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06-14-2013, 04:45 AM
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#1
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Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
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TSLRCM question ???
Hello!
Yesterday l got the TSLRCM 1.8.2 running on my SWKOTOR2 becoz first l had an older version of it and l wont to known is can this mod work if l have the TSLRCM http://knightsoftheoldrepublic.filef...s_ADJEC;100051 this is the mod that allows you to train your party members to be jedi or this mod has an includded this funcion
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06-14-2013, 04:47 AM
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#2
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,127
Current Game: The Old Republic
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Let us know how it goes either way!
 
As of 28APR13: I released a new small texture mod! Check it out here.
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06-14-2013, 04:52 AM
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#3
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Junior Member
Join Date: Jan 2010
Posts: 408
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"ADJEC is supposed to be 100% compatible with any mod that doesn't change the dialog files of your companions."
However, we do. So it isn't compatible.
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06-14-2013, 04:54 AM
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#4
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Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
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Ah okay just it toked a some time to get this mod up in running
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06-15-2013, 10:09 PM
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#5
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Junior Member
Join Date: Jan 2012
Location: Missouri, United States
Posts: 263
Current Game: Master of Orion 2
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Quote:
Originally Posted by battle111
Hello!
Yesterday l got the TSLRCM 1.8.2 running on my SWKOTOR2 becoz first l had an older version of it and l wont to known is can this mod work if l have the TSLRCM http://knightsoftheoldrepublic.filef...s_ADJEC;100051 this is the mod that allows you to train your party members to be jedi or this mod has an includded this funcion
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I'll make it compatible. Won't be able to say when, but I can use my edited version of DLG Editor to compare the two modded versions of the .dlg files relatively easily.
I can release it under the author's read-me, but what about TSLRCM? Should I worry about permission there, HH?
Always remember modders: "Quality= Effort*Time"
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06-15-2013, 11:08 PM
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#6
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Rookie
Join Date: Aug 2012
Posts: 100
Current Game: tslrcm
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Quote:
Originally Posted by Fair Strides 2
I'll make it compatible. Won't be able to say when, but I can use my edited version of DLG Editor to compare the two modded versions of the .dlg files relatively easily.
I can release it under the author's read-me, but what about TSLRCM? Should I worry about permission there, HH?
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release it plz!
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06-15-2013, 11:38 PM
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#7
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Rookie
Join Date: Mar 2013
Location: I'm lost.
Posts: 227
Current Game: Modding.. Wait is that a game?
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A comparing DLG editor? I like it.
Current WIP: Learning to mod Kotor 
The Other WIP: TSL Tomb of Ak-Rev. Link
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06-16-2013, 05:32 AM
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#8
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Junior Member
Join Date: Jan 2010
Posts: 408
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I'm not quite sure what you ask. If you ask you can modify our .dlg files and then release that in a mod, the answer would be; Sure, why not?
Would make it quite hard to mod TSLRCM otherwise, wont it? 
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06-16-2013, 12:31 PM
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#9
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Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
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Hey guys it would pretty amazing to see this mod in TSLRCM and l'm big fan of this mod
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06-16-2013, 10:55 PM
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#10
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Junior Member
Join Date: Jan 2012
Location: Missouri, United States
Posts: 263
Current Game: Master of Orion 2
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Quote:
Originally Posted by supreme kotor
A comparing DLG editor? I like it.
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No. Just able to have multiple .dlg files open at once, so I can see both at once...
Always remember modders: "Quality= Effort*Time"
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