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Old 10-30-2010, 01:21 PM   #201
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I think it's more likely he meant JE, as in Jade Empire. The console versions of DA2 are more button mashy, but I don't think it's the same thing as JE.
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Old 10-30-2010, 10:28 PM   #202
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I actually fooled somebody with my intro text? Wow! Maybe I should write for BioWare!

All that aside, I don't know if I'll like this game or not. Hawke = Shepard? I hope not.
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Old 10-31-2010, 10:51 AM   #203
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Originally Posted by DarthParametric View Post
I think it's more likely he meant JE, as in Jade Empire. The console versions of DA2 are more button mashy, but I don't think it's the same thing as JE.
Indeed I did, typo/error of thought


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Old 11-02-2010, 02:29 AM   #204
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uh day 1 dlc.
that really gets on my nerves. if its there on DAY ONE its part of the game! stop screwing people round for the sake of greed EA/BioWare! Imagine preordering after this promotion and then going home to realise you got some $15 DLC to get too! i mean christ! im lucky i bought DA brand new coz idda been sooooooooo pissed about shale.

@Endorenna I'm in the same boat haha i got a platinum DA trophy and would like to platinum DA2, just to follow it through. I think of it as tradition for some reason now :P.
But I want PC too because..lets face it, it's far superior to consoles and PC always will be no matter what, graphic wise, modwise etc

Oh and apparently combat is a lot faster. there are vids around youtube. I really dont like it. because its so much different. Think devil may cry..


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Old 11-02-2010, 04:32 AM   #205
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uh day 1 dlc.
that really gets on my nerves. if its there on DAY ONE its part of the game! stop screwing people round for the sake of greed EA/BioWare!
Not necessarily. You do realise that the game has to finished months before release so that it can be produced, right?

Quote:
Imagine preordering after this promotion and then going home to realise you got some $15 DLC to get too!
I hate using this phrase because it's such a cliché, but no-one forces you to buy it.






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Old 11-02-2010, 07:16 AM   #206
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Just pre-ordered this version of DA 2.

Key Features:
A download code for a bonus playable character and missions.
Exclusive in-game digital armory featuring multiple weapons.

Extra content in this version:
Premium Packaging (silver foil will be used)
Coupon code to get the Day 1 DLC for free
Download Code for the Soundtrack
Exclusive in Game Items:
- Might of Sten (2H Sword)
- Apostate’s Courage (staff)
- Adder of Antiva (Bow)
- Seeker’s Bulwark (Shield)
It's a cool package!
But it just get's me pissed off the way you get it.

I'm not paying for a game already of which I haven't even seen game-play video's yet.
I'm waiting for a day 1 release, after reading reviews from reliable sources. But it seems I'm paying the price for buying a game on day 1. On day 1!

But just because I'm not blindly shoving money into EA's lap I'm missing out on content. I think it's outrageous.

Anyone else have an opinion on this? It seems trusting a company and buying their game the second it hits the shelves isn't good enough.
Maybe you have to pre-order Mass Effect 3 three years ahead?

It goes against my very nature of being a customer. What you see is what you get, I haven't seen anything and am expected to go and buy it or I'll miss out.

EA's influence is slowly consuming Bioware I'm afraid....

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Old 11-02-2010, 10:54 AM   #207
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Here's a quote from post just made by Seb Hanlon, DA senior gameplay engineer, which will please some of us and no doubt disappoint Drunkside:

Quote:
Originally Posted by Seb Hanlon
DA2 combat is not based on Jade combat.
http://social.bioware.com/forum/1/to.../index/5153550
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Old 11-02-2010, 12:01 PM   #208
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Originally Posted by DarthParametric View Post
Here's a quote from post just made by Seb Hanlon, DA senior gameplay engineer, which will please some of us and no doubt disappoint Drunkside:



http://social.bioware.com/forum/1/to.../index/5153550


I wanted that so much


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Old 11-05-2010, 11:20 PM   #209
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So it seems that while Hawke (the PC character) retains the ability to don multiple armour/clothes models as was the case in Origins, party members have been ME2-ised and now only have a single appearance. I have to say that was not what I was expecting at all and I really don't understand the direction they are taking with DA2. More and more it really does seem to be turning into "Dragon Effect", a notion reinforced by a recent interview with Muzyka where he specifically referred to DA2 being an action-RPG and not a traditional RPG. I always knew EA buying them was a death knell, but it seems to be tolling much sooner than I had hoped or feared.
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Old 11-06-2010, 07:35 AM   #210
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Yeah, I too was disappointed by them deciding to slightly upgrade the ME2 style party members, instead of sticking to the DA: Origins style. Well, at least some customization will be available, since there will apparently be upgrades for party member outfits that can be purchased or gained in some other way. Definitely worse than Origins, but just slightly better than ME2.

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Old 11-06-2010, 08:01 AM   #211
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In DA1 Morrigan had a set of robes that you could get from Flemeth's hut that used the exact same model as her starting robes, they just had better stats. I gather that is the sort of thing they are doing for DA2, except that you cannot equip any other armour/clothes. I find it extremely unlikely that each NPC has a unique rig and animation set, which means that, in theory at least, it should be possible to mod in the ability for NPCs to use other armour/clothes models. That is at least somewhat predicated on getting the toolset working with DA2 of course, which I don't foresee Bioware officially supporting given their apparent disinterest in DA1 modding.
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Old 11-08-2010, 10:32 AM   #212
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So it seems that while Hawke (the PC character) retains the ability to don multiple armour/clothes models as was the case in Origins, party members have been ME2-ised and now only have a single appearance. I have to say that was not what I was expecting at all and I really don't understand the direction they are taking with DA2. More and more it really does seem to be turning into "Dragon Effect", a notion reinforced by a recent interview with Muzyka where he specifically referred to DA2 being an action-RPG and not a traditional RPG. I always knew EA buying them was a death knell, but it seems to be tolling much sooner than I had hoped or feared.
@ All of above:

Damn.


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Old 11-08-2010, 08:54 PM   #213
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Apparently, according to lead designer Mike Laidlaw in a recent interview, despite Origins being Bioware's biggest selling game to date, it's too niche. Hence the need to water it down into an action-RPG. It seems people couldn't handle all the stats and quests and such - it was just too overwhelming. That will be all fixed in DA2, what with the "push a button, something awesome happens" and all.
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Old 11-09-2010, 05:22 AM   #214
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o yea DA needz moar ossum lol

I've never been able to figure out that logic; it's best-selling, RPG and Game of the Year in places, but it needs to be more like the other one? So basically, they expect that everyone who bought 1 will buy 2, plus they can get the ME-only crowd on board?

As I've said a few times before, I like Mass Effect. I loved Dragon Age Origins. At no point did I think 'Hmmm all this walking around is boring, I wish it just jumped straight to the fighting' (the awesome?) I did, on the other hand, want time and time again to be able to equip combat armour on the ME2 companions...

Whether or not to pre-order this thing is requiring more thought and consideration than is decent. I wonder how it's going to do alongside Witcher 2, out in the same month?


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Old 11-09-2010, 05:28 AM   #215
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Those who couldn't "handle" stats in Origins should sit down and play Drakensang. It might give them some perspective about handling huge amounts of stats. If we're talking about quests, Drakensang is probably the only game where I actually needed to pull out my pen and a piece of paper in order to solve some of the logical puzzles. (Btw, Drakensang is an awesome RPG, despite the slightly too detailed stats system.)

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Old 11-09-2010, 06:24 AM   #216
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At no point did I think 'Hmmm all this walking around is boring, I wish it just jumped straight to the fighting'
For those that did think that, Laidlaw is also quite excited about the fact that "you can literally start fighting within 15 seconds of pressing the start button".
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Old 11-09-2010, 06:39 AM   #217
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Everything in the last few posts is pushing me further into the 'not buying this' camp. I know this has been said by others before, but I like Mass Effect, and I like Dragon Age, but at no point have I thought either would be better if it mixed parts of the other in.

I certainly won't be pre-ordering it, although I'm still not sure about buying it (which would be silly decision, seeing as we still know very little about it), but I'm not hopeful.






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Old 11-09-2010, 06:52 PM   #218
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Apparently, according to lead designer Mike Laidlaw in a recent interview, despite Origins being Bioware's biggest selling game to date, it's too niche. Hence the need to water it down into an action-RPG. It seems people couldn't handle all the stats and quests and such - it was just too overwhelming. That will be all fixed in DA2, what with the "push a button, something awesome happens" and all.
Where does he say DAO was too niche? I'm sure most of the action RPG, "press a button and something awesome happens," and the "fight" mantra speak is for marketing. They know most of their traditional fans will research the game/know about it. They are probably hoping that all this action, zomg awesome spartan combat stuff will catch the ear of a CoDaholic, which I doubt, but whatevs; their marketing budget.

I think it's a given that the game will be much shorter than DAO (hoping I can get 40 hours out of 2), but I'm sure the dialogue/combat time is proportionate to the original. DAO actually had A LOT of fighting, at least to me it did.

The one thing that would really piss me off is if they adopt the ME2 "mission structure" type of level design. Arg, I hated that so much, it felt so linear and limiting. It made the entire world of ME2 feel so small, and I'm sure it would do the same to DA. Pleeeaaaassseeeee, no stupid "missions;" let me come and go as I please, jumping into different quests and the like without pigeon-holing me into one at a time.
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Old 11-09-2010, 08:55 PM   #219
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Here you go:

Quote:
Originally Posted by Mike Laidlaw
I think that Origins was a bit niche in its overall presentation. You were hit pretty early on with a lot of statistics, and I think there were number of people who were a little turned off by that element of the game. Trying to figure out if you need a high dexterity or not is a little daunting when you’ve seen nothing of the game so far.
Obviously they want something similar to ME2's opening where you dive in first before seeing any character creation or such, except it's going to be even awesomer than ME2 because you don't have to sit through boring cutscenes and talking - you can start killing things in 15 seconds!
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Old 11-09-2010, 09:30 PM   #220
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Here you go:



Obviously they want something similar to ME2's opening where you dive in first before seeing any character creation or such, except it's going to be even awesomer than ME2 because you don't have to sit through boring cutscenes and talking - you can start killing things in 15 seconds!
To me that just translates to: Get a feel for the gameplay systems and inner workings before having to choose finalized stats. Kind of reminds me of Fallout and Oblivion; introduce newbies with a tutorial level that lets you mess with builds and the like. Could be that I'm completely misinterpreting him and all of DA2 will be: "Rawwwwww kill, big sword, yay action." We'll see.
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Old 11-17-2010, 06:45 PM   #221
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Dragon Age is for you, too!

Quote:
Originally Posted by Kotaku
The bigger change, however, is that the game will no longer support an overhead tactical view on any platform...

...But! PC gamers, your version will include a special option to zoom the camera out, just not up. Console gamers won't get that.
Yeah, no.

I hate to judge a game based solely on what I've read and seen so far, but I think that article has just confirmed what I'd already knew - Dragon Age 2 doesn't interest me at all.






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Old 11-17-2010, 09:43 PM   #222
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Zooming out is different from zooming up? Huh.


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Old 11-18-2010, 08:09 AM   #223
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That faster style is what they want to hook Fable fans with, what they think even a Borderlands fan might dig
'And Origins fans can go hang' seems the logical conclusion to that sentence...


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Old 11-21-2010, 07:00 AM   #224
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'And Origins fans can go hang' seems the logical conclusion to that sentence...
Indeed... But it still seems that they are going to try to please the hard core gamers too with the PC-version. They will fail, most likely, as everyone already hates it without seeing any of it, though. I am going to wait til i see it in action before judging it too harshly. I dont like the even narrower character development than before, and i hate the fact that it will be voiced, but i can live with those things if the rest of the game is good.


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Old 11-21-2010, 07:16 AM   #225
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But it still seems that they are going to try to please the hard core gamers too with the PC-version.
Actually, it seems more like they are saying to PC fans "we are dumbing this down for consoles because we can make more money from them, so screw you". It's actually funny in a sad kind of way because despite all the assurances from Laidlaw and the other devs that they were keeping the PC version of DA2 close to Origins, the more that is revealed the more obvious it is that this is a fallacy.

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I am going to wait til i see it in action before judging it too harshly.
That raises an interesting point. Given that we are now just a few months out from release, why have we seen no official gameplay footage, aside from the very brief scenes in a recent trailer? They've demoed that one opening level at various conventions and such and we've seen leaked footage from it, but devs keep going on and on about how it's a really old build and not reflective of the game. So why not show us the freaking game then? Really doesn't make much sense to me.
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Old 11-21-2010, 12:08 PM   #226
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The timeframe really worries me. Like others have said, there's no video of gameplay footage, whatsoever. I remember on the Bioware forums, a bunch of people asked some designer lightning round questions, and he probably answered over 100. 90 out of those 100 went something like: "That isn't locked down yet." "We haven't decided yet." Hello, you're just a few months away from release? Doesn't a game have to be completely locked down around 4-5 months away from release for polish and testing?

Seems like they're going to end up cutting a lot, or simply not adding a lot. I wish they would've just taken origins and added things like capes, horses, and different types of weapons, but na, those aren't worth "the resources." I can live with the new combat system though.
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Old 11-21-2010, 09:01 PM   #227
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I remember on the Bioware forums, a bunch of people asked some designer lightning round questions, and he probably answered over 100. 90 out of those 100 went something like: "That isn't locked down yet."
The funny thing is that the devs all preach the same "it's not done yet" thing whenever someone raises concerns with certain aspects they have changed, yet suddenly when the discussion of first day DLC comes up, they trot out the line about content having to be locked far in advance of release.
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Old 11-22-2010, 04:10 AM   #228
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Well, in their defense (wait, what?!) questions about DLC revolve around elements of the story that were cut from the main game and adapted into a DLC (even though they claim it wasn't cut, but meant to be DLC anyway). Questions about changes of gameplay mechanics are a different type of content, one that you can change multiple times during development, if something didn't work like you wanted it to in the first iteration. Doesn't mean I like any of it, but being a programmer myself, I kinda understand how the development process works a little better.

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Old 11-22-2010, 09:42 AM   #229
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Actually, it seems more like they are saying to PC fans "we are dumbing this down for consoles because we can make more money from them, so screw you". It's actually funny in a sad kind of way because despite all the assurances from Laidlaw and the other devs that they were keeping the PC version of DA2 close to Origins, the more that is revealed the more obvious it is that this is a fallacy.

That raises an interesting point. Given that we are now just a few months out from release, why have we seen no official gameplay footage, aside from the very brief scenes in a recent trailer? They've demoed that one opening level at various conventions and such and we've seen leaked footage from it, but devs keep going on and on about how it's a really old build and not reflective of the game. So why not show us the freaking game then? Really doesn't make much sense to me.
Ye, but they are trying to make money, so its pretty understandable that they are making it for the consoles. But i still wouldnt judge it too harshly yet, if it sucks in my opinion im sure all of you will be reading my hateful forum posts

Definetely an interesting point, but there could be a lot of different explanations on why they haven´t shown us gameplay. Dont you think they go through forums like this at Bioware? They know that we think the graphics look ****ty but they dont give us anything, which could mean, for example, that they aren´t ready yet. I think that the finalizing of graphics is the last thing game makers do. Or it could mean that it looks like crap and they just try to sell it to the ignorant with the name "Dragon Age".


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Old 11-22-2010, 10:01 AM   #230
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Yes, I'm aware that they are a business and they exist to make money. Doubly so since selling themselves to EA, a public company with shareholders to appease. That doesn't mean I have to like it. My gripe is that I (and all those in my demographic) have apparently been discarded for greener pastures, as it were. I understand the reasoning behind it, but again it's not something calculated to bring me joy.

The whole "it's not finalised yet" thing doesn't hold a lot of water at this stage in development. They'll be very close to (if not already at) content lockdown in order to submit it to Sony and Microsoft for approval and then off to manufacture. You don't start making major changes at this juncture. They'd be deep in final internal QA right about now I would imagine. And in any event the "new art direction" was apparently one of the first things they did, not something that came later. Not surprising given that the engine and associated tools were already in place, so primarily what was needed was the new art assets.
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Old 11-23-2010, 07:56 AM   #231
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Yes, i understand that those "not locked yet" answers on their own page are a load of crap, but the visuals could definetely still be worked on. And I dont like the dumbing down it any more than you do, but in my opinion DA:O already was pretty much of a watered down CRPG wannabe, with a ridiculous difficulty level (I played through on version 1,00, heard it has become much easier with the patches though) and too few ways to customise your character. Hell, i wanted a new NWN with seven million classes that you can combine together in any way you want to, with all kinds of different weapons you can specialise in, and especially i was looking forward to the "low fantasy" they were talking about (I figured it would mean for example that the game doesnt have a classic mage class). I never wanted a WOW turned into a single player game...


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Old 11-23-2010, 08:49 AM   #232
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ridiculous difficulty level
You found it easy?


Inspiration

.Bioshock inspiration.
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Old 11-23-2010, 12:28 PM   #233
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...he found it difficult.


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Old 11-23-2010, 07:49 PM   #234
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I'm going to take the same approach I did with the first game: Wait a year until the patches, mods, and good DLC are out.

I sure hope that there's a toolset. Origins is a BLAST with some simple modifications!

I just started Awakening this week. Of course, I just HAD to start on Nightmare. And it is. It'll keep me busy for a while, though.
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Old 11-24-2010, 01:23 AM   #235
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Originally Posted by Ctrl Alt Del View Post
You found it easy?
The origins part was freaking difficult, awakening was easy. But as i said, the fact that i played through on the 1,00 version could have made it even harder than it was supposed to be. Especially before i reached level 10 i died so much its wonder that i could bear with it...


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Old 01-08-2011, 11:48 PM   #236
Darth Payne
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Just noticed some great looking screenies on xbox live.

Doesn't look like i'll regret ordering this game.

Edit: Just went to the games official site and noticed that the bonus playable character in the signature edition is called 'Sebastian Vael, the Exiled Prince'.

And there are even more cool screenshots there, than on xbox live.


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
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Last edited by Darth Payne; 01-09-2011 at 02:34 AM.
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Old 01-15-2011, 11:21 AM   #237
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So the 2011 January 11 deadline for the Signature Edition of Dragon Age 2 has come and gone. BioWare however, apparently wasn't finished with the pre-order madness and has now announced that those who already pre-ordered the game or who pre-order the game before March 8 will get the Fadeshear Sword and the Lion of Orlais Shield.


If you thought that was all then you were mistaken. Continuing the trend established with DA:O and ME 2 to help combat/compensate for used game sales, DA 2 will also have "day one" DLC available to new purchasers in a package called The Black Emporium which features
  • A fighting Mabari War Hound
  • The Mirror of Transformation
  • Access to exclusive Magic and Crafting Stores

More info about these items is available here.

A little under 2 months until DA 2's scheduled release and the DA 2 marketing train is chugging full steam.


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Old 01-15-2011, 11:29 AM   #238
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Well at least the shield appears to actually use a custom model instead of just being a retint of an existing item, like most of bonus items in DA1. Not that it means much for owners of the PC version in the event that either Bioware releases a toolset DA2 compatibility update or the modding community hacks something together themselves, in which case they will be awash in a sea of similar (and better) items available for free.
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Old 01-15-2011, 11:46 AM   #239
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The Fadeshear Sword looks pretty sweet. Glad i'm getting it.

I must be one of the minority that *like* this stuff.


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Old 01-15-2011, 12:36 PM   #240
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Cool stuff is nice and all, but I never got the logic behind letting players get it as soon as they start the game. It's practically cheating when you have this super-overpowered item/weapon that you can crush enemies through in the first quarter of the game.


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