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Old 10-22-2015, 05:14 PM   #1
Darth Jack
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Model files compatiblity

Alright, I didn't make It clear last time so if you have Darth Revan robes two sets of them and they both have mdl/mdx files so two sets of revan robes has them but they conflict, is there anyway to edit them to make them not conflict? Sorry for making two post.
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Old 10-23-2015, 11:01 AM   #2
Fair Strides
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Originally Posted by Darth Jack View Post
Alright, I didn't make It clear last time so if you have Darth Revan robes two sets of them and they both have mdl/mdx files so two sets of revan robes has them but they conflict, is there anyway to edit them to make them not conflict? Sorry for making two post.
You would need to edit both models (decompile both of them and load them both in GMax or 3DSMax) and then you'd need to compare both of them to see what was changed (compare by looking at them) and then decide which changes you want the other to have and start applying the changes of the second model onto the first model.

Then you'd export the first model and re-compile it and hope it works well in-game.


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Old 10-23-2015, 01:26 PM   #3
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Old 10-24-2015, 02:15 AM   #4
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Quote:
Originally Posted by Fair Strides 2 View Post
You would need to edit both models (decompile both of them and load them both in GMax or 3DSMax) and then you'd need to compare both of them to see what was changed (compare by looking at them) and then decide which changes you want the other to have and start applying the changes of the second model onto the first model.

Then you'd export the first model and re-compile it and hope it works well in-game.
This isn't what he means at all.

Like I said in the previous thread, you will have to rename one of them and copy a line from appearance.2da to change it.

Name one "n_darthrevan2.mdl/n_darthrevan2.mdx" or whatever, the name doesn't really matter. Then copy the Unique_Darth_Revan line from appearance.2da, and rename it and throw in the new model name. Then copy the .uti file and edit the disguise function to point to your new .2da line.



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