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Old 03-30-2011, 07:44 PM   #41
SITH LORD 872
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maybe you don't necessarily have to be following the training and upbringing of palpatine, or vader. You can follow a Sith from the old Republic, living in hiding and secrecy, you find a powerul force user, and bring them to the dark side. Then they are trained from being a weak and scatterred being, to a piece of iron, a cold hard killer, something capable of overthrowing an entire galaxy. Maybe better for a movie or soemthing like that, but a game would be interesting.

Could you imagine if they put it in a game!!!!


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Old 04-14-2011, 01:04 AM   #42
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Let's just hope that the third game won't be an arcade game for $10.00.


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Old 04-28-2011, 07:22 AM   #43
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Three things for me:

1. I want the Dark Apprentice to be the second main villain, other than Vader. As I've explained in other posts, the only thing that makes sense is that he exists, even though he didn't end up striking Starkiller down. If they ignore him, they've thrown an immensely powerful character out there into Star Wars canon with his fate unsealed, and that's a problem.
I like this idea, but to be honest we should of faced him in TFU2. When I saw the dark side ending and that "distant thunder" art movie clips I realized they seriously blew the oportunity to create an amazing game. They should of shown actual sequences of Vader and the dark apprentice and after Vader is captured have the dark apprentice reveal himself and disappear, forcing Starkiller to go on a mission or two to find him, along with Juno guiding him.

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2. I want Maris Brood's story finished. What became of her after swearing to abandon the dark side? Was she successful? Was she telling the truth?
I do want to find out what happens to her, but I don't want it to be repetitive. I'm not quite sure how she could be involved, especially with Episode 4 so close. So many Jedi and Sith around during the original trilogy, its like history is rewriting itself.

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3. This will probably not happen, but I want the story to begin where Galen and Kota have been studying the ancient Jedi technique of cutting someone off from the Force, as shown in Tales of the Jedi and toyed with in Knights of the Old Republic II: The Sith Lords, so that they can deal with Darth Vader who is in their captivity. However, Vader breaks free before this can be completed, and in the end, Starkiller somehow realizes that he has to perform the ritual on both himself and the Dark Apprentice in order to save the galaxy, sort of as a way of sacrificing himself without actually dying. After this, he could become a simple general in the Rebel Alliance, being called General Marek or something (this idea is inspired by the alternate outfit that you can download for the first game, which I've always liked).
I was actually thinking of this after replaying Kotor 2 a few months back. I agree that Starkiller shouldn't die again but be cut off from the force. I can see Kota dieing for Starkiller, Juno or the rebellion but not Starkiller.

And there should be more about his identity. Changing back to his birth name Galen Marek and convincing others to call him by that, leaving behind his old life. There should definently be a duel between Galen and dark starkiller and find a way to cut the connection from both of them.


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I know this isn't an official channel, but I'm not joining another forum so I might as well add:

1. I liked Lightning Shield better than Mind Trick.
3. It would be a nice touch to let us switch between one and two lightsabers.
4. It was nice to have actual droid giants instead of rancors and floating scrap metal. But I miss the rancors.
6. I miss Felucia and Kashyyyk. Enough with the interiors of ships and futuristic cities. Let's go back into the jungle and get attacked by a huge sentient plant again.
I didn't find any use for Mind Trick until I played on the Hard and Unleashed setting. I would like that to return. I never found a use for lightning shield personally. And I think changing from single to duel blades is a good idea. And maybe as a bonus to unlock is a double blade, just for the few fans who like Darth Maul XD

I do miss the rancors! Although, I don't like going back to the same locations, it feels repetitive and like I'm back in the previous game. I probably wouldn't mind if they brought maybe 1 or 2, but as long as there are like many others 7 or more. When Kota mentioned Kashyyyk in TFU2 I was like "please no." I wasn't fond of that level in the first place, though I know it was important for the story.

I do agree with the sentient enemies. I enjoyed felusia and the natives as well as the sarlacc, especially going inside the creature! That was awesome!


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In other words, I liked TFU1 much more. In fact, the only improvements I actually enjoyed are duel wield, Force Fury, the Databank, and the Challenges.
The force fury was amazing, but it takes way too long to build up! I felt like I was playing some old star wars game and waiting a half hour for my force to build back up! Should of taken half of the time and not drained so quickly! Especially was annoying when I activate it and Vader would clash sabers with me and share his taunts!

The challenge modes are ridiculous in my opinion. I spent 2 hours on the retrieval dash one and still can't get past padawan! I feel like I'm ready to pull my hair out when I attempt those. They should be challenging but also fun, not frustrating!

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The kill animations and saber-locks are so redundant it's annoying. Sometimes I just ignore them so I don't have to watch Starkiller do the same moves over and over again. The final battle with Vader had me practically pulling my hair out every time Starkiller squeaked out another cliched threat.
At first I thought it was cool but then after repeating over and over and over and over, I was like "omg, shut up!" lol I've never talked to my screen from a game so much in my life :P

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I honestly would have thought if in TFU2, that they gave a twist near or at the end of the game, such as Starkiller getting a vision, but not a vision of things from the first game, or like 5 minutes in the future like when he had a vision of him holding Juno during his fight with Vader. I'm thinking he should've had a vision of right after his "death" and what Vader and Palpatine did with him afterward, revealing whether or not he's a clone.
I agree here! We should of learned if he was a clone or not in TFU2 so in TFU3 he can be confident and sure of himself like Luke was in Return of the Jedi. In Episode 4 our hero was introduced, Episode 5 our hero learned the truth of who he was and where he came from and in Episode 6 our hero faces the final trials. Sadly, I don't see how this is possible for Starkiller. What Vader did to him outranks what happened to Luke, so Vader should be Starkiller's to destroy, but that will never happen, which is why part of me was happy with TFU1's ending.


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Also, by lengthening the game for TFU3, I'm not sure how they would do that since it's so soon before ANH that there isn't that much time, and that it would be strange if Starkiller's going from planet to planet destroying random Imperial bases for no reason. They'd probably have to do what they did in TFU2 again, which was have a little amount of planets and locations, but have them spend a lot of time at each and split them up into sections, I'm not too sure about that part.
TFU2 could of be considered a success if they had lengthed the time on Dagobah, having Yoda train him a little, maybe try to convince him to controls his emotions for Juno like he tried with Luke for Han and Leia. Then have a mission where Starkiller finds Kota on Malastar and then continue to the cutscene where they arrive on the fleet. TFU2 had a beginning and an ending but no middle. Hopefully the developers will learn this for the third game.

I do agree that Starkiller shouldn't be running around. It would feel too much likd TFU1. But there should be no less then maybe 5 locations. And several missions on each.

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- Bring back the end stage summaries that totaled how many of a certain enemy you killed, what your score for the level was etc.

- I liked the extra challenges within the levels (like release the sarlaac tentacles). Bring those back.

- A bigger variety of enemies...I never once though that TFU I had too many different enemies. The more species and characters the better. This is the Star Wars universe, full of different species and humanoids...TFU I had Jawas, Rodians, Ugnaughts, Imperials, Droids, Junk Monsters, Felucians, Rancors and most importantly Jedi.

- While I thought the lightsaber customization in TFU II was cool, I would rather a combination of the TFU I and TFU II systems. Let me pick the color and the effect separate.

- More variety in levels and NPC. While Cato Neimodia was cool, it seemed so empty. Why weren't there any Neimodians scrambling for shelter while the city was on lockdown? I mean we saw a couple frozen in the casino...I am not really up on my EU lore, but there were really no Kamionians left on Kamino...?

- Little things like the combo name and enemy name appearing near the health/force meters were cool. I know they were probably trying to clean up the HUD, but I missed that little detail.

- Holocrons. I was almost looking forward to exploring and searching and manipulating the environment looking for Holocrons more than anything else in TFU II...and boy was I let down. TFU I made it challenging to get these things. Hidden up high...hidden behind bendable shards of metal...hidden across vast chasms. In TFU II they were just...there.

- Speaking of Holocrons, I would much rather the Holocrons hold the game bonuses like crystals, skins etc then the challenges.

- The ability to skip cutscenes more freely. I know they added the "skip" feature, but honestly when I'm playing through the game for the the 4th time, or just replaying levels with a different skin I would like to not have to hear Kota telling me to "clear the deck Starkiller...we got to get our fighters out there!" for the umpteenth time. For a perfect example of how cutscenes can be handled check out Bayonetta.

- More Easter Eggs man! We had the clone helmet, the Falcon, C-3PO, Sterns room in TFU I...just cool little things like.

I have more...I'm just tired of typing on this iPad...
Yes! to everything you said. Especially the total enemies, points, extra quests in the missions and to skip the "gameplay" animated scenes as I call them. I listened to Kota's voice on that part like 7 or 8 times over! O_O

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Originally Posted by Klw View Post
Oh and one more thing:

There was a gladiatorial arena in the game, practically a trademark of the SW franchise, but all we got to do in it is run from side to side on a ledge trying not to get squashed. The game developers missed a major opportunity here: I'm talking waves of animals (or melee warriors, but never droids) with increasing difficulty, either in the campaign or the challenges. Why does Kota get to have all the fun? The challenges did have various forms of wave combat, but nothing beats the environment of a gladiatorial contest with cheering crowds.
I had such high hopes for that. I still like that level in TFU2, but it would of been nice to destroy a few racors and some other creatures from the Star Wars universe! Reek and Ackley from Episode 2 please! XD

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Originally Posted by Mandalorian Mercenary View Post
Maris Brood returning would definately put a twist on things. Maybe she falls in love with StarKiller and Juno gets ticked off?

And is there anyway someone could mod TFU1 so you can play as Juno? I know it would probably be extremely hard, considering she appears in an actual level once; but I've always wanted to play as her for some reason. It'd be amusing to see a hot blonde with a lightsaber chopping up stormies, eh?
Ha, ha, that would be a good spoof, but I think after Starkiller risking everything in TFU2 just to find Juno, I doubt he would betray her like that.

And yes! They have every skin except one for Juno! I would love to play the game with a Juno skin!!! I had a ball when I used the C-3P0 skin :P


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Originally Posted by Qui-Gon Glenn View Post
A friend made a good argument to me why SK in TFU2 is not a clone but actually the real dude. I have agreed with this all along, despite the arguments here and elsewhere... an intuition thing, and a Canderous-like acceptance that "this is the Force we're talking about here."
I came up with something to prove he is just a clone, but it was only a way for me to rationalize how bad the story was in the game. After failing Vader's tests and from the vision of being killed, Juno is all he has left and decides to take a chance and hope she accepts him. Which is why he thinks he has no obligations to the rebel alliance.


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Old 05-16-2011, 08:33 PM   #44
Darca Lar
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Even if the game doesn't get made, I'd hope that Haden Blackman can get the rights to write the third book. I think us fans deserve at least that much.


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Old 06-07-2011, 10:39 AM   #45
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The story was short and it did leave us hanging. How can vader be captured? The only reason would be allow him to find the location of the rebel base.


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Old 06-08-2011, 01:09 AM   #46
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True, I mean he is the chosen one. And that would really be his style, tricking Starkiller for yet another time. And you have to admit the battle looked quite real


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Old 06-08-2011, 11:10 AM   #47
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I would like to see Starkiller and Juno help start the rebels and show them planets like Tatoonie. Maybe he goes to tatoonie to find a jedi that yoda tells him about. Maybe they can actually have a story in dagobah fighting dagobah creatures and him fighting vader and emperor in the cave or seeing the future.

We need to see Dantoniee. We know leia mentions it in episode iv to trick tarkin and vader. Maybe that is where the rebel base is in TFU III. I would like to see Endor, Yavin 4, Hoth, and Alderran included.


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Old 06-21-2011, 02:13 PM   #48
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Hopefully they set it 300 years in the future, and use a tie-in novel to explain Starkiller's fate. Maybe they could give the fans what the obviously want and make it an MMO?
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Old 06-21-2011, 03:42 PM   #49
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That's what fans "obviously want"?


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Old 06-21-2011, 07:13 PM   #50
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True, I mean he is the chosen one. And that would really be his style, tricking Starkiller for yet another time. And you have to admit the battle looked quite real
Vader isn't stupid. There's no way he would set up a trap for the rebel fleet and then lose unless he actually wanted to lose. My theory is that he wants the Dark Apprentice to follow him and lost both the battle and the duel on purpose.

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Hopefully they set it 300 years in the future, and use a tie-in novel to explain Starkiller's fate. Maybe they could give the fans what the obviously want and make it an MMO?
I'm a TFU fan and I'm morally opposed to MMOs. But that's just me.
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Old 06-22-2011, 01:03 AM   #51
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I agree with Kiw on this.


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Old 06-22-2011, 10:08 AM   #52
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That's what fans "obviously want"?
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I'm a TFU fan and I'm morally opposed to MMOs. But that's just me.
Haha that was just a joke. It's basically what they did to the KOTOR series!

I think that the next TFU game, if done properly, will capture the same amount of success as the original. There are a lot of plots that will come to a conclusion. I'm curious to see how they tie in Starkiller to the original trilogy.
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Old 06-22-2011, 02:15 PM   #53
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Old 07-23-2011, 05:36 PM   #54
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Here is what I want in a The Force Unleashed III:

-Tie the game into episode IV

-Bring back jawas, rodians, ugnaughts, imperial royal guards (red), rancors

-add new star wars creatures like tusken raiders, mynock, wampas, the beast that tried to eat R2 in episode V, krayt dragons, transdoshans, and bothans

I want to play in Tattoonie, Hoth, Dagobah, Endor and bring in Dantoonie. We heard leia tell tarkin and vader a rebel base was their in episode IV. Make the rebel base at that location.

No more droids! Killing a few droid enemies is ok but in the sequel it was repetitive. I loved taking on the different types of imperials like imperial officers, scout troopers, stormtroopers, imperial royal guards.

I would like to take on boba fett! Boba fett is suppose to be an expert jedi killer. I would like to see yoda play a role in maybe training the light side to starkiller. Maybe Maris Brood finds her way there and yoda is helping her when starkiller visits. Maybe starkiller convinces her to change her ways and she joins the rebels.

Maybe if they make an endor map they can bring the beast from the Ewok TV special from the 1980's has a boss level. I am not sure what the creatures name is. The battle for Endor Tv special. I remember watching it on tv.

Add Tie Interceptors and Tie Bombers trying to kill starkiller.

Why not take on an AT-AT Walker!!


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Old 07-23-2011, 11:26 PM   #55
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Add Tie Interceptors and Tie Bombers trying to kill starkiller.
...TIE Interceptors didn't exist back then.


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Old 07-24-2011, 12:07 PM   #56
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Here are some ideas:
- make the game decent, don't rush it, don't just make it for the money!!!
- find a decent and dependable company to make it and give them plenty of time (Bioware!!!!)
- make sure to port it right or develope it for the PC seperately
- give everybody that bought the crappy first and second part a discount of 25%!
- make it into a KOTOR III because that's what the people really want to see! The action is fine and so is the use of the force powers but really set the tone and develope it into a fully fledged action rpg by which I mean: top class hack and slash action and top class rpg not an rpg for the dumb and lazy. Use the morale system of KOTOR as well as the tactical depth of Mass Effect but the action of Jedi Outcast...
- move the timeline: either give us the old republic that we have been craving for or the Jedi Knight III we wanted but make it an rpg at heart
- let us be a proper Jedi: let us live the life of a Jedi: get discovered by Luke or Kyle or the Exile, give us 2-4 hours of proper Jedi training... like Fable or similar... learn to use the force in incredible difficult minigames with the goal of just moving a pen by using the force so that at the end of 4 or 5 hours of training you feel an incredible accomplishment when you are finally able to force jump 3 metres or lift a heavy stone, than let us serve the Exile or Kyle on some strange missions until we are ready to take on our own apprentices and THAN let the game truely begin and give us another 20-40 hours of gameplay time depending on how many sidequests we choose. If it's the old Republic timeline let us meet Bao Dur and Atton Rand as well as Visas and Mical and see the rebuilt Jedi Council chamber
- even if it's gonna be completely different just PLEASE, PLEASE make a decent, enjoyable, well ported, technically sound game that puts the Arts back in LA and sets the tone in its genre for 5 to 10 years like KOTOR did... and don't just make crap for the sake of getting another 100 spotty youngsters hooked...
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Old 07-24-2011, 12:22 PM   #57
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- make it into a KOTOR III because that's what the people really want to see!
I don't think that's an accurate statement. Besides, if they make it a KotOR III or an RPG (which they won't), it wouldn't be TFU III.



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Old 07-24-2011, 12:47 PM   #58
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I don't think that's an accurate statement. Besides, if they make it a KotOR III or an RPG (which they won't), it wouldn't be TFU III.
No? Well I would say so... KOTOR and TSL are 7 years old... look how many copies they are still selling even though you can barely get them to work in Windows 7. Look how many mods are out and are still out, look how active the forum is here and on other websites.

Than watch TFU... close to dead here and everywhere, no mods, no community... even JK JA and JO still have a larger fanbase... why do you think that is? Why do you think TFU III got officially scrapped and why do you think the staff for the game got fired? Sorry to say this but if you would open a poll the games that people would want to see again would be: 1. KOTOR (offline) III 2. Jedi Knight III 3. Empire at War 4. Star Wars Lego 5. TFU III...
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Old 07-24-2011, 01:03 PM   #59
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No? Well I would say so... KOTOR and TSL are 7 years old... look how many copies they are still selling even though you can barely get them to work in Windows 7.
How do you know how many copies they are still selling?

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Look how many mods are out and are still out, look how active the forum is here and on other websites.
Thanks to mod support.

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Than watch TFU... close to dead here and everywhere, no mods, no community... even JK JA and JO still have a larger fanbase... why do you think that is?
Mod support.

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Why do you think TFU III got officially scrapped and why do you think the staff for the game got fired?
Certainly not because of lack of sales. TFU was the biggest selling Star Wars game to date.

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Sorry to say this but if you would open a poll the games that people would want to see again would be: 1. KOTOR (offline) III 2. Jedi Knight III 3. Empire at War 4. Star Wars Lego 5. TFU III...
How do you know that? Why not Jedi Knight III first? Or Battlefront III? You have nothing to back up those statements, that's why I doubt about their accuracy.



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Old 07-25-2011, 11:10 AM   #60
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I don't want a KOTR III. It is a microsoft only game! That means PC and X-box 360 would get it. The same for a Republic Commando 2. PS3 star wars fans have been waiting patiently for a single player non-internet video game for years.

Star Wars Battlefront III is what the fans want!

Jedi Knight series turned into another Microsoft video games exclusive. I remember Dark Forces coming out on PS1. I had a copy of that.


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Old 08-22-2011, 11:14 AM   #61
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hahaha, the thread went from what you want in tfu III to which game the entire star wars community wants XD
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Old 10-16-2011, 01:50 AM   #62
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TFU3 endings I've had in my head

Darkside Ending: Starkiller defeats the Dark Apprentice, but is mortally wounded, before he dies he inadvertently betrays Yoda's existence and location. With Starkiller and the Apprentice dead Vader emerges from the shadows and orders the Devastator to proceed and intercept the Tantave IV, while he takes care of a "priority matter."

DLC will be Vader based

Lightside: After defeating the Dark Apprentice Starkiller goes to Juno, as they embrace we hear the sound of a lightsaber activating. Juno stabs Starkiller with his own blade, Vader emerges from the Shadows and congratulates "Major" Eclipse.

It turns out Starkiller is the genuine article, Vader reveals that he's had doubts about Starkiller's very loyalty from before the mission to assassinate Kota. He arranged for Eclipse (in actuality one of his most trusted agents) to "test" where Starkiller's true loyalties lie. It was win - win. Either Vader's doubts would be silenced and he'd be confident that Starkiller was worthy, or Vader's most trusted operative would be highly placed in the (now unified and easier to destroy) Rebel Alliance.

Starkiller dies discovering that he was used by the Dark Lord from the beginning. Juno and Vader board the Devastator, she gives Vader technical data on the Tantave IV and informs him of the vessel's passenger.

The Vader Based DLC would take place on Dagobah and Tatooine

With Dagobah Vader has to move through the hostile swamps and that cave (where ha'll fight his Jedi self) before reaching Yoda.

With Tatooine, Vader on catching up with the Devastator learns that according to the Tantave IV's manifest, the Droids "they are looking for" are an Astromech designated "R2-D2" and a Protocol designated C-3PO, he takes 'personal' interest.

He tracks down the Sandcrawler and fights his way through the Jawa's (turns out these little b-stards have an army of CIS battle droids for security.) After defeating the opposition Vader interrogates the Chief Jawa and learns where the droids were sold.

"Uncle Owen, Aunt Beru!"

"Luke, I am your Father."

With his son now safely in his custody Vader orders the Sandtroopers to double back to the Sandcrawler, where we have the boss fight to end all boss fights. Kenobi can not allow Vader to recover either Luke or the Death Star plans, so the 'old man' is going to be damned hard to kill and will have the aid of Yoda and Qui Gon force ghosts.


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Old 10-16-2011, 04:17 AM   #63
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what makes it lightside ending if Juno betrays him?
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Old 10-16-2011, 12:50 PM   #64
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I actually really like most of that, all except for Juno's betrayal.


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Old 10-17-2011, 09:17 PM   #65
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The most basic stuff would to be overhaul the saber system so it's not just a console hack 'n' slash button mash fest, and to give it a robust multiplayer component (using the original Wii version as a base for ideas but not the final word... obviously FU2 is out, as its multiplayer was basically Smash Bros. with Star Wars graphics).

Little things on the PC version would be nice like scalable graphics options, use the mouse in the menus (most pc gamers don't exclusively use an Xbox360 controller, that's another thing that's got to change, support for many more controllers than the ones they included), and a crouch option.

Make it 60 fps and improve the controls. Let us actually fight the cool bosses, don't rely so much on QTE sequences. Improving the saber system and controls would make this part work better (I presume they put them in because the fight system was so limited and tedious to begin with).

Otherwise I'm not sure what else to add. As long as the story, characters, and so forth are good, it'll be a worthy installment in the series if it ever gets made.

Right now TFU series on the pc seems like a poor man's JA with next gen graphics and gimmicky physics. The gimmicky physics are fun, but the rest of the game could use some work.

I think they had the right idea with alternate scenarios in the Ultimate Sith Edition. The point of these Star Wars games is, whatever the story happens to be, we really want the option to screw around in the situations and areas of the movies (not ONLY that of course, but that's a main draw for Star Wars fans, always has been, always will be). So you can have an original story, characters and so forth, but you have to let us do star warsy things along the way (not saying blatantly copy the movies, but look at the stuff on the USE with the DLC, that was great stuff).


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Old 10-18-2011, 02:44 PM   #66
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In keeping with the "Starkiller-always-starts-out-with-a-red-saber-and-then-switches-to-blue-later" theme, I think that the game should start out where Starkiller is using Darth Vader's lightsaber (because in the novel, he clips it onto his belt at the end, right next to his other two sabers). It could be easily explained that his other sabers are elsewhere and he can't get to them for what ever reason.

The first one or two levels should be all about Vader escaping from the Rebel base. Starkiller would run through the base cutting down invading Imperial troops with Vader's red saber. Then, maybe as a boss fight at the end of the level, Starkiller would briefly face off against an unarmed Vader who uses only the Force. The fight doesn't last long, as Vader would soon retrieve his lightsaber from Starkiller and make his escape. Starkiller must quickly build a new saber and begin the pursuit.

The saber-building process could easily be covered with a cutscene, or it could be interactive. The play may be able to choose from a single blade, dual blades, or a double-bladed saber staff, much like in Jedi Academy. Each would have its own unique combat styles and would provide for three very different gameplay experiences.


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Old 10-18-2011, 03:03 PM   #67
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I don't want a TFU III. I want a TFU spin-off.



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Old 10-20-2011, 01:01 AM   #68
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But that'll leave a massive loophole in the Saga unfinished, because by the time Episode IV rolls around, Vader is obviously no longer in Rebel captivity, and there are obviously no more Jedi within the Rebel Alliance (Starkiller and Kota). But then again, LucasArts does have a habit of leaving things unfinished, so . . .

Hopefully you mean a spin-off that ties all of these loose ends up.


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Old 10-20-2011, 04:10 AM   #69
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But that'll leave a massive loophole in the Saga unfinished, because by the time Episode IV rolls around, Vader is obviously no longer in Rebel captivity, and there are obviously no more Jedi within the Rebel Alliance (Starkiller and Kota). But then again, LucasArts does have a habit of leaving things unfinished, so . . .

Hopefully you mean a spin-off that ties all of these loose ends up.
No. I meant a real spin-off, pretty much like Jedi Academy regarding character creation and customization. Of course that making a spin-off doesn't mean that they can't do a TFU III later on.



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Old 10-28-2011, 06:50 AM   #70
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May I kick in an open door and say the best idea for TFU3 is not to make it and instead focus on a game based of it that's actualy woth playing and has a story that's more coherent then the worst Family Guy episode?

I serously loved the Jedi Academy games, the way they were written and fitted in the complete EU. And TFU...well...I think 99% of the members here would've written a more coherent and fitting story.

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Old 11-02-2011, 06:44 AM   #71
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May I kick in an open door and say the best idea for TFU3 is not to make it and instead focus on a game based of it that's actualy woth playing and has a story that's more coherent then the worst Family Guy episode?

I serously loved the Jedi Academy games, the way they were written and fitted in the complete EU. And TFU...well...I think 99% of the members here would've written a more coherent and fitting story.
I agree. I said it a million times by now but investing in a new title or Jedi Knight IV would be a better choice. IMO.
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Old 11-02-2011, 07:04 AM   #72
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I'd play JK 3 first
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Old 11-02-2011, 07:51 AM   #73
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And leave a gaping plot hole in the saga open? Sure, why not.


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Old 11-02-2011, 08:29 AM   #74
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I'd play JK 3 first
I agree.



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Old 11-03-2011, 01:53 PM   #75
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The idea seems good. Lets hope if they make a 3rd game its not as short as TFU2
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Old 03-31-2012, 11:01 AM   #76
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I watched a you tube video on a star wars battlefront 3 fansite and it said a person recently talked to Sam Witwer and he said that a Star Wars The Force Unleashed 3 was not in production at this time. With the bad sales I am not surprised despite a ending that left hanging.


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Old 06-10-2012, 08:04 PM   #77
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I would like to see those.

1.Full uses of Dx11 so that graphics would literally blow away anything on earth shown in past.

2.Deep combat combo
3.Cinematic camera
4.Stick to two light shaber
5.Bring some platforming and action elements from Prince of Persia like wall run,grapple,creating platform element from memory,trap,speed-kill.

6.Bring more actions from GOW series.More brutal kill,tear off enemy,different fashion of killing enemy,air combos,controlling giant from their heads etc.

7.Some dice and slice from ninja gaiden series,some drakes abilities from uncharted.

8.Lot of collectables,hidden quest,versus arena,Hidden weapons,secondary weapons,lot of new force attacks.

9.Really long gameplay,atleast 24 hours.I would not mind if the game requirement size on HDD is >= 75GB.

10.Better integration of really good story into gameplay.Do not cut us loose just when the story is beginning to be interesting.

11.Variety and diversity of enemy.Enemy must be hard to kill.

12.Hidden combo,in game tele-port,alternate ending and alternating last boss depending upon weapon obtained or dialogue selection.

13.Most importantly please do level design better.They should not be looked as copy-paste.Repeating environment is not a good thing.
Thats all in my head now.
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