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View Poll Results: How would you like to recieve the "exile's saber" in HotOR?
Same as before, from Atris with extra properties.. 3 42.86%
Built on the workbench (for the normal LS Quest) WITH extra properties 2 28.57%
Built on workbench (for the normal LS Quest) WITHOUT extra properties 2 28.57%
Voters: 7. You may not vote on this poll


Thread: QDJ's WIP's
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Old 01-28-2012, 08:32 AM   #81
Qui-Don Jorn
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It looks nice, especially the lips. Her eyes need to be either desatured or lightened, in my opinion. Real eyes aren't that dark, concentrated blue.
Cool thanks. Yeah, they're more like a cobalt blue, I would do just a um,..cerulean blue color. Just change the hue and desaturate a little.

So, I loaded up BOS;SR and playing my way to it, I have to iron out a few things with my mod along the way. But really it's already compatible with it. So I won't need to do anything else. Sweet.
Oh hey Zhaboka, I have another line I needed. I added a line for Iacen in Kreia's "teaching the exile to listen" dialog. It was odd he wasn't part of that.
I'll pm you.

-QDJ
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Old 01-30-2012, 02:39 PM   #82
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...success.











...ya.
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Old 01-30-2012, 02:56 PM   #83
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Looks awesome QDJ.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
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Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-30-2012, 09:33 PM   #84
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That is just sooooo evil!!! Bwahaha! Sabers look amazing, especially the one in the center in the 2nd screenie.



Thank you Gorgod.
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Old 02-01-2012, 02:30 PM   #85
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more stuff from HotoR 1.7

V'wynn Chaleur's saber is no longer on the Harbinger(or PC's Armored Robe), the C-22 is no longer in Telos Military base. The vanilla saber quest is restored to HotOR. Except it's a unique single or double-bladed model that you build on the workbench. Also, you no longer get a unique model back from Atris toward the end of the game, that model is gone.







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Old 02-01-2012, 10:59 PM   #86
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Nice dialogue! That head looks familiar... but it's yours, I take it?



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Old 02-02-2012, 01:21 AM   #87
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Looks great QDJ.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-04-2012, 06:46 PM   #88
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Nice dialogue! That head looks familiar... but it's yours, I take it?
Yeah. I fixed up my Uthar Head skin. Planning to do the same with my Gadon and Dhagon head skins.

@FG thanks!


damn MOTY phooey!

Last edited by Qui-Don Jorn; 02-04-2012 at 07:05 PM. Reason: ggrrrr
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Old 02-05-2012, 07:31 PM   #89
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Alright! I figured out how to reuse a previously removed saber, and have Kreia still have a saber at the beginning of the game without messing the rest of the mod up. Two birds with one rock! Awesome.
Just let her use the old C-22 model( which I'll probably remodel anyway), for 101PER and the Sion cutscenes on the Harbinger..then since Sion cuts her hand off anyway, that saber never makes it off Peragus. She "dropped" it. So she won't have it after that and I restricted it to just her so you can't use it while she does.

Problem solved.


Last edited by Qui-Don Jorn; 02-05-2012 at 09:11 PM.
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Old 02-05-2012, 07:42 PM   #90
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This may be an odd question, but does the Exile have dialog in your modification or is the dialog for an NPC? Would you mind elaborating?

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Old 02-05-2012, 08:35 PM   #91
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This may be an odd question, but does the Exile have dialog in your modification or is the dialog for an NPC? Would you mind elaborating?
Hhmm, Yep. that is an odd question. You should probably just play the mod.

Er, sorry. Was that rude? Yes the Exile does have dialog reply options.

Last edited by Qui-Don Jorn; 02-05-2012 at 08:50 PM.
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Old 02-06-2012, 11:48 PM   #92
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That's a nice change, I like that. Are you using the same hilt-specific crystal system as before?



Thank you Gorgod.
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Old 02-13-2012, 09:20 AM   #93
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That's a nice change, I like that. Are you using the same hilt-specific crystal system as before?
Is there another system you know of that you could share with me?
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Old 02-13-2012, 11:43 AM   #94
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I feel like someone I know was using a system where a lightsaber retained a specific hilt model but you could switch out color crystals... I can't for the life of me remember who used it or when, though.



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Old 02-13-2012, 06:07 PM   #95
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I've attempted this, and I got it to work somewhat. (Although I don't think I'm the person you're trying to remember Z) Basically, I got it to where the custom hilt would start off with a default saber, and it could be taken to the upgrade bench. However, once the color crystal is changed the saber reverts to the default model, and can never be changed back. I don't know if there's a way to compensate for this.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

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Blaster Pistol Enhancement
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Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-15-2012, 11:26 AM   #96
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I've attempted this, and I got it to work somewhat. (Although I don't think I'm the person you're trying to remember Z) Basically, I got it to where the custom hilt would start off with a default saber, and it could be taken to the upgrade bench. However, once the color crystal is changed the saber reverts to the default model, and can never be changed back. I don't know if there's a way to compensate for this.
From what I know and have expierimented with, (and this goes all the way back to USM's original system), is that the only way to have a specific hilt model have all colors (or more) - is to make that many specific hilts. Which basically means that you have to sit and export however many models you're doing colors for, then after doing the mdlops replacer for all those models, is to hex edit the color of blade into the model.
Then you have to make that many uti's for hilts and crystals.
So if you want 9 colors of the same hilt model, that's 9 mdl and mdx files and 18 uti's for saber and crystal.

In a word, no. I won't be doing that for HotOR, but RandomSabers is like that if you would prefer it. 6 custom hilt models with 10 colors for each.

But here's some stuff Ive been messing with..



"Dang your tall!"


I just shouldn't be messing with stuff I don't know about.


possibly new color Armored Robe



Last edited by Qui-Don Jorn; 02-15-2012 at 12:06 PM.
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Old 02-15-2012, 01:15 PM   #97
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Lol on the second and third pic! Very nice work with every thing QDJ!
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Old 02-15-2012, 01:22 PM   #98
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WOW! She's so... tall... This is going to my collection of MDLOps-produced mutants

The hilt looks great.


Stay metal, live forever, never die!

My mods @ DeadlyStream
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Old 02-20-2012, 12:38 AM   #99
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"Dang your tall!"
"Meh, I still don't reach the top...!"
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Old 02-22-2012, 03:43 AM   #100
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more fiddlins









...notice how I changed the color of the Jedi Knight Armored robe again?
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Old 02-23-2012, 02:39 PM   #101
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It's *ridhugepic*.

TOR, I mean...


..and I am now declaring HotOR an officially *dead* project, and will be contacting certain individuals privately for a possible new, large scale lightsaber mod that would include ideas and systems from previous lightsaber mods to take it's place.

Lets face it. HotOR sucked and was probably one of the worst ideas I've ever had.

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Old 02-23-2012, 04:15 PM   #102
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OMG, that is just simply awesome, does it have the same ignite effect as the Lightsaber?


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



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Old 02-23-2012, 05:47 PM   #103
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Very innovative modding there. Those...lightsaber swords look great!



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Old 02-24-2012, 12:33 AM   #104
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OMG, that is just simply awesome, does it have the same ignite effect as the Lightsaber?
Sure does, Deadman was my partner in crime on those..


Quote:
Very innovative modding there. Those...lightsaber swords look great!
Thanks...

btw, partner #1 contacted...
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Old 02-24-2012, 01:31 AM   #105
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HotOR was both fun and well-crafted, sir. Do not short yourself.

I'm loving the new training saber. Looks gorgeously harmless.



Thank you Gorgod.
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Old 02-24-2012, 04:56 AM   #106
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So no HOTOR for TSLRCM 1.8?

But well, since another project takes it's place...
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Old 02-24-2012, 10:14 AM   #107
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HotOR was great man! You have nothing to beat yourself up about.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-24-2012, 03:19 PM   #108
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So no HOTOR for TSLRCM 1.8?

But well, since another project takes it's place...
Nope. something *better*..

Quote:
HotOR was great man! You have nothing to beat yourself up about.
im not exactly beating myself up.. I just have a new resolve to do something greater.


EDIT: ok, well...maybe I am a little, but *not* for the reason you think I might be beating myself up for...

Last edited by Qui-Don Jorn; 02-26-2012 at 12:11 AM.
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Old 02-25-2012, 12:49 AM   #109
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Its great you're committed to a new resolve! These training sabers are indeed very impressive, very innovative

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Old 02-25-2012, 08:51 AM   #110
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...very innovative
Not really, Im just lifting them out of TOR.
We have so many sources for ideas, it makes me very indecisive sometimes.
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Old 06-16-2012, 10:36 AM   #111
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this last one I haven't reskinned yet..
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Old 06-16-2012, 11:16 AM   #112
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Awesome skins. Now bao can be more... tolerable..


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Old 06-16-2012, 12:58 PM   #113
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Good work QDJ.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 06-26-2012, 11:11 AM   #114
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Awesome skins. Now bao can be more... tolerable..
Its not Bao_Dur...it will be a new player selectable Zabrak once Im through with him..I hope.
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Old 06-26-2012, 07:13 PM   #115
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Its not Bao_Dur...it will be a new player selectable Zabrak once Im through with him..I hope.
Well twist my nipples, didn't realize the first time I looked that there were already 2 other party members. But whatever the case, it looks really nice. Reminds me a bit of that one zabrak from one of the Clone Wars TV Show trailer.

EDIT: Looked him up on wiki. "Savage Opress." And apparently he isn't fully a zabrak, but whatever. Still, the similarities are there


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Old 06-26-2012, 10:05 PM   #116
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Heheh..well, if you notice I have him in the pic with a green Elegant Focus saber and an armored robe...and a brown tattooed face. If I reskinned BD's head with completely different tattooed lines, he could be a Satele Shan's dead master...or somesuch.
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Old 06-26-2012, 10:09 PM   #117
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He could be a Satele Shan's dead master...or somesuch.
Heh.. or that. ;]


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Old 08-17-2012, 08:05 PM   #118
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Any chance you will release an updated version (one using less .utcs and more scripts) of your KotOR Saber Mod on Kfiles?

Or release SotOR?
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Old 08-19-2012, 07:42 AM   #119
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Any chance you will release an updated version (one using less .utcs and more scripts) of your KotOR Saber Mod on Kfiles?

Or release SotOR?
Two days ago I sar a rig dat id haul dat tanker....you wanna git outta 'ere?, you talk to me.
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Old 08-19-2012, 02:05 PM   #120
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Michael-Donn Caine over here.



Thank you Gorgod.
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