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Old 01-03-2012, 01:38 PM   #281
Zhaboka
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All these modules put together are going to extend Dantooine almost another planet-length! Bravo, Fallen!



Thank you Gorgod.
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Old 01-03-2012, 08:13 PM   #282
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Quote:
Originally Posted by Zhaboka View Post
All these modules put together are going to extend Dantooine almost another planet-length! Bravo, Fallen!
Thanks Z.

Alright, here's a short little clip of the opening scene of the reskinned module just seen: http://www.youtube.com/watch?v=wxh1U...ature=youtu.be

What do you guys think?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-04-2012, 06:45 PM   #283
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Looks great cheify, it's obvious you took to the time to get the additional coordinates for the movement of each NPC. Makes it much better for a cinematic scene such as this.
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Old 01-05-2012, 12:56 PM   #284
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There is way more slavery on Dantooine than its peaceful rolling hills would suggest, ain't there? Looks awesome, Fallen.



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Old 01-05-2012, 01:55 PM   #285
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Can't wait to click the download button.
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Old 01-07-2012, 01:33 AM   #286
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Quote:
Originally Posted by harIII View Post
Looks great cheify, it's obvious you took to the time to get the additional coordinates for the movement of each NPC. Makes it much better for a cinematic scene such as this.
Heh, thanks. It seems that may also be one of my problems when they leave, but I've yet to look into it in further depth.

Quote:
Originally Posted by Zhaboka View Post
There is way more slavery on Dantooine than its peaceful rolling hills would suggest, ain't there? Looks awesome, Fallen.
An astute observation, very astute indeed.

Thanks.



Quote:
Originally Posted by Warlord664 View Post
Can't wait to click the download button.
And I hope for the day when I can have the download button available.

Thanks Warlord.

Alright, I was going to have an update with this reply but life kind of shoved modding off my work-table and screamed at me, so duty called. I'll try to get back to work maybe a bit tonight and some tomorrow.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-08-2012, 10:09 PM   #287
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Alright, so I did get to modding over the weekend (Mostly Saturday) And I've started to flesh out some more for the module that was in the video. However, it's not even close to being as full as I would like it to be so no screenshots.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-16-2012, 01:27 AM   #288
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Alright, I've gotten to a bit of modding today, populating the module that's been the primary topic as of late. Here's some clips: (Sorry the quality is so bad, I needed to edit these and the whole conversion process, bla bla bla. Also, all errors will be corrected, such as that desk you see facing the wrong way halfway through the video)

http://www.youtube.com/watch?v=eZOtb...ature=youtu.be


What do you guys think?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-16-2012, 11:48 AM   #289
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I love it, and you didn't over do the alien vo's, I liked the human ones> Damn, stop updating, or youll make me mad I can't play it!!!
Great job Fallen G, and keep up the good work!


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Old 01-16-2012, 01:37 PM   #290
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There is a lot of life there! I like that anyone you click on has something to say, even if it is not a "conversation". It adds to immersion, and is a chance to advance your plot or reinforce the undercurrents.

It was odd seeing a field of green in Dantooine... and all that water. I am guessing that this area is a Moisture Farm facility of some sort?

EDIT: Errr.... Somehow I was transposing Dantooine and Tatooine in my mind. Erp.

Not so unusual then, carry on


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa

Last edited by Qui-Gon Glenn; 01-16-2012 at 05:03 PM. Reason: I haz dain bramage
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Old 01-16-2012, 06:52 PM   #291
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I really like the video FG. The VO's so far are great.
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Old 01-16-2012, 11:19 PM   #292
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Man, you are good at writing pure evil dialogue. Looking fantastic, Fallen! Absolutely enticing.



Thank you Gorgod.
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Old 01-18-2012, 01:18 AM   #293
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Quote:
Originally Posted by DarthJango/Weasley View Post
A-M-A-Z-I-N-G!!!
I love it, and you didn't over do the alien vo's, I liked the human ones> Damn, stop updating, or youll make me mad I can't play it!!!
Great job Fallen G, and keep up the good work!
Heh heh, thanks DJW.

Quote:
Originally Posted by Qui-Gon Glenn View Post
There is a lot of life there! I like that anyone you click on has something to say, even if it is not a "conversation". It adds to immersion, and is a chance to advance your plot or reinforce the undercurrents.

It was odd seeing a field of green in Dantooine... and all that water. I am guessing that this area is a Moisture Farm facility of some sort?

EDIT: Errr.... Somehow I was transposing Dantooine and Tatooine in my mind. Erp.

Not so unusual then, carry on
Thanks Qui-Gon.

Quote:
Originally Posted by Warlord664 View Post
I really like the video FG. The VO's so far are great.
Thanks Warlord.

Quote:
Originally Posted by Zhaboka View Post
Man, you are good at writing pure evil dialogue. Looking fantastic, Fallen! Absolutely enticing.
Wait.....If I'm good at writing pure evil dialogue, I must be pure evil right? o_o

Thanks.

Well work has continued to progress on that module and I've placed everyone and everything I can think of placing at the moment, the current total of creatures is 51, and the current total of placeables is 42. Now it's time to get the dialogues for the major cutscenes done, ughh, placeable camera time.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-18-2012, 06:34 PM   #294
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I am loving this! I think the background skybox is a little bit... Empty... I don't know, it's just I see Dantooine with more hilly landscapes. Still, what I saw looked excellent. Nice job man!


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Old 01-18-2012, 07:15 PM   #295
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I am loving this! I think the background skybox is a little bit... Empty... I don't know, it's just I see Dantooine with more hilly landscapes. Still, what I saw looked excellent. Nice job man!
video looks great FG! Kind of agree with above quote. I know not much you can do with the old water area...did you use Dantooine sky texutres for the skybox? Maybe try Onderon's. It's a little more mountainous but has the nice blue sky...just a thought.

Since it's Dantooine, maybe you could include those big flying creatures that fly overhead...forget the name of them. Wait, are they in K1? Been awhile since I played it.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 01-18-2012, 07:24 PM   #296
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I am loving this! I think the background skybox is a little bit... Empty... I don't know, it's just I see Dantooine with more hilly landscapes. Still, what I saw looked excellent. Nice job man!
Quote:
Originally Posted by newbiemodder View Post
video looks great FG! Kind of agree with above quote. I know not much you can do with the old water area...did you use Dantooine sky texutres for the skybox? Maybe try Onderon's. It's a little more mountainous but has the nice blue sky...just a thought.

Since it's Dantooine, maybe you could include those big flying creatures that fly overhead...forget the name of them. Wait, are they in K1? Been awhile since I played it.
First off, thanks both of you.

Second, you're right about the water, not much I can do and Onderon's skybox is a Kotor 2 resource so porting to KotOR 1 would be illegal, no chance there. As for those flying monster things I have no idea how to place them there. I'll look into it.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 01-18-2012 at 07:41 PM.
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Old 01-18-2012, 09:13 PM   #297
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I've seen that video a few days ago....forgot to reply. Im really impressed with this mod, your work is amazing, I love those droid VO's, I just can't wait for this mod.


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Old 01-19-2012, 12:22 AM   #298
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Quote:
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Since it's Dantooine, maybe you could include those big flying creatures that fly overhead...forget the name of them. Wait, are they in K1? Been awhile since I played it.
They are in K1, they're called Brith, and apparently they are named such in the game files. Hope that aids you in your search, Fallen.



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Old 01-19-2012, 01:27 AM   #299
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There is an appearance for them. You could put a walkmesh up in the sky and have them walk waypoints. That's probably how it's done in the game... either that or a room animation.


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Old 01-21-2012, 11:18 PM   #300
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I've seen that video a few days ago....forgot to reply. Im really impressed with this mod, your work is amazing, I love those droid VO's, I just can't wait for this mod.
Thanks.

Quote:
Originally Posted by Zhaboka View Post
They are in K1, they're called Brith, and apparently they are named such in the game files. Hope that aids you in your search, Fallen.
Quote:
Originally Posted by JCarter426 View Post
There is an appearance for them. You could put a walkmesh up in the sky and have them walk waypoints. That's probably how it's done in the game... either that or a room animation.
It does aid in my search Z, although I think adding a walkmesh to the sky or room animations are a little out of my league. I'll see more how the Brith operate though.


Anyway, here's a new head that'll be on top of the shoulders of a woman who will have a sidequest for you somewhere in the mod.


Show spoiler


What do you guys think?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-22-2012, 12:00 AM   #301
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It looks nice, reminds me of Bakkel from K2, but not too much.



Thank you Gorgod.
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Old 01-22-2012, 05:31 PM   #302
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I'm not really diggin the neck, although I suspect that's just a kotor graphics problem. Aside from that, the head in itself looks really great.


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Old 01-22-2012, 07:28 PM   #303
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It looks nice, reminds me of Bakkel from K2, but not too much.
Especially the armor skin!

Well done FG!


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
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Old 01-23-2012, 10:51 PM   #304
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Quote:
Originally Posted by Zhaboka View Post
It looks nice, reminds me of Bakkel from K2, but not too much.
Thanks.

Quote:
Originally Posted by CptPriceless View Post
I'm not really diggin the neck, although I suspect that's just a kotor graphics problem. Aside from that, the head in itself looks really great.
Thanks. As for the neck, it's not the armor she'll be wearing in the mod anyway so it doesn't really matter.

Quote:
Originally Posted by Qui-Gon Glenn View Post
Especially the armor skin!

Well done FG!
Thanks, although the armor skin is a default one and as I've said, not going to be the final armor.

Anyway, I've begun pre-planning some cutscenes for the mod, as well as story elements for later on.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-30-2012, 01:45 AM   #305
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Alright, over the weekend I got to a little modding and started to implement the light side ending to the first quest. However, the quest is still very far from completion.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-12-2012, 01:44 PM   #306
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Hey all. I know it's been a while since I last posted. I've been attempting to script a sequence that just won't work, but luckily I have qui-Gon Glenn helping me so all should be sorted out soon. Hopefully I'll have a video or screenshot update next time.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-12-2012, 02:29 PM   #307
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^^^ I hope I can be helpful... If we are stuck still with the animation looping issue, I think we can get some help from better brains than mine

The sequence in question will be pretty cool, IMO. The mod is coming along excellently!


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
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Old 02-13-2012, 09:06 PM   #308
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^^^ I hope I can be helpful... If we are stuck still with the animation looping issue, I think we can get some help from better brains than mine

The sequence in question will be pretty cool, IMO. The mod is coming along excellently!
Thanks Qui-Gon!

Well, after 2 and a half hours of scripting Qui-Gon and I still haven't come up with a solution that works. We've tried numerous things, and none of them worked. BUT! I've still got a few ideas floating around in my head, so we shall see... we shall see..


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-13-2012, 09:34 PM   #309
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Thanks Qui-Gon!

Well, after 2 and a half hours of scripting Qui-Gon and I still haven't come up with a solution that works. We've tried numerous things, and none of them worked. BUT! I've still got a few ideas floating around in my head, so we shall see... we shall see..
Best of luck, man! I would help ya if I wasn't such a poor scripter.



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Old 02-13-2012, 11:08 PM   #310
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Best of luck, man! I would help ya if I wasn't such a poor scripter.

Thanks LDR!


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-14-2012, 12:13 AM   #311
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Best of luck. Perhaps Qui-Gon can assist you in PMs?




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Old 02-14-2012, 01:36 AM   #312
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Best of luck. Perhaps Qui-Gon can assist you in PMs?

Thanks, and yep, we've already done so. As I became aware that PM's didn't convey our messages fast enough, we went onto Hssiss chat and tried to work our way through it for 2 and a half hours. As I've said, no fruitful results, but I believe Qui-Gon and I can figure something out.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 02-14-2012 at 06:09 PM.
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Old 02-14-2012, 01:03 PM   #313
Qui-Gon Glenn
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Yes, I think we will get it sorted. An old idea now seems to maybe be a good option to try again.... Ye good-olde OnHeartbeat....

For the record: FG has become a better scripter than he lets on


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Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
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Old 02-15-2012, 01:40 AM   #314
Fallen Guardian
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Quote:
Originally Posted by Qui-Gon Glenn View Post
Yes, I think we will get it sorted. An old idea now seems to maybe be a good option to try again.... Ye good-olde OnHeartbeat....

For the record: FG has become a better scripter than he lets on

Heh, thanks Qui-Gon.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-20-2012, 03:42 AM   #315
Fallen Guardian
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At last, progress! All right, so I, with a lot of help from Qui-Gon, finally got a working way to execute this little sequence. Granted, I need to iron out some bugs (yes bugs in the "working" scripted sequence) but it works as is more or less. I should be able to get some screenshots/a video posted soon.

EDIT: So, after doing some things that have caused my workable scripting solution to break, I have fixed those things and it now works almost perfectly. I just have to make two adjustments and I can finally get on to making the rest of the scene.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 02-20-2012 at 06:10 PM.
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Old 03-01-2012, 10:14 PM   #316
Fallen Guardian
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Alighty then. This scene has had turn after turn of bugs, and I've fixed them all as they've come up. I should, hopefully, have a screenshot or something by Saturday or Sunday night.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 03-01-2012 at 10:27 PM.
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Old 03-03-2012, 12:34 AM   #317
Fallen Guardian
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Yay, extreme progress has been made on that scene. Yet, having spent the past hour and a half looking at scripts an GIT files, I'm ready to take a break. I should say that the scene is now about 65% done. Once I fix the camera orientations from the stuff I did tonight, as well as some scripting and some timing, I'll have an update video for you guys.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 03-03-2012, 01:01 AM   #318
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Can't wait to see it! This is looking like an excellent mod!



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Old 03-03-2012, 10:38 PM   #319
Fallen Guardian
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Thanks SS!

Alrighty then. I've gotten to work on it today, and I must admit I got slightly discouraged by how many times I did this: due to camera angles and scripts.

But, with some patience I should have an update sometime tomorrow, or if we're really lucky sometime tonight.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 03-07-2012, 01:33 AM   #320
Fallen Guardian
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Okay, okay, I'm a bit late with this update. However, this update is not without previews! I have successfully worked out the scene, although there are still timings for me to fix as well as some other things. I know this clip may seem pretty short for taking such a long time, but I assure you, a lot of things happen before and after what I show here. Also, I've gotten a better conversion program so the quality is much better. You may wish to turn the volume of the video down as I believe I made the audio too loud. Anyway, enough of my ramblings, here's the clip:

Clicky!

Thoughts? Concerns? Just want to throw your shoe at me? Leave a reply.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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