|
|
 |
04-13-2009, 01:59 AM
|
#1
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
The Amazing JK Enhanced
I am just starting to play thru JK fully with JKE and am amazed at the great quality improvement, it is a stunning and beautiful work and really enhances the game tremendously. I really appreciate the hard work that went into this and this brings JK up to the Enhanced Gold Standard of a number of similar enhancement efforts for other SW games and is a wonderful achievment. Shred did an amazing work with this. Credits at end of this post..and linkeys in case you dont have this amazing enhancement yet.
It is great to see how these classic games continue to evolve and retain their fine qualities.
the improved textures and the great level design and lighting make this a wonderful visual experince as well as a great journey in the SW saga...
the lighting and the surprises really make the progression of the game great, and the vast improvement of the visuals is wonderful...
the compliation and selection of enhanced textures is just right for the settings and the scenes they are selected for...
and the many varied environments make the game continually surprising and fun....
and the improved models make the game itself fit more with the excellent cut scenes and in game vids... a great job on this enhancement indeed.
along with the Tie Figher Total Conversion, the X Wing Alliance U project, the Team Gizka soon to be released restoration of KoTOR II and the combined work of X Wing Redux and the currently active project to translate XWR into english, and the great DF Mod into JKA the entire series is alive and evolving in great ways.
JKE
http://www.jkhub.net/project/show.php?projid=242
Credits
Don (Shred) Robb - The hundreds of models, textures, and sprites. Me so crazy!
CaptBewil - The R2D2, and the civilian R2 models.
Emon - For the Blaster Fire models.
Descent_pilot - The power boost model, and the Moldy Crow model.
The contributors at http://www.xwaupgrade.com/ for the vehicle models, including:
Decoy - For the tie bomber model
Darksaber - For the Lamda class shuttle
Hell Raiser - For converting the xwa models to 3do
Sige and ZeqMacaw - For patching JK till it works!
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
Last edited by CrisG; 04-13-2009 at 02:07 AM.
|
|
you may:
quote & reply,
|
04-13-2009, 11:42 AM
|
#2
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
Hey man get the retexture pack off of jkhub as well! It really helps and looks even better!
Its not complete but it really helps!
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-13-2009, 11:53 AM
|
#3
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
yeah i have to agree with JKLE_Cougar,chris,it makes the game MUCH better looking!
get it here:
http://www.jkhub.net/project/show.php?projid=345
you should see the difference once you play it.Great overview chris.
|
|
you may:
quote & reply,
|
04-13-2009, 01:17 PM
|
#4
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
Excellent, will check it out in my play session today. thanks for the heads up guys. I had read about that work by Z but i had comfused it with the JKE work..so thanks, will try it. Great to see work continuing. Now if we can get it for MotS 
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-13-2009, 02:34 PM
|
#5
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
well with mots,thats a bit difficult since nobodys doing anything with it,but what i did is rename the file extensions from gob to goo and most of the texture fixes and npcs show up in mots as they do in jk.which is cool since i did not expect this to work at all for mots.
|
|
you may:
quote & reply,
|
04-13-2009, 03:28 PM
|
#6
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
wow, excellent. what about the replacement models? like the ships? it would be great to bring MotS up to enhanced status too.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-13-2009, 03:37 PM
|
#7
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
well basically all i did was take the jk enhanced file and the retexture file and renamed them from gob to goo,thats it,again it only changes what was changed and upgraded in jk,ie if they didnt change the ships then in mots they dont change,but if you notice like for example the gran and stormies have changed and look better this change shows up in mots.hope that makes it more clear.
|
|
you may:
quote & reply,
|
04-13-2009, 05:02 PM
|
#8
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
Great ..that is good to know. As Darksaber and the crew at XWAU allowed them to use the models that were created for the enhanced XWA for JKE, maybe if we do end up working up some additions to the enhancements for MotS they will allow more of the great enhanced ships in the DSUCP to be used as enhanced versions, i havent played MotS all the way thru yet so i dont know which ships appear yet.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-13-2009, 05:23 PM
|
#9
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
well i can tell you that quite a few ships show up from xwing alliance,and also in some of the add on levels as well that were done for mots
|
|
you may:
quote & reply,
|
04-13-2009, 07:59 PM
|
#10
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
Excellent, there are some reallly good upgraded and enhanced ships that have been made for the XWAU project, in fact hundreds of them, and some of them are fantastic in detail...and more are being made ...so that would be a great addition..if we can get permission from the guys who made them and if it works out to make an enhancement for MotS 
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-13-2009, 10:49 PM
|
#11
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
They have asked about MotS but Shred wont do it sadly... if someone else is experienced they really should...
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-13-2009, 10:49 PM
|
#12
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
i dont think you need permission to make a mots enhanced.... i think he said if anyone wanted to do it they could... i could be mistaken tho..
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-14-2009, 01:55 AM
|
#13
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
Yep i saw that permission from Z ...i was referring to the ship models that were made for the XWing Alliance Upgrade project and Darksaber and others fine ship models and seeing about permission to use them if an enhanced MotS is done someday.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-14-2009, 11:41 AM
|
#14
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
Quote:
Originally Posted by CrisG
Yep i saw that permission from Z ...i was referring to the ship models that were made for the XWing Alliance Upgrade project and Darksaber and others fine ship models and seeing about permission to use them if an enhanced MotS is done someday.
|
oh yea they are pretty chill around there as long as you ask and give credit
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-14-2009, 11:25 PM
|
#15
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
I see the ships so far can use improvment in MotS. The new texture pack and JKE do indeed add a lot when converted.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-16-2009, 01:17 AM
|
#16
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
Quote:
Originally Posted by CrisG
I see the ships so far can use improvment in MotS. The new texture pack and JKE do indeed add a lot when converted.
|
The ships that need to be added from xwau should only be
Mara Jade's Ship
Falcon/YT-1300
R-41
ST Transport
T-Wing
Tie Fighter
Tie Interceptor
Already in JKE
Lambda Shuttle
Moldy Crow
Tie Bomber
I think that's all of them... Could be missing a few
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-16-2009, 04:21 PM
|
#17
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
there is the ship hanging in the hangar in the opening scene. the one that releases from the ceiling and blows up....
it looks a bit simple in construction and like it could use an advanced model.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-16-2009, 06:32 PM
|
#18
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
Oh thats the A-Wing...
forgot about that
Then you would also need the X-Wing for the ship level
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-17-2009, 01:56 AM
|
#19
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
I must say the Enhanced Texture pack really does a good job on JK, in the aceduct area it is remarkable....
and another shot from later in the game from a buddy who has told me a lot about this great addition to enhancements for JK
Darksaber and the XWAU did a ton of great X wings so that would be nice to see if they would let one come to MotS.
http://www.xwaupgrade.com/
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
Last edited by CrisG; 04-17-2009 at 05:30 PM.
|
|
you may:
quote & reply,
|
04-18-2009, 02:04 AM
|
#20
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
The only other thing that I wish would get done are the light sabers
its too bad you can like mix the SBX sabers with JKE
if you do... the SBX models overwrite the JKE models 
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-19-2009, 05:15 PM
|
#21
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
hmm i havent had that happen to me and im using both saber battle x fot jk and saber battle x for mots,and they dont overwrite the models,at least not for me,the way i found that i could get it to work was to drop the gob inside the the jke folder alongside the jke gob.
chris has some screenshots of the lightsaber mod im using maybe he could upload some of them so you could see what im taking about.
with mots i was able to get the jke.gob to work in mots by renamaming it to goo and putting it in my jkm folder withat goo and editing a 2nd bat to work with the jkm folder.
i never really liked the saber ingame and the saber battle x mod was the one i enjoyed the most especially since it allowed me to turn off the saber and keep it in my hands.
|
|
you may:
quote & reply,
|
04-19-2009, 06:20 PM
|
#22
|
|
Senior Member
Join Date: Jun 2008
Posts: 1,993
|
Wow, I can't believe how DF2 still has a massive modding community constantly developing new mods. Now, if only I can find my JK discs...
|
|
you may:
quote & reply,
|
04-20-2009, 08:41 PM
|
#23
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
Jedimike do you play online?
Would you be interested in a game of Jk or MotS?
Cause ive been dying to get some MotS in
#jk chat room is playing mostly JK right now and I ask for some mots but they usually are not interested...
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-21-2009, 05:42 PM
|
#24
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
Last edited by CrisG; 04-23-2009 at 12:14 PM.
|
|
you may:
quote & reply,
|
04-21-2009, 07:40 PM
|
#25
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
Many thanks chris for posting these,i just wanted to show that the sbx saber mod does work with jke and mots.
JKLE_Cougar,at the moment im not doing much online play,sadily,but ill let you know once i open up some time,thats the critical factor with me at the moment,im open to it,also you can use the mod JKLE_Cougar,i never actually stopped using it.again i prefer this mod over the standard ingame saber.
|
|
you may:
quote & reply,
|
04-21-2009, 11:30 PM
|
#26
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
Yes it looks like both Kyle and Jade are really enjoying using that saber on some stormies 
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-22-2009, 08:46 PM
|
#27
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
I am cirious as to how you did it cause when I did it, it overwrote Kyle for me....
anyway those shots look awesome
also if you want SBX or any other JK mod your looking in the wrong spot
go to www.massassi.net
they have every level/mod released.... except for a few exceptions...
and for recent stuff go to www.jkhub.net
eventually it will all be on www.jkdf2.net << this is the new home for JK that is run by me and ReT 
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-23-2009, 11:18 AM
|
#28
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
JKLE_Cougar,when the whole thing of jke was started i noticed that the saber was just not how i wanted it and looked for a mod i had used back when i used to play jk and mots.the problem was as you said it overwrote the models but i found out through experimenting that if i put the gob of sbx inside my jke folder inside the jk base folder,the mod would run just like you saw in the screenshots.
since i bring up jke using the bat file the sbx for jk is inside my jke folder and the game brings up both mods together.
mots i wanted to see if it was possibile to put the new models in jke in mots and i found a way also the same with the new texture pack for jk as well and in my base folder of mots i have a folder named jkm,inside i have my sbx for mots and the jke.gob except renamed to goo.
chris i think put up a location for people to get it but i passed the 2 files to chris both sbx,but yes if im not mistaken i mustve gotten both files from massassi,back in who knows late 1999?maybe?
i cant remember when i got them,but i still kept them because of how it looked and and main thing of having the saber i the off mode in your hands,i never understood how lucasarts didnt make it that way.
|
|
you may:
quote & reply,
|
04-23-2009, 11:37 AM
|
#29
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
Oh I know how to get JKE to work with MotS.. thats a simple fix hehe
the only thing on massassi that does not work is patch commander... but you can get that on jkdf2.net
Also what is that map in the MotS SS's it looks like an addon map with mara jade
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
04-23-2009, 12:13 PM
|
#30
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
Yes Massassi Temple is very well revered site for mods and the hub as well, and your new site is a great resource also, we are glad to see so much great work for JK and MoTS preserved and continuing. It is great to see. I only host a few individual files that are useful and apply to articles or posts that i make about these games.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
04-23-2009, 12:33 PM
|
#31
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
yes,its a add on level titled escape from eriadu,that one and the continuing adventures of mara jade are some of the best and my 2 super faves from mots.
The best one for jk was siege on derra 4,hands down that one was just amazing,play it with jke,god its so much better with the new textures and models!
yes thats why i had to find a way to get sbx to work because patch commander would not work for me now,but im glad to say i got the sbx mods to work with the jke mod.
|
|
you may:
quote & reply,
|
04-26-2009, 04:07 AM
|
#32
|
Join Date: Apr 2000
Location: Macon, GA USA
Posts: 481
|
Quote:
Originally Posted by jedimike2234
yes,its a add on level titled escape from eriadu,that one and the continuing adventures of mara jade are some of the best and my 2 super faves from mots.
The best one for jk was siege on derra 4,hands down that one was just amazing,play it with jke,god its so much better with the new textures and models!
yes thats why i had to find a way to get sbx to work because patch commander would not work for me now,but im glad to say i got the sbx mods to work with the jke mod.
|
I tried siege on derra 4 with the JKE and I saved the game but when I died and tried to load the game it froze up. I could only get the JKE to work with the main Jedi Knight game. Any Ideas?
My dream, to watch Imperial ships explode in my gunsights.
|
|
you may:
quote & reply,
|
04-26-2009, 11:15 AM
|
#33
|
|
Rookie
Join Date: Sep 2007
Location: Lost in the Rain forest on Yavin 4
Posts: 144
|
Ham yoyo,i just tried siege on derra 4 and did a very fast quicksave and exited the game and then loaded my quicksave through the game menu and i had no problems.Have you had problems with saves in the regular game using jke?
Are you using any other mods?It would be interesting to see if anybody else is having this problem,i know im not,but you never know.
since the jke mod extends to all add on levels basically you should not be having a problem with saving if you can save during the main game.
|
|
you may:
quote & reply,
|
04-26-2009, 10:02 PM
|
#34
|
Join Date: Apr 2000
Location: Macon, GA USA
Posts: 481
|
Quote:
Originally Posted by jedimike2234
Ham yoyo,i just tried siege on derra 4 and did a very fast quicksave and exited the game and then loaded my quicksave through the game menu and i had no problems.Have you had problems with saves in the regular game using jke?
Are you using any other mods?It would be interesting to see if anybody else is having this problem,i know im not,but you never know.
since the jke mod extends to all add on levels basically you should not be having a problem with saving if you can save during the main game.
|
I will try to load it through the game menu. I'm not running any other mods and I haven't had any trouble with the main game. But I haven't done much with it because the game is still a little dated for me. And for the first 5 years I had the game I played it like crazy before JO came along. But I still love JO and JA.
My dream, to watch Imperial ships explode in my gunsights.
|
|
you may:
quote & reply,
|
04-27-2009, 12:49 AM
|
#35
|
|
Junior Member
Join Date: Oct 2005
Location: Rhode Island
Posts: 283
|
the save game probably got corrupt 
JKLE one of the last active JK and MotS clans out there jkle.jkdf2.net
Legends return one last time
|
|
you may:
quote & reply,
|
05-03-2009, 01:03 AM
|
#36
|
|
Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
|
While I disagree with some of the creative choices (everything doesn't have to look just like Jedi Outcast..!), overall it's a pretty cool accomplishment, and I was excited to see some of my old faves like the Veamon and how they turned out in higher res.
I haven't tried the texture pack yet.
The coolest thing about these things is that they should be fully compatible online, even if people playing with you don't have them, since they're completely visual.
Sadly MotS doesn't have any unique model replacements, so some of the weapons look funny on the non-JK models. Still, pretty cool! I hope some other folks make new models for it, because the original creator is done working on it.
Kudos!
|
|
you may:
quote & reply,
|
05-07-2009, 05:24 AM
|
#37
|
|
Lurker
Join Date: Jul 2008
Posts: 5
|
Here's a little addition I've been adding to JKE for a while now.
Project Screenshots
|
|
you may:
quote & reply,
|
05-21-2009, 01:08 AM
|
#38
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
that is nice XZero. thanks for sharing the pic.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
03-11-2010, 05:23 PM
|
#39
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
OK< i am heading back into this to study it more, and continue the progress of my first lay thru. Will be good to get back to the real core SW universe.
So people wont have to go back thru this thread for all the goodness to add to JK,
the JKE Jedi Knight Enhanced: JKE
http://www.jkhub.net/project/show.ph...tion=downloads
Jedi Knight Retextured: JKR
http://www.jkhub.net/project/show.ph...tion=downloads
JK Unofficial Patch:
http://www.jkhub.net/project/show.ph...tion=downloads
and for the in game settings: these are reccomended for the best graphics, and I welcome any other suggestoins or other set ups that people find good:
1600 x 1200 Resolution (i use up to this)
3D Acceleration check Yes
Enter 32 in to Minmum Texture Size
Back Buffer In System Memory
Increase View Size to Maximum
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
Last edited by CrisG; 03-12-2010 at 12:13 AM.
|
|
you may:
quote & reply,
|
03-12-2010, 01:39 PM
|
#40
|
|
Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 819
|
You have to be sure to start a new game with JKE enabled, add the unofficial patch, then add the updated textuers and then add the JKE enhanced folder to your main game folder and use the JKE.bat to start it.
It will look great, i am still amazed at what a great job the team did on this and hope to see something similar to MotS.

There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|