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Old 12-27-2010, 12:55 PM   #41
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Nice dude it has a very eroded look to it one thing that this level suffers from is repeated patterns makes it difficult to find the right rock pattern for the hills


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Old 12-27-2010, 02:08 PM   #42
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Yeah, that's perfectly beautiful. Amazing work! You're quite efficient.



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Old 12-27-2010, 03:48 PM   #43
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WOW! That is all I can say about that, a stirling job. When do you expect to release it?
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Old 12-27-2010, 03:50 PM   #44
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Thanks for your comments!

jonathan7: i havent done those places no, i probably will but can't promise anything.

Jaevyn: no idea, sorry. i will probably split it up so the first releases shouldnt be too far off.

Been a bit lazy today, but i've started to retexture the Ebon Hawk (which was way too low res for my taste )..

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Old 12-27-2010, 03:52 PM   #45
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Superb picturing. Keep up the supreme work you are doing. I wait in anticipation for its release.
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Old 12-27-2010, 04:02 PM   #46
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Didn't notice how low-res the Ebon Hawk was until I saw that pic. Good job!


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Old 12-27-2010, 05:36 PM   #47
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Didn't notice how low-res the Ebon Hawk was until I saw that pic. Good job!
Same.

Very nice job I cannot wait until you have reskinned the whole game .





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Old 12-27-2010, 09:05 PM   #48
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Rinku, don't strain the poor kid's talents. That is absolutely gorgeous. Never realized how low-res the Ebon Hawk was.



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Old 12-27-2010, 11:14 PM   #49
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Wow! I actually knew it was that low-res, but all the retextures I'd seen were too ornate and flashy. This is perfect!



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Old 12-28-2010, 02:31 AM   #50
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I've started to retexture the Ebon Hawk (which was way too low res for my taste )..
Oh. I'm looking forward to having this in-game.




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Old 12-28-2010, 04:05 AM   #51
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This is so amazing. I was always rubbish at skinning


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Old 12-28-2010, 09:17 AM   #52
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Tried to create a bump map for it but its hard to get good results (or results at all), the closest i've gotten is this, looks quite awful and is too shiny.

Here's a better variety, mostly playing around with a envmap.



but it's nothing final.
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Old 12-28-2010, 09:21 AM   #53
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Can I ask how you did the glowing. Or more to the point what envmap you used. The glowing in the hawk do look incredible.

When will this be released?


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Old 12-28-2010, 09:37 AM   #54
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I used CM_eh for the "glow".

The Ebon Hawk should be released this week sometime.
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Old 12-28-2010, 12:06 PM   #55
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Tried to create a bump map for it but its hard to get good results (or results at all), the closest i've gotten is this, looks quite awful and is too shiny.

Here's a better variety, mostly playing around with a envmap.



but it's nothing final.
No dude that is awsome.
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Old 12-28-2010, 12:13 PM   #56
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The back looks a little odd but the rest looks incredible




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Old 12-28-2010, 12:21 PM   #57
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These are incredible! Keep up the great work.
I can't wait to use them!



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Old 12-28-2010, 01:32 PM   #58
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I am downloading that Ebon Hawk in like two nanoseconds when it comes out. Absolutely fantastic!



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Old 12-28-2010, 01:51 PM   #59
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Here's a youtube vid showing a little bit of the EH and Korriban.

http://www.youtube.com/watch?v=t1cu9IlaFhA
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Old 12-28-2010, 02:00 PM   #60
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Looks even better than the pictures .





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Old 12-28-2010, 02:04 PM   #61
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Man, How could I've missed this thread x-D
Very nice work; Bumpmaps awesome!!!

Now someone will need to retexture all the pary members and NPCs, they look cartoony next to this more realistic texture approach :-p

Hope to see this finished for each planet, can't wait to see what you're up to for those!


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Old 12-28-2010, 03:08 PM   #62
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The ebon hawk is nice with the reflection it looks as if the engine is in cased in some type of glass clear frame like a server.... either way better than the default texture


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Old 12-28-2010, 05:45 PM   #63
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Glad you like it. Here's the final version, its a bit "cleaner". I'm just adding a few damaged versions of it and then i'll upload them..

The archive will be ~113MB(!), i hope that wont be a problem (when it comes to uploading it to KOTOR Files?)

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Old 12-28-2010, 07:01 PM   #64
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Flippin heck. I dont care how big it is its going straight in my override.


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Old 12-28-2010, 08:01 PM   #65
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Wow; *jaw drops* That looks absolutely amazing!!!


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Old 12-28-2010, 08:03 PM   #66
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I think I actually like the original, non-shiny bump-map that's earlier on this page a bit better.




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Old 12-28-2010, 08:30 PM   #67
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i guess can do side by side comparison (same position for all shots) later on with all the models so people can judge / see easier which model they prefer. personally i think the later model looks more "interesting".

Here's the "battle torn" version (is it too much?) of the ship, with me in the front (i had to try skinning a head, havent done that before) - staring angrily at you



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Old 12-28-2010, 08:44 PM   #68
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Nice, too bad the model suffers from mirrored textures though...



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Old 12-28-2010, 10:02 PM   #69
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Hmm imo its not easy to see what is up/down or mirrored on the model, the details are very "difuse" to say the least.


ok, which model do you want me to upload, vote 1 for the top one, 2 for the lower

.. i can't upload both textures, they are quite big (16MB each.. and there's 14 of them).

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Old 12-28-2010, 10:06 PM   #70
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Hmm I vote 1

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Old 12-28-2010, 10:12 PM   #71
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Both?




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Old 12-28-2010, 10:13 PM   #72
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I vote for no. 1




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Old 12-28-2010, 10:16 PM   #73
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Number one, that is the epitomy of everything ownage.
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Old 12-28-2010, 10:35 PM   #74
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I have to say number 1.





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Old 12-28-2010, 10:44 PM   #75
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I vote 1

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Old 12-28-2010, 11:07 PM   #76
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Both also?


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Old 12-28-2010, 11:35 PM   #77
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Number 1.



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Old 12-29-2010, 01:41 AM   #78
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I love your shader to death, but I'm going to have to vote for no. 1.

By the way, your work on Morrowind is ALSO fantastic!



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Old 12-29-2010, 01:52 AM   #79
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I vote for #1.



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Old 12-29-2010, 02:54 AM   #80
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1 and 2 but the majority vote will decide


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