When is the patch coming? i had a major update that wanted to install night before last but i did not have enough room on my HD for it to install, was that the update?
There is no Chaos, There is Harmony.
---------------------------------------------------- Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
ah Ok thanks. i guess that was just a re load of some files...i head that happens at times.
There is no Chaos, There is Harmony.
---------------------------------------------------- Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
Well hopefully when it arrives i will be more experienced and less of a novice at all of this so I can enjoy it. thanks.
BIG = Good
There is no Chaos, There is Harmony.
---------------------------------------------------- Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
I've played through some of 1.2 on the public test server, got up to lv10 and have my Vanguard sitting on the fleet station.
There's a lot to say about the update and you'll find that the changes are very obvious for the most part. The absolute first thing I did was open up the UI editor and spent about an hour and a half tinkering with EVERYTHING. Of course, it doesn't end there, you'll end up tinkering with the UI periodically as you play to get it just right...
That said, this all depends on whether or not you're daunted by the UI customization options to begin with. It does seem pretty complex when you begin but you get the hang of it after a while.
The UI editor also has a few issues too. You can't align stuff with each other and you can't snap UI elements together. It can also get tedious at times when you realise that some elements aren't as customizable as you'd want them to be. One such element that gets in the way and doesn't seem to fit anywhere.
It'll take awhile but I'm sure a lot of folks will come up with some great custom UIs which we will be able to share with each other... I know I'm gonna share mine on here.
Anyway, I'll share some more at a later time and post up a screenshot of my custom UI which I just creates for the lulz.
I've played through some of 1.2 on the public test server, got up to lv10 and have my Vanguard sitting on the fleet station.
There's a lot to say about the update and you'll find that the changes are very obvious for the most part. The absolute first thing I did was open up the UI editor and spent about an hour and a half tinkering with EVERYTHING. Of course, it doesn't end there, you'll end up tinkering with the UI periodically as you play to get it just right...
That said, this all depends on whether or not you're daunted by the UI customization options to begin with. It does seem pretty complex when you begin but you get the hang of it after a while.
The UI editor also has a few issues too. You can't align stuff with each other and you can't snap UI elements together. It can also get tedious at times when you realise that some elements aren't as customizable as you'd want them to be. One such element that gets in the way and doesn't seem to fit anywhere.
It'll take awhile but I'm sure a lot of folks will come up with some great custom UIs which we will be able to share with each other... I know I'm gonna share mine on here.
Anyway, I'll share some more at a later time and post up a screenshot of my custom UI which I just creates for the lulz.
I realize clicking armor and such into place and making wrestlers are two different things BUT is it comparable overall with create-a-wrestler of smackdown games?
Electra: "Let's go...together"
<Shot fired>
Vincent: "When I was with you, it was the only time I felt real"
I realize clicking armor and such into place and making wrestlers are two different things BUT is it comparable overall with create-a-wrestler of smackdown games?
I'm none too Happy about Valor and Battlemaster, that 63 Valor and 6 Pieces of BM gear I've slaved and raged to get was worthless... But the Crew skills is a small step in the right direction, I'd guess within the next year we'll have something that resembles an in game economy.
But the Crew skills is a small step in the right direction, I'd guess within the next year we'll have something that resembles an in game economy.
Economy...I like it now, I get to laugh a Lynk for being broke all the time, while I'm walking around with over a million credits.
I just can't wait for 1.2 when my smuggler can go traitor and send her step-sister agent some credits. The Agent is more like Lynk's trooper and always broke.
You're gonna want to be really good friends with my Armourmech skilled Vanguard come 1.2 since your fashion (with bonus augment slots) revolves around how many awesome schematics I can get
I knew this was going to be confusing...Sorry if I am clueless, bear with me...
The way you generally described the customization of TOR is how I'd describe smackdown's create a wrestler, seems complex at first but once you start using it, the feature gets to be a snap to use. I would say it also sounds like armored core's customization but I've never played it. >.>
I guess more specifically, does it have multi axial adjustment to sizes and shapes of objects that you customize? I.E. changing angles of a toroidal shape? Can you mix and match parts (like armor and outfits for example)?
Electra: "Let's go...together"
<Shot fired>
Vincent: "When I was with you, it was the only time I felt real"
I'm talking about the User Interface customisation, not armour customisation. With that you can only really adjust size and position and whether it's active or not and a few other little options like flipping it horizontally for a couple of the UI elements.
You're gonna want to be really good friends with my Armourmech skilled Vanguard come 1.2 since your fashion (with bonus augment slots) revolves around how many awesome schematics I can get
Seem to remember something about being friends with your Sith having to do with my agent being broke.
I'm none too Happy about Valor and Battlemaster, that 63 Valor and 6 Pieces of BM gear I've slaved and raged to get was worthless...
I've not played any MMO's (re:WoW) other than SWTOR, but it is my understanding that this is how it works, as new tiers of gear are introduced the previous tiers become more easily accessible. So I wouldn't consider it surprising and I welcome the changes. Having just recently made it to Valor 65, it'll be nice to be able to gear up my alts for PVP in an easier manner than it was for my main.
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
This is How it works? lol, I dont pay a subscription to take one in the rear "cus thats how it is", (Sorry that pissed me off) But anyway, I've only played games where you craft your own gear, with certain implants and jewelry that are lootable/earned, I'm new to this type of gear setup
I read some of the speeders are going away, i hope not ALL Of them as i had hoped for getting one when i get rich...they look cool.
There is no Chaos, There is Harmony.
---------------------------------------------------- Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
The landspeeders that are being removed are being replaced with other ones so I'm guessing BioWare are gonna cycle through different models at different periods of times.
It is confusing at first but it'll start making sense after awhile... also, for folks who haven't seen, we have a thread where you can share your custom interfaces: http://www.lucasforums.com/showthread.php?t=209972
You are one of our most active and valued high level players and we know you have been waiting patiently for Game Update 1.2: Legacy. To show our appreciation, check out all the great new features this update has to offer-on us. We will be adding an additional 30 days of game time to your account at no charge.
I'm one of the most active and valued - who knew? I guess that means all their other 50s quit?
Module 1 Irenicus Dungeon has been released! Download it here
Module 2 is in development. More info is available via our forum
Follow us on Twitter
Module 2's opening cutscene released - Watch it now!
I just found the "most active" thing kind of hilarious seeing as I haven't logged in for nigh on 2 months.
Module 1 Irenicus Dungeon has been released! Download it here
Module 2 is in development. More info is available via our forum
Follow us on Twitter
Module 2's opening cutscene released - Watch it now!
Got bored levelling the Inquisitor, and the guild was mostly off playing Republic. Plus I had work and such to deal with. Cancelled my sub, but I'd bought 6 months worth, so I still have a valid account until the end of June. Or end of July now I guess with the free month. I figured I'd wait until 1.2 came out and poke my nose back in for a look. Doesn't sound like anything terribly exciting, although it seems there are a few things that would have been handy to have at launch.
Module 1 Irenicus Dungeon has been released! Download it here
Module 2 is in development. More info is available via our forum
Follow us on Twitter
Module 2's opening cutscene released - Watch it now!
Yeah I saw some post on Twitter saying that the guild banks were wiped out along with millions of credits. Some happy campers on the official forums no doubt.
Module 1 Irenicus Dungeon has been released! Download it here
Module 2 is in development. More info is available via our forum
Follow us on Twitter
Module 2's opening cutscene released - Watch it now!