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Old 07-08-2010, 05:13 AM   #1
SurplusGamer
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MI2SE Soundtrack

So, we want a listenable version of the MI2SE soundtrack, but at the moment a lot of the files are in pieces and all of them cut off abruptly at the loop points, which means the idea is to band together and get them working one at a time.

Now that we know how to extract the music I've already worked on a couple and have a couple more in the running, and anyone else who wants to join in on this is welcome, but let's get a list going of who is working on what so that we're not repeating each other's work.

SurplusGamer:

Complete:
Captain Kate's Boat
The International House of Mojo
Largo's Theme
Stabbing Largo
Phatt Island Arrival
--
Phatt Mansion Guard
Monkey Island 2 Theme
Bone Song (Instrumental Version)
Guybrush's Dream In Full (Instrumental)
--
Captain Dread
--
Mardi Gras Fish Fry
LeChuck's Fortress
Capture and Torture
--
Rum Rogers
Scabb Island Map
Phatt Island Jail
Phatt's Bedroom
Cemetary and Crypt
Bart 'n' Fink
Chapter Screen

Aubuhbuh

Completed:
Underground Tunnels
Woodtick (combined)
Dinky Island

Laserschwert
Woodtick Locations (individually, rather than as a combined piece)

--

If anyone else wants to get in on it then I suggest they say what they're working on. But a few ground rules:

- Please know the soundtrack very well. A lot of the music is split into several parts, and if you're not familiar with how it all fits together then you're going to get it wrong.

- Don't loop the music too many times. Nobody needs 5 minutes of the Jail music looping over and over again.

- If what you are working on the kind that has transitions or other sections across multiple files, try to line it up so that the transition is seamless. This is for listening, so avoid ugly, abrupt changes! I recommend a programme like Audacity, where you can work with overlapping music tracks.

- Remember to check the levels if you're mixing tracks together, you may need to reduce the volume to avoid clipping issues. If you don't know what that means, you probably shouldn't be working on this

- As for uploading, I think 256kbps MP3s would be a good format compromise between quality, size and usability (yes, there are other, but more people will be able to get the mp3s without having to download codecs). Just upload them to any old file sharing service for now.

- For now, just name the files MI2SE - [Name of Music].mp3 and we can put them into some sort of order later.
--

I'll put up the first two of mine later on tonight (they're finished and sound great), and I'll update this if anyone has anything to add.

Last edited by SurplusGamer; 07-11-2010 at 01:02 PM.
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Old 07-08-2010, 05:42 AM   #2
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Is "Woodtick" going to contain all the variations from the different places? Because, I wouldn't do that. With all the transitions being included in the rip, you can make each place (the woodchuck, Mad Marty, the inn, etc.) a separate track with a perfect ending (two of the transitions can be put together for these). Loop the main loop twice and add two transitions for an ending, and they sound great.

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Old 07-08-2010, 06:01 AM   #3
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Quote:
Originally Posted by Laserschwert View Post
Is "Woodtick" going to contain all the variations from the different places? Because, I wouldn't do that. With all the transitions being included in the rip, you can make each place (the woodchuck, Mad Marty, the inn, etc.) a separate track with a perfect ending (two of the transitions can be put together for these). Loop the main loop twice and add two transitions for an ending, and they sound great.
I guess it's up to Aubuhbuh but personally I prefer the style of having them all in one track, with all the variations playing once only, with a few seconds of the background music in between each one (and the full background music at the start). I think of the woodtick stuff as all one big piece of music, and it just feels wrong to split it up into seperate tracks. You're welcome to do so, though, and perhaps we'll make them bonus tracks once it's all compiled?
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Old 07-08-2010, 06:23 AM   #4
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Mh... now that you mention it...

Woodtick uses iMuse for a reason, so it should be one continuous track, I agree.

Still, I'll try to make separate cues as well.

Man, with all those snippets we really have a lot options

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Old 07-08-2010, 06:52 AM   #5
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Quote:
Originally Posted by Laserschwert View Post
Mh... now that you mention it...

Woodtick uses iMuse for a reason, so it should be one continuous track, I agree.

Still, I'll try to make separate cues as well.

Man, with all those snippets we really have a lot options
Cool. Anything else you want to work on?
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Old 07-08-2010, 08:36 AM   #6
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If anyone can tell me how to rip the music files I can help out with this.
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Old 07-08-2010, 08:43 AM   #7
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Originally Posted by SurplusGamer View Post
Cool. Anything else you want to work on?
Only those for now, as I don't have so much time. And I won't get to work on it before the weekend.

Quote:
Originally Posted by Teeth View Post
If anyone can tell me how to rip the music files I can help out with this.
There you go...

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Old 07-08-2010, 09:01 AM   #8
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Thanks. I'll play around with these a bit and see what I can come up with.
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Old 07-08-2010, 09:34 AM   #9
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thanks for this project ! I've sent you a PM Surplus gamer regarding the subject EVEN BEFORE this thread, so ignore it I'll be watching this thread.


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Old 07-08-2010, 11:02 AM   #10
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Remember if you want to help out to tell us what you are working on, so that we don't all waste time doing the same thing.
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Old 07-08-2010, 02:14 PM   #11
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Any word on if there will be an official release of the soundtrack? Or if not, any chance of uploading the finished product onto Lucasarts Soundtracks?


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Old 07-08-2010, 02:46 PM   #12
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Originally Posted by daltysmilth View Post
Any word on if there will be an official release of the soundtrack? Or if not, any chance of uploading the finished product onto Lucasarts Soundtracks?
No word at the moment. For now we're just compiling. It isn't just a simple case of dumping the files somewhere, unfortunately.
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Old 07-08-2010, 02:50 PM   #13
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I have completed 5 of these, you can see links to them in the original post now.

Please let me know what you think. I haven't looped the music round very much, I found that the tunes tended to outstay their welcome when I did that, but I think what I've edited together is pretty effective.
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Old 07-08-2010, 04:09 PM   #14
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I think these sound great. Maybe a little short somewhat, but I know you didn't want to repeat the loops too much. Is this just an effort to make a complete soundtrack of all the cues and snippets or is it for putting in the PC version of the game?
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Old 07-08-2010, 04:23 PM   #15
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Originally Posted by SyntheticGerbil View Post
I think these sound great. Maybe a little short somewhat, but I know you didn't want to repeat the loops too much. Is this just an effort to make a complete soundtrack of all the cues and snippets or is it for putting in the PC version of the game?
Just for listening purposes. And yeah, I did toy with looping them round a bit more but mostly I felt that it didn't really add anything, except time. So I'm going for nice, concise and listenable.
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Old 07-08-2010, 04:43 PM   #16
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Aaaand I've added 4 more. Check the original post!
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Old 07-08-2010, 05:51 PM   #17
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One more added for tonight. Captain Dread.
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Old 07-08-2010, 06:18 PM   #18
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Thank you for your effort! It is greatly appreciated.
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Old 07-08-2010, 06:25 PM   #19
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augh I wish i could help but i have a mac. i have to play the ipod version. D: but its still awesome. But anyways, thanks a loot. ill be admiring these for the foreseeable future.
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Old 07-08-2010, 06:37 PM   #20
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Right! Thanks a lot - got some music for the night ... some thoughts:

kate's music needs louder drums. sounds a little lame.

I must say I like the Phatt music the best, especially in terms of fidelity to the original.

Soundwise, in some recordings you can actually HEAR the studio (for example: Largos music), may work in-game though.

the mojo music doesn't sound as dramatic as in the original - very sad, one of my favorites. they just had to add some brass!!!

the main theme sounds somehow sloppy and unfinished ... and the synth strings at the end give the impression they are a temporary solution.


however, a nice new perspective to one of the best video game soundtracks.


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Old 07-08-2010, 06:55 PM   #21
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Alright, I've finally gotten to some Wi-Fi. So, the Underground Tunnels piece is done. It runs about 12 minutes, and goes from LeChuck's appearence to the end credits. It sounds pretty good, but I might still play with the levels a bit. I'll be back at my computer on Saturday, so I'll upload it then. I can't wait to get started on Woodtick.

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Old 07-08-2010, 07:43 PM   #22
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I wonder why they didn't record the vocals for the bone song live with the orchestra, or at least have them as part of the music track like Michael Land did with "A Pirate I Was Meant To Be". Didn't they consider that the way they did do it would make the vocals be out of sync with the lyrics? In any case, if anyone wants to extract the vocals as well, I'd be happy to sync them up with the musical track, if anyone's interested.


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Old 07-08-2010, 08:04 PM   #23
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Originally Posted by daltysmilth View Post
I wonder why they didn't record the vocals for the bone song live with the orchestra, or at least have them as part of the music track like Michael Land did with "A Pirate I Was Meant To Be". Didn't they consider that the way they did do it would make the vocals be out of sync with the lyrics? In any case, if anyone wants to extract the vocals as well, I'd be happy to sync them up with the musical track, if anyone's interested.
Sounds like a plan... maybe improve the singing too?

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Old 07-08-2010, 09:20 PM   #24
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Originally Posted by Aububuh View Post
Alright, I've finally gotten to some Wi-Fi. So, the Underground Tunnels piece is done. It runs about 12 minutes, and goes from LeChuck's appearence to the end credits. It sounds pretty good, but I might still play with the levels a bit. I'll be back at my computer on Saturday, so I'll upload it then. I can't wait to get started on Woodtick.
Great! 12 minutes is quite long though. Any chance you could make some seperate versions as in:

1. Initial conversation with lechuck and guybrush-zapping
2. Underground tunnel wandering/making the voodoo doll/defeating lechuck
3. Carnival/End credits

I think those would be good points to split them up.
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Old 07-08-2010, 10:35 PM   #25
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Could you re-upload the opening theme? Mediafire says it's been taken down.


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Old 07-08-2010, 11:06 PM   #26
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Originally Posted by SurplusGamer View Post
Great! 12 minutes is quite long though. Any chance you could make some seperate versions as in:

1. Initial conversation with lechuck and guybrush-zapping
2. Underground tunnel wandering/making the voodoo doll/defeating lechuck
3. Carnival/End credits

I think those would be good points to split them up.
All right, I quite like the long version, though.

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Old 07-09-2010, 03:41 AM   #27
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Originally Posted by daltysmilth View Post
I wonder why they didn't record the vocals for the bone song live with the orchestra, or at least have them as part of the music track like Michael Land did with "A Pirate I Was Meant To Be".
Maybe they wanted to keep the option for foreign-language versions.


zeitgestalten.org ♪♫ adventure game soundtracks
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Old 07-09-2010, 04:44 AM   #28
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Could you re-upload the opening theme? Mediafire says it's been taken down.
Yep, sorry about that, I will try to put them in a better place a bit later on today, or if someone else who already downloaded them can put them up somewhere that'd be great.
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Old 07-09-2010, 07:12 AM   #29
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Maybe they wanted to keep the option for foreign-language versions.
Aren't the lyrics different in every playthrough? Or am I just remembering it wrong?



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Old 07-09-2010, 08:11 AM   #30
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Aren't the lyrics different in every playthrough? Or am I just remembering it wrong?
Ha! Good point. Considering what they say has absolutely no bearing on solving the "puzzle" in LeChuck's fortress, they may as well just say the same thing each time.

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Old 07-09-2010, 10:00 AM   #31
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Aren't the lyrics different in every playthrough? Or am I just remembering it wrong?
I dunno. But this might be the explanation why the kept music and vocals separate.


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Old 07-09-2010, 11:21 AM   #32
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little question: is it 96 kbps xWMA again?


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Old 07-09-2010, 11:51 AM   #33
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Aren't the lyrics different in every playthrough? Or am I just remembering it wrong?
I'm pretty sure they always say the same thing.

Assuming they left the vocals separate for different language dubs, I would still think each time it was dubbed, you could have someone sync up the singing with the song for each language.

Either way, with or without separate audio, I would think doing the song in other languages is still a serious headache. I think that was part of the reasoning for removing the Pirate Song from CMI for other languages, but it could just be the rhyming was the major problem.
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Old 07-09-2010, 02:13 PM   #34
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Okay, all those links in the first post should be working again!
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Old 07-09-2010, 02:41 PM   #35
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They do, but people make sure you don't right click >> save as. You need to go to the actual link.
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Old 07-09-2010, 03:01 PM   #36
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Added the mardi gras fish fry theme. Quite happy with the solution I came up with for ending this one properly
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Old 07-09-2010, 03:07 PM   #37
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Do LeChuck's fortress next!
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Old 07-09-2010, 03:44 PM   #38
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Do LeChuck's fortress next!
Oh, all right then.
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Old 07-09-2010, 03:59 PM   #39
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Do LeChuck's fortress next!
By request I've added the fortress music and the capture/torture music to the original post now.
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Old 07-09-2010, 04:49 PM   #40
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Suh-weet. Thanks a bunch.
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