My personal preference would be to maximize the amount of robes you can actually wear. I don't personally like the Trayus Robe models, but I'll be damned if I don't say the skinning is top notch!
If it were up to me, I'd actually do something like this:
Padawan Robe = Jedi 'tunic' from Kotor 1 (not the Nemo one, the default PC one). Optional would be to create a new model that includes the cloak.
Jedi Master/Knight Robe = What you have currently and possibly with the movie robes model. I think that the two baseitems for Knight and Master Robes use the same model.
Revan Robe slot = This is unused in the game, I think it would be a good idea to make use of this here for the current TSL Jedi Padawan model
One option could be to make use of Darkus' Armored Robes or at least a similar concept. More heavy duty than the k1 Tunic + Cloak robes but not as prestigious as the Master robes.
You could even use this opportunity to distinguish Knight and Master Robes as different body models in baseitems.2da
and lastly...
Zeison Sha armor - I hate it. I personally think we could stand to do better for those models, as modders anyways. Let's make some heavily armored Jedi Battle robes or something! A similar concept to Dak's Armored Robes. Although, Preferably some form of Heavy Armor + cloak would be ideal.
Not saying that this is what you should do for this mod, but maybe you'll get a few good ideas for a sweet Jedi Robe mod.
P.S. I'd be willing to provide the cloaked models for you.
P.S. I'd be willing to provide the cloaked models for you.
Massively helpful, you provide me with a cloaked model and I'll make it into as many versions as I can. The G class armors IMO looks best for a cloaked armor, OR a version of the H armor perhaps with a flatter chest for more universal design potential (the smoother the surfaces the more I can achieve with texture).
What I would love to see from you VarsityPuppet is a groin-flapless cloaked Nemo robe, I know I would merge the Jal Shey slot with the Padawan slot and basically make tons of them because I would fiend that kind of change. Like I am REALLY interested in this.
Master robe slot would stay the same, or whatever... Really I think body modeling is a great idea, more clothing variations make the game so much fun! I would love to skin for any new model but especially the one I just described.
Revan armor, maybe cloaked armored robe? Any version of this concept I would welcome to make skins for, FYI. I do not wish to make skins for the Padawan robe though, maybe new versions of this but I'd rather use the slot for newer things.
I will be writing a GIMP tutorial using GIMP 1.2 and 2.4 respectively, as a way for me to update my long outdated version of GIMP and help share the knowledge I've attained through all my practice and experimenting. All my skins are done with GIMP 1.2. As I begin to work on VarsityPuppet's new models I will also be writing this tutorial.
I am starting work on another robe/enhancement mod. I need input on what I should include: would you guys like me to update my entire "wardrobe" or should I stick to robes? Should I release robe/armor content separately?
Also, I am working on an NPC enhancement mod similar to what I did with NPC enhancement in my "Ultimate Appearance Mod". Should I combine that with the mod I mentioned above, or keep it separate?
I have released the armor content from my Ultimate Appearance Mod as a standalone package. The install uses tslpatcher to patch the NPC files in case there are other mods that modify them, everything else is standard patch-into-override. I have not added any new armors, but rather removed the robes and extra content from the ultimate appearance mod. This mod patches over the existing vanilla armor content entirely, thus making for a clean replacement of the vanilla armors. Enjoy!
I have created another robe mod, "Diversified Jedi Robes", using the models I've used previously such as the K1 cloaked robe and Movie style Jedi Master robes. I've also made textures for VarsityPuppet's cloaked heavy armor model. Check out the screenshot for the mod:
I will release the mod once I have finished testing it.
I can modify the dark side texture for the K1 robes, I hadn't originally planned on doing that but I can if you want me to. As for the Ultimate Appearance upgrade, I would probably combine the robes from this upcoming mod with the armors from the heavy armor expansion mod and updated versions of the Nihilus mask fix and Canonical Mandalore and shiny HKs also. That would at least cover the content included in the mod, as a big packaged version of new versions of the previous incarnation's content. Does something like that sound appealing? I can certainly work on putting it together if there is interest.
I have released the 2.0 of Ultimate Appearance Mod on DeadlyStream, featuring the robe content pictured above and the armor content from heavy armor expansion mod, plus new canonical Mandalore and shiny HKs and updated Nihilus mask.
I have released the 2.0 of Ultimate Appearance Mod on DeadlyStream, featuring the robe content pictured above and the armor content from heavy armor expansion mod, plus new canonical Mandalore and shiny HKs and updated Nihilus mask.
Please note that Bao-Dur will not be able to wear robes regardless of usability of that robe slot with vanilla slot compatibility. Any usage of robes by Bao-Dur will result in a game crash, unfortunately.
Please note that Bao-Dur will not be able to wear robes regardless of usability of that robe slot with vanilla slot compatibility. Any usage of robes by Bao-Dur will result in a game crash, unfortunately.
Would using your Bao-Dur Remix mod on KoTORFiles change that in any way?
Would using your Bao-Dur Remix mod on KoTORFiles change that in any way?
Maybe, I don't know. It seems like it would, though, since that mod tries to make Bao-Dur work without his arm. I know that some of those slot restrictions are hard-coded though so making something like that work may be difficult.
I have just released the 3.0 of the Ultimate Appearance Mod. 2.0 to 3.0 includes updated Mandalore mask, shiny mandalorians and T3, k1 cloaked robes and svosh's collar fix robes.
My congrats to you and your release. I don't have TSL yet but trust me when I say this is a first and must download for it. If only we could get some cool looking robes like these for K1, regardless very well done job. 10/10
I've released a mod that changes the Jal Shey armors to Ubese Environment suits, and I boosted the stats to be a little more accommodating for armored jedi as well as bumping up the resolution and quality of the textures. Get it on DeadlyStream: http://deadlystream.com/forum/files/...l-shey-armors/
Hopefully I'll do a few more mods like this that work with the M armor slot since I don't really like the Jal Shey armors. If there's a specific armor model that you want to see replace those armors post it here and I'll do it up, I didn't do any new skins for the Ubese armor but that might be in order for future versions, maybe something completely different that uses the shape of the model rather than the texture, a good challenge for a skinner such as I.
I'm also interested in possibly taking the story related content from my SUPER content mod and making it TSLRCM compatible, the new bounty hunter encounter on Onderon has a problem with the TSLRCM where HKs are where the bounty hunters appear, so I'd have to figure out how to remove them, but then yeah the new merchants and the hunter on Telos and Dxun would work well and maybe some other new stuff if I can manage: I remember scripting those cutscenes proved to be challenging but doable, I'd just have to refamiliarize myself with scripting.