Thanks for your answer. I think the same about this corpse, but I read on topics that it could crash some cut-scene on the Leviathan.
About the container, I think its content must be scripted (it seems to depend on your class).
I finally managed to easily script something to add the item on the corpse in the script that spawns enemies after the duel between the two jedi (k_pend_reinfrc03.ncs) :
Code:
void main() {
ActionPauseConversation();
CreateObject(1, "end_reinforce2", GetLocation(GetObjectByTag("wp_end_reinforce2_1", 0)), 0);
CreateObject(1, "end_reinforce1", GetLocation(GetObjectByTag("wp_end_reinforce1_1", 0)), 0);
object oJedi = GetObjectByTag("end_jedi01");
if (GetIsObjectValid(oJedi)) {
CreateItemOnObject("g_a_mstrrobe062", oJedi);
}
}
I tested it and it seems to work correctly.
