While the mod is in development I might release each class of weapons in modules, because it will probably be a while before the entire pack is done. I've got all the Heavy Blasters done, I just have to fix this glitch I'm having where the gun is nearly five times the size it should be ingame and I can zip it up and put it on Mediafire for the time being.
I just tested out the model in-game and it looks great, although I would suggest scaling down the size a bit because as of right now it's quite a bit larger than the original and it looks a little silly.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
I only had time to test the regular heavy blaster but I'd assume that since they're same model that they are all too large, unless you made multiple variants.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Changed the shine a little bit, looks a bit better I think.
Also finished the heavy blaster.
Mmmm i love those weapons, but i think the weapons are too shiny, too clean, they seam to have been polished recently...
Maybe it's just me but i think they would look better if they weren't that nicely done, i mean, so clean and shiny. Im not talking about drawing scratches everywhere.
They are going to be used more than once right?
I mean, sometimes we want to reach perfection so badly, that we pass by and don't stop at the 100% limit of perfection, and we polish it 'till it is unnatural.
Actually, depending on the finish a weapon may shine more after use. If you go to any war museum and look at the guns there, in many areas the finish has been rubbed off after use and shines very clearly.
Also, this is Star Wars. It's not a war fought in horrible muddy dusty places, it's usually fought in urban environments which are very clean and clinical. There aren't a whole lot of opportunities to get a gun filthy.
My personal favorite is the heavy blaster. The textures are amazing, the UV mapping is almost perfect, and it looks much better than the old blaster textures.
Thanks for the criticism everyone! It really helps
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Any plans to do lightsaber hilts or virboblades/swords as well? I look forward to seeing more progress on this project.
Lightsabers, not at this stage, because there are already a multitude of mods that deal with replacement lightsabers, so my work would basically be a duplicate of those. As for swords, it's a possibility but I'd wager I'll want to get the guns out of the way and released before I start on melee stuff. They might be two completely seperate downloads.
Dang, you are getting these done fast! It looks good, although the rifles seem a bit too large, maybe scaling them down a bit would help? Also, some rifles such as Jurgan Kalta's assault rifle and the Mandalorian assault rifle look a little too similar to the light repeating blaster rifle. Perhaps you could include the sidescope that was on the regular blaster rifle.
Other than that though they look amazing and are a vast improvement.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
It looks good, although the rifles seem a bit too large, maybe scaling them down a bit would help? Also, some rifles such as Jurgan Kalta's assault rifle and the Mandalorian assault rifle look a little too similar to the light repeating blaster rifle. Perhaps you could include the sidescope that was on the regular blaster rifle.
This may sound like an excuse, however I deliberately left off the scope to highlight the fact that it's an assault rifle and not a marksman rifle. Also it's little visual features like these that I like, to make each weapon feel like it belongs in a class yet each weapon feel different in some way. I appreciate the insight, however.
At the moment I'm in a bit of a dilemma. I'm trying to do a model for the heavy repeater but the original just looks so weird and the design is just not very good. It's basically a box with a long tube on it, so I may have to adapt some form of my own design.
This may sound like an excuse, however I deliberately left off the scope to highlight the fact that it's an assault rifle and not a marksman rifle. Also it's little visual features like these that I like, to make each weapon feel like it belongs in a class yet each weapon feel different in some way. I appreciate the insight, however.
At the moment I'm in a bit of a dilemma. I'm trying to do a model for the heavy repeater but the original just looks so weird and the design is just not very good. It's basically a box with a long tube on it, so I may have to adapt some form of my own design.
That's actually quite a good reason to not have the scope on it. As to your having to make your own heavy repeater design, I wish you luck in your attempt.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
I was hoping to have pistols done today but my computer seems to be conspiring against me. Hopefully I manage to get it to come together and have it uploaded soon.
Excellent work on the pistols, although they do seem a bit large.
I lined them up so they're to scale with the original models. It could just be the added trigger guard and making them look different to what you're used to.
I have to say; these new gun models are a definite permanent addition to my Override folder. These are some top quality models! Not only that, the textures are also fantastic! I've had a look through the .tga textue files and i'm in awe!
You should really post some tips on how you do your texturing.
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Thanks for the compliment but they're nothing compared to real next-gen stuff. If KoTOR supported current-gen specular and normal maps they'd be much more impressive, the lack of it holds my texturing back as I'm not used to having to paint the lighting onto my models. I suppose I could post some basic tips at some stage when I have some time though.
By the way, a question for anyone who knows. Is there a way to easily port these models to TSL without having to go through and recompile each model? I'd like to have the mod available for both games so I can do another playthrough of TSL but I don't think I have the patience to put every single one through MDLOps and rename them all.
Last edited by Toasty Fresh; 01-01-2012 at 09:55 PM.
I'm afraid running them through MDLOps is the only way that I know of.
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"Fear is the path to the Dark Side. Fear leads to anger; anger leads to hate; hate leads to suffering." Yoda
" You don't know the true nature of the force , I must obey my master" Darth Vader
" And now young Jedi, you will die" The Emperor
By the way, a question for anyone who knows. Is there a way to easily port these models to TSL without having to go through and recompile each model? I'd like to have the mod available for both games so I can do another playthrough of TSL but I don't think I have the patience to put every single one through MDLOps and rename them all.
Yeah running them through MDLOps will work, but usually they just work anyway if your .uti's don't contain anything that's unique to one of the games. For example a property that's in TSL that isn't in k1.
^its the model files that are the problem, not the item templates. The model format in TSL differs slightly from that of KotOR.
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Most models that I've created from scratch work in either game without tweaking, but it could just be that I got lucky a couple times.
I've tried just dropping everything into TSL's override but whenever any of the models show up ingame, whether it's when I equip it or when I view it at a workbench, it crashes the game.
I've tried just dropping everything into TSL's override but whenever any of the models show up ingame, whether it's when I equip it or when I view it at a workbench, it crashes the game.
Well then, like Marius said, you need to run the models through MDLOps. Should be goo to go after that.
This mod is still continuing development for those wondering after a day without updates, I feel I can slow down a little as I have most of the staple weapons released. I am still continuing and I will try to keep updates consistent but I'm not going to rush everything out like I have been doing. I've got the heavy repeater model done and should have it out and textured by the end of the week or earlier.