If you get the best outcome, both the Geth and Quarians as assets, then you just need to talk to Tali and ask how things are doing on her planet now. The part about the Geth entering the quarians suits is very enlightening and give you hint of what synthetic could do to a organic body.
How much reputation do you need to get this outcome? I thought i had enough, but then when i
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decided to upload the reaper tech to the Geth, i didn't have the 'rally the fleet' option. So i decided to upload anyway, hoping the Quarians would hold out. Obviously they didn't and i had to watch the quarian fleet fall to earth as flaming debris and then watch Tali throw herself off a cliff when i missed a paragon interrupt because i took a drink of wine at a bad time,
You realise there are 3 endings right? Your assumptions for that 1 ending don't necessarily hold across the board.
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How much reputation do you need to get this outcome? I thought i had enough, but then when i
Show spoiler
decided to upload the reaper tech to the Geth, i didn't have the 'rally the fleet' option. So i decided to upload anyway, hoping the Quarians would hold out. Obviously they didn't and i had to watch the quarian fleet fall to earth as flaming debris and then watch Tali throw herself off a cliff when i missed a paragon interrupt because i took a drink of wine at a bad time,
would rather avoid a repeat of this
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Everything happened the same with me, except the Quarians stood down at the last second.
I have no clue about the reputation I had at the time, but Lynk told me to do all the other side quest on Rannoch before doing that quest. I am really thankful he told me that. Not sure if my actions in ME2 had anything to do with this outcome, but this Shepard was Paragon to the core.
Quote:
Originally Posted by DarthParametric
You realise there are 3 endings right? Your assumptions for that 1 ending don't necessarily hold across the board.
I’m sorry you hate the game. Salzella obliviously knows the ending having completed the game once. From Salzella question I think it is also clear that Salzella also understands that Shepard’s choices have meaning outside of the final five mins of the game.
I did you a favor and stopped harping on puppy dogs and rainbows, will you please quit harping on choices don’t matter. I agree they matter very little to none in the last 5 mins, but they do matter in the other 32h29m I played the game. I would post different outcomes to different former crew members meetings, but that is in the game and not in the last 5 mins.
Yeah, I'm a little bewildered by the reputation system this time 'round.
In my first playthrough, I imported a ME2 Shep which gave me a decent amount of reputation from the get-go. Once I got to the end,
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I had a paragon option that resulted in TIM shooting himself, ala Saren.
For the second playthrough, I imported that same Shep (i.e. an ME3 import, but with all the choices from 1 & 2). My reputation bar was full. All my acquired armor, weapons, upgrades, and fish were still there. However, when I got to that same part, neither the paragon nor the renegade option were available.
It could be that I had slightly more renegade that time through, and the options are only available if you have a high % paragon or renegade (95% or something like that, when I only had 91%). It could also be that I opted for the damage/power bonus over the reputation/duration bonus when I was spending my character points because my bar was full.
I had those conversations blackout on my playthrough too. My reputation bar was full, and I had only taking one renegade hit the entire game (until I took one there (also pretty sure you know the other place I took one too)).
You have to choose the charm/intimidate option on Mars to unlock it.
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Alright, just finished the game, and seem to have made the horrible decision to not open a bottle of wine before going to Earth.
Mim: I disagree on the endings being clear (and yes, I had the Protean and I'm fairly certain I didn't miss anything important).
The "control" ending didn't mention the relays at all, and I have no idea why they would go poof just because the Reapers are now controlled by Shepard.
The "synthesis" ending is also left wide open, the only thing I got from Tali regarding the Geth was that they where somehow "simulating viruses" (how, I have no idea) in order to prepare them for a life without suits, nothing on merging with the reapers.
That said, my main problem isn't really with the poor explanation and the potential plot holes. My problem is that they left me wanting to feast on the blood of game developers (I'm vegetarian) for not delivering on the promises made implicitly and explicitly (basically point 5, 2 and 1 from DP's link).
It essentially made me feel like when I finished NWN2 (only worse, I was much less invested in NWN's story). Just like NWN2 there doesn't seem to be any plot holes (and just like NWN Achilles is willing to defend the ending to the death). It still can't be called a good ending. However NWN2 just screwed up a dungeon, and then partly rectified that by adding an expansion with one of the best endings in gaming (my opinion, but hey). ME3 screwed an entire galaxy, so I don't see much hope for any rectifying.
I thought I had, but it's entirely possible that I missed it.
There might also be another one later on, on the station. My understanding is you have to take every single charm/intimidate option in all conversations with him to unlock the very last one. I know my last playthrough I missed the Mars one as you have to go through the left-hand dialogue branch to access it and I skipped over it at the time.
Quote:
Originally Posted by mur'phon
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ME3 screwed an entire galaxy, so I don't see much hope for any rectifying.
I gather that is point. Wipe the slate clean for future games. Unnecessary in my opinion, and surely undesirable given the effort in building the IP to this point, but I guess we'll see what the future holds in due course.
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Mim: I disagree on the endings being clear (and yes, I had the Protean and I'm fairly certain I didn't miss anything important).
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Sorry if I wrote clear somewhere, it defiantly wasn't that, but almost all the answers are there if you listen to everyone and add it up.
Just so we are clear, I will say it again, I did not like the ending, gotten a few emails from people thinking I am defending the ending because I love it.
I am just saying that saying something are plot holes that are not and saying there are no answers when there are answers is unfair. Saying choices don't matter at all when the clearly do (again not really in the last five mins) are unfair or saying there is no paragon ending when Galactic Peace for all-time is clearly a paragon ending. Saying there is no closure when you get to talk to everyone and their dog that has every set foot near the Normandy at the end is also unfair.
Saying there are only three choices and basically they are what is your favorite color, to me is a fair criticism.
I still can't believe I am defending something that I don't like. All I am saying is it sucks less than some of you are saying, if you are honest and think about it. I'm not going to let 5 mins ruin the entire game trilogy. I thought Mass Effect 3 was the greatest game of all-time up until Shepard passed out the third time. I'm also saying the ending isn't that farfetched and the clues were there because I guess most of it before I even got there. The clues had to come from somewhere for me to get that close.
By "clear" I meant as in, possible to find in the game (okay, so not clear at all, but it made sense in my head). I still stand by that statement, if a game wants to copy the worst part of DEHR, the least they could have done was copying the bit about making the consequences clear for anyone who did what they could to grab clues.
I don't want any paragon ending, heck of my two favorite game endings ever, one involved being sent to hell and the other an unfinished mask.
I guess we mostly agree, it might suck less than some think, however I don't see myself as part of "some". Did it ruin the entire game for me? Not really, I thought it was fantastic just as long as you did. However, it did ruin my evening, and it will make any replays I do much, much, less fun.
Kinda makes me wish ME3 was made by CDPR, at least TW2 will get a new ending (not DLC/expansion, they are redoing the ending as free DLC).
@DP: My point was that wiping the slate clean limits what they can do to remedy the situation, thus hoping for some sort of MotB savior is probably pointless. The fact that it was intentional doesn't change that.
Mim, regardless of how you want to say it, this whole thread shows another of BioWare's failures with the ending. It's tearing the ME3 crowd into two, but regardless of how you look at it, no matter who is right, we ARE still expected to fill in the blanks.
Trust me, Tuesday morning at about 1:30 am if I would had written anything on the forum I would have had to ban myself, because it would have been a few choice 4 letter words. I'm really glad that I slept on it before writing anything because I would have had to eat some of those words.
Quote:
Originally Posted by Taak Farst
Mim, regardless of how you want to say it, this whole thread shows another of BioWare's failures with the ending. It's tearing the ME3 crowd into two, but regardless of how you look at it, no matter who is right, we ARE still expected to fill in the blanks.
I don't know, check out how many game threads on this forum has over 1000 posts....I think bioware pretty much knows what they are doing. I hate most of it, but they keep themselves and their products in the news and on peoples lips and that is half the battle. If you don't like it, you can always vote with your pocket book. I'm going to vote with mine by giving them more money so I can play more TOR.
I'm wondering if I should play ME1 and 2 again to get the full experience for 3. Are the choices that you make in the first two games really that awesome in the third one, the endings notwithstanding?
The most important thing is who lived and who died, particularly in ME2. A lot of things are set to happen regardless of your previous choices, although these are generally acknowledged at least (and on a couple of occasions draw an appropriate "wtf was it all for?!" from Shepard).
Edit: RPS offer up a fairly balanced take on the ending debate, agreeing and disagreeing with elements from both sides - http://www.rockpapershotgun.com/2012...nd-of-an-epic/ Spoilers obviously. Also, he stole my Casper reference.
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Last edited by DarthParametric; 03-15-2012 at 02:03 AM.
I'm taking a pass on Insanity and doing a start-to-finish run now. Just about to meet Saren
Started my ME3 insanity run, figured i'd go out with a bang and get all the achievements. Not that bad for me, so far. I am about to do Grissom Academy though, and I hear the Atrium is a bitch.
An Insanity run sounds like a good idea actually... besides ME1 where anything above 'Veteran' is frankly tedious. Let's face it, combat in the first one sucked
An Insanity run sounds like a good idea actually... besides ME1 where anything above 'Veteran' is frankly tedious. Let's face it, combat in the first one sucked
Yes. I don't like really playing anything above Veteran on the first one. Makes the game drag on a hell of a lot longer than it actually should.
off topic: Everytime I see your name, it makes me crave salsa.... xD
I don't get that...I'm of the opposite opinion (again). I thought ME's combat was way too easy even on Insanity while ME2's was insane on Insanity. Don't even want to think about a couple battles in ME3 on Insanity, so until I get every other achievement....not going
to think about it.
ME1 on Insanity was super easy with a Soldier with Immunity, but any class could cakewalk it on a NG+. I remember it being pretty brutal for a level 1 Adept though. ME2 and ME3 both have the same issue, which is Bioware's idea of increased difficulty is mainly just upping the health by huge amounts and stacking on armour/shields/barriers. My first run through ME3 was on Hardcore and Banshees were a real PITA with their massive health bar plus their teleport and insta-kill melee attack. Great fun trying to run around a battlefield and constantly getting sucked into cover and dying because of the super all-in-one Awesome Button™. In all three games the higher difficulties are not really difficult, just completely tedious.
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Yes. I don't like really playing anything above Veteran on the first one. Makes the game drag on a hell of a lot longer than it actually should.
off topic: Everytime I see your name, it makes me crave salsa.... xD
haha, you're welcome
Quote:
Originally Posted by Taak Farst
Makes me wanna dance.
But anyway, god, Atlas Mechs are irritating as hell on Insanity. Not looking forward to my first Phantoms either.
oh gods, Phantoms are a nightmare on multiplayer, i hate to think about what they'll be like on insanity. Just started a hardcore playthrough for my second ME3 run, and it's fine so far. mind you, i have only just finished Menae. it will get harder i suspect >_>
a battle i suspect would be an absolute horror on Insanity would be the
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battle with the brutes when activating the Maw hammers on Tuchanka. holy hell, there were like EIGHT OF THEM. it destroyed me on normal difficulty. good thing i'm an infiltrator so i could just activate my cloak and run the **** away
edit: @DP, nah i reckon the latter games higher difficulty combat is what you make of it. which is to say that all the games are tedious when playing as a solider, annoying but fun when playing as, say, a Vanguard (glass cannon anyone?), and actually really fun when playing as an infiltrator. for me anyway. Sentinels, like soliders, kind of suck. adepts and engineers i'm not really sure about tbh but i like mucking around with them on multiplayer.
a battle i suspect would be an absolute horror on Insanity
I think the award would probably go to
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the final London battle waiting to fire the 2nd set of missiles. You get swarmed with Banshees, Brutes, and pretty much everything else, plus have the freaking Reaper Destroyer firing at you.
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the final London battle waiting to fire the 2nd set of missiles. You get swarmed with Banshees, Brutes, and pretty much everything else, plus have the freaking Reaper Destroyer firing at you.
You know that was difficult, but my most difficult battle in the game.
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The Reaper on foot on Rannoch. 2nd hardest was the battle at Griissom Academy... I think I died like 15 times in game and 14 times were during those two battles. I think learning from those two taught me valuable lessons for the other battles. However I was just on the default setting, the battle I was thinking about on Insanity was the one you gave.
You know how they say they have a APP for that. Well if you have questions about the ending....
Not going to comment beyond that. (couldn't help myself, paid the $2.99 for it) Nevermind the app right now is only for the iPad and I'm not going to buy a iPad just for that. Hope they add the iPhone or I am going to buy a iPad for a classroom (when the new one comes out), maybe they will let me use it once before I give it to them.
. once you figure it out it's actually pretty bleedin' obvious but my god it's frustrating to reload automatically, frantically look around for a reload/somewhere to run to, then get obliterated. again. and again. :|
Rannoch Reaper was super annoying on Hardcore. The first time I think just brute-forced it, dying repeatedly until I somehow managed to get through. The second time I realised you have to fake it out, leaping one direction to get it to fire at you and then leaping back the other direction at the last moment. Think I only died once that time, but not a fan of that bit.
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Run to one side of the area. As soon as the beam fires up, start doing side-rolls. After the 2nd one, the beam climbs and you should be safe to proceed with painting the target (but I typically do a third, just to be safe). As soon as the beam fires up again, start side-rolling the other way. Repeat until dead. The pattern remains through all three sets.
Rannoch was fine (after dying the "necessary" two times to see the pattern, also, because the missile painting doesn't reset if you move, you can paint it slowly if you want to be safe), the missile battery was worst for me.
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Being an adept with no health bonus from armor left me dancing like a maniac with one biotic firing each second (recharge gear and one gun can be great sometimes) and Tali's drain energy to keep my shields up (most useful companion power IMO) and cursing loudly every time I accidentally took cower.
I kinda miss the ME1 Adept though, with independent timers that took a long time to recharge, battles could play like puzzles. That, and unleashing all your powers at the same time made you feel rather powerful compared to most other classes.
Playing as a Sentinel for my first playthrough, this game felt outrageously easy, even playing on Insanity. If I brought Liara along, and didn't bring more than a sniper and a pistol, I could use biotic combos often enough that I almost never even used my guns until Rannoch.
Most of the few times I died were from the consolitis 1-button spacebar everything system not letting me disengage from cover properly when a grenade showed up. Other than that, I only died 6 times:
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1. The maw hammer bit on Tuchanka, until I realized I could just use tech armor, and sprint to each hammer.
2. The banshee battle at the end of the monastery mission, since I hadn't figured out how banshees worked yet.
3. The rachni caves, one part where you bring down a wall, and are swarmed with husks, with next to no distance between you from the start.
4. The battle on Rannoch with a few primes in a room where the first obvious cover doesn't protect you from the ones on the sides, that I hadn't noticed initially.
5. The reaper battle on Rannoch, which gets brutal on Insanity. I actually died around 4 times on this, but it's not exactly similar to the rest of the game.
6. The final London battle, as Parametric mentioned. I died on this one a few times as well.
Other than those instances, it was pretty easy to avoid death with proper use of cover, biotic combo spam, and occasionally hanging back and letting the enemies come to you. No phantom has even touched Shepard. Atlas mechs are easy if you take out their engineers, then biotic combo spam like everything else. A lot of people have issues at the Academy, but the strategy I used made it a joke.
This is strange to me, as I'm normally not too good at vidya game shooters.
(after dying the "necessary" two times to see the pattern,
Pretty sure the necessary times in my case were 8...
Quote:
Originally Posted by Liverandbacon
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A lot of people have issues at the Academy, but the strategy I used made it a joke.
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Yes, this battle was easy after I finally got it through my thick head that walking into a room finding cover and then killing everything was not going to work in ME3 like it did int ME2. Once I figure out to take the high ground where I could not be easily flanked, well the battle became a joke.
In my defense I never was in the military, but I did watch a John Wayne movie once.
I just did the academy mission and the atrium battle was a joke. you guys all bigged it up and i swept the damn place even the turrets (an absolute bitch on multiplayer) never really bothered me. mind you, it is new game plus and only hardcore so my fresh insanity run i've got planned will no doubt be a bit rougher. as it is however, my Black Widow V sniper rifle just tears **** up. who needs squadmates anyway?
Yeah getting the Black Widow very early on is nice. Shame you have to wait so long for the real Widow. I'm not a fan of all the high rate of fire semi-automatic rifles they threw in to bulk out the numbers. If you want lots of pew pew, use an freaking assault rifle. You can even put scopes on them now, so it just seems superfluous.
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This has probably been explained before but has Bioware ever made a statement about why the majority of Reapers (at least the "capital" class ones) all look like the same...erm..squid-like/crab-like species? I only ask because its pointed out over and over that each time a species is exterminated they are harvested and turned into a Reaper. Is there an in-universe explanation? Are the squid-like Reapers the first as in they were the original bio-killers and the other species-based examples were produced after? Or was it simply that Bioware did not want to have to design so many different looking Reapers to fill in the background of cinematics? If thats the case its perfectly understandable because its really just an aesthetics thing but I was just curious.