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Old 11-24-2010, 01:20 PM   #1
Delta RC-2235 "Cyro"
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Republic Commando 2 - Delta Operations

this mod is one of the biggest RC mods ever (with the arc trooper mod or RCII form sqon!) this mod includes a new campaign with missions on raxus prime, munilinst, a shipyard, and an unknown planet (outer rim), new multiplayer maps and maybe 1-2 CO-OP missions!

the mod got a cool, and a bit tragicle story! you'll operate together with the dread squad! the end of the story is cool and unexpected! here is a trailer:

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Old 11-24-2010, 04:20 PM   #2
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Look great man well done u !!!
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Old 11-24-2010, 08:55 PM   #3
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Love the Battlefield 2142 Music.


Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q View Post
I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 11-25-2010, 11:55 AM   #4
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you too? I love the bf2142 soundtrack! PS: this is "Verdun!"

the mod will contain an easteregg! in every level there will be a hidden lightsaber!
here ingame the new weapons and lightsaber!
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Old 11-25-2010, 12:05 PM   #5
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Looks great, but the lightsaber is too static. I'm not sure how you'd do it, but could you try making it more dynamic? Dynamic I mean that the blade flickers on the edges and things. Are you planning on adding any lightsaber sounds for it as well?


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I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 11-25-2010, 12:38 PM   #6
Delta RC-2235 "Cyro"
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well,i ve tried it! but it doesnt work! i'll keep trying! and i'll fix the saber!
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Old 11-25-2010, 02:40 PM   #7
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I agree. Couldn't you maybe make like, a particle emitter or something? Or whatever its called.




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Old 11-25-2010, 02:54 PM   #8
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This mod looks really nice! And the lightsaber is pretty good, but it needs a flickering glow, new animations and sounds.



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Old 11-27-2010, 12:09 PM   #9
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sure! ill fix it!

any ideas for new weapons? if possible ill make them!
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Old 11-27-2010, 01:21 PM   #10
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What about knives? Or is there no good animation for that?




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Old 11-27-2010, 02:08 PM   #11
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What are the weapons you have ingame?

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Old 11-27-2010, 02:20 PM   #12
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DC-15a Blaster
DC-15a Sniper
DC-15a Anti Armor
DC-15s Carabine
New Trando SMG
Lightsaber
Droid Blaster

any new ideas?
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Old 11-28-2010, 10:07 AM   #13
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RC3556 do u know how to edit the sounds ? is not so hard just slow. in the properties every wep listed has a cell for fire sound . you can copy the mpvoices (because it is small pak 35mb) and then in sound u kan import sounds to replace voices then reference fire sound to your nu pak. its just a case of copying pak paste elsewhere and change name slightly. eg MP_Voice.uax change to MP_Voice1.uax the fire sounds are all listed in the GEN_Sound.uax normally and its a massive file 120mb to copy just for a few nu sounds.
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Old 11-28-2010, 10:39 AM   #14
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uuh..do you mean the lightsaber sounds? i'already fixed it!
thx hockeygoalie35!
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Old 11-28-2010, 12:42 PM   #15
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no problem, glad i could help

(for those who don't understand,we did it over xfire)




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 11-28-2010, 11:03 PM   #16
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Looking forward to this. What else have you done so far? Any maps or gameplay additions?


Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q View Post
I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 11-29-2010, 01:13 PM   #17
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done:
-new weapons (top! any new weapon ideas?)
-new better skins (assault commandos, medics, 212th legion troopers...ect.)
-story with death of the new heroes
-new meshes (some of em done, don't know howmany left ---> ???% done!)

-intromap (kamino - deltatraining)
-new GEO_01briefing (other gunship seatplace, gunship crashes!)
-new GEO_01a (Clear landing zone, wait for pickup)
-new GEO_01b (republic assault on seperatist fortress)
-new GEO_01c (underground level in fortress/mining facility ---> 79% done!)
------
-new RAS_02a (missionbriefing in dropship over shipyard)
-new RAS_02b (drop over shipyard ---> 70% done!)
-new RAS_02c (infiltration of the shipyard ---> 50& done!)
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Old 11-29-2010, 02:41 PM   #18
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I have a very interesting preposition. After you have finished this mod would you and your team like to work alongside carbonite modders on our Arc Trooper mod?

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Old 11-29-2010, 03:27 PM   #19
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Quote:
Originally Posted by Delta RC-2235 "Cyro" View Post
done:
-new weapons (top! any new weapon ideas?)
-new better skins (assault commandos, medics, 212th legion troopers...ect.)
-story with death of the new heroes
-new meshes (some of em done, don't know howmany left ---> ???% done!)
Hmm. By "better skins". What do you mean? Will they be...sharper/more detailed? Or just increased contrast and desaturated?

And what meshes are you referring to?

Also...
Quote:
Originally Posted by Delta RC-2235 "Cyro" View Post
-story with death of the new heroes
Way to give away the end?


Looks like a fruit cake to me. - Brutus
Quote:
Originally Posted by Q View Post
I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 11-29-2010, 03:34 PM   #20
Delta RC-2235 "Cyro"
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yes! sharper textures/bump map!
meshes: anti ait mobile, new tanks
story---oops! sorry! but there'll be a big surpise!!! just wait!
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Old 12-02-2010, 12:48 PM   #21
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Very cool indeed! May have to pick up the PC version of this game...

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Old 12-02-2010, 08:53 PM   #22
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You should, it's a great game

Cyro- By "tank" you mean large projectile chucking behemoth? Or "tank" as in pathetically small metal or plastic shape used to contain a substance?

If it's the large projectile chucking kind, does it have animations? Or does it just sit there?




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Old 12-02-2010, 09:44 PM   #23
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most likely its a static mesh or a Static mesh over an orginal anim




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-04-2010, 12:42 PM   #24
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"that's a big negative, over!"

it's just a static mesh! just a small vehicle with triple A turrets! and unfortunately you can't destroy it, drive it and it doesn't hurt you! it's just for "the atmosphare!" sometimes they appear and are killed by infantery or an airstrike!

and heeere: UPDATE:
new NCP classes done:
-shaddow droids
-Spec Ops Clone

in progress:
-Commando droids
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Old 12-04-2010, 11:27 PM   #25
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Yes id also like to see these weps added into rc mod....
TRANDO KNIFE/SLAVER BLADE
BACTA HEALER( AS A ELECTRIC SHOK GUN)
GEO FORCE PIKE
WOOKIE WELDER ( AS A FLAMETHROWER)
DROIDEKA BLASTER
SBD BLASTER
E WEB PIKUP (LIKE RAMBO STYLE HEAVY WEAPON PORTABLE)
LANDMINES
RESTRAINING BOLT
Also more TRANDO SCAV DROIDS
and the BEAST KASHYYK used
also the REMOTE DROID PIKUP
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Old 12-06-2010, 11:58 AM   #26
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i already thought about an pickup E web gun! its on my list! landmines too!
the remote droid! i never understood what they are for! i can pick em up, but i cant use em!
SBD blaster...i dont think so! how could a commando use it?
droideka...the same broblem!
trando knife...i've already seen it in a mod! but i propably could make it better
geonosians wont appear in my mod! (i hate em!)
flame thrower! nice idea! but if i make one i'll take a better model!
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Old 12-06-2010, 04:38 PM   #27
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- yeh but youd need to find the static mesh for e web i dunno where itis.
- ive tested landmines already but couldnt get them to detonate.but theyd be great
- the remotedroid is only got a pikup entry youd need to create a nu inventory listing for it and engineer characteristics.
- ive tested the sbdblaster and droideka blaster and they not bad as weps jus u have to rotate the meshes first and change the attachment entry for it cos it covers the 2 weps in 1 and create a nu entry for the other ..
- geo forcepike (weapon) i meant not geonosian aliens !
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Old 12-06-2010, 09:44 PM   #28
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Lol Nice to see you posting again Fraz And I'm really looking forward to your mod Cyro! If you happen to need any skins, just PM me! And could you please post a link to the trando knife mod?

(I also have a self-made clone shadow trooper skin and shock trooper as well, if you'd like to use them. Just give credit for them to me )




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Old 12-07-2010, 07:30 AM   #29
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i made an SBD blaster with the SBD arm once. for Mp purposes.




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-07-2010, 02:22 PM   #30
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What did the SBD weapon look like? And good mod Cyro, I hope its available for download soon!




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Old 12-07-2010, 03:08 PM   #31
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frazscotland, why should there be a force pike if there are no geos?

soon...well maybe at the end of 2011 or earlier!
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Old 12-07-2010, 03:34 PM   #32
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Thats a long time! Oh well, if it takes that long, it must be good!




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Old 12-07-2010, 08:24 PM   #33
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wow! long time. and ti used the SBD arm staticmesh




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-07-2010, 09:49 PM   #34
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wel rc2235 u did say suggestions for weps etc ! so that was mi suggestions. why couldnt you have forcepike and no geonosians.
here rc 2235 mod academy site if u wana look guys...
http://rcmodacc.fare-forum.net/forum.htm
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Old 12-08-2010, 10:52 AM   #35
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thx! good! and...this is my first really good big mod! aand..it will not be my last!

i am planning another mod! it continues this mod! the new mod is THE REPUBLIC COMMANDO 3 MOD!

for this mod i really need help! your help! i need animators! any here?
and i got another realizable idea! you can switch between 1st and 3rd person!!!!!
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Old 12-08-2010, 12:21 PM   #36
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Okay. First, third person might not work. Unless you could find a way to aim properly in 3rd person. I want to be an animator when im older, so it could be good practise for me. And dont you think its a bit early to plan another mod? Stick to the first one until its finished, and maybe you and our group (Carbonite Modders) Could join together to create RC 3?




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Old 12-08-2010, 01:18 PM   #37
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i MUST plan the rc3 mod because of the story! the rc3 story continues the rc2 mod!
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Old 12-08-2010, 02:58 PM   #38
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well, you can be in charge of the story, but we could help




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-08-2010, 03:02 PM   #39
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Yeah. Its your mod, so you plan it, but we can help progress go 'faster'. Hockey, I've made some skins for all the vehicles. Do you want any for the mod? I'll post screenies of them soon.




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Old 12-08-2010, 04:16 PM   #40
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sure! why not?
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