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Old 09-18-2012, 10:48 PM   #1
Canderis
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Dialog Skipping

Is there a way to make one line in a dialog file not skipable, but leave the rest of it skipable ?




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Old 09-18-2012, 10:55 PM   #2
Darth InSidious
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DLGEditor 2.3.2 has a "Node Unskippable" checkbox above the Comment box and below the Emotion/FacialAnim options.



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Old 09-18-2012, 11:08 PM   #3
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Is that a TSL exclusive feature? I don't see that box for a kotor 1 dialog file.




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Old 09-18-2012, 11:17 PM   #4
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Looks like it is, yes: I can't find it for K1, either.



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Old 09-19-2012, 01:04 AM   #5
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Yeah, I'm pretty sure it's KotOR II exclusive. Basically what you'll need to do to make only one node skippable is use a wait script.


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Old 09-19-2012, 12:16 PM   #6
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You might be able to use NoClicksFor().


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Old 09-19-2012, 12:38 PM   #7
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I believe I tried that once.. It didn't work.


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Old 09-19-2012, 02:18 PM   #8
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Well, drat.


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Old 09-19-2012, 05:11 PM   #9
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So if a script is running, it wont let you skip It?




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Old 09-19-2012, 05:18 PM   #10
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Well basically for any script you'd need to add this in

Code:
ActionWait(2.0);
to make it pause.

Alternatively if you're using an action script that calls this at the beginning:

Code:
ActionPauseConversation();
At the end, when you call this:

Code:
ActionResumeConversation();
You can add a delay onto it for however long you want the node to stay stagnant.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

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Blaster Pistol Enhancement
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Old 10-08-2012, 06:44 PM   #11
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So I am back to this issue. ActionPause/ResumeConversation(); does not work for me, and having my dialog unskippable is really anoying, but having it skippable creates several bugs.




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