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03-25-2012, 03:25 PM
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#1
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Rookie
Join Date: Oct 2010
Location: Mos Eisley
Posts: 42
Current Game: KotOR
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Fog in KotOR
Hi, I have one question: am I correct in assuming that the fog effect in KotOR (not TSL), is buggy/incomplete?
I was playing around with the SunFogColor, SunFogFar, SunFogNear and SunFogOn entries in ARE files and it seems like the effect is only applied to some objects.
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03-25-2012, 04:08 PM
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#2
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Mod Longer, Forum Less
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Current Game: Mechwarrior II: Mercenaries
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What objects are you referring to exactly? Does it only apply to the area, or are the placeables or something un-fogged?
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03-25-2012, 06:13 PM
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#4
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Huh, that's strange. Try going back to the originals and only editing one of the settings at a time.
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03-25-2012, 06:30 PM
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#5
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Join Date: Oct 2010
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No effect. 
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03-25-2012, 06:43 PM
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#6
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Hmm... Okay, take all of those settings from the Shadowlands, and apply them to the module.
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03-25-2012, 06:57 PM
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#7
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Join Date: Oct 2010
Location: Mos Eisley
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Current Game: KotOR
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03-25-2012, 07:19 PM
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#8
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Master of Puppets
Join Date: May 2009
Location: MN
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I'm trippin' balls right now :S lol
The area fog seems to affect only meshes that don't have an envmap texture applied to them. Notice how parts of the Taris buildings that are reflective don't have that sky blue hue to it.
Idk, that's my analysis.
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03-25-2012, 07:54 PM
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#9
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I agree with VP's analysis.
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03-25-2012, 07:57 PM
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#10
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Join Date: Oct 2010
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What about the buildings in the distance? That's just a 2D image and I don't see any reflections on there.
EDIT: I just realised that this is something that only affects me  , so it's more of a technical support problem (something to do with the fact that I'm running the Mac version). Still, thanks for offering your help!
Last edited by Taunger; 03-25-2012 at 08:48 PM.
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