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08-17-2006, 10:17 PM
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#1
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Missing Soundtracks (+ request for sound ripping help)
Anyone know where I can download other Soundtracks Michael Land or Peter McConnell did outside of the Lucasarts adventures? Are there any good soundtrack sites out there?
And then is there anyway I can get te Full Throttle music that isn't the Gone Jackals? What about Afterlife and Herc's Adventure?
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08-18-2006, 02:21 PM
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#2
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'll take away your bucket
Join Date: Dec 2001
Location: the black
Posts: 2,037
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Here's how to extract the music from Full Throttle.
Afterlife should work with Dragon UnPACKer and/or GAP. I did extract music from the demo, but don't remember how.
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08-18-2006, 05:29 PM
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#3
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The Lagomorph Prince
Join Date: Dec 2003
Location: The Emperor's Tomb
Posts: 1,619
Current Game: Not TFU2
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With the exception of Psychonauts, I don't know what Michael Land or Peter McConnell have composed outside of LucasArts. Last I heard they were working together on an Internet utility site - anyone remember what that was?
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08-18-2006, 06:41 PM
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#4
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INSANE
Status: Administrator
Join Date: Dec 2001
Location: California, USA
Posts: 1,796
Current Game: Tales of MI
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I'm pretty sure Michael Land did some music in Sim City 4, and I know Peter McConnell wrote scores to some (if not all) of EA's Sly Cooper games.
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08-19-2006, 12:27 AM
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#5
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Thanks Alien.
As far as McConnell, besides the adventure games and what you guys already said, I have him down for the Afterlife soundtrack, Dark Forces II, Bard's Tale, Force Commander, and Bombad Racing. The Star Wars games he scored are kind of hazy on how much he actually did (whether composing or just sound design). And he only did the soundtracks for Sly 2 and 3.
And Michael Land I'm missing Secret Weapons of the Luftwaffe and Herc's Adventure. Secret Weapons might be able to be ripped, but I think someone would have to do Herc's Adventure for me.
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09-09-2006, 01:46 AM
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#6
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Junior Member
Join Date: Feb 2004
Posts: 259
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Quote:
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Originally Posted by Alien426
Afterlife should work with Dragon UnPACKer and/or GAP. I did extract music from the demo, but don't remember how.
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That only applies to the demo, apparently. You can still extract graphics from the full version with Dragon, but not sounds/music.
Would love for someone to look into this.
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12-03-2006, 12:51 AM
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#7
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Yeah, months later I'm borrowing a copy of Afterlife and I notice it doesn't work. I bought a few Sly Cooper games and I think it they may not be too hard if I can just find a site with the working application.
I did get a few ISOs out there for the purpose of ripping music. I'll see if I can figure it out.
Anyone have a site with instructions from ripping music from Dark Forces 2, Bombad Racing, and Force Commander?
Also is it possible to rip from Secret Weapons of the Luftwaffe?
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12-03-2006, 12:54 AM
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#8
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I never Kipled
Join Date: Jul 2003
Location: My hovercraft is full of eels
Posts: 5,784
Current Game: Sex with women
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Quote:
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Originally Posted by SyntheticGerbil
Also is it possible to rip from Secret Weapons of the Luftwaffe?
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Isn't SWL on a 5 1/4' floppy?
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12-03-2006, 08:14 PM
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#9
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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I think it came in a 2 mb .rar file actually.
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12-03-2006, 08:16 PM
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#10
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I never Kipled
Join Date: Jul 2003
Location: My hovercraft is full of eels
Posts: 5,784
Current Game: Sex with women
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Quote:
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Originally Posted by SyntheticGerbil
I think it came in a 2 mb .rar file actually.
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Bad boy.
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12-05-2006, 08:03 AM
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#11
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Rookie
Join Date: Mar 2004
Location: United Kingdom
Posts: 18
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McConnell's done some solo acoustic stuff as well... www.petermc.com ... I actually quite like it.
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12-05-2006, 01:16 PM
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#12
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Yeah I've got the freebies on his website. Great stuff. Great, free stuff.
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12-07-2006, 03:43 PM
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#13
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Episodic!
Join Date: Aug 2001
Location: California, USA
Posts: 3,370
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Synth wanted me to move this thread in here to formally request some inquiry into ripping tracks from Afterlife, but didn't want to bother anyone by posting a new but eerily similar thread. I will acquiesce.
Guy.
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12-07-2006, 07:08 PM
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#14
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
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I've just downloaded the demo and I'm having a look at the files now.
It looks like the .000 file is a normal lec blocked file with different block names.
[edit] No it isnt.
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12-07-2006, 08:36 PM
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#15
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
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I have a solution, its knocked together quickly and it isnt pretty, but it works.
I've only tested this with the demo, but I'm assuming it'll be ok with the full game.
1) Download Afterlife Explorer - an app I've just made quickly.
2) Download my Resource file creator/dumper tool.
3) Load Afterlife Explorer
4) Open the .000 file
5) Click 'dump all'
6) Open the folder in which you dumped the files
7) All the audio files will be prefixed with 'SOUND - ' drag all these sound files into a new folder.
8) Load resource file creator/dumper
9) Drag the folder with the sounds in into the right hand window
10) Click compile and choose to create a lab file
11) Open the lab file in SCUMM Revisited 2 - you can now play/convert the speech and music.
Essentially what this is doing is dumping the sound files and then putting them into a new container file that ScummRev will recognise. The sound files are in creative labs voice file format - ScummRev can decode these files.
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12-08-2006, 01:28 AM
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#16
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Hey, that worked! Thanks a bunch, you really know your stuff.
You should put that program you made somewhere so others can use it, just in case they care about Peter McConnell's Score on Afterlife. Maybe LucasHacks? The music is a lot better than I rememberedon this game.
Only one thing though, when I originally used your .exe it didn't put the "sound" prefix. But I just went ahead and looked through all of the files anyways.
Thanks again.
P.S. Any clue on whether or not you could make Scumm Revisited read Secret Weapons from the Luftwaffe?
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12-08-2006, 01:31 AM
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#17
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Oh and on another note just in case anyone is wondering, I ripped Herc's Adventure with a program called PSXmc.
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12-08-2006, 04:07 AM
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#18
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Junior Member
Join Date: Feb 2004
Posts: 259
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The full version uses iMus for its soundtrack.
Here are all the music files I could find:
http://www.megaupload.com/?d=ZII4RBM2
Please let me know if you know the actual names for Hell1 through Hell6 and Heaven1 through Heaven6
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12-08-2006, 09:38 AM
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#19
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Yeah that's pretty much what I ripped. I took out the small music cues also. I have no clue on what any of the names would be.
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12-08-2006, 11:14 AM
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#20
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
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I'm glad (and slightly surprised) that it worked. It was put together in 10 minutes and not really tested.
The reason the 'MUSIC' bit on filenames didnt appear, was because it was looking for creative VOC blocks, rather than imuse which the full game uses (as Murray said). There arent any filenames unfortunately, just the ID numbers, so theres no way of knowing what the real names would be without guessing. I might update and release the program at some point and add in support for ripping the audio etc.
I dont have SWOL installed anymore so I cant look at the sound files, but I'm pretty sure that the file formats wont be readable by SCUMM Rev. It was developed by an outside developer, not LEC themselves, so it'll use whatever format they normally use.
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12-19-2006, 06:12 PM
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#21
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Rookie
Join Date: Oct 2003
Location: Denmark
Posts: 24
Current Game: Freedom Force at3r
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Quote:
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Originally Posted by The Tingler
With the exception of Psychonauts, I don't know what Michael Land or Peter McConnell have composed outside of LucasArts. Last I heard they were working together on an Internet utility site - anyone remember what that was?
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yep.. its called sparkpoint and its an online media remixing and sharing kinda utility .. very nice
www.sparkpoint.com
and Peter McConnell didnt do music for Bard Tale... that was Clint Bajakian..
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09-07-2007, 11:45 PM
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#22
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Lurker
Join Date: Sep 2007
Posts: 2
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Quote:
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Originally Posted by Murray the Chao
The full version uses iMus for its soundtrack.
Here are all the music files I could find:
http://www.megaupload.com/?d=ZII4RBM2
Please let me know if you know the actual names for Hell1 through Hell6 and Heaven1 through Heaven6
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Can you tell me how to play the files, they don't seem to have any extensions.
Sorry for my ignorance.
Edit: Seems I had to dump them to a .lab file and use SCUMM revisted to play them. Never mind ^_^
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05-09-2013, 08:18 PM
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#23
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Lurker
Join Date: May 2013
Posts: 1
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it worked!!)
Many thanks to bgbennyboy's, the lazy i am but with his comments and software i ripped all the major ambient audio tracks from Afterlife. I didn't include small tracks (except nice one), 'cause it can be interesting only for extreme fans :P
P.S. also thanks to SyntheticGerbil! I'm sure i would drop it all without your encouraging "went ahead and looked through all of the files anyways"  (P.S. For those who will do it yourself, know, that on the step 7 all the audio files will have names from 65538 till 69329)
I have converted files to .mp3 and uploaded it here: http://www.mediafire.com/?6xydmfyrxx05y8i
Audio seems a little unclean to me, but it was so after ripping, maybe it's the same in the game. I don't know, if it can be helped :P
If you're interested in tracks like "theme 04", i suggest you searching for raga  (i think some tracks were inspired by indian traditional music)
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