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Old 04-24-2010, 04:09 PM   #521
juansaman
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Looking very nice, Dis,
the wires look awesome, glad to see you managed to put them.


What an amusing specimen of Jedi you are.
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Old 04-24-2010, 04:37 PM   #522
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Great Work Dis much better than the Originals
My favourite part is the Big Hutt Statue on the Roof that made my day. Still I can see the huge amount of Effort you clearly put in it.
Keep up the Great work.

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Old 04-24-2010, 08:07 PM   #523
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That looks REALLY good! I don't know why you would start over when the old stuff was so good, but this new stuff is just as good. Honestly, I don't care how long it takes as long as I get to put it in my override folder. Can't wait for more!
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Old 04-25-2010, 05:32 AM   #524
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Hey Dis?

Do you still have the old files?


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Old 04-25-2010, 11:43 AM   #525
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I still have all old files, just won't be using them.

I will not be steamrolling Àreas like I was last time. I plan on putting more time into each area to make it look and feel just like I vision it.

As such, I am no where near done the first area(landing zone). I posted screens to show people I have not quit. I have many more plans on adding things to this area such as debri all over, blocking the broken down track for example. Lots of goodies to further bring the area to life and give it a real feel.

That tuned
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Old 04-25-2010, 12:43 PM   #526
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I figured you might want to release the old files as a modders resource if you're able.

That way others can make a city if their able.


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Old 04-25-2010, 01:31 PM   #527
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Will you be using Quanon's vehicles?




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Old 05-28-2010, 03:24 PM   #528
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I don't know much about modding. I can only imagine how difficult and time consuming it is. But to have the skill to, not only create something new for one of the greatest games, but to be able to do it as well as you have so far. To me it's mind blowingly amazing!

I love your ideas, and the shots you posted are very exciting. I just joined lucas forums not 10 minutes ago just so I could say I'm a big fan and hope you stick with it till the end so we can all experience your work!

Good luck!
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Old 09-01-2010, 11:50 AM   #529
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nice man, this is some of the best work iv ever seen!!


check out my youtube channel for some kotor vids!
http://www.youtube.com/user/birthdaycake13?feature=mhum

Last edited by birthdaycake13; 11-30-2011 at 08:44 AM.
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Old 10-01-2010, 09:38 AM   #530
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Alright. One last try to get some help on this project. I have the first area done and awaiting completion of scripting. Juan has a great script down, we just need a talented and motivated scripter who can place objects, people and make them follow the script. I have attempted to work with 2 people, but they ended up being to busy to follow through to the end.

So if anyone wants to help this happen, I would be willing to release the first area as a demo once it is programmed and working as per the script. I need someone who is motivated and reliable, not someone who will say they will help and then give up. I realize this is a hobby. I do not expect it done in 24 hours. Just progression towards completion. Let me know
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Old 10-02-2010, 03:39 PM   #531
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woooow! i've been sitting here for hours looking thrue this whole thread! it's AMAZING! I had noo idea that a sleheyron project was going on! Look, the latest months i've been checking out the mods that exist for kotor and TSL, and i must say that THIS and RoV that Logan and redrob are making are the best so far (though i havn't checked out all mods and ongoing mods there is out there..)
Anyway, it's GREEAT!

Last edited by salam263; 10-03-2010 at 08:53 AM.
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Old 10-22-2010, 04:37 PM   #532
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I hope you find help. your modules are looking great, can't wait to play your demo!!


check out my youtube channel for some kotor vids!
http://www.youtube.com/user/birthdaycake13?feature=mhum

Last edited by birthdaycake13; 11-30-2011 at 08:45 AM.
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Old 10-25-2010, 04:23 PM   #533
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Current Game: KotOR again. F*** yeah.
I hope you've got some backups… nobody wants such an impressive work lost by a nasty crash. :S I can't wait entering your modules.



Beep.
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Old 10-28-2010, 12:54 PM   #534
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THis looks great and i can't wait to play it. Keep it up.


Hey
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Old 11-07-2010, 01:39 PM   #535
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First of all, let me say, that the screens and whatelse I read so far simply look AMAZING! Such great work must not be lost!

I have no experience in Kotor(2) modding at all, I'm afraid, I simply have a ceative mind. I also have lots of motivation at my hand. So if you might have use for me, just tell me !
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Old 11-09-2010, 01:16 PM   #536
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Well I have sent over everything for the first area to a respected modder on this site, who is working to help bring it alive. When he updates me I will update you.
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Old 11-09-2010, 01:46 PM   #537
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Quote:
Originally Posted by disbeliever View Post
Well I have sent over everything for the first area to a respected modder on this site, who is working to help bring it alive. When he updates me I will update you.
Awesome. I would say I can't wait, but perfection requires patience. I can wait as long as needed.
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Old 11-09-2010, 04:29 PM   #538
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This is great news! Thanks, disbeliever!
I know it can be very hard to give your work to others, but it also shows greatness!

I think that it's very sad to see such great work as yours go lost, because it wasn't passed on to other motivated people, when the original author stopped for whatever reason (as it happened with many great mod-projects).
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Old 11-10-2010, 03:58 AM   #539
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Originally Posted by disbeliever View Post
Well I have sent over everything for the first area to a respected modder on this site, who is working to help bring it alive. When he updates me I will update you.
Awsomness, awsomness and more awsomeness!!!!!!!!!!!!
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Old 02-07-2011, 02:26 PM   #540
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I've been a fan of every Sleheyron project thus far. Since you are the last remaining I throw all my support to you. Errrr... I don't know if that means much, but just another appreciative fan who would love to see this completed.


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Old 02-09-2011, 08:04 AM   #541
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Another idea for ship at Sleheyron Starport

I just had another idea of something you could use as a space ship that's already in the K1 files. Might reskinning the sub on Manaan that used to investigate the Hrakert Station be a possibility?




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Old 02-09-2011, 08:49 AM   #542
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Sith PM me please, thanks.
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Old 11-21-2011, 09:55 AM   #543
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I have gotten several PM's about this project, so I figured I would post.

This is not dead. In fact I have been silently working on this project behind the scenes. I changed up my modeling methodology and streamlined things.

Instead of building out one area at a time, a while back I decided to just start again and model the entire planet at once, all connected together like a living world. In the past when you work on just one area, I believe you really fail to understand how that one area will fit in and look with the rest of your areas, since you do them all at different times.

Now that I am building out an entire planet at once, I can really see how things will look together, and make the world even more alive. For example, if I am in a lower pit, how does the rest of Sley look from that angle? If there are tunnels, what is on the other side?

As it stands now I am nearly done with the modeling of the entire world. The way I have made objects will make it simple to go back later on and cut each section out of the entire mold for kotor insertion. Once the entire planet is done, I will post a fly through video of the world. With the holidays coming though I am not sure when that will be.

The areas of my world that I have modeled out are:

Landing bay
Slave quarters
Market area
Junk yard/creature pits
Factory
Hutt palace (just one this time)
Wastelands

I have given up stressing about scripting and placing characters in it. My intention is to create this entire world, have it in game, and release it and call it a day. I am to busy to learn how to program for kotor, and it is to stressful looking for people who are willing to step up and help, so I will just release the entire planet as a resource, and if someone or some people want to fill it with stories and people, awesome!

More later
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Old 11-21-2011, 10:34 AM   #544
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Good for you Disbeliever. I'm glad you're deciding to release the area models, thanks for the update.


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Old 11-21-2011, 10:40 AM   #545
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This is great! By the way, there are people on the Deadly Stream forums working on a KOTOR restoration, and they may be willing if contacted.
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Old 11-21-2011, 01:07 PM   #546
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Yay! Some free area models for me!

But I'm happy this this loose end will finally be cut!



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Old 11-21-2011, 01:25 PM   #547
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Is it possible to use some particular areas in other mods. For instance, Connect (not that i'd do it) the landing pad to onderon? Or is your eadme gonna say Just for sleyron? ANyway, to populate people, check out the populate function by tim bob. REALLY HANDY! Gread work

DJW
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Old 11-21-2011, 01:57 PM   #548
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Awesome! I'm sure some willing story modders and reskinners will be up to the task of populating Sleheyron.



Thank you Gorgod.
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Old 11-22-2011, 03:57 AM   #549
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Disbeliever, thanks for the update. I have some follow up questions regarding Sleheyron.

Do you have any issue with folks using Sleheyron for TSL as well? Were the textures for Sleheyron entirely created from scratch? I'm sure some folks would like to include Sleheyron in TSL. If you used textures that were only available in K1 would prevent folks from using a dedicated K1 Sleheyron.

You also had a "Taris Middle City" project for K1. Any chance that this too might also be released? (This one would be for K1 alone, obviously.) Perhaps you can include a landing pad that might explain how the duelist that the PC fought on Taris managed to escape to Manaan?

Finally, what did you want me to PM you about back in February? You never did answer my reply PM! LOL




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Old 03-10-2014, 09:34 PM   #550
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I have gotten many many PM's about this project, and rather than reply to each I figured I would make an update post.

Yes, this project lives and has never died. I've been slowly hammering away at it alone for sometime. I have 5 of the planned 8 areas of Sleyheyron done.

I get to work on this once every week or two, so it's slow.

Edit:

I know I said a year ago I was "nearly done", but I scrapped all but some of that and began again. So as I said, 5 areas are done, few more to go.

Last edited by disbeliever; 03-10-2014 at 09:43 PM.
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Old 03-10-2014, 10:22 PM   #551
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Good to see you're still around! Keep up the good work, Mister!
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Old 03-10-2014, 11:57 PM   #552
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Glad to hear it! Keep up the good work.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
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Gaffi Stick Improvement
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Sunry Murder Recording Enhancement
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Old 03-22-2014, 06:25 PM   #553
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No idea how I'd missed this before, but I'm glad you haven't quit even after almost 5 years of working on it.
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Old 03-26-2014, 04:15 PM   #554
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You are, as always, a trooper. Good to hear from you.



Thank you Gorgod.
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Old 04-13-2014, 02:30 PM   #555
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keep up the great work on your sleheyron project.
I'm sure a lot of people will be happy to see it released
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