lfnetwork.com mark read register faq members calendar

Thread: [k1]The Ultimate Arena Mod (Or Planet: Nimia)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-03-2011, 09:29 PM   #1
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
[k1]The Ultimate Arena Mod (Or Planet: Nimia)

Well as I wait for my modding team to finish various things, I decided to start a personal module WIP project. This mod is going to add a new planet, Nimia.
Mostly, this planet is to have no real plot, its more of a place to just visit, and take your anger out by killing things in an arena.



Featuring New Modules
One module made entirely from scratch
4 Modules I am restoring, aka the remaining Sleheyron Arenas.
Swoop Racing
Pazaak
An endless dueling ring
Fight against people, aliens, creatures, and droids!
Many new armors, and weapons, mainly modeled from scratch,If you've seen it in my WIP thread, most likely it will be included.

Pictures:
Show spoiler


UPDATE: 1-4-11


UPDATE: 1-7-11

More to come





Last edited by Canderis; 01-28-2011 at 08:41 PM.
Canderis is offline   you may: quote & reply,
Old 01-03-2011, 10:21 PM   #2
Darth Payne
I Am Revan, I Remember.
 
Darth Payne's Avatar
 
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
Will this be like the arena in Oblivion, or the mod i helped finish for Mav?

The more powerfull you get the more powerfull your enemies get, or do you get to choose via console/conversation?


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Darth Payne is offline   you may: quote & reply,
Old 01-03-2011, 10:30 PM   #3
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
Both, i guess. Depends to which part of the arena you are referring to in oblivion.




Canderis is offline   you may: quote & reply,
Old 01-03-2011, 10:41 PM   #4
Darth Payne
I Am Revan, I Remember.
 
Darth Payne's Avatar
 
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
Part of the arena?

I thought there were only one area where you fight your oponents in Oblivion...


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Darth Payne is offline   you may: quote & reply,
Old 01-03-2011, 11:07 PM   #5
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
The new model is textured awesomely! If you want help with new armors I'd love to give you a hand.... but I know you've usually got your stuff covered.

Dak Drexl is offline   you may: quote & reply,
Old 01-03-2011, 11:58 PM   #6
Zhaboka
Applesauce Tractor
 
Zhaboka's Avatar
 
Join Date: Apr 2006
Location: California
Posts: 622
Veteran Modder 
I like it already.



Thank you Gorgod.
Zhaboka is offline   you may: quote & reply,
Old 01-04-2011, 06:54 AM   #7
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
I forgot to mention, I am only using 2048px textures, so this will look great In the game




Canderis is offline   you may: quote & reply,
Old 01-04-2011, 11:25 AM   #8
Jedi/Sith
Rookie
 
Jedi/Sith's Avatar
 
Join Date: Jul 2010
Posts: 19
You keep making me want to pick up my old Kotor game. I will have to try this out whenever this is done. This looks really good and keep up the good work.
Jedi/Sith is offline   you may: quote & reply,
Old 01-04-2011, 04:23 PM   #9
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,785
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
Quote:
Originally Posted by Canderis View Post
I forgot to mention, I am only using 2048px textures, so this will look great In the game
You won't need that big of textures to make it look nice, I would only use 1024 x 1024, maximum. 2048 is way too big for KotOR from my experience.

Also, you say that you are restoring 4 Sleheyron arenas? I only remember there being three...



Sithspecter is offline   you may: quote & reply,
Old 01-04-2011, 04:30 PM   #10
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
There are 3, but there is a hallway I am using.




Canderis is offline   you may: quote & reply,
Old 01-04-2011, 06:06 PM   #11
bead-v
Rookie
 
bead-v's Avatar
 
Join Date: Dec 2009
Posts: 47
So if it's on a new planet, how will you get there?
bead-v is offline   you may: quote & reply,
Old 01-04-2011, 06:08 PM   #12
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
That depends. If this gets finished before Helos Station, it will be accessible VIA the galaxy map. If it is done after Helos, it will be accessed from Helos.

UPDATE: New pictures added, see first post.




Canderis is offline   you may: quote & reply,
Old 01-05-2011, 12:02 AM   #13
Qui-Gon Glenn
Necessary Roughneck
 
Qui-Gon Glenn's Avatar
 
Join Date: May 2007
Location: Thessia
Posts: 1,465
Current Game: ME3MP, Arkham Origins
Folder extraordinaire Helpful! Forum Veteran Veteran Modder 
Nice new renders!!

Accessing via galaxy map = fun with scripting!!!!!

The gate looks cool.... reminiscent of the poles the dead rakata are impaled upon


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
Qui-Gon Glenn is offline   you may: quote & reply,
Old 01-05-2011, 12:08 AM   #14
Darth Payne
I Am Revan, I Remember.
 
Darth Payne's Avatar
 
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
Hey, maybe getting to this planet via T3 would work?

As far as i know, compatability won't be a problem.

And it would lead into T3 controlling the Nav-Comp in TSL.


http://www.xboxlc.com/cards/sig/newblack/pederskomsvold.jpg
Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'


SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
Darth Payne is offline   you may: quote & reply,
Old 01-05-2011, 03:58 PM   #15
Xarwarz
Forumite
 
Xarwarz's Avatar
 
Join Date: Sep 2005
Posts: 620
Veteran Modder 
kool arena looking forward to it


USE MY MOD IN ANY MOD
JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......

OTHER
Show spoiler
Xarwarz is offline   you may: quote & reply,
Old 01-07-2011, 05:19 PM   #16
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
UPDATE:
Final renders of the module have been added to the first post. Next pictures of it will be in the game, hopefully.




Canderis is offline   you may: quote & reply,
Old 01-07-2011, 09:30 PM   #17
Qui-Gon Glenn
Necessary Roughneck
 
Qui-Gon Glenn's Avatar
 
Join Date: May 2007
Location: Thessia
Posts: 1,465
Current Game: ME3MP, Arkham Origins
Folder extraordinaire Helpful! Forum Veteran Veteran Modder 
The "apartment building" behind the EH in the new renders looks great! I look forward to seeing that with a skybox texture...

Keep trucking!


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
Qui-Gon Glenn is offline   you may: quote & reply,
Old 01-26-2011, 01:00 PM   #18
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
Not dead!

I recentally just got a new harddrive, and I am still trying to find this mod on my backup. When I do find it, I will get back to work. So this brings me to my next question. Should I make the skybox for this mod night or day?




Canderis is offline   you may: quote & reply,
Old 01-26-2011, 05:47 PM   #19
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,785
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
You've got a bunch of those spike things, and it looks to me like they've got about 24 sides on each cylinder. You don't need more than 12 on just about anything circular in an area, seems like a lot of extra polies if you ask me, but other than that, it looks like you have an excellent start here.



Sithspecter is offline   you may: quote & reply,
Old 01-26-2011, 06:37 PM   #20
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
I have about 16, though its a bit too late to change it now.




Canderis is offline   you may: quote & reply,
Old 06-12-2011, 07:26 PM   #21
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
The docks are in-game now. Working on fixing the texture-stretching that comes with most new modules. No screenies yet, but some will be coming very soon.
I have 2 of the 3 arenas walkmeshed. And the other "restored" module working in-game. It just needs to be re-textured.




Canderis is offline   you may: quote & reply,
Old 06-14-2011, 09:13 PM   #22
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
http://min.us/ldsJsW




Canderis is offline   you may: quote & reply,
Old 06-14-2011, 10:58 PM   #23
CptPriceless
Junior Member
 
CptPriceless's Avatar
 
Join Date: Jun 2011
Location: California
Posts: 350
Current Game: TSL
Looks terrific mates!



Last edited by CptPriceless; 08-01-2013 at 08:58 PM.
CptPriceless is offline   you may: quote & reply,
Old 06-14-2011, 11:06 PM   #24
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,504
Current Game: Skyrim
Veteran Modder Helpful! 
^^^
Mates? Didn't know i was more than one person
Thanks!




Canderis is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > [k1]The Ultimate Arena Mod (Or Planet: Nimia)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:04 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.