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Thread: LDR's WIPs
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Old 02-17-2014, 02:52 PM   #201
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I have some more crystals.
Show spoiler


For those of you with keen eyes, you'll notice that these crystals are from TSL. Every single one. I edited the icons for them so that there wouldn't be a porting issue. Still trying to figure out how to get the right properties on the lightsabers.
I thought something was off and thought of the crystals being from TSL, but I wasn't sure.

As to upgrading, You'll need to add a line for each crystal to upgrade.2da, with the template resref of the crystal.uti... and make sure the upgrade type is 0.


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Old 02-17-2014, 03:22 PM   #202
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Wow so there were more crystals in K1 after all!
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Old 02-17-2014, 03:33 PM   #203
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Wow so there were more crystals in K1 after all!
Actually, no. LDR made them from scratch by making empty .uti files with the names, and I assume the descriptions, of the TSL crystals. He's only a few steps short of making them work for upgrading purposes in K1...


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Old 02-18-2014, 05:59 PM   #204
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Quote:
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Oooh, shiny...



You mean making the new crystals bonuses apply correctly to the lightsaber when put in?
Yeah. Fair Strides told me what I have to do. I don't like it one bit.

Quote:
Originally Posted by Fair Strides 2 View Post
I thought something was off and thought of the crystals being from TSL, but I wasn't sure.

As to upgrading, You'll need to add a line for each crystal to upgrade.2da, with the template resref of the crystal.uti... and make sure the upgrade type is 0.
Already did that. Adding all of them to each lightsaber is going to be a pain.

Quote:
Originally Posted by milestails View Post
Wow so there were more crystals in K1 after all!
Quote:
Originally Posted by Fair Strides 2 View Post
Actually, no. LDR made them from scratch by making empty .uti files with the names, and I assume the descriptions, of the TSL crystals. He's only a few steps short of making them work for upgrading purposes in K1...
Dead-on, Fair Strides.

Anyways, here are the last few crystals. Once I get them working right with the lightsabers then I'm going to start working on the Yavin cave modules.

Show spoiler



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Old 02-19-2014, 12:22 AM   #205
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Yeah. Fair Strides told me what I have to do. I don't like it one bit....Adding all of them to each lightsaber is going to be a pain.

Bahaha oh my. I don't suppose you could use TSLPatcher to speed up the process a bit (by making such changes to one lightsaber in a changes.ini and copy/pasting it multiple times, then just changing the lightsaber names for each)?


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Old 02-19-2014, 12:35 AM   #206
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Bahaha oh my. I don't suppose you could use TSLPatcher to speed up the process a bit (by making such changes to one lightsaber in a changes.ini and copy/pasting it multiple times, then just changing the lightsaber names for each)?
SHHHH!!!! Don't give him the easy way out!

It won't kill him to exercise his fingers, will it? He already knows all the typing, copying, and pasting I've been doing recently...


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Old 02-19-2014, 12:36 AM   #207
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These last one I don't remember seeing in TSL. New stuff?
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Old 02-19-2014, 01:49 PM   #208
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SHHHH!!!! Don't give him the easy way out!

It won't kill him to exercise his fingers, will it? He already knows all the typing, copying, and pasting I've been doing recently...
Bahaha but I have to feel like I'm contributing somehow!


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Old 02-20-2014, 10:43 PM   #209
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Yeah. Fair Strides told me what I have to do. I don't like it one bit.



Already did that. Adding all of them to each lightsaber is going to be a pain.




Dead-on, Fair Strides.

Anyways, here are the last few crystals. Once I get them working right with the lightsabers then I'm going to start working on the Yavin cave modules.

Show spoiler
Any chance that VP's tool being used for the new "USM" mod could be used for this mod (obviously it'd need to be edited to work for K1)
Also any chance that this would also apply to Crixler's saber colors mod?


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Old 02-20-2014, 11:34 PM   #210
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Any chance that VP's tool being used for the new "USM" mod could be used for this mod (obviously it'd need to be edited to work for K1)
Also any chance that this would also apply to Crixler's saber colors mod?
VPs tool and Crixkler's mod both involve the models. Crixler's might also have new .utis.

All LDR has to do is follow Malxados' advice and he can have it done quick. Or I can help him to get it done faster, if he wants.


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Old 03-01-2014, 06:00 PM   #211
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I've got some more screenies for LKIM 2.0, and boy has it changed a lot. Right now I've been working on replacing all of the NPCs with those dreaded low-poly models with, well, actual NPCs. I've been renovating modules to make them look more realistic (mostly from the K1 Enhancement Pack). But that's not all. I've also been working on a Sith Spy subplot on Taris. I always found it odd how the Sith turned a blind eye to you and Carth (a well-known war hero!), even after raiding their base. This will change that, and I plan on putting a few more subplots across the game as well.

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Although I regret to inform that this will be incompatible with the K1 Enhancement Pack, I plan on incorporating many elements from it into LKIM 2.0 (such as Zelka's Medical Facility, above). I'd like to give a big thanks to SpaceAlex for making it a modders' resource!



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Last edited by LDR; 03-02-2014 at 04:08 PM.
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Old 03-02-2014, 03:57 AM   #212
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Nice idea. Can't wait to see how this one plays out.


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Old 03-02-2014, 01:47 PM   #213
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REALLY Looking forward to this. Should make Taris a lot less boring. Hell I'm even willing to wait for this mod (as well as your other projects) to release before I do another play through.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 03-02-2014, 02:21 PM   #214
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I'd like to give a big thanks to StarAdmiral for making it a modders' resource!
Don't you mean Space Alex?




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Old 03-03-2014, 05:09 PM   #215
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^Haha he fixed it.


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Old 03-06-2014, 08:38 PM   #216
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Looking very good.



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Old 03-06-2014, 09:12 PM   #217
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Thanks everyone! I've got another surprise for you:

Show spoiler

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I've still got some polishing up to do, but this is pretty much the gist of it. And obviously the sky isn't final either. How did I do?



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Old 03-06-2014, 10:08 PM   #218
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Beautiful reskin, LDR. Looks really good.

I'm particularly impressed by the logical use of the textures - too often people use the brick and stone textures almost interchangeably, or use trims for large chunks of wall/floor, etc.



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Old 03-06-2014, 10:37 PM   #219
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Very nice use of the Starforge. I feel as if it is an underused module for new mods.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 03-06-2014, 10:38 PM   #220
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Looks very solid nice work.


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Old 03-07-2014, 12:22 AM   #221
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Figured out it was the Star Forge after spending several seconds blankly staring at the first screenie. The reskins look good man.


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Old 03-07-2014, 09:06 AM   #222
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It's the Star Stone Forge! Nice

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Old 03-07-2014, 09:58 AM   #223
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Looks good! I'd suggest making the starfield texture completely invisible and adding a skybox in the .lyt and .vis files.



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Old 03-07-2014, 07:12 PM   #224
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Yeah, took me until the second screenshot to get it. Very nice work. Feels nice and open and breathable.



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Old 03-07-2014, 11:21 PM   #225
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Amazing Reskin!

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Old 03-08-2014, 02:35 AM   #226
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Oh wow! I like the star forge reskins. I wonder what/where those ares are for... Extra/new part of Korriban maybe?


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Old 03-08-2014, 10:38 AM   #227
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Now THAT is quite the masterful reskin, LDR!

Very nicely done!




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Old 04-26-2014, 07:35 PM   #228
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Alright, sorry for lack of updates everyone. I've been pretty busy with stuff for school, but I'm here now!

First up I whipped up a Hidden Bek Combat Suit to complement the Hidden Bek armors that came in SpaceAlex's K1 Enhancement Pack. Skin needs a lot of work though, but here's a preview of what I have so far.
Show spoiler

Dxun finally went modern:
Show spoiler

Camerawork for the beginning of a cutscene. The dialogue is obviously not final.
Show spoiler

And Mandalore himself. Thanks to Silveredge and Quanon for letting me use Mandalore's mask and armor.
Show spoiler


I'd also like to thank JCarter and especially Fair Strides for helping me out with scripting.



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Old 04-27-2014, 08:06 AM   #229
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**** happens huh? That Hidden Bek suit looks so much better than the regular one! This guy looks like a classy smuggler! À la Han Solo.
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Old 04-30-2014, 01:46 PM   #230
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Looking exciting! What ever happened to that crystal mod up at the top of this page?



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Old 04-30-2014, 03:53 PM   #231
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First up I whipped up a Hidden Bek Combat Suit to complement the Hidden Bek armors that came in SpaceAlex's K1 Enhancement Pack. Skin needs a lot of work though, but here's a preview of what I have so far.
Show spoiler
those pants look like they're from my Combat Suit mod, which SpaceAlex may have used in his Enhancement pack.
Click for Pic
While I did say the suits were a modder's resource, I meant for them to be used as-is, and not for retexturing. I'm sure you can just as easily make your own version, but please start with the original texture files. Based on your awesome Star Forge reskin, you've certainly got the skills



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