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Old 12-26-2011, 11:49 AM   #401
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I like the look, definitely. I think you need to soften the colors a little bit. If you are set on the color scheme of blue and white, I would tone them down just a little. The mini dress looks a little 'too white'. Same with the blue, a little bright. Maybe add a pattern of some kind to blue area and decrease the brightness of it.


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Old 12-26-2011, 01:53 PM   #402
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Her hair should just be like... fluorescent green.



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Old 12-26-2011, 02:03 PM   #403
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Quote:
Originally Posted by newbiemodder View Post
I like the look, definitely. I think you need to soften the colors a little bit. If you are set on the color scheme of blue and white, I would tone them down just a little. The mini dress looks a little 'too white'. Same with the blue, a little bright. Maybe add a pattern of some kind to blue area and decrease the brightness of it.
I agree with Newbiemodder on this. Perhaps looking at what Stoffe did with her blue and white ensemble for the Handmaiden might prove useful?



Granted, the skin has that black strip separating the blue from the white, but the whites don't come off so blinding white and the blue is more subdued.

Thanks for the update!




As of 28APR13: I released a new small texture mod! Check it out here.
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Old 12-26-2011, 04:11 PM   #404
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I think it is very nice, although i agree the colours need to be softned. Overall, good job and hope to see more updates like it. 1 last thing, maybe and a tinge of a different colour? maybe a spot of red?
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Old 12-27-2011, 01:01 PM   #405
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Pretty good so far. I like how the looks coming.
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Old 12-30-2011, 07:26 PM   #406
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-----UPDATE-----
Okay I did some work on Oriha today and this is what I came up with. I played around with a third color scheme in there along the inner part of the shirt and skirt but I couldn't find anything that worked well. Are there any ideas of what I could do? Anyway here is the new pic of her.



Check out what's going on with Shadows of the Empire at the original thread or at the official web site:

Thread: http://www.lucasforums.com/showthread.php?t=202826
Web Site: http://sote.weebly.com/
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Old 01-01-2012, 04:28 PM   #407
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I'd be happy to help with dialog, I've always enjoyed writing.
And um, this may be stupid, but is this mod for KOTOR or TSL?
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Old 01-01-2012, 04:41 PM   #408
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It looks fine. Once you put the actual texture on there, it'd look alot better.
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And um, this may be stupid, but is this mod for KOTOR or TSL?
TSL.



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Old 01-01-2012, 04:48 PM   #409
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It's for TSL. Wasn't that said on the first page?


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Old 01-01-2012, 05:03 PM   #410
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The title of this thread keeps misleading me every time I see it.



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Old 01-02-2012, 06:40 AM   #411
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when is the best guess for release
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Old 01-02-2012, 11:56 AM   #412
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when is the best guess for release

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Old 01-09-2012, 05:32 PM   #413
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-----UPDATE-----
Okay everyone, here's what I've been doing over Christmas. There's good news and bad news.

The Good News
- Got Oriha (a companion) skinned
- Got most of Yavin IV completed I'm hovering somewhere around 85 - 90% complete
- Got the first model of the Phoenix imported into SOTE (yes, there is a God!!!)

The Bad News
- The Phoenix module is completely warped and I have no idea what happened. Currently consulting modelers.

I wish I had pictures to show everyone but the site I use is currently down. I'll have something for everyone by the weekend. Also if you have any ideas about what happened with the Phoenix please post them. Everything seemed to work find until I tested the model in the game. All of the pieces of the the model are scaled down incredibly and many of them aren't even connected to each other. I thought I followed Quannon's tutorial to the T but apparently I didn't and I have no idea what I did wrong.


Check out what's going on with Shadows of the Empire at the original thread or at the official web site:

Thread: http://www.lucasforums.com/showthread.php?t=202826
Web Site: http://sote.weebly.com/

Last edited by harIII; 01-09-2012 at 06:29 PM.
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Old 01-09-2012, 05:41 PM   #414
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You could always upload pics to an LF album, and sounds good, aside from the warped module.


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Old 01-20-2012, 12:39 AM   #415
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Great progress. Warped module is a bit of a bummer (but at least you were able to get import the module and know how) I guess if worse comes to worse, you would have to remake it and try again would not be fun. That happened to me when I tried to make a custom saber for k1, it just wouldn't work, and then I made a new one, (which turned out quite a bit better) and it worked. But I do understand the level of work and scale of a module is completely different (and larger) than a hilt.


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Old 01-20-2012, 08:38 AM   #416
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Originally Posted by d3sd0 View Post
Great progress. Warped module is a bit of a bummer (but at least you were able to get import the module and know how) I guess if worse comes to worse, you would have to remake it and try again would not be fun. That happened to me when I tried to make a custom saber for k1, it just wouldn't work, and then I made a new one, (which turned out quite a bit better) and it worked. But I do understand the level of work and scale of a module is completely different (and larger) than a hilt.
True that, I'm dreading the idea that I may have to remodel the whole thing. At the moment I have someone checking it out for me and hopefully it's just something small that happened.


Check out what's going on with Shadows of the Empire at the original thread or at the official web site:

Thread: http://www.lucasforums.com/showthread.php?t=202826
Web Site: http://sote.weebly.com/
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Old 01-20-2012, 12:53 PM   #417
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Hopefully it is just something small, having to remodel the whole thing would be quite tragic. But, at least if you do end up having to remodel it, you will already have an idea of how to do the module etc, which would make it go a lot faster and it may turn out better than the original. This sort of stuff is quite wonky with kotor. Oh and if you would like, I'd be more than willing to do some skinning for you, I've been having the kotor and modding itch lately. PM me or post it here I suppose! I wouldn't mind giving module skinning a go either! So whatever suits you!


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Last edited by d3sd0; 01-20-2012 at 07:17 PM. Reason: Clarifying my meaning. Sorry for not speaking properly.
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Old 01-20-2012, 01:27 PM   #418
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Quote:
Originally Posted by d3sd0 View Post
Hopefully, having to remodel the whole thing would be quite tragic.
"Hopefully" doesn't seem to match with the rest of the sentence unless you're hoping for tragedy.




As of 28APR13: I released a new small texture mod! Check it out here.
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Old 04-04-2012, 12:25 PM   #419
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Wow, it's been a long time since I've been back. Anyways After a staggering week of numerous papers, presentations, and most importantly my ladies here at college I have finally found a little bit of time to work on SOTE. I feel that you guys don't care to take my word for it so I decided to show it today by revealing a model I made for a new planet that I finished up over the weekend, as far as modeling is concerned. Which brings me to my main question. I have had trouble trying to talk with a few of my team members, most importantly the one who is the main skinner for areas. I'm wondering if someone out there in the community would be kind enough to donate some time and energy to skin the area or if one can simply donate textures for my use on this? Anyways, I hope you guys enjoy it, onto the next area...

Show spoiler


Check out what's going on with Shadows of the Empire at the original thread or at the official web site:

Thread: http://www.lucasforums.com/showthread.php?t=202826
Web Site: http://sote.weebly.com/
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Old 04-04-2012, 12:43 PM   #420
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Wow! That really looks amazing Har. It's gonna look even better when it's in game and skinned. I wonder what area thats supossed to be for. I really can't wait for more updates.




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Old 04-04-2012, 12:44 PM   #421
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This is suppose to be for Vjun, it's a colony. The world is kind of similar to Korriban.


Check out what's going on with Shadows of the Empire at the original thread or at the official web site:

Thread: http://www.lucasforums.com/showthread.php?t=202826
Web Site: http://sote.weebly.com/
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Old 04-04-2012, 03:55 PM   #422
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The top view of it kinda looks like the ******** Layout, which is the model im doing. Mind if I say it Har?


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Old 04-04-2012, 09:57 PM   #423
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Looks awesome Har. Things have picked up again for me too so its been tough but shoot me a PM. Again great job with the modeling!

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Old 06-30-2012, 04:14 PM   #424
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-----UPDATE-----
Surprise, surprise, surprise...

Hey everyone, I know it's been a while and progress has been slow. However academics and work tend to do that. Regardless, the light at the end of the tunnel has been getting bigger.

So the new thing that I've finally been able to do is finish up the main plot for Yavin IV, which means that the main plot for act I is complete!!! (cough, with the exception of the Phoenix, cough). I'm still trying to get it imported into the game. Anyways this means that I am now moving on towards side quests.

A new announcement is that there is a new companion among us now, his name is the Guardian and is very mysterious droid you find at the end of Yavin. Mysterious enough that I need to make a request for a good force power scripter to help out with making new abilities. I need someone's help in creating powers that the droid can use in its arsenal. If you are able to provide any help please let me know.

I will post pics of the new companion when I get the final appearance of the model done.


Check out what's going on with Shadows of the Empire at the original thread or at the official web site:

Thread: http://www.lucasforums.com/showthread.php?t=202826
Web Site: http://sote.weebly.com/
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Old 07-07-2012, 09:14 PM   #425
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Sounds good mate. Keep up the good work.
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Old 07-08-2012, 04:13 PM   #426
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Just saw those screenies of that new area, fantastic work! Keep it up, Har. Congrats on main plot part I being done.



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Old 08-22-2012, 06:05 PM   #427
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The walkmesh for that vjun area could turn out to be quite a nuissance.

For instance, I saw ramps that are, ''curved'', not in one specific angle. Not sure if I'm saying this right, but my guess is the animation of the player actually walking through this won't look good.

If this turns out to be true, you can go back and re-edit, but you'll have wasted some considerable time.


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Old 08-22-2012, 06:16 PM   #428
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The ramps for Vjun should be okay because they are at a consistent angle. The ramps themselves may be facing different directions but the floor angles are all the same.

Also sorry about not updating this for a while. Life has been hectic and bizarre. Thinks are getting pretty kinky...


Check out what's going on with Shadows of the Empire at the original thread or at the official web site:

Thread: http://www.lucasforums.com/showthread.php?t=202826
Web Site: http://sote.weebly.com/
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