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Old 12-15-2009, 12:57 PM   #1
Dark Jedi Han
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Using E-11 blaster in GMAX ??

Hey

Can anyone tell me how to extract the E-11 Blaster model from the assets, then use it on GMAX to make another model based on the E-11? I got some designs, starting from it...

Thanks
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Old 12-15-2009, 09:34 PM   #2
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-The blaster should be in assets1.pk3, under models\weapons2
-To open a .pk3 use winzip or winrar
-The model is either in .md3 or .glm format so you'll need software that can import .md3 or .glm.

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Old 12-16-2009, 09:02 AM   #3
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And I guess GMAX isn't able doing that... Blast. You know which software does ?
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Old 12-16-2009, 12:32 PM   #4
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Here's some gmax import scripts:
http://www.davidhsmith.net/Essential_Tools.htm

I imported the .glm in 3d Max 7 and exported it to .obj for you...grab it HERE

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Old 12-17-2009, 04:32 AM   #5
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Thanks a lot Psyko! This is going to help me a lot!
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Old 12-17-2009, 08:52 AM   #6
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Well, this is where I am until now. I just got one problem. The blue part, where the grip is, is plain, and I want it a little bit removed. Can anyone tell me how to do that ?

This is the image:

http://img42.imageshack.us/img42/607...itionrifle.png
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Old 12-17-2009, 12:43 PM   #7
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Just use the cut tool if you want to cut a rectangle into the grip.

How many triangles you got in total? looks kind of high poly for JA.

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Old 12-17-2009, 03:02 PM   #8
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Don't really know, but I don't really think it's that high either. These are just cilinders thrown into a "rifle" lol. But I think it'll be quite high, because now it ins't even close to the half of the rifle... But I hope for the best

And thanks for the advice!
Again!
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Old 12-19-2009, 08:11 AM   #9
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http://img85.imageshack.us/img85/607...itionrifle.png

What I have until now. I'm going to try it out like this first, to see if I can make it better. Then I'll add more details and after another test, I'll release the file if it works.

Any suggestions?
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