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04-29-2010, 06:14 PM
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#41
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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Let's see, for the demo, I need to make these sprites for Ron.
Idle
Walking
Talking
Pick-up
39 total
If there is any special animation you need, let me know.
Last edited by Monkey Mania; 04-29-2010 at 06:19 PM.
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04-29-2010, 06:49 PM
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#42
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NAMBLA member
Join Date: Jul 2004
Location: Britain
Posts: 2,201
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Just out of interest, is this going to be a talkie? If so, I can supply some horribly poor quality voices, and I'm sure other members can too.
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04-30-2010, 02:58 AM
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#43
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close
Last edited by MrHarper; 07-05-2011 at 02:06 AM.
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04-30-2010, 06:21 AM
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#44
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Join Date: Dec 2001
Location: Right behind you
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The pixel above his mouth is just an artifact from the gifmaker site I used.

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04-30-2010, 07:22 AM
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#45
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Join Date: Feb 2009
Location: The Netherlands
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Current Game: Grim Fandango
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That looks great! I think it's perfect for the game.
And I think that the "Scumm Office" should be really hectic with a lot of people walking around.
The seas and the weathers are what is;
your vessels adapt to them or sink.
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04-30-2010, 07:43 AM
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#46
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Last edited by MrHarper; 07-05-2011 at 02:07 AM.
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04-30-2010, 07:46 AM
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#47
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Rookie
Join Date: Feb 2009
Location: The Netherlands
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Alright, I created a piece of music, but how can I upload it?
The seas and the weathers are what is;
your vessels adapt to them or sink.
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04-30-2010, 08:07 AM
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#48
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Quote:
Originally Posted by MrHarper
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Here it is!
I think it should fit quite well if there's people running all around the office to get a quite hectic atmosphere.
The seas and the weathers are what is;
your vessels adapt to them or sink.
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04-30-2010, 08:14 AM
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#49
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Join Date: Feb 2009
Location: The Netherlands
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Quote:
Originally Posted by Monkey Mania
The pixel above his mouth is just an artifact from the gifmaker site I used.

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You can use Gimp to make gif images too, and then you won't have the 'artifacts'.
And yet better... it's free!
The seas and the weathers are what is;
your vessels adapt to them or sink.
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04-30-2010, 08:26 AM
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#50
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Join Date: Feb 2009
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Quote:
Originally Posted by MrHarper
Fantastic! Absolutely bloody fantastic!  Seriously, I can't think of ANY way it could be improved.
I LOVE you!
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Haha, thanks a lot! It's a great deal of fun to make, so tell me when you need more 
The seas and the weathers are what is;
your vessels adapt to them or sink.
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04-30-2010, 11:25 AM
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#51
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Junior Member
Join Date: Jan 2007
Location: Winnipeg, Manitoba, Canada
Posts: 304
Current Game: Wallace & Grommit
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His head shouldn't bob like that. He looks like a puppet. Also, that track sound a little....fast-paced for an office setting doesn't it? Also not much variety beyond some crazy sax improv. I'm sorry if I sound harsh or critical but I'd just like to see this turn out the best it can be. And there's definitely room for improvement. The way I see it, everything should be refined until it's good enough to go in a final product. Rarely anything is perfect on the first go during game development. Just because it's well-done doesn't mean it's right for a given scenario.
"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
Last edited by MusiclyInspired; 04-30-2010 at 11:34 AM.
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04-30-2010, 12:25 PM
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#52
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Location: Britain
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Quote:
Originally Posted by MusiclyInspired
Just because it's well-done doesn't mean it's right for a given scenario.
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Yeah, that's a really easy trap to fall into. It's difficult to tell the difference between "wow, this really looks like something you'd see in a finished game" and "wow, this really looks like something that would fit in my finished game" (or whatever the situation may be)
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04-30-2010, 01:05 PM
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#53
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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The music sounds more like it could be the theme song. Maybe something with a lower tempo for the office?
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04-30-2010, 01:45 PM
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#54
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I'm working on something new for the office now. It's gonna sound more gloomy which would fit better with an office where everybody is sitting down instead of walking around.
The seas and the weathers are what is;
your vessels adapt to them or sink.
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04-30-2010, 02:51 PM
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#55
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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Quote:
Originally Posted by MusiclyInspired
His head shouldn't bob like that. He looks like a puppet.
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I was trying to figure out a way to make the head bobbing look more natural. I guess I'll remove it.
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05-01-2010, 10:01 AM
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#56
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Join Date: Feb 2009
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Here is the new version, it's completely different from the first one and I tried to make it more suitable for the context.
Thanks for all the comments by the way, I don't have much experience writing music, I've only written a couple of pieces, so these tips are really helpful!
The seas and the weathers are what is;
your vessels adapt to them or sink.
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05-01-2010, 10:24 AM
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#57
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Senior Member
Join Date: Dec 2001
Location: Oxford, England
Posts: 3,146
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Very nice MIDIS... reminds me of the music in Theme Hopstial; and I love that Ron Gilbert walk! When I used to make adventure games I could never get the walk right -- in the end I just had characters skid from one location to the other.
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05-06-2010, 08:23 PM
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#58
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Join Date: May 2010
Location: A Jar of Almonds
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This is a beautiful project! The brilliance amazes both me and makes me glad I joined this site about twenty minutes ago. Heheh.
Anywho, I just wanted to insert my opinion here about voices. I know it was discredited earlier, but I've personally always found games with voice acting to be much more enjoyable. Perhaps it could be optional to turn it off for people who don't share my love of talkies, but I doubt I stand alone in this either.
Besides, wouldn't it be fun to make Ron sound a bit like Guybrush, or the rival team sound a bit like LeChuck?
:: Rose ::
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05-09-2010, 12:31 PM
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#59
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Lurker
Join Date: May 2010
Posts: 3
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anyone like this? I made it for Grossman
Last edited by hamza721; 05-09-2010 at 12:38 PM.
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05-09-2010, 01:20 PM
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#60
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Senior Member
Join Date: Dec 2001
Location: Oxford, England
Posts: 3,146
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Quote:
Originally Posted by MrHarper
Lol at skidding, what games did you release (if any)?
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The skidding was mostly from my Monkey Island inspired adventure game, The Tales of Grog Island. I made about 10% or so of the game before it got accidentally deleted. The way I was making it (in The Games Factory) would have made it impossible to ever complete, though; it was in many ways too ambitious. I found that creating a storyline, puzzles and characters was the easy part -- actually making the damn thing was what was so difficult.
I did complete some games though: "Ian 3," a game in which you fought against someone that a group of my friends saw as the school bully (it was our way of getting back at him: we couldn't win against him in school, but we could make games about him behind his back!); Also LucasArts Killer (which borrowed some of the concepts from Ian 3) and a game based on The Rounders, a comic strip series I created when I was 13 (and which briefly came back in Behind Mojo) and also Ron Gilbert's Christmas Challenge, inwhich you had to deliver presents (as Ron Gilbert, for some reason) before Christmas morning.
But that's all off-topic!
Welcome to the forums, Rosefull and hamza721! I like the sprite you made very much, hamza721 -- the hair is just right for Grossman -- though the glasses are in the wrong resolution (everything needs to be done using the same bricky pixels).
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05-09-2010, 03:19 PM
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#61
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Lurker
Join Date: May 2010
Posts: 3
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Grossman
Circle or square glasses?
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05-09-2010, 04:26 PM
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#62
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Join Date: Feb 2009
Location: The Netherlands
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Current Game: Grim Fandango
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Welcome to the forums hamza!
The sprites look very good, but the glasses are still the wrong resolution. If you take a look at your picture, you'll see that the ears are for example both one pixel large. All the pixels should be the same size, so the rims of the glasses are too small.
And btw, I think the square glasses look best. Just what I would imagine with a game developer!
The seas and the weathers are what is;
your vessels adapt to them or sink.
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05-10-2010, 07:50 AM
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#63
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Join Date: May 2008
Posts: 44
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The whole project reminds me of this. Probably it will inspire you?
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05-10-2010, 10:23 AM
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#64
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Join Date: Jan 2007
Location: Winnipeg, Manitoba, Canada
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Current Game: Wallace & Grommit
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Neither of those sprites will work because the pixels are too small.
"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
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05-25-2010, 02:16 PM
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#65
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Join Date: Aug 2009
Posts: 13
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I'm loving that new music piece for the office, can't stop playing it! Great project!
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05-26-2010, 05:45 PM
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#66
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Junior Member
Join Date: Jul 2008
Location: Holland
Posts: 497
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This idea sounds awesome!
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06-05-2010, 09:28 AM
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#67
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Join Date: Feb 2009
Location: The Netherlands
Posts: 117
Current Game: Grim Fandango
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Is anybody still making art for this game? We should at least finish a functional demo.
The seas and the weathers are what is;
your vessels adapt to them or sink.
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06-05-2010, 10:47 AM
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#68
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Junior Member
Join Date: Feb 2009
Location: Cape Town, South Africa
Posts: 352
Current Game: Mata Hari
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haha those midis are great
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06-05-2010, 04:51 PM
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#69
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Join Date: May 2010
Location: A Jar of Almonds
Posts: 131
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I feel like I want to be a part of this, haha. I'm a so-so artist I guess, but I'm pretty passionate about writing. Can I help out with the storyline?
:: Rose ::
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07-06-2010, 01:49 PM
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#70
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Rookie
Join Date: Jun 2010
Posts: 38
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I've thought about what we could do for the insult stuff, the opponents could be rival writers vying to write SMI, and the insults could be jokes, or famous game trivia questions which he has to answer (I.e. who was the main character in Loom, Answer: Bobbin Threadbare), stuff like that. And the swordmaster could be schafer or grossman or people like that, or another member of the team thats been at lucasarts for a while, and until ron comes along is seen as the best writer. They could be fighting by writing stuff down each on a peice of paper
Currently got (complete in original Big-box format)- Maniac Mansion (seperate from DOTT)
- Battle of Britain: Their Finest Hour (Want to sell, PM me)
- Indiana Jones and the Last Crusade
- MI1 VGA
- MI2
- Indiana Jones and the Fate of Atlantis
- Sam and Max Hit The Road
- CMI
- EMI
- Grim Fandango
- Full Throttle
- The Dig
To Get
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07-21-2010, 08:07 AM
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#71
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Rookie
Join Date: Jun 2010
Posts: 38
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Quote:
Originally Posted by Edward van Helgen
Here it is!
I think it should fit quite well if there's people running all around the office to get a quite hectic atmosphere.
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Awesome! was it done on an MT-32?  Even so we should do an mt-32 HQ version like the original scumm games had, just to satisfy the guys who have paid good money for one. 
Currently got (complete in original Big-box format)- Maniac Mansion (seperate from DOTT)
- Battle of Britain: Their Finest Hour (Want to sell, PM me)
- Indiana Jones and the Last Crusade
- MI1 VGA
- MI2
- Indiana Jones and the Fate of Atlantis
- Sam and Max Hit The Road
- CMI
- EMI
- Grim Fandango
- Full Throttle
- The Dig
To Get
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08-06-2010, 07:29 AM
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#72
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Rookie
Join Date: Jun 2010
Posts: 38
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Any updates anyone? This does sound like a really cool idea.
Currently got (complete in original Big-box format)- Maniac Mansion (seperate from DOTT)
- Battle of Britain: Their Finest Hour (Want to sell, PM me)
- Indiana Jones and the Last Crusade
- MI1 VGA
- MI2
- Indiana Jones and the Fate of Atlantis
- Sam and Max Hit The Road
- CMI
- EMI
- Grim Fandango
- Full Throttle
- The Dig
To Get
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you may:
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01-09-2011, 01:15 PM
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#73
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Rookie
Join Date: Feb 2009
Location: The Netherlands
Posts: 117
Current Game: Grim Fandango
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Of course I'm still interested! If you need music, just ask!
I think we should at least finish a demo. We would need a puzzle-layout, some kind of plot, dialog trees, background art, sprites, someone who is able to do the programming and music.
Let's make a plan!
The seas and the weathers are what is;
your vessels adapt to them or sink.
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01-09-2011, 01:18 PM
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#74
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Rookie
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Current Game: Grim Fandango
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Quote:
Originally Posted by bergqvistjl
Awesome! was it done on an MT-32?  Even so we should do an mt-32 HQ version like the original scumm games had, just to satisfy the guys who have paid good money for one. 
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Sorry for the late answer, but I didn't make it on a MT-32. I did it on my pc and I used Finale Notepad to make the midis.
The seas and the weathers are what is;
your vessels adapt to them or sink.
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04-06-2011, 07:30 PM
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#75
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Rookie
Join Date: May 2010
Location: usa
Posts: 22
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hello is this still happening?
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