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Old 08-01-2009, 05:37 AM   #161
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Awesome, nice one!
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Old 08-01-2009, 06:49 PM   #162
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Cool, very nice.
Update on the Voodoo hideout: It's currently rendering and I still need to make some stills and maybe a movie. You'll definitely get it tomorrow on Sunday, dunno if I'm gonna make it tonight.
The Voodoo hideout perfectly illustrates what a good Monkey Island 2 desperately needs: Light & shadows, lots of them, moody and grotesque.
As you will see, a 3d approach to lighting and the exaggerated "cartoony" forms and textures of the original artworks are not mutually exclusive. They work together nicely. Enough teasing...back to mixing my Voodoo.
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Old 08-02-2009, 02:31 AM   #163
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heh heh, nice work irishmile

Looking forward to it brush, the first video rocked my socks..
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Old 08-02-2009, 07:36 AM   #164
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Looks like your work reached Dominic, Mr. Brush http://alternativemagazine.wordpress...ominic-armato/

Can't wait for the Voodoo hut.
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Old 08-02-2009, 05:26 PM   #165
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Cool to hear Dominic liked it. I updated my site with the new Voodoo...
http://www.loneclone.de/projects/monkey.htm
http://www.youtube.com/watch?v=jUE-aYJG_Js&fmt=22
I might post some pictures later. Again, too tired
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Old 08-02-2009, 05:37 PM   #166
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WOW! Once again you managed to make an old LeChuck's Revenge background looking so great! Amazing.

Your high resolution still has that old Monkey Island feel to it, I really like these 2D/3D renderings!
That lighting just gives it such a great atmosphere.
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Old 08-02-2009, 06:22 PM   #167
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Holy S**T!

The job you've done on that is so good I'm tempted to plunge my life savings into coercing LEC into employing you as a lead on MI2:SE. Seriously good work there.


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Old 08-02-2009, 06:41 PM   #168
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Originally Posted by Guy.brush View Post
Cool to hear Dominic liked it. I updated my site with the new Voodoo...
http://www.loneclone.de/projects/monkey.htm
http://www.youtube.com/watch?v=jUE-aYJG_Js&fmt=22
I might post some pictures later. Again, too tired
Did you know that one of the LucasArts bods told you to go and look at their recruitment page?

I spotted this:
https://www.lucasfilm.apply2jobs.com...&CurrentPage=1
and this:
https://www.lucasfilm.apply2jobs.com...&CurrentPage=1

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Old 08-02-2009, 06:45 PM   #169
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You will apply for those jobs.


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Old 08-02-2009, 06:50 PM   #170
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Amazing... I have no words.

If one person, in less than a week of work, and without disposing of the full quality of the original artwork is capable of reaching such degree of perfection, what couldn't LucasArts do with all their resources?
They must be blind if they don't take good note of your skills, you're REALLY talented and, as a fan, you know exactly what we fans want from a good remake (well, fans and anybody with eyes on their faces).
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Old 08-02-2009, 06:56 PM   #171
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Oh crap, you just blew my mind - I know the images like the back of my hand but somehow I'm seeing them in a completely new way. Seriously good work there.

You should get one of these newfangled lucasforum awards that have started appearing.


You mean the way the sea stays steady as a rock and the buildings keep washing up and down? Yes I thought that was odd.
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Old 08-02-2009, 07:00 PM   #172
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Problem is, I already have a job at a nice studio
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Old 08-02-2009, 07:20 PM   #173
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Problem is, I already have a job at a nice studio
You don't have to be their employee, but maybe a paid (and well-paid ) collaborator. Or even your studio could be hired for a collaboration.

There are many possibilities, you don't have to leave Germany .
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Old 08-02-2009, 07:21 PM   #174
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HOLY ********ING NO WAYING ********

Edit: Sorry, had to change

Anyway... get in touch with them and sell them the right to use this without being moaned at for 20p. DO IT NOW.
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Old 08-02-2009, 09:03 PM   #175
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Problem is, I already have a job at a nice studio
"Nice" studio? C'mon, LucasArts is better than nice

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Old 08-02-2009, 09:22 PM   #176
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Cool to hear Dominic liked it. I updated my site with the new Voodoo...
http://www.loneclone.de/projects/monkey.htm
http://www.youtube.com/watch?v=jUE-aYJG_Js&fmt=22
I might post some pictures later. Again, too tired
That is so amazing. I grew up on the first two Monkey Island games, and what I always loved about them was their amazing sense of atmosphere. I always wanted to visit the locations. For me, that sense of escapism was lost when the change of art style was introduced in the later games. But you have done something remarkable. You have made these worlds come alive. I can't say how amazed I am at this.

Unlike the SOMI:SE which was hit and miss at best, your approach takes everything about the game that was great and makes them better. THIS is the approach I would like to see for all MI games, not just an MI2 remake but all future games. Sorry to Tales of MI, but I just don't care for your art style.

THIS is Monkey Island.
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Old 08-03-2009, 12:56 AM   #177
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Cool stuff Guy.brush, I really like the voodoo chair. I kind of prefer the original foreground drawings over the new 3D models, but then you wouldn't have been able to move the camera inside.

Any chance of making Wally's shop or is this your last one?
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Old 08-03-2009, 01:14 AM   #178
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Don't we only have a colour test for Wally's? Might that mess it up?

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Old 08-03-2009, 06:40 AM   #179
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Guy.brush is a cow and we're milking him for all he's got.
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Old 08-03-2009, 06:49 AM   #180
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Guy.brush is a cow and we're milking him for all he's got.
How appropriate, you fight like a dairy farmer?
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Old 08-03-2009, 07:36 AM   #181
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HOLY ****!

Looks awesome! Fantastic work Guy.brush.
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Old 08-03-2009, 08:28 AM   #182
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I thought about doing Wally. But I'm very busy right now. Maybe in a couple of weeks when I feel the need, the need to build
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Old 08-03-2009, 10:26 AM   #183
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I thought about doing Wally. But I'm very busy right now. Maybe in a couple of weeks when I feel the need, the need to build
Hah, I say if they are planning another special edition, they should farm out all of the backgrounds to you instead of the Singapore team. They should also supply you with every original background ever and then you can accidentally leak them to us.
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Old 08-03-2009, 11:23 AM   #184
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Just out of curiosity, would the same technique work on SOMI?
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Old 08-03-2009, 11:33 AM   #185
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Just out of curiosity, would the same technique work on SOMI?
Presumably the issue is the lack of original high-quality source material for SOMI - they only started using full colour scanned backgrounds in MI2
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Old 08-03-2009, 11:41 AM   #186
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It'd definitely work with the special edition, though. It'd be really interesting to see how much better the SE could have looked with this technique, but 'tis up to Guy.brush!


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Old 08-03-2009, 12:36 PM   #187
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Wow, this really takes the cake!
It's even better than the first one, and that one already blew me away!
I'm not kidding, you should apply for those jobs and show this to them.
They'll hire you without hesitation.

Oh yeah, don't let those "nice studio" guys fool you. They're money mad self absorbed soul-robbing people. They just want you for your looks!


Bound only by the paper thin wrapper of mortality, a soul here lies, struggling to be free, and so it will thanks to a bowl of bad gazpacho and a man named Calavera!
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Old 08-03-2009, 12:37 PM   #188
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I thought about doing Wally. But I'm very busy right now. Maybe in a couple of weeks when I feel the need, the need to build
Are you seriously saying you'd turn down an opportunity to live and work in San Francisco for a year? Your old job would be there for you when you got back... It's quite an opportunity! And they say it doesn't knock twice...

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Old 08-03-2009, 12:38 PM   #189
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It'd definitely work with the special edition, though. It'd be really interesting to see how much better the SE could have looked with this technique, but 'tis up to Guy.brush!
It would have certainly fixed any building perspective problems they may have had with a few of the backgrounds, governer's mansion especially.
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Old 08-03-2009, 04:46 PM   #190
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Well Guy.Brush.... I feel unworthy to post anything in here now... Great Job with that it is in fact perfect.

but anyway


Capt. Kate Capsize...


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Old 08-03-2009, 04:58 PM   #191
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Ah, cool, I like your Captain Kate.
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Old 08-03-2009, 06:17 PM   #192
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It looks pretty good.
I just imagined Captain Kate, as she is based on her, looking more like Kate Capshaw.
I always imagined her under those pixels.


Bound only by the paper thin wrapper of mortality, a soul here lies, struggling to be free, and so it will thanks to a bowl of bad gazpacho and a man named Calavera!
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Old 08-03-2009, 06:35 PM   #193
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Impressive guy.brush most impressive...


"Excuse me sir on behalf of the Internets I must ask you to GTFO and take your FAIL with you. Thank you and please STFU on your way out"
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Old 08-03-2009, 08:53 PM   #194
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Originally Posted by irishmile View Post
Capt. Kate Capsize...
Not sure if that's what you want to hear, but it looks very much like the Special Edition art. Good job.
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Old 08-04-2009, 11:17 AM   #195
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Looks like your work reached Dominic, Mr. Brush http://alternativemagazine.wordpress...ominic-armato/

Can't wait for the Voodoo hut.
It did reach him! And now we all get the chance to see what Mr Brush thought in return, as I have just interviewed him!
http://alternativemagazine.wordpress...be-phenomenon/

Add the twitter to be kept updated, as Dom is going to return for some more interviews in the future. I may ask what he thinks of Hannes' interview next time!

http://twitter.com/AltMagOnline
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Old 08-04-2009, 11:38 AM   #196
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yep I lifted my anonymity and feel a little naked but reliefed also. No more hiding in the shadows, pretending to be a sprite of a videogame character. But please continue calling me Guy.brush I love Internet nicknames.
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Old 08-04-2009, 11:40 AM   #197
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Hah! You work at Crytek! That explains many things...
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Old 08-04-2009, 11:50 AM   #198
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Yeah? what does it explain?
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Old 08-04-2009, 12:13 PM   #199
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Well, it suits your skills, explains why you were eager to integrate your job with the Cry Engine, and explains why you don't want to get that plane to San Francisco!

So that was the "nice" studio...
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Old 08-04-2009, 12:26 PM   #200
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hehe yeah. I started using Cryengine way before I started working there though. It's just a great engine. But don't take my word for it, i'm biased.
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