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Old 07-19-2009, 05:45 AM   #1
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Exclamation SMISE: Cursed Edition - sprite replacement project

This project has been taken over by Jenni, so this thread can still be used.

Last edited by Monkey Mania; 03-24-2010 at 10:09 PM.
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Old 07-19-2009, 05:50 AM   #2
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Looking forward to this

Do you count the closeups as part of backgrounds?

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Old 07-19-2009, 06:04 AM   #3
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I'll do the closeups, but will keep the backgrounds the same.
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Old 07-19-2009, 08:27 AM   #4
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I assume the 25% of finished Guybrush are his walkcycle... could you post an animated GIF of that one?

BTW: GREAT work... I'll be thrilled if you get this done.

And I wish I could be of help here, as this is a project I REALLY would like to see finished. I was thinking about trying to "Cursify" (or "Tillerfy") the backgrounds, but just like with the sprites, I think that's beyond my capabilities.


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Old 07-21-2009, 05:49 AM   #5
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Usefull? Made it a few days ago on photoshop.

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Old 07-21-2009, 02:59 PM   #6
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That's very good! I was going for more of the cartoon look, but thanks anyway.
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Old 07-21-2009, 05:13 PM   #7
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Spadge, it looks like the version you've done is CMI Guybrush with SE art.

Melee Lookout is at 10% now!

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Old 07-21-2009, 05:21 PM   #8
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Hey, don't tease us with the percentages... show us some pictures!

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Old 07-21-2009, 05:29 PM   #9
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Quote:
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Usefull? Made it a few days ago on photoshop.

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Good By I am with Monkey mania the Cartoon Style is whats needed.


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Old 07-21-2009, 06:17 PM   #10
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My hat goes off to you sir.... I know this stuff is a lot of work.


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Old 07-21-2009, 06:41 PM   #11
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Having worked on a few game mods over the years, might I suggest you start and finish one character completely, release it as a wip patch and then move on to the next character. Releasing as you go keeps interest up, and even if you get bogged down, you don't end up with 20 unfinished characters.

Ambitious project (and CMI style backgrounds would just be lovely, even if not in your scope).


I'm just hoping for a simple hair mod for Guybrush (and possibly Elaine). Irishsmile?
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Old 07-21-2009, 07:20 PM   #12
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I'm working in sections. The first being Guybrush and Melee lookout. It will be released that way. So when a section is released, you won't have a completed Guybrush talking to an incomplete character.

Challenges include:

- Head alignment - getting the new heads to align with the body during talking animations. It is pixel sensitive. 1 pixel off and it messes up the entire animation.
- Character design - figuring out what these semi-realistic characters look like in CMI cartoon style.
- Fitting the newly designed characters within the old design's boundaries.
- Graphics that are split up into sections, such as close ups.

Those are the biggies, there will probably be more as I progress.
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Old 07-21-2009, 07:34 PM   #13
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Sounds like a reasonable approach. Have you considered drawing at a higher resolution, while keeping some body parts separate? That way you could possibly simplify some animations (like talking, because you can move elements separately on a sub-pixel level).

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Old 07-21-2009, 07:51 PM   #14
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Wow. That screenshot makes me want to play the SOMI:SE! Please don't give up!

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Old 07-21-2009, 09:11 PM   #15
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I wonder if there are any plugins that may be able to roughlt CMIise / cartoonise the SOME:SE background art (basically something akin to a cell-shader for 3D objects), then a few sky / cloud replacements would be in order, so the characters don't look like they're from another world.

Obviously redrawn backgrounds would be the way to go, but I doubt anyone with enough skill has enough time to volunteer to such a project.
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Old 07-21-2009, 11:11 PM   #16
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Color me impressed. Keep up the good work.
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Old 07-23-2009, 07:54 PM   #17
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updated screenshot
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Old 07-23-2009, 08:01 PM   #18
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Awesome!!

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Old 07-23-2009, 08:40 PM   #19
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That looks really nice, but the backgrounds definitely have to be Cursed too in order for it to work.

Since you're going to release it in steps, maybe I can keep up with you in providing backgrounds as you work on the characters? I'm going to work on the lookout screen right now.
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Old 07-23-2009, 08:59 PM   #20
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By the way, Bill Tiller (background artist for CMI) made an image of the Scumm Bar from MI1 and put his CMI Guybrush in there:


Source: New MI1 special edition

Maybe Jenni can use this as additional reference to adapting the MI1 backgrounds to CMI's style.

Last edited by cocomonk22; 04-03-2010 at 11:08 PM.
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Old 07-23-2009, 10:47 PM   #21
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Originally Posted by Jenni View Post
That looks really nice, but the backgrounds definitely have to be Cursed too in order for it to work.

Since you're going to release it in steps, maybe I can keep up with you in providing backgrounds as you work on the characters? I'm going to work on the lookout screen right now.
That would be great!
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Old 07-24-2009, 05:13 PM   #22
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Or you could use his original from theScummBar website:



Except would you have to worry about animating clouds?

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Old 07-24-2009, 06:09 PM   #23
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Ah, great stuff going on in this thread. I'll play a CMI style MI:SE for sure.
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Old 07-24-2009, 06:53 PM   #24
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That's a different angle from the original, it would require programming and all that messy stuff.
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Old 07-24-2009, 07:05 PM   #25
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Hey, if someone can program this, be my guest.
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Old 07-24-2009, 07:10 PM   #26
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I'm not sure that's likely... The Scumm Bar background is part of the dock background, isn't it? Unless you make a separate room for just this screen with new walk paths, an image for the open door, etc. And you would need Bill Tiller's permission anyway (No use or reproduction without written permission).

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Old 07-26-2009, 01:00 AM   #27
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LeChuck concept:
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Old 07-26-2009, 05:17 AM   #28
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Pretty cool! The skull on the hat and the face seem a little off though. I tried a quick edit on Photoshop, hope you don't mind.



EDIT: Improved face.

Last edited by Spadge; 07-26-2009 at 07:21 AM.
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Old 07-26-2009, 06:14 AM   #29
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The face on Monkey Mania's version resembles Lechuck more, but I like the skull on the hat in Spadge's edit.

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Old 07-26-2009, 08:33 AM   #30
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But if we're going for pure CMI style - Spadge has the face perfect.
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Old 07-26-2009, 12:40 PM   #31
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That's funny, since I traced Lechuck's face exactly from the CMI sprite. I don't know about the wrinkles since he isn't a zombie.

Let me see if I can fix some things.

Edit:
Here we go.

Last edited by Monkey Mania; 07-26-2009 at 01:21 PM.
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Old 07-26-2009, 01:49 PM   #32
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Much better :-)

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Old 07-26-2009, 08:16 PM   #33
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Looks awesome! I hope you manage to finish this project. I'm just not sure if I like those...rubber band thingys in his beard, though... Why did you add them? Just curious Is it your original vision of the Ghost Pirate LeChuck? Other motivations? I think the ghost beard would have a problem reprising its role as alive and wriggling in MI2 if it's tied up like that
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Old 07-26-2009, 09:54 PM   #34
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Looks awesome! I hope you manage to finish this project. I'm just not sure if I like those...rubber band thingys in his beard, though... Why did you add them? Just curious Is it your original vision of the Ghost Pirate LeChuck? Other motivations? I think the ghost beard would have a problem reprising its role as alive and wriggling in MI2 if it's tied up like that
LucasArts thinks so...



besides, Lechuck has a huge beard, it would cover up his ghost rib cage if left alone.
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Old 07-27-2009, 01:34 AM   #35
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I am loving the CMI interpretation of Melee Lookout!
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Old 07-27-2009, 07:28 AM   #36
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It would be great to see this project getting finished! It looks really awesome.
I didn't like the SE's character sprites at all, so this would be a huge improvement in my opinion.
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Old 07-27-2009, 11:09 AM   #37
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LucasArts thinks so...
Show spoiler

besides, Lechuck has a huge beard, it would cover up his ghost rib cage if left alone.
Hm, k, I didn't notice how it was tied up in the in-game sprites of the SE. Haven't completed it, so had to search up a youtube video of the end to see the closeup. And yup, it's tied up even there.

It looks like it's tied up in the original as well, I just never noticed it:
http://members.shaw.ca/victorwhho/Monkey%201.JPG

Then the close up in the original game is actually wrong. Oh well. Keep up the good work, I won't disturb you anymore (for now )

Edit: It may be that it's like dreads or something in the original, though, as it looks pretty unkempt. Anyway, it's weird that Symbiote Studios' statue based on the SE has LeChuck with a normal beard. But that's their choice I guess. After all it fits better with almost all of LeChuck's designs.

Edit2: Just watched a gameplay clip from the orginal SMI. It doesn't look like it has any rips in it after all, it just did in the screenshot I found If you want to base your sprites on the SMI:SE-sprites, that's your choice. I would've preferred it to be based on the original sprites, but do as you like

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Old 07-27-2009, 03:11 PM   #38
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NOTICE: This project has been canceled. Sorry guys! But there will be good news... stay tuned.
Noooooooo

But why?
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Old 07-27-2009, 03:24 PM   #39
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I second Mr. Vader's sentiments... Why? Your work looked so awesome. I'd also like to offer my services in the "aligning and editing" process so you can just focus on doing the artwork.

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Old 07-27-2009, 03:26 PM   #40
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That's really sad to hear, it already looked so great.

And what could be the good news then?

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