheat and get the save game editor to equip my character properly to face that kind of challenge. And that detracted from it. I don't like cheating, but I hate when I see cheating happening in the game. And who's the biggest cheater? Akirakon Sin. And then we're supposed to have pity for the "Last King of the Sith" because he got bested by his advises? He's the worst character, specifically because of how he's fighting in the last battles. Why make him invulnerable? I had to devote every third turn to choking him out of my way, and to me, that was just wasted force points. Before I increased my stats (to equalize things), I couldn't even mass panic the groups of thugs. Well, I got my stats up to the point where there were about 3 falures out of 10, and I thought that was pretty realistic. But using those same stats at the later part of the game is just rediculous with Akirakon Sin throwing status on me whenever he felt like, and me being unable to choke him 3 times in a row. So, that's why, in the final battles (on the Sith ship, and then at the Ratakan temple) my stats were 200 on each. Over board? Yes, definitely. Sick and tired of the cheatry inherent in this mod? Yes, definitely.
Once the distractions were out of the way, and Akirakon was killable, then I put my stats back to normal, and yes, that battle was hard. But, it was fun because it was possible. Same with Mandalore's fight. I left my stats at normal, and he was fierce, and I lost lots of times, but the fight was evenly matched, and that was fun. So, what I'm saying is, I liked certain parts of the fights, but other parts were totally retarded and I had to take underhanded action just to correct the balance. What I really hated was that Akirakon Sin having such free reign to assult me, without restriction. Really, I have no sympathy for the guy. When the question about passing along the brotherhood power came up, I wanted to reject it, and on top of that, to tell him I'd make sure to destroy all trace of them when I got out. That's the response I wanted there to be. But was it? No, there was just "Oh, I understand why you tried to take over my body and reign destruction over the Sith Empire because you were bested by the advisors. And guess what? I'm going to destroy the Sith anyways, so I'll do your work for you. Since you're such a great guy. I mean that. You have so much to feel agreived about that I just have to make it up to you."
Yeah, instead of that, I wanted to reject them entirely and destroy them from history. I mean, really... I hate the guy, and he deserves all that happened to him. Specifically, because of the way he fights. The Cheater.
Oh, and the same kinds of things could be leveled against Solomon. Only, it wasn't because of how he fought. He was very easy, in all the fights except the one in Taris (which was impossible until I balanced things out). But, he died. I checked his pulse, and he was dead. So, he shouldn't have been able to start running outside. He should have had an ignoble end for what he tried to do. Instead, he gets a hero's end? There should be a way to desecrate his grave when it's all over! Truly.
So, the story was good, but it left a nasty aftertaste with me. Definitely worth playing through. I loved finding out all about Sara Degana. I understand her transformation at the end. I'm at peace with how the three left. I could easily see them in another adventure, and they're pretty likable, so... So, the good guys were nice. The bad guys were dispicable and without any merit. Solomon learned what was what in the end, but he shouldn't have gotten that opportunity. He should have died after calling to the brotherhood to embody him. That guy was a loser, and he should have died a loser.
For the record, Akirakon Sin was more likable than Solomon, but he didn't deserve any pity from me. They both just need to die.
Now, compare that attitude with the offical KOTOR stories. Bad guys: Bastila, Malak, Atreyous, etc. I don't get the sort of negative associations I do with them that I have done with your inventions. Why is that? Perhaps it's because their stories were told over a longer arc, and proper feelings of pity and understanding come up for them. I know the same things were (attempted) done with Akirakon and Solmon, but for whatever reason, they're just not characters I want to give time to. It's mainly because of the cheating they do, and because of their wrongful motivations.
I dunno. I very much liked playing through this mod, and I thank you for making it, Silveredge9 I have issues with it, and as I said, it's got a bitter aftertaste for me, but I'll remember some key moments with fondness. The battle with Mandalore the Ultimate was great! I resented only having a single lightsaber and no equipment. As if Revan would have gone in like that, with an un-upgraded lightsaber. As if. Oh, and I must say, the whole mandalorian level was great. Battling through all the battle-hardened vets was cool. Out of everything, that was my favorite. The circle battles where an abomination, made especially bad because Akirakon Sin was invulnerable throughout. Invulnerable and annoying. Really, really annoying. And that's why he deserved no pity at the end.
And as I said before, Solomon should have died an ignoble death. He's a retard for pretending to be such a celebrated "Master Jedi" and "Battle Master" and being so incompetant at fighting. But, beyond that, I really dislike the guy. Highly unlikable. God, I wish I could desecrate that grave...
I'll leave it here. These are just my raw thoughts after just playing through the mod. I might have a different perspective in a week's time, but I'd say my opinion on the characters won't change. I liked Madorlore! All his speaches and the fact that he tried to recruit Revan at the end was super. And the battle arena was breathtaking. If there's anything I'll be remembering, it's Shadow's lovable greating at the start, her journey at the side of Revan, and then her parting, to pursue her own life. That all made sense, and it was enjoyable to witness.
I'm off to finish up the game. I'm not sure when I'll next be playing KOTOR, but maybe I'll give it all another go in another 5 years. Thanks again, Silveredge9.
Oh, and I don't think I encountered any bugs to speak of.
Thanks, and goodbye.
Last edited by RedHawke; 09-01-2009 at 03:43 AM.
Reason: Added 'hidden' tags as per the OP's request about spoilers.
Interesting perspective, though you should really use [HIDDEN ] tags.
Show spoiler
Personally although the annoying degree of difficult got to me as well, I positively loved the character of Akirakon Sin. If he were canon, his existence would destroy the fundamental morality system of Star Wars. He would be proof that being a Sith or pursuing passion does not make one evil, rather it is betrayal and random cruelty that warped the Sith into something far lesser than they truly are. The way that Silveredge9 created this explanation as to how the Sith got to where they are is perfect because it shows how titles and beliefs do not make one evil but rather what one does in the name of those titles and beliefs.
I do sort of agree with you on Solomon. Granted he is also the opposite of Solomon in that while Akirakon is the good Sith, Solomon is the bad Jedi, so he completes what Silver is trying to show us. However, it sometimes irks me how Solomon get's a "get out of jail free card". Yes he turns away from revenge and gives up his life to save Kobayashi, but somehow I don't think that can atone for what he did. He should get an ignoble death, but he should not die with glory.
But then again, Silver probably didn't see it that way when he wrote the script. It's all how you look at it. Personally, Solomon's Revenge lived up to my expectations. The original BOS got me attached to the awesome character of Akirakon Sin. In that version he wasn't outright evil, he just was opposed to abstractions and actually helped Revan deal with his/her own past. At first in the remade BOS, Akirakon seemed a bit more like an outright bad guy, but then you experience SR and you find out that he's a great tragic hero. If anyone deserves to be the King of the Sith/Dark Lord of the Sith/Sith Emperor, it was this guy.
When it comes down to, I think Silver just made some bad choices in difficulty settings that wound up taking away from Akirakon's awesome character. And wow, I'm repeating myself.
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.
Me again. I've just finished the BOS:SR storyline. Overall it was impressively good. I especially liked the back stories and philosophical debates that the characters played with.
Show spoiler
Balance was a big problem for me, having installed the Hardcore Mod, playing on hard, I wasn't sure if the enemies were meant to be as hard as they were, and for the circle battles, I literally had to cheat and get the save game editor to equip my character properly to face that kind of challenge. And that detracted from it. I don't like cheating, but I hate when I see cheating happening in the game. And who's the biggest cheater? Akirakon Sin. And then we're supposed to have pity for the "Last King of the Sith" because he got bested by his advises? He's the worst character, specifically because of how he's fighting in the last battles. Why make him invulnerable? I had to devote every third turn to choking him out of my way, and to me, that was just wasted force points. Before I increased my stats (to equalize things), I couldn't even mass panic the groups of thugs. Well, I got my stats up to the point where there were about 3 falures out of 10, and I thought that was pretty realistic. But using those same stats at the later part of the game is just rediculous with Akirakon Sin throwing status on me whenever he felt like, and me being unable to choke him 3 times in a row. So, that's why, in the final battles (on the Sith ship, and then at the Ratakan temple) my stats were 200 on each. Over board? Yes, definitely. Sick and tired of the cheatry inherent in this mod? Yes, definitely.
Once the distractions were out of the way, and Akirakon was killable, then I put my stats back to normal, and yes, that battle was hard. But, it was fun because it was possible. Same with Mandalore's fight. I left my stats at normal, and he was fierce, and I lost lots of times, but the fight was evenly matched, and that was fun. So, what I'm saying is, I liked certain parts of the fights, but other parts were totally retarded and I had to take underhanded action just to correct the balance. What I really hated was that Akirakon Sin having such free reign to assult me, without restriction. Really, I have no sympathy for the guy. When the question about passing along the brotherhood power came up, I wanted to reject it, and on top of that, to tell him I'd make sure to destroy all trace of them when I got out. That's the response I wanted there to be. But was it? No, there was just "Oh, I understand why you tried to take over my body and reign destruction over the Sith Empire because you were bested by the advisors. And guess what? I'm going to destroy the Sith anyways, so I'll do your work for you. Since you're such a great guy. I mean that. You have so much to feel agreived about that I just have to make it up to you."
Yeah, instead of that, I wanted to reject them entirely and destroy them from history. I mean, really... I hate the guy, and he deserves all that happened to him. Specifically, because of the way he fights. The Cheater.
Oh, and the same kinds of things could be leveled against Solomon. Only, it wasn't because of how he fought. He was very easy, in all the fights except the one in Taris (which was impossible until I balanced things out). But, he died. I checked his pulse, and he was dead. So, he shouldn't have been able to start running outside. He should have had an ignoble end for what he tried to do. Instead, he gets a hero's end? There should be a way to desecrate his grave when it's all over! Truly.
So, the story was good, but it left a nasty aftertaste with me. Definitely worth playing through. I loved finding out all about Sara Degana. I understand her transformation at the end. I'm at peace with how the three left. I could easily see them in another adventure, and they're pretty likable, so... So, the good guys were nice. The bad guys were dispicable and without any merit. Solomon learned what was what in the end, but he shouldn't have gotten that opportunity. He should have died after calling to the brotherhood to embody him. That guy was a loser, and he should have died a loser.
For the record, Akirakon Sin was more likable than Solomon, but he didn't deserve any pity from me. They both just need to die.
Now, compare that attitude with the offical KOTOR stories. Bad guys: Bastila, Malak, Atreyous, etc. I don't get the sort of negative associations I do with them that I have done with your inventions. Why is that? Perhaps it's because their stories were told over a longer arc, and proper feelings of pity and understanding come up for them. I know the same things were (attempted) done with Akirakon and Solmon, but for whatever reason, they're just not characters I want to give time to. It's mainly because of the cheating they do, and because of their wrongful motivations.
I dunno. I very much liked playing through this mod, and I thank you for making it, Silveredge9 I have issues with it, and as I said, it's got a bitter aftertaste for me, but I'll remember some key moments with fondness. The battle with Mandalore the Ultimate was great! I resented only having a single lightsaber and no equipment. As if Revan would have gone in like that, with an un-upgraded lightsaber. As if. Oh, and I must say, the whole mandalorian level was great. Battling through all the battle-hardened vets was cool. Out of everything, that was my favorite. The circle battles where an abomination, made especially bad because Akirakon Sin was invulnerable throughout. Invulnerable and annoying. Really, really annoying. And that's why he deserved no pity at the end.
And as I said before, Solomon should have died an ignoble death. He's a retard for pretending to be such a celebrated "Master Jedi" and "Battle Master" and being so incompetant at fighting. But, beyond that, I really dislike the guy. Highly unlikable. God, I wish I could desecrate that grave...
I'll leave it here. These are just my raw thoughts after just playing through the mod. I might have a different perspective in a week's time, but I'd say my opinion on the characters won't change. I liked Madorlore! All his speaches and the fact that he tried to recruit Revan at the end was super. And the battle arena was breathtaking. If there's anything I'll be remembering, it's Shadow's lovable greating at the start, her journey at the side of Revan, and then her parting, to pursue her own life. That all made sense, and it was enjoyable to witness.
I'm off to finish up the game. I'm not sure when I'll next be playing KOTOR, but maybe I'll give it all another go in another 5 years. Thanks again, Silveredge9.
Oh, and I don't think I encountered any bugs to speak of.
Thanks, and goodbye.
If you found some of the boss battles too difficult, then maybe you should have temporarily uninstalled the hardcore mod and turned down the difficulty level to normal. The boss battles just weren't designed around the notion that the player might not only be playing on the highest difficulty (I'll freely admit this is an oversight on my part), but also around the off chance that an external mod which increases difficulty even further might also be installed.
I remember playing this mod on my normal PC, was absolutely awesome.
These days I'm on a laptop and have Pre-paid net so I can not download and play again because the file is too big, but is there any chance I can get the sweet looking Jedi Crusader robes on their own? I remember using the console to get the items for the normal game and it was mad to play through with.
Thanks to Darth Betrayal for the signature
SWG Ingame Nicks:
'Sokar'|Bria|LvL 90
Xbox Live Nick: Ag3nt D4rk