Jedi sentinel + Sith Marauder
Let me start with saying that I just completed TSL for the first time (shame on me!). I played as a sentinel + watchman.
I'm about to start over as a grudge holding Sith with lotsa love for my home boy Jedis Bao-Dur and Atton who, if properly trained, are so powerful and self-sufficient that they can take over the entire club if I have to spend the night in county (or taking care of the beef on Onderon when they're whacking amateur Siths in the jungle that is).
Other than that, I'm full of hatred for those who try to screw me over and I'm definately going to lynch those treehugging peacekeepers who wanted to ditch me for rollin' with Revan's gang back in the days on Malachor V!
That said, onto the dilemma I'm facing. I'm feeling most comfortable going 1on1 with my lightsaber and pulling off some devastating swings. The only force powers I'd like to use are supportive powers like buffs and heal. However, playing the watchman lacked the brutal power of sabering a bit hence I wanna go for Sith Marauder this time. However, if I'd use a Jedi guardian baseclass with hardly any INT and therefore near zero skills I'd end up missing a lot of fun and brainwork because the only way to solve issues is by bashing your way thru the game. Now the question arises, can I get around this dilemma by starting off with a Jedi sentinel and picking a Sith Marauder at lv15? Will I be able to get those cool feats with the relatively low feat progression of a sentinel?
I was thinking of this inital set up:
I'd get INT to 16 the first chance I get and from then on I'd only invest in STR and CON.