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11-06-2011, 07:55 PM
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#41
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Nihilus Mask fix pending on filefront, link soon. Comparison is in the screenshot ^
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11-07-2011, 02:06 AM
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#42
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Junior Member
Join Date: Dec 2005
Posts: 258
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subtle differences that I like.
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11-07-2011, 05:19 PM
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#43
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Thanks, tryin to make it more like a bone mask and less like its made of plastic. Also the rounder eye sockets I think is a necessary change because the concept art looked boss and the in game is overly mean looking IMO.
Just working out some UTI and distribution issues on my robe replacements, and then I'll be releasing it as a collection.
Last edited by 90 SK; 11-07-2011 at 05:34 PM.
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11-07-2011, 06:17 PM
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#44
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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I am in awe 90SK 
Last edited by CptPriceless; 06-08-2012 at 10:17 AM.
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11-08-2011, 12:42 AM
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#45
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Junior Member
Join Date: Dec 2005
Posts: 258
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I like how you added shadows under the eyesockets!
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11-08-2011, 03:48 AM
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#46
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,473
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Nihilus mask is beast! Good work on the round eye sockets. It certainly improves how the shadows work for it in the game. No doubt some reskinning work was involved. So kudos on that to ^_^
And all those awesome looking robes! Some of those are very fashionable. You should start a shop in Coruscant
I'dd make you a new shop area for in the game, but knowing me, it wouldn't get finished in a century x-D
TIQUILAAAAAAAA

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11-08-2011, 02:01 PM
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#47
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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 Haha, thanks anyway for the offer Quanon your area mods are legend.
The Nihilus mask will be included in the robe package alongside the Mandalore mask edit and some miscellaneous components from my Super Content mod such as a new merchant and bounty hunter encounter on Onderon.
My testing should be complete within a week so next week should see a release, but time will tell.
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11-08-2011, 04:17 PM
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#48
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,473
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Wow, you work at lightspeed. Great news on that release date. This might just be the sort of thing that makes me replay TSL for the bazillionth time 
TIQUILAAAAAAAA

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11-08-2011, 05:51 PM
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#49
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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Awesome work! Robes/Mandalore/Nihilus all look really awesome. Really glad to hear this will be TSLRCM/M4-78-compatible as well. 
Thank you Gorgod.
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11-13-2011, 06:36 PM
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#50
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Probably won't be releasing pictures of Bao until after the robe mod release because I'm trying not to play TSL until Malachor IV ending mod comes out, because I don't want to start over again playing. Also waiting for M4-78 but I do plan to release the robes soon and like I said there shouldn't be any compatibility issues if I've figured it right.
Re-situating the robes over the next couple of days to accommodate some late additions. Pictures soon, mod hopefully soon as well. :3
Below are screens of two new armors I'm adding.

Last edited by 90 SK; 11-15-2011 at 04:42 PM.
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11-15-2011, 09:15 PM
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#51
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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Those look amazing! And is the Nihilus head skin on the left the original!? If so you've improved even more than I had originally thought!
Thank you Gorgod.
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11-16-2011, 02:03 AM
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#52
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Rookie
Join Date: Jul 2011
Posts: 115
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Ooh, i like that last armor there a lot. 
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11-17-2011, 01:46 PM
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#53
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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This is one of the finalized screenshots for the packaged mod.
@Zhaboka the one on the left is indeed the original, thank you for the compliment!

Newly added armor.
Just finished making inventory icons for the N robe class and reordering the UTI files for all the robes. Looking good so far! I will release this mod after I have reordered the placeables and double-checked the other UTI files.

Last edited by 90 SK; 11-17-2011 at 07:41 PM.
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11-17-2011, 04:56 PM
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#54
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 486
Current Game: Kotor 1
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Is it too late to ask if a clothing item coulld make a skin like sions, and could only be used by heavy darkside users. It'd go well with the face. Im not too bothered, itd just look cool. Maybe do it so its more pale, and also maybe skin a robe on it. I know im being g
reedy but seeing your skins you must be capable of anything! 
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11-17-2011, 07:36 PM
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#55
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Hehe, not so fast DarthJango/Weasley I may be skilled with appearances but I'm far from being capable of anything
I have used Sion's boot texture on several of the robe additions I'm working on, but that is the extent of use his clothing has gotten. I will be posting screenshots of the robes I have finished so far soon, and you can see for yourself what there is and maybe give me some more specific instruction after that.
Last edited by 90 SK; 11-17-2011 at 07:43 PM.
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11-18-2011, 04:46 AM
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#56
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,473
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As always, top notch work 90SK! Really looking forward to kit out my party with all these cool new armours and robes 
TIQUILAAAAAAAA

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11-25-2011, 05:36 PM
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#57
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Exciting News!
Last edited by 90 SK; 03-05-2013 at 12:05 AM.
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11-25-2011, 06:05 PM
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#58
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Sweet! 
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11-25-2011, 07:41 PM
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#59
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
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Sounds great, I can't wait to put it in my override.
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11-25-2011, 08:58 PM
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#60
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Aaaaaaaaand I released it. 
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11-26-2011, 04:05 AM
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#61
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Senior Member
Join Date: Sep 2005
Location: The Netherlands
Posts: 1,023
Current Game: Fallout 3: GOTY Edition
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Yippee!
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11-26-2011, 11:57 AM
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#62
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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*bows down in holy reverence to the skinning gods*
Thank you Gorgod.
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11-26-2011, 04:39 PM
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#63
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,012
Current Game: TOR
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These skins... are epiiiic. You sir, should be very, very proud of your work.
And to be honest, my favorite skin is Mandalore's helmet. It is just... 
Last edited by LDR; 11-30-2011 at 09:04 PM.
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11-29-2011, 10:48 AM
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#64
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Lurker
Join Date: Jan 2011
Posts: 4
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Is this compatible with your super content mod? If possible, I would like to use them together.
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11-29-2011, 05:43 PM
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#65
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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They would overlap awkwardly, best to try installing the super content mod first and then installing this one over it and see how they work together, I don't think you'd see much difference from the way the new one is now though. Everything from the super content mod is just edited differently but is still present in the current ultimate appearance upgrade soz.
Last edited by 90 SK; 11-29-2011 at 06:24 PM.
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11-30-2011, 12:01 AM
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#66
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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Can I skip sections of the mod and install others? For example, can I just copy the contents of 'Armors' and 'Characters' to my original Override?
Thank you Gorgod.
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11-30-2011, 12:02 AM
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#67
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Yes, keep in mind though that StreamVoice and the Mandalore installation folder need to be installed regardless. There may be glitches with some NPCs equipped with items that aren't there, though.
Any errors or glitched content you find while using my mod is fine to report here and I will do my best to update the mod with fix patches.
Last edited by 90 SK; 12-08-2011 at 10:30 PM.
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11-30-2011, 01:19 PM
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#68
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Lurker
Join Date: Jan 2011
Posts: 4
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Yes, it works with your super content mod except for the robes. A few robes use the wrong model and textures get screwed up with any other mod robes, but everything else works perfectly so far.
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11-30-2011, 09:03 PM
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#69
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,012
Current Game: TOR
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Quote:
Originally Posted by Thranduil
Yes, it works with your super content mod except for the robes. A few robes use the wrong model and textures get screwed up with any other mod robes, but everything else works perfectly so far.
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^I encountered the same thing as well.
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12-08-2011, 10:35 PM
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#70
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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I will be leading one more project before I depart this community once again, and that is a restoration effort focusing on the content with Darth Nihilus, fleshing him out as a character a bit more through cinematic enhancement. ETA in the distant future with Malachor VI Ending Mod and M4-78, maybe doubling as a glue mod for TSLRCM and the other two I just mentioned (since that sort of thing IMO is convenient and helpful).
Plus I have always had a Darth Nihilus fetish since I first bought the Prima Offical strategy guide for xbox KotOR II while I was waiting for the PC version, he's so cool and badass! I loved looking at the pictures. I was disappointed especially at his minimal role in the game but I think I know the character well enough to boost him back to the right level of awesome, and it would be a nice sendoff since my work on the game will basically be seen through at the time of those other mods releases.
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12-08-2011, 10:38 PM
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#71
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
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Quote:
Originally Posted by 90SK
I will be leading one more project before I depart this community once again, and that is a restoration effort focusing on the content with Darth Nihilus, fleshing him out as a character a bit more through cinematic enhancement. ETA in the distant future with Malachor VI Ending Mod and M4-78, maybe doubling as a glue mod for TSLRCM and the other two I just mentioned (since that sort of thing IMO is convenient and helpful).
Plus I have always had a Darth Nihilus fetish since I first bought the Prima Offical strategy guide for xbox KotOR II while I was waiting for the PC version, he's so cool and badass! I loved looking at the pictures. I was disappointed especially at his minimal role in the game but I think I know the character well enough to boost him back to the right level of awesome, and it would be a nice sendoff since my work on the game will basically be seen through at the time of those other mods releases.
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Sounds very neat, though it's a shame you're leaving the community. Is this a permanent leave or just for some time?
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12-08-2011, 10:48 PM
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#72
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Well I come and go, like everyone.  I take breaks... there's really not much left to do from my point of view in terms of modding (I just finished my long-term project), though to answer your question in all honesty I'll probably still spook around here on a fairly regular basis, who am I kidding. I like it here.  However, I'm in college now and will need more time for studying!
The Nihilus mod is something I've wanted for a while, and I think I'm in a good place to start planning one, something that spiffs up the cutscenes he's in and maybe adds some better fight music and a moodier atmosphere on the Ravager bridge; something a lot more cinematic than whats in the game now he's practically a ghost, he needs more presence! I'll post more as it comes 
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12-09-2011, 02:29 AM
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#73
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Junior Member
Join Date: Jan 2006
Location: Québec, Canada
Posts: 302
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Good luck about music. Just about all that's worth-it is copyrighted, making-it off limit...
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12-09-2011, 06:27 AM
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#74
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,100
Current Game: The Old Republic
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Quote:
Originally Posted by 90SK
The Nihilus mod is something I've wanted for a while, and I think I'm in a good place to start planning one, something that spiffs up the cutscenes he's in and maybe adds some better fight music and a moodier atmosphere on the Ravager bridge; something a lot more cinematic than whats in the game now he's practically a ghost, he needs more presence! I'll post more as it comes 
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Hopefully your Nihilus mod will be compatible with Khrizby's Nihilus Animation Fix. Just something to keep in mind . . .
 
As of 28APR13: I released a new small texture mod! Check it out here.
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12-09-2011, 05:24 PM
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#75
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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On second thought, I don't think any further work is necessary on the existing available Nihilus content. At least not in the form I had planned. Perhaps I will do more in the future on this, we shall see.
Maybe I just wanted to talk about my Darth Nihilus fetish.
And a request, to anyone who has that Bao-Dur/Darth Maul mod from pcgamemods I would greatly appreciate a link to the skin and the author information.
Last edited by 90 SK; 12-23-2011 at 02:15 AM.
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02-01-2012, 03:02 PM
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#76
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Rookie
Join Date: Nov 2005
Posts: 11
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Anywhere else I can find these armors/robes? Megaupload is out of the picture :/....
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02-01-2012, 10:58 PM
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#77
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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Thank you Gorgod.
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02-02-2012, 12:08 AM
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#78
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,114
Current Game: Chrono Trigger
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Hmmmm... not too keen on those reskinned trayus robes.... but those armor reskins made me blow my load! Jedi robes look nice too though 
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02-03-2012, 06:25 PM
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#79
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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I hate that model for the Jedi robes, but I love the skins. What a dilemma!
Thank you Gorgod.
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02-03-2012, 07:53 PM
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#80
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Sometimes its just nice to see things like that.
I know personally I strive for quality skins because I myself use them and I am usually a customer of my own work 
PS the armor skins can be separated from the robes without too much trouble.
If you're talking about the movie robes, I kinda agree though that did not stop me from making skins for the model, I just would personally prefer... I dunno, more distinct variety with the robe and armor content is the goal and whatever ends up working best for the longest, ya know?
This has got me thinking about more mods. What if I had the default master robes, like as included, and then the tunics are like the Dantooine Jedi NPCs from KotOR 1? And like just equalize the variations between the two models... what do you guys think? A new robes mod, and maybe also a little further refining of the armors just for my own critical eye.
example of the robes I was talking about :
http://img.photobucket.com/albums/v2...0Pack/Nemo.jpg
I will also attempt to do more Nihilus content adding.
Last edited by 90 SK; 02-03-2012 at 08:03 PM.
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