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Old 02-20-2011, 11:31 AM   #1
Quanon
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Quanons Big Sell out!!!

Copied my thread out of Holowan, as I figured it actually fitted best in this section. I'll leave the thread in HL to discuss or ask questions about all this... or perhaps the moderator team can just banish it forever!!!

What seems best in their eyes, I'll agree to it.


Howdy folks,

I've decided to zip and pack up all of my 3D stuff that I ever made; but never released. Since I was sort of back into modding a bit, things seem to have fallen quiet still again. So much even I can't remember when I did something usefull to spur my own projects to completion.

Anyway, because of that, instead of sitting on all of this stuff like a big fat pig, I'll give it away! So anyone who downloads is free to use it as they see fit in any sort of mod they want to make.

They can rip it apart, use parts, add parts... whatever! You've got my permission, I just hope you'll be so kind to give my name a place in the readme file with the credits


Here are the links:

Aqualaris Models

INCLUDES:

- Models for Laboratory Floor 1, 2 and 3
Each floor has a BIN folder == models good to use in the game
Each floor has an ASCII folder== models need to be compiled with Kaurora
- Model for Landingbay, again including a BIN and ASCII folder
- Model for apartments, only the models
- Residential model aka cantina/ shopping area: again includes BIN and ASCII folders
- Prop models => Placeables!
Also includes BIN and ASCII folder, a 2DA file with almost all these placeables added.
Plus a ton of UTP files, to make them work in the game.
!!!ALL FOR TSL NOT K1!!!

Screenshots:
Show spoiler



Aqualaris Doors

Crazy Night Models

INCLUDES:

- Small folder with textures
- 7 Max files

Some renders:
Show spoiler


GunzZz

INCLUDES:

- 12 Max files
- Renders of the models


Korriban Expanded Part1

INCLUDES:

- Canyon model files
- Canyon BIN files => good for use in the game.
- ASCII files of the models
- Catacombs model ( was only a start, not much really)
- City model files
- City BIN files => good for use in the game
- ASCII files of the city models

Canyon shots:
Show spoiler


City shots:
Show spoiler


Korriban Expanded Part2

INCLUDES:

- Inner Temple model files
- 2 ASCII files of the temple
- About 4 BIN model files => good for use in the game ( these might contain texture faults)
- Some renders of the Inner Temple model
- A folder containing all my renders of the Korriban Expanded models

Some renders:
Show spoiler


Lava Planet

Renders:
Show spoiler


Screenshots:
Show spoiler



Randome 3D

Randome Stuff

INCLUDES:

- Saberhilt models
- Machines I made for Sleheyron mod
- SithRevans tomb model

Screenshots:
Show spoiler



ScrapYard Models

Additional Files for Scrapyard:

770QGM==LandingBay
771QGM==Cantina
772QGM==Lobby-Room
773QGM==Arena

Following ZIP is one I sended to D-Stoney, this should include almost everything you need.
Scrapyard_Dstoney

Textures
INCLUDES:
Barracuda== A ship


Contains a big bunch of 3Ds Max files; with all the differant models of the mod.

- A arena

- A cantina

- A beach-villa

- A lobby room, before you entered the arena

Note this is only the first zip for this mod, I have another one, with a lot more included. Extra items, some scripts, workning ingame models!

Be patient I'll upload those later on.

Yavin Jungle Models

Additional Files for Yavin Jungle:
Working in TSL, the updates are fixes of certain models in YAVINIV.zip.
Though I would suggest to download it all, replace certain files when asked.

YAVINIV
YavExar
Update01
Update02
Yav_Addon

!!!NEW: THE ULTIMATE YAVIN!!!

Minor update. This is one big package. It has everything for the Yavin Jungle area. All my tweaks and what not!

DOWNLOAD NOW

INSTALLING:

You'll quickly notice when peeking at the differant folders, you get lots of double files. Twice the same model, thrice the same .mod file??? God, what's first, what's important?

Well, here's my step by step 'installing':

1) Folder YAVINIV: Copy contents to the override folder. Modules in the games Modules folder
2) YavAddon: Copy contens, override files when asked.
3) Yav_RebelBase: Same as above, copy contents to override folder and the module file in its proper place.
4) Next teh Yav_RebelUpdate: Again just copy/past; override when asked.
5) Last thing to do the YavExar=> Copy, then YavExarUpdate=> Copy and last bit YavExarUpdate2=> Copy. Each time overriding files when needed.

For completion there's a seperate folder with the modules files.
Everything should work properly in TSL



INCLUDES:

Again a big bunch of 3Ds Max files; this time it's a jungle planet theme.
Think I made these for Exile007 and his Yavin mod.

There are 3 areas:

- Sort of jungle path that leads to an opening, giving you choice to follow 2 other paths.

- Second area, with small bit of jungle and a base which you can enter.
The base has a few rooms, plus a garage

- Third area, another jungle bit that leads up to a Sith Tomb.

- Other Max files are small trees and foilage I made to dress-up the above mentioned areas.

Screenshots:
Show spoiler



Q_Textures

INCLUDES:

-Textures for almost all of my models.

***WARNING***


MOST OF THIS STUFF ISN'T FINISHED!!! YOU MIGHT AND MOSTLY WILL HAVE TO MAKE ADDITIONAL FILES TO GET IT WORKING IN THE GAME!!!
SO YOU'LL NEED TO DO THAT YOURSELF!!!

DON'T COME ASK ME QUESTIONS ABOUT IT!!! I WON'T RESPOND!!!


***WARNING***

Most of my 3D was made with 3Ds Max version 9 and 3Ds Max 2010. Older versions of Max might go "bonkers" on them or make them corrupt. So beware of that. In some of the zips you'll find PSD (photoshop files), I've used the CS4 version of PS to create them. Again older versions of PS might not be able to open them.

Other then that enjoy!


TIQUILAAAAAAAA

Last edited by Quanon; 08-26-2013 at 05:36 AM.
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Old 04-16-2011, 03:08 AM   #2
Gregthegen
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Thinking about converting these for use in garry's mod, after all it's itching for use in the source engine.

Going to most likely be a personal mod unless i can get it to work properly tho lol. Thanks Quanon!


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Old 05-23-2011, 01:04 PM   #3
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extremely high praise for you. the underwater laboratory is especially stunning.
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Old 10-20-2011, 12:45 AM   #4
Blix
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I never got the chance to skim through these, they look extremely cool and very well done. Mad props to you!


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Old 10-20-2011, 03:27 AM   #5
jonathan7
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Quanon, these modules are amazing thanks so much for releasing them... Stunning work!



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Old 10-20-2011, 08:25 AM   #6
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Quote:
Originally Posted by jonathan7 View Post
Quanon, these modules are amazing thanks so much for releasing them... Stunning work!
Yeah. You're surely one of the best modelers around!



Beep.
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Old 05-17-2013, 10:16 PM   #7
glovemaster
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I really hope someone can pick up these projects, I think we definitely had a habit of coming up with brilliant ideas and no having the time to invest :/ I really want to see someone finish Aquilaris we worked real hard trying to get that to have the underwater feel. I remember spending hours positioning effects for light rays and distortions from the surface


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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Old 05-18-2013, 12:35 AM   #8
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Originally Posted by glovemaster View Post
I really hope someone can pick up these projects, I think we definitely had a habit of coming up with brilliant ideas and no having the time to invest :/ I really want to see someone finish Aquilaris we worked real hard trying to get that to have the underwater feel. I remember spending hours positioning effects for light rays and distortions from the surface
Fallen Gaurdian got one of the Aquarious modules working maybe he wants to do more .Fair Strides and someone else (sorry i forgot who) are doing the scrapyard games And I'm looking into doing the lava planet right now. .


Current WIP: Learning to mod Kotor
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Old 05-18-2013, 12:40 AM   #9
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Quote:
Originally Posted by supreme kotor View Post
Fallen Gaurdian got one of the Aquarious modules working maybe he wants to do more .Fair Strides and someone else (sorry i forgot who) are doing the scrapyard games And I'm looking into doing the lava planet right now. .
I didn't necessarily get it working for KotOR II - I got it working for KotOR I.


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Old 05-19-2013, 09:16 AM   #10
glovemaster
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Have to apologise for raising this dead thread, I didn't realise it was 2 years old! Nice to know the work didn't go to waste, we'd made the majority of the progress on most of them that me and Q were working together on


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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Old 05-23-2013, 11:37 AM   #11
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Originally Posted by supreme kotor View Post
Fallen Gaurdian got one of the Aquarious modules working maybe he wants to do more .Fair Strides and someone else (sorry i forgot who) are doing the scrapyard games And I'm looking into doing the lava planet right now. .
I am he who you forgot lol


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