|
|
 |
07-08-2010, 05:13 AM
|
#1
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
MI2SE Soundtrack
So, we want a listenable version of the MI2SE soundtrack, but at the moment a lot of the files are in pieces and all of them cut off abruptly at the loop points, which means the idea is to band together and get them working one at a time.
Now that we know how to extract the music I've already worked on a couple and have a couple more in the running, and anyone else who wants to join in on this is welcome, but let's get a list going of who is working on what so that we're not repeating each other's work.
SurplusGamer:
Complete:
Captain Kate's Boat
The International House of Mojo
Largo's Theme
Stabbing Largo
Phatt Island Arrival
--
Phatt Mansion Guard
Monkey Island 2 Theme
Bone Song (Instrumental Version)
Guybrush's Dream In Full (Instrumental)
--
Captain Dread
--
Mardi Gras Fish Fry
LeChuck's Fortress
Capture and Torture
--
Rum Rogers
Scabb Island Map
Phatt Island Jail
Phatt's Bedroom
Cemetary and Crypt
Bart 'n' Fink
Chapter Screen
Aubuhbuh
Completed:
Underground Tunnels
Woodtick (combined)
Dinky Island
Laserschwert
Woodtick Locations (individually, rather than as a combined piece)
--
If anyone else wants to get in on it then I suggest they say what they're working on. But a few ground rules:
- Please know the soundtrack very well. A lot of the music is split into several parts, and if you're not familiar with how it all fits together then you're going to get it wrong.
- Don't loop the music too many times. Nobody needs 5 minutes of the Jail music looping over and over again.
- If what you are working on the kind that has transitions or other sections across multiple files, try to line it up so that the transition is seamless. This is for listening, so avoid ugly, abrupt changes! I recommend a programme like Audacity, where you can work with overlapping music tracks.
- Remember to check the levels if you're mixing tracks together, you may need to reduce the volume to avoid clipping issues. If you don't know what that means, you probably shouldn't be working on this
- As for uploading, I think 256kbps MP3s would be a good format compromise between quality, size and usability (yes, there are other, but more people will be able to get the mp3s without having to download codecs). Just upload them to any old file sharing service for now.
- For now, just name the files MI2SE - [Name of Music].mp3 and we can put them into some sort of order later.
--
I'll put up the first two of mine later on tonight (they're finished and sound great), and I'll update this if anyone has anything to add.
Last edited by SurplusGamer; 07-11-2010 at 01:02 PM.
|
|
you may:
quote & reply,
|
07-08-2010, 05:42 AM
|
#2
|
Join Date: Mar 2002
Location: Cologne, Germany
Posts: 1,068
|
Is "Woodtick" going to contain all the variations from the different places? Because, I wouldn't do that. With all the transitions being included in the rip, you can make each place (the woodchuck, Mad Marty, the inn, etc.) a separate track with a perfect ending (two of the transitions can be put together for these). Loop the main loop twice and add two transitions for an ending, and they sound great.
|
|
you may:
quote & reply,
|
07-08-2010, 06:01 AM
|
#3
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Quote:
Originally Posted by Laserschwert
Is "Woodtick" going to contain all the variations from the different places? Because, I wouldn't do that. With all the transitions being included in the rip, you can make each place (the woodchuck, Mad Marty, the inn, etc.) a separate track with a perfect ending (two of the transitions can be put together for these). Loop the main loop twice and add two transitions for an ending, and they sound great.
|
I guess it's up to Aubuhbuh but personally I prefer the style of having them all in one track, with all the variations playing once only, with a few seconds of the background music in between each one (and the full background music at the start). I think of the woodtick stuff as all one big piece of music, and it just feels wrong to split it up into seperate tracks. You're welcome to do so, though, and perhaps we'll make them bonus tracks once it's all compiled?
|
|
you may:
quote & reply,
|
07-08-2010, 06:23 AM
|
#4
|
Join Date: Mar 2002
Location: Cologne, Germany
Posts: 1,068
|
Mh... now that you mention it...
Woodtick uses iMuse for a reason, so it should be one continuous track, I agree.
Still, I'll try to make separate cues as well.
Man, with all those snippets we really have a lot options 
|
|
you may:
quote & reply,
|
07-08-2010, 06:52 AM
|
#5
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Quote:
Originally Posted by Laserschwert
Mh... now that you mention it...
Woodtick uses iMuse for a reason, so it should be one continuous track, I agree.
Still, I'll try to make separate cues as well.
Man, with all those snippets we really have a lot options 
|
Cool. Anything else you want to work on?
|
|
you may:
quote & reply,
|
07-08-2010, 08:36 AM
|
#6
|
|
Rookie
Join Date: Nov 2009
Posts: 30
|
If anyone can tell me how to rip the music files I can help out with this. 
|
|
you may:
quote & reply,
|
07-08-2010, 08:43 AM
|
#7
|
Join Date: Mar 2002
Location: Cologne, Germany
Posts: 1,068
|
Quote:
Originally Posted by SurplusGamer
Cool. Anything else you want to work on?
|
Only those for now, as I don't have so much time. And I won't get to work on it before the weekend.
Quote:
Originally Posted by Teeth
If anyone can tell me how to rip the music files I can help out with this. 
|
There you go...
|
|
you may:
quote & reply,
|
07-08-2010, 09:01 AM
|
#8
|
|
Rookie
Join Date: Nov 2009
Posts: 30
|
Thanks. I'll play around with these a bit and see what I can come up with.
|
|
you may:
quote & reply,
|
07-08-2010, 09:34 AM
|
#9
|
Join Date: Dec 2001
Location: istanbul / turkey
Posts: 25
|
thanks for this project ! I've sent you a PM Surplus gamer regarding the subject EVEN BEFORE this thread, so ignore it  I'll be watching this thread.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Adventure Crew
Turkish Adventure Gaming Site
www.advcrew.com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
|
you may:
quote & reply,
|
07-08-2010, 11:02 AM
|
#10
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Remember if you want to help out to tell us what you are working on, so that we don't all waste time doing the same thing.
|
|
you may:
quote & reply,
|
07-08-2010, 02:14 PM
|
#11
|
|
Rookie
Join Date: Jan 2004
Location: On a specific landmass
Posts: 224
|
Any word on if there will be an official release of the soundtrack? Or if not, any chance of uploading the finished product onto Lucasarts Soundtracks?
"So Brak, is that Polish? Or... no I suppose it wouldn't be."
--Mike Nelson- MST3K: the Movie
|
|
you may:
quote & reply,
|
07-08-2010, 02:46 PM
|
#12
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Quote:
Originally Posted by daltysmilth
Any word on if there will be an official release of the soundtrack? Or if not, any chance of uploading the finished product onto Lucasarts Soundtracks?
|
No word at the moment. For now we're just compiling. It isn't just a simple case of dumping the files somewhere, unfortunately.
|
|
you may:
quote & reply,
|
07-08-2010, 02:50 PM
|
#13
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
I have completed 5 of these, you can see links to them in the original post now.
Please let me know what you think. I haven't looped the music round very much, I found that the tunes tended to outstay their welcome when I did that, but I think what I've edited together is pretty effective.
|
|
you may:
quote & reply,
|
07-08-2010, 04:09 PM
|
#14
|
|
Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
|
I think these sound great. Maybe a little short somewhat, but I know you didn't want to repeat the loops too much. Is this just an effort to make a complete soundtrack of all the cues and snippets or is it for putting in the PC version of the game?
|
|
you may:
quote & reply,
|
07-08-2010, 04:23 PM
|
#15
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Quote:
Originally Posted by SyntheticGerbil
I think these sound great. Maybe a little short somewhat, but I know you didn't want to repeat the loops too much. Is this just an effort to make a complete soundtrack of all the cues and snippets or is it for putting in the PC version of the game?
|
Just for listening purposes. And yeah, I did toy with looping them round a bit more but mostly I felt that it didn't really add anything, except time. So I'm going for nice, concise and listenable.
|
|
you may:
quote & reply,
|
07-08-2010, 04:43 PM
|
#16
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Aaaand I've added 4 more. Check the original post!
|
|
you may:
quote & reply,
|
07-08-2010, 05:51 PM
|
#17
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
One more added for tonight. Captain Dread.
|
|
you may:
quote & reply,
|
07-08-2010, 06:18 PM
|
#18
|
|
Rookie
Join Date: May 2009
Posts: 34
|
Thank you for your effort! It is greatly appreciated.
|
|
you may:
quote & reply,
|
07-08-2010, 06:25 PM
|
#19
|
|
Rookie
Join Date: Oct 2009
Posts: 37
|
augh I wish i could help but i have a mac. i have to play the ipod version. D: but its still awesome. But anyways, thanks a loot. ill be admiring these for the foreseeable future.
|
|
you may:
quote & reply,
|
07-08-2010, 06:37 PM
|
#20
|
|
Rookie
Join Date: Jun 2009
Location: Rostock, Germany
Posts: 140
|
Right! Thanks a lot - got some music for the night ...  some thoughts:
kate's music needs louder drums. sounds a little lame.
I must say I like the Phatt music the best, especially in terms of fidelity to the original.
Soundwise, in some recordings you can actually HEAR the studio (for example: Largos music), may work in-game though.
the mojo music doesn't sound as dramatic as in the original - very sad, one of my favorites. they just had to add some brass!!!
the main theme sounds somehow sloppy and unfinished ... and the synth strings at the end give the impression they are a temporary solution.
however, a nice new perspective to one of the best video game soundtracks.
|
|
you may:
quote & reply,
|
07-08-2010, 06:55 PM
|
#21
|
|
Rookie
Join Date: Jan 2010
Location: Texas
Posts: 182
|
Alright, I've finally gotten to some Wi-Fi. So, the Underground Tunnels piece is done. It runs about 12 minutes, and goes from LeChuck's appearence to the end credits. It sounds pretty good, but I might still play with the levels a bit. I'll be back at my computer on Saturday, so I'll upload it then. I can't wait to get started on Woodtick.
|
|
you may:
quote & reply,
|
07-08-2010, 07:43 PM
|
#22
|
|
Rookie
Join Date: Jan 2004
Location: On a specific landmass
Posts: 224
|
I wonder why they didn't record the vocals for the bone song live with the orchestra, or at least have them as part of the music track like Michael Land did with "A Pirate I Was Meant To Be". Didn't they consider that the way they did do it would make the vocals be out of sync with the lyrics? In any case, if anyone wants to extract the vocals as well, I'd be happy to sync them up with the musical track, if anyone's interested.
"So Brak, is that Polish? Or... no I suppose it wouldn't be."
--Mike Nelson- MST3K: the Movie
|
|
you may:
quote & reply,
|
07-08-2010, 08:04 PM
|
#23
|
|
Lovebucket
Join Date: Oct 2002
Location: London, UK
Posts: 1,768
|
Quote:
Originally Posted by daltysmilth
I wonder why they didn't record the vocals for the bone song live with the orchestra, or at least have them as part of the music track like Michael Land did with "A Pirate I Was Meant To Be". Didn't they consider that the way they did do it would make the vocals be out of sync with the lyrics? In any case, if anyone wants to extract the vocals as well, I'd be happy to sync them up with the musical track, if anyone's interested.
|
Sounds like a plan... maybe improve the singing too? 
|
|
you may:
quote & reply,
|
07-08-2010, 09:20 PM
|
#24
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Quote:
Originally Posted by Aububuh
Alright, I've finally gotten to some Wi-Fi. So, the Underground Tunnels piece is done. It runs about 12 minutes, and goes from LeChuck's appearence to the end credits. It sounds pretty good, but I might still play with the levels a bit. I'll be back at my computer on Saturday, so I'll upload it then. I can't wait to get started on Woodtick.
|
Great! 12 minutes is quite long though. Any chance you could make some seperate versions as in:
1. Initial conversation with lechuck and guybrush-zapping
2. Underground tunnel wandering/making the voodoo doll/defeating lechuck
3. Carnival/End credits
I think those would be good points to split them up.
|
|
you may:
quote & reply,
|
07-08-2010, 10:35 PM
|
#25
|
|
Rookie
Join Date: Jan 2004
Location: On a specific landmass
Posts: 224
|
Could you re-upload the opening theme? Mediafire says it's been taken down.
"So Brak, is that Polish? Or... no I suppose it wouldn't be."
--Mike Nelson- MST3K: the Movie
|
|
you may:
quote & reply,
|
07-08-2010, 11:06 PM
|
#26
|
|
Rookie
Join Date: Jan 2010
Location: Texas
Posts: 182
|
Quote:
Originally Posted by SurplusGamer
Great! 12 minutes is quite long though. Any chance you could make some seperate versions as in:
1. Initial conversation with lechuck and guybrush-zapping
2. Underground tunnel wandering/making the voodoo doll/defeating lechuck
3. Carnival/End credits
I think those would be good points to split them up.
|
All right, I quite like the long version, though.
|
|
you may:
quote & reply,
|
07-09-2010, 03:41 AM
|
#27
|
|
Rookie
Join Date: Jun 2009
Location: Rostock, Germany
Posts: 140
|
Quote:
Originally Posted by daltysmilth
I wonder why they didn't record the vocals for the bone song live with the orchestra, or at least have them as part of the music track like Michael Land did with "A Pirate I Was Meant To Be".
|
Maybe they wanted to keep the option for foreign-language versions. 
|
|
you may:
quote & reply,
|
07-09-2010, 04:44 AM
|
#28
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Quote:
Originally Posted by daltysmilth
Could you re-upload the opening theme? Mediafire says it's been taken down.
|
Yep, sorry about that, I will try to put them in a better place a bit later on today, or if someone else who already downloaded them can put them up somewhere that'd be great.
|
|
you may:
quote & reply,
|
07-09-2010, 07:12 AM
|
#29
|
|
Lurker
Join Date: Dec 2009
Location: Brisbane, Australia
Posts: 5
|
Quote:
Originally Posted by sinus
Maybe they wanted to keep the option for foreign-language versions. 
|
Aren't the lyrics different in every playthrough? Or am I just remembering it wrong?
|
|
you may:
quote & reply,
|
07-09-2010, 08:11 AM
|
#30
|
|
Lovebucket
Join Date: Oct 2002
Location: London, UK
Posts: 1,768
|
Quote:
Originally Posted by unicornfoal
Aren't the lyrics different in every playthrough? Or am I just remembering it wrong?
|
Ha! Good point. Considering what they say has absolutely no bearing on solving the "puzzle" in LeChuck's fortress, they may as well just say the same thing each time.
|
|
you may:
quote & reply,
|
07-09-2010, 10:00 AM
|
#31
|
|
Rookie
Join Date: Jun 2009
Location: Rostock, Germany
Posts: 140
|
Quote:
Originally Posted by unicornfoal
Aren't the lyrics different in every playthrough? Or am I just remembering it wrong?
|
I dunno. But this might be the explanation why the kept music and vocals separate.
|
|
you may:
quote & reply,
|
07-09-2010, 11:21 AM
|
#32
|
|
Rookie
Join Date: Jun 2009
Location: Rostock, Germany
Posts: 140
|
little question: is it 96 kbps xWMA again?
|
|
you may:
quote & reply,
|
07-09-2010, 11:51 AM
|
#33
|
|
Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
|
Quote:
Originally Posted by unicornfoal
Aren't the lyrics different in every playthrough? Or am I just remembering it wrong?
|
I'm pretty sure they always say the same thing.
Assuming they left the vocals separate for different language dubs, I would still think each time it was dubbed, you could have someone sync up the singing with the song for each language.
Either way, with or without separate audio, I would think doing the song in other languages is still a serious headache. I think that was part of the reasoning for removing the Pirate Song from CMI for other languages, but it could just be the rhyming was the major problem.
|
|
you may:
quote & reply,
|
07-09-2010, 02:13 PM
|
#34
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Okay, all those links in the first post should be working again!
|
|
you may:
quote & reply,
|
07-09-2010, 02:41 PM
|
#35
|
|
Moose fell on my head
Join Date: Jun 2007
Posts: 697
|
They do, but people make sure you don't right click >> save as. You need to go to the actual link.
|
|
you may:
quote & reply,
|
07-09-2010, 03:01 PM
|
#36
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Added the mardi gras fish fry theme. Quite happy with the solution I came up with for ending this one properly 
|
|
you may:
quote & reply,
|
07-09-2010, 03:07 PM
|
#37
|
|
Moose fell on my head
Join Date: Jun 2007
Posts: 697
|
Do LeChuck's fortress next!
|
|
you may:
quote & reply,
|
07-09-2010, 03:44 PM
|
#38
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Quote:
Originally Posted by Kroms
Do LeChuck's fortress next!
|
Oh, all right then.
|
|
you may:
quote & reply,
|
07-09-2010, 03:59 PM
|
#39
|
|
aka 'MrCoulomb'
Join Date: Jul 2009
Posts: 239
|
Quote:
Originally Posted by Kroms
Do LeChuck's fortress next!
|
By request I've added the fortress music and the capture/torture music to the original post now.
|
|
you may:
quote & reply,
|
07-09-2010, 04:49 PM
|
#40
|
|
Moose fell on my head
Join Date: Jun 2007
Posts: 697
|
 Suh-weet. Thanks a bunch.
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|