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08-16-2011, 10:13 AM
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#81
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Join Date: Mar 2002
Location: Cologne, Germany
Posts: 1,068
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I remember editing your edit to make Guybrush's face a bit more like he looks on the boxart:

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08-16-2011, 08:54 PM
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#82
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Join Date: May 2002
Location: United States of America
Posts: 445
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Bravo! Keep it up!
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08-17-2011, 07:21 PM
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#83
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Lovebucket
Join Date: Oct 2002
Location: London, UK
Posts: 1,768
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This is some great stuff. The new new Guybrush is the best I've seen. The new LeChuck kicks ass!
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12-13-2011, 12:27 PM
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#84
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Lurker
Join Date: Dec 2011
Posts: 1
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Quote:
Originally Posted by JinnDEvil
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How can I use them? : )
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01-24-2013, 09:09 PM
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#85
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Rookie
Join Date: Mar 2010
Posts: 62
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I've been trying to repaint some of the forest. For the most part it's worked well, except for 3 areas where there's just static over most of the background. Any clues as to why?
EDIT: Here are some screenshots to show what I mean
EDIT 2: Nevermind, I had the setting for the image converter on Monkey 2 on the ones that stuffed up, I'll go through and edit the backgrounds again and put some screenshots up when I'm finished.
Last edited by OzzieMonkey; 01-25-2013 at 01:32 AM.
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01-25-2013, 03:41 AM
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#86
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Rookie
Join Date: Mar 2010
Posts: 62
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01-25-2013, 07:53 AM
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#87
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Rookie
Join Date: Jan 2007
Location: Greece
Posts: 21
Current Game: Tales of MI
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Quote:
Originally Posted by OzzieMonkey
Ok, I've finished fixing the forest floor in as many areas I could find where there were some really ugly pieces of marker residue.
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Hi, OzzieMonkey. LordTrilobite has already released a patch with some of the background bugs fixed (see his signature link: http://www.lucasforums.com/showpost....57&postcount=4 ). Are you working on top of his fixes?
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01-25-2013, 05:55 PM
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#88
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Rookie
Join Date: Mar 2010
Posts: 62
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Quote:
Originally Posted by Krasas
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Yes, my aim was to eliminate all of the marker residue at the ground level of the forest. Unfortunately I can't open .dxt files that aren't from the Monkey1.pak file (in other words, extracted out and edited by LordTrilobite) so the touch-ups that he's made to the forest aren't there, but I've covered pretty much the whole forest in terms of the ground area.
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01-26-2013, 04:37 AM
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#89
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Rookie
Join Date: Jan 2007
Location: Greece
Posts: 21
Current Game: Tales of MI
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Hmm, I understand.
For our translation project, I had coded a re-paker (command line tool in python) to create the monkey.pak file from all the extracted (and modified) files, so, that would probably have helped you with the lordtrilobite's dxt issue.
It would require more steps than if you had lordtrilobite's dds files, but it should work.
So basically the steps to get the modified dds to work on would be:
1) Extract all files from the original pak file using bgbennyboy's MISE Explorer 0.5
2) copy any modified files overwriting the originals
3) repack the files into a new pak
4) Extract the modified dds you need again with bgbennyboy's MISE Explorer
I know that you have now probably finished your work, so that's no more of use to you, but pm me if you are interested in such a repaker. (it only works for SoMI:SE at the moment, not MI2:SE).
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