Running a Successful Guild: Interview with Space Blasters
Starting your own guild is easy, but recruiting members and keeping that guild going strong into a game’s launch is certainly not. Guild management can seem like a full time job, but it doesn’t have to be. There are certain … Continue reading »
"It’s when you have power-hungry idiots and attention-starved e-bags that things start to change." Well I think we are safe with Meatbags and Walking Carpets. I can't think of two less power-hungry idiots than our leaders Astor and Lynk.