Heroes of the Old Republic
))))))) HotOR 1.6 ((((((((
Author: Qui-Don Jorn
Date: Apr-Nov 2011
I recommend that HotOR be installed LAST after TSLRCM 1.7, TSLRCM 1.7 Fix, then any content and textures mods.
There are ALOT of changes this time, refer to the list below.
Iacen Konn has been made part of the mod, he will replace G0T0 for most of the game, you can recruit him on Nar Shaddaa. Iacen is masterfully voiced by the great Zhaboka!
I added a check/destroy command in k_003EBO_enter.ncs and a_next_scene.ncs so he won't have multiple models inside the EH, and so any G0T0 dialogs with Bao-Dur won't come up until after Iacen has left the party. He has been added in as a normal party member in most cases, and he has been added to almost all the cutscenes and party dialogs. The only thing you can't do is have him as a party member when you are doing the Mandalorian Battle Circle quest on Dxun. If you have him then, he won't be readded to the party which will "break" him, you'd have to add him manually and then he will stop talking to you and never be the same after that. Just remove him from the party before you start that quest. I set Iacen to leave the party once all the Jedi Masters have been found or killed (which is different from the original way I had it - originally he left the party after you had been to G0T0's ship, but I wasn't happy with that. I wanted him to replace G0T0, who I think is the most worthless character in TSL) - so talk to him after you've been to the palace and Iacen will leave the party. G0T0 will automatically be readded to the party when Iacen leaves or you kill him. Iacen will teach the Exile three feats depending on class, I spread them out so they come up at 12th, 15th, and 18th levels. On a side note, if you are in the ship and want to change his inventory, scroll backwards (left), not forwards (right). Not sure why exactly, but I figure it has something to do with him not having his own constant.
I have also completely changed the Lightsaber Quest, Bao-Dur has nothing to do with it now, it is now completable at the workbench, rather than having Bao-Dur build it for you. Why would he? You're a Jedi! All the journal entries for the Lightsaber Quest have been modified. I would like to thank Markus Ramikin for letting me use his edited "Workbench Crystal Attunement" 1.2 .dlg file which I used to add my new entries to, so that the two mods will remain compatible. You must install his script into override for it to work. This will mean that this mod and HH's No Lightsaber Quest mod are incompatible.
I've done some "restoration content" myself with Bao-Dur's new armor building dialog. While looking for VO's to splice for the new baosaber dialog, I discovered the apparent non-use of dialogs about him having armor, so I got to rebuilding his armor dialog with the VO's I found and made a quest out of it. The quest parts are on Dantooine, and the node comes up when Bao-Dur is 2nd level Jedi. Edited the dialog to have him walk to workbench.
Then, of course, I've pretty much remodeled every saber in the mod to be high-poly 10 sided masterpieces instead of the old 8 sided low-poly pieces of crap I was making before. I have integrated the stuff from the 1.5.1 Update, and removed the Randomsabers 4 Pack, since I released an update to that mod seperately. I removed the Arwen Shaar double-saber, but I'm sure no one will miss it. And now instead of the standard Grey Jedi Robe on Hui Feng's corpse you will get a grey colored Armored Robe.
Dak Drexl has generously contributed skins from his Skin Pack, and Deadman contributed his MasterRobes mod, for which I am very grateful to both of these guys for. These were two texture mods that I wanted to include as I think they were essential to the look of HotOR. From Deadman, I used the model fixes he made for his 1.5 version, but used the textures from the original 1.0 version.
Darth Darkus' Armored Robes mod is still included, I changed them around a little bit again, and reskinned the grey royal guard one to be the "Sith Apprentice Armored Robe".
It's back to basics for the Exile's hilts this time, I didn't like the way it looked in 1.5, but I think I got it to where I like it. Also, I edited the Exile hilt uti's so all those hilt models will use the same texture. And now each color of hilt have different properties.
I restricted all the party members saber building dialogs to the Ebon Hawk and made them either walk or jump to the workbench to build their sabers.
Sion has a new hilt I am uber proud of, "The Acheron" which is a RandomSaber.com hilt, I made it 12 sided and it is 4891 polys - and the rest of the remodeled hilts in this version I am very proud of too, they are all improved upon greatly. My thanks to Crixler for his help on Nihilus' black core saber blade, though I decided *not* to use it because of the texture issues involved.
I have removed the default replacement hilts from HotOR, as the mod is getting too big. So in total, 26 sabers have been removed. (the 18 defaults + 8 others) But two new ones have been added. I made a compatibilty patch for VP's VisasUnmasked! mod, which is included. Drop my script into your override folder and let it overwrite his.
650DAN has been revised too, now if you click on the dead master, you get their individual saber, and I fixed the Masters static animations in the 650Jedi dialog.
I have also added the ability to choose whether you get either Mira or Hanharr in the party, if you are playing dark side and don't want that stupid howling wookie in the party, just say "I don't need help from some animal". Then you can scare him into staying away.
In the Citadel Station Med Bay I made a new quest where you may get a new lightsaber hilt, The Samaritan. And also I "restored" Dustil Onasi to the tomb of Ludo Kressh, sorry for my poor voiceovers..but Zhaboka was already doing Iacen, and I didn't want pile more work on him. I did them the best I could with the worst microphone in existence.
All in all, I think this version of HotOR represents everything I've learned about modding.
-Added Iacen Konn in a pivotal role as a rough around the edges, yet combat saavy Jedi. Voiced by the great Zhaboka!
-Modified the game's Lightsaber Quest, made it completable at the workbench, removed any dialog with Bao-Dur having to do with building your lightsaber.
-Modified the Bao-Dur conversation about having a lightsaber that happens after you board the EH after Atris' first encounter. Made scripts to check to see what saber you have at that point for dialog purposes.
-Included various skins from Dak Drexl's Skin Pack, and Deadman's Master Robes mod.
-Remade Bao-Dur's armor building dialog with unused VO's and made a small quest out of it. Reskinned his armors. Quest is on Dantooine. Must be on the Ebon Hawk to build it.
-Added ability to level up Iacen and Visas with a prestige class at 15th level.
-Remodeled Quinn Fain's saber. Changed blade color to cerulean.
-Remodeled Iacen Konn's saber and changed the blade color to blue. Made him a red model for if you turn him to the dark side.
-Remodeled Atton's saber, now called the "Guardian". Changed his Jedi blade color to orange.
-Remodeled Visas' "Vestige". Changed her Jedi blade color to violet.
-Remodeled Mira's "Resolve" saber.
-Remodeled Disciple's "Enforcer".
-Remodeled Bao-Dur's "Liberator". Changed his blade color to cerulean.
-Remodeled Handmaiden's "Strength". Changed her Jedi blade color to silver.
-Restricted all saber building dialogs to Ebon Hawk with special saber building scenes.
-Renamed all hilt textures and removed all the unnecessary ones. Now goes by hilt names rather than numbers.
-Remodeled Sion's saber, he now wields Randomsaber.com's "Acheron" hilt.
-Remodeled Dhan-Zen Long's saber. Changed the quest to be completable by the PC on the workbench.
-Remodeled Vrook's saber.
-Remodeled Master Vash's saber.
-Remodeled Kavar's "Master" saber.
-Remodeled Qui-Don Jorn's double bladed saber.
-Remodeled Ven-Su Rahn's double saber.
-Remodeled both Exile hilts, single and double bladed. (Exile hilts use the same texture and same crystals now, crystals work for both hilts, and now each color of hilt will have different properties. Added bronze as a selectable Exile blade color).
-Remodeled Dorian Fenn's double-saber.
-Remodeled Hui-Feng's double saber...twice.
-Remodeled Zez-Kai Ell's double saber.
-Remodeled Sen Whitesun's saber.
-Remodeled Bail Shilar's saber.
-Remodeled Vywnn Chaleur's saber.
-Remodeled Miko Wrath's/Hexon III saber.
-Remodeled Kell Shineda's saber.
-Remodeld Belaya's saber.
-Remodeled Urial Vincen's saber.
-Remodeled Anon Novago's saber.
-Remodeled Malak's saber and placed it in the game.
-Remodeled Wir Zekkai's saber.
-Remodeled the Cin'natai saber. Made it baremetal instead so Raith Redsun's will be more unique.
-Added a hilt model for Darth Revan, intended for the compatibilty patch for Death Disco's Coruscant Jedi Temple mod, but I included it here as well. It may be aquired in the tomb of Ludo Kressh.
-Added the "Samaritan" lightsaber, which is received in a new quest that happens in Citadel Station's med bay.
-Added the C-22 lightsaber to replace the RandomSaber that was in the military base on Telos.
-Added extra crystals in the cave on Dantooine.
-Remade all blade textures from scratch, slowed down flicker rates (except cyan and cerulean) and gave them white cores, added cerulean blue for Bao-Dur and Quinn Fain.
-Remade every lightsaber and robe icon in the mod.
-Changed the Armored Robes around again, reskinned Darth Darkus' grey Royal Guard robe for the "Sith Apprentice's Armored Robe", changed the old one to "Dark Jedi Armored Robe".
-Changed the old red and teal robes to "Royal Guard Armored Robes".
-Retextured the Jedi Knight & Exile's Armored Robes.
-Added a grey Armored Robe for the Hui Feng character.
-Removed Arwen Shaar's double saber. I'm sure no one used that p.o.s anyway. (Oh, you did??)
-Removed the Corellian saber once and for all.
-Removed the possibility of getting a short saber back from Atris.
-Removed the RandomSabers 4 Pack since I released a new version seperately(RS6P).
-Removed my default single and double-bladed replacement hilts, the mod is getting too big. You can download those seperately. (Download the Megapack 4.1)
-Removed the Freedon Nadd short saber model I did. Replaced with one of my old hilts and made it a standard bronze saber. (Did I mention I hate short sabers?)
-Removed my 853NIH.mod, since it's not really needed and the saber isn't in the original scene.
-Added the hilt model and dialog changes from version 1.5.1..(i.e Kreia's "Hikari", Nihilus', Kavar's "Cavalier").
-Fixed Bail Shilar's 602DAN dialog so even if you retrieve his saber before starting the quest, it will still work and the quest will still be completable.
-Fixed the Quillian saber quest, needed to add more entries in the global.jrl so it makes sense wherever you are in it.
-Changed the script that spawns Bail outside Khoonda so he'll come in from off camera and walk to you instead of just appearing out of nowhere.
-Revised 650DAN so if you click on an individual master, you get their saber. Removed all the old scripts so it runs smoother, looks better.
-Added Kreia's saber to her in the scene with Hanharr in Visquis' stronghold, added check script so the hilt model depends on if you gave her the red crystal (DS only)
-Restored the Dustil Onasi encounter in Ludo Kressh's tomb. Sorry for the poor quality voice-overs.
-Added the option to choose Mira or Hanharr during Hanharr's initial dialog in the Nar Shaddaa docks (DS).
-Raised Darth Sion's vitality points for the end duel, so it would seem a little more epic. Now you'll have a use for all those frickin medpacs.
-Beefed up the Sith ritual leader and ritual followers in Freedon Nadd's tomb considerably.
-Added a workbench to Dhagon Ghents office because I was sick of not being able to upgrade anything until I got back to Dxun.
-Added a new Nihilus launcher. Remade launchers for Ven-Su Rahn, Qui-Don Jorn and Hui-Feng.
-Remade all loadscreens and added alot of new ones.
-Tweaked all the saber properties again. Tweaked descriptions.
-Added alot more .mod files to cleanup alot of the scripts and other files from the Override folder.
Ignore what the readme says about this being the final...it can't be. I have to get everything fixed once TSLRCM 1.8 comes out.
Link removed..mod abandoned.