lfnetwork.com mark read register faq members calendar

Thread: Setting a spawn point in a custom module
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 05-19-2011, 07:20 AM   #1
JebusJM
Rookie
 
JebusJM's Avatar
 
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
Helpful! 
Setting a spawn point in a custom module

** Original Thread **

Setting the spawn point in a custom module:

Here is a short tutorial on how to set/change where you spawn in your custom module in 5 easy steps. I will show you how to extract the required file and edit it accordingly.

Requirements:

KotoR Tool
kgff Editor

Here we go:

Step 1: Open up KotoR Tool and navigate to danm13.rim in the RIM's section.
Step 2: Open "Module Info File" and extract the module.ifo file to any directory that you want.
Step 3: Open module.ifo with the kgff Editor.

You will find these entries in one group together:

Mod_Entry_Dir_X (this is the X direction you will face)
Mod_Entry_Dir_Y (this is the Y direction you will face)
Mod_Entry_X
Mod_Entry_Y
Mod_Entry_Z

Step 4: The last three entries are your XYZ coordinates. Launch KotoR, load any game and type into the cheat box "warp danm13" (without the tags).
Step 5: Go to where you want your new spawn point to be and type "whereami" (again, without the tags) and then place the XYZ coordinates in appropriate place in the module.ifo file.

Extra notes: If you are creating a custom module to release to the public, you're best off also adding the correct XY directions in.

For TSL Users: To be able to find out your location, use the K2 Armband found in this thread.

I hope this tutorial has been informative. Also a really big thanks to the great modders in this community who have helped me to make this tutorial possible. Please PM me if you have any questions.


Current work in progress: The Tale of Jebord Esio

Last edited by ChAiNz.2da; 05-19-2011 at 01:26 PM.
JebusJM is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Tutorials: General Tutorials + Tools > Setting a spawn point in a custom module

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:16 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.